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Camelot Unchained

Camelot Unchained 

General Discussion  » Collision Detection in Camelot Unchained: Yes or No?

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291 posts found
  Kuldebar

Novice Member

Joined: 2/11/13
Posts: 65

 
OP  3/08/13 10:52:39 PM#1

Collison Detection in Camelot Unchained: Yes or No

 

There's quite a heated debate going on over at the CU subreddit over whether CD should be in the game.

 

 

I personally feel that it's all but required, if not mandatory to have in a game that involves defending positions and protecting your support classes and seige. I feel that choke points are an essential strategic part of the game and not having CD would make such a thing meaningless.

The arguments against CD are complaints about getting "trapped" or having a handful of warriors hold off a horde of players. Additional concern was being blocked from joining in on a fight becuase there were too many players. Another concern was about possible game performance issues CD might cause.

So, what do the nice folks of mmorpg.com think about collision detection in the Camelot Unchained Project?

 

MMORPG.com Poll on the subject.

Those who tread with ill intent
Beneath our sacred firmament,
Whether of Hammer or of Tree,
Albion's might shall strike at thee!

  grimjakk

Novice Member

Joined: 1/01/06
Posts: 195

3/08/13 10:59:17 PM#2
Gotta be, IMO.   /sticking to the MainAssist and chasing down targets as a writhing, windmilling shoggoth of bladed limbs...  is just SO last decade.  ;)
  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2639

3/08/13 11:02:17 PM#3
Originally posted by Kuldebar

Collison Detection in Camelot Unchained: Yes or No

 

There's quite a heated debate going on over at the CU subreddit over whether CD should be in the game.

 

 

I personally feel that it's all but required, if not mandatory to have in a game that involves defending positions and protecting your support classes and seige. I feel that choke points are an essential strategic part of the game and not having CD would make such a thing meaningless.

The arguments against CD are complaints about getting "trapped" or having a handful of warriors hold off a horde of players. Additional concern was being blocked from joining in on a fight becuase there were too many players. Another concern was about possible game performance issues CD might cause.

So, what do the nice folks of mmorpg.com think about collision detection in the Camelot Unchained Project?

Its definitely needed, especially in a game which has its entire focus on PvP. Lack of collision detection removes exactly those things which you brought up in the examples you gave for the arguments against it. No collision detection means a smaller force cant make use of strategic choke points and good tactical teamwork to hold off a much larger force. A game like this should not be completely about who has more people, and should allow for people to take advantage of the ability to do things like form walls of bodies to prevent the enemy from pushing into an area unhindered and focusing their firepower on them at chokepoints.

  Kuldebar

Novice Member

Joined: 2/11/13
Posts: 65

 
OP  3/08/13 11:10:39 PM#4

I think I understand why CD get's such a bad rap with some people, I think it's largely due to what happened in Warhammer Online and the awful server performance issues and lag that occured during the Fortress battles. In those times players weren't even being rendered but you'd be unable to move becuase there was an invisible player's collision detection blocking you.

So, I don't view that as a CD problem, that was up and up a server performance issue.

In DAoC the run through issue caysed a lot arguments and drama. Casters would have melee LOS by walking through the caster, it was hard enough to be a successful caster in DAoC without that challenge.

 

Yeah, I'd be curious to hear Mark Jacobs' take on the whole thing, being that he was there for DAoC, WAR and now CU.

 

 

 

 

 

Those who tread with ill intent
Beneath our sacred firmament,
Whether of Hammer or of Tree,
Albion's might shall strike at thee!

  Tierless

Advanced Member

Joined: 7/01/08
Posts: 2111

joie de vivre

3/08/13 11:29:09 PM#5

Yes

mmorpg.com/blogs/Xobdnas

  SyrixII

Novice Member

Joined: 11/23/10
Posts: 43

3/08/13 11:33:24 PM#6

I'm not saying yes or no... but what i will say is that if it is in, it needs to be on both sides. Meaning... friendly collision detection as well as enemy collision detection. I've played games where it was only on enemies and that was horrible as you could run through your own friends but the enemy couldn't follow. Don't get me wrong, I see that as a strategic idea and all, but it really breaks the feel of the game to me.

 

  Kuldebar

Novice Member

Joined: 2/11/13
Posts: 65

 
OP  3/08/13 11:51:37 PM#7
Originally posted by SyrixII

I'm not saying yes or no... but what i will say is that if it is in, it needs to be on both sides. Meaning... friendly collision detection as well as enemy collision detection. I've played games where it was only on enemies and that was horrible as you could run through your own friends but the enemy couldn't follow. Don't get me wrong, I see that as a strategic idea and all, but it really breaks the feel of the game to me.

 

I agree, I think CD should apply to friendly and enemy. 

If I recall WAR had CD off when out of combat but I don't remember if CD applied to friends or not, that could be another reason people might not have liked it. Having enemies disappear into a crowd of their allies, etc.

Those who tread with ill intent
Beneath our sacred firmament,
Whether of Hammer or of Tree,
Albion's might shall strike at thee!

  PerfArt

Novice Member

Joined: 2/16/13
Posts: 864

3/09/13 12:03:58 AM#8
Yes to CD. It solves SO many problems that tanks face (and in turn makes positioning so much more strategic), and allows for rvr dynamics that formerly had to be contrived via approximative methods.....

.... just yes. In a game inspired by the original vision of what made DAoC magical, yesyesyes.

However, this is not DAoC2, so... I am not sure whether what I am saying matters more or less... And I like that.

I would like to say "just give me daoc with cd" but that is more than a bit pedestrian.

http://www.mmorpg.com/blogs/PerfArt

  Slampig

Hard Core Member

Joined: 12/29/03
Posts: 2388

Whatever you do, do NOT speak ill of Asheron's Call 2...

3/09/13 12:09:50 AM#9
I vote yes.

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  wormed

Hard Core Member

Joined: 11/14/11
Posts: 383

3/09/13 12:18:26 AM#10
Required, or this game is already a joke before it even begins.
  tokesh

Novice Member

Joined: 2/11/13
Posts: 43

3/09/13 12:29:47 AM#11
Need to see what engine they choose.  Shitty CD is no good.
  PerfArt

Novice Member

Joined: 2/16/13
Posts: 864

3/09/13 12:52:34 AM#12
@tokesh: good point

http://www.mmorpg.com/blogs/PerfArt

  Kuldebar

Novice Member

Joined: 2/11/13
Posts: 65

 
OP  3/09/13 1:48:33 AM#13
Originally posted by tokesh
Need to see what engine they choose.  Shitty CD is no good.

Yup, goes without saying, but a shitty engine would ruin a lot more than just CD implementation.

Those who tread with ill intent
Beneath our sacred firmament,
Whether of Hammer or of Tree,
Albion's might shall strike at thee!

  Dane_Wilding

Novice Member

Joined: 3/08/13
Posts: 16

3/09/13 3:40:38 AM#14

CD seems to be much more accepted here than on reddit >_>

I already gave my rant there but I have to say yes again. Just adds another layer of depth and strategy that is absolutly necessary for tanks and their casters. 

  meddyck

Advanced Member

Joined: 1/18/08
Posts: 1132

3/09/13 5:15:09 AM#15
I don't have a strong opinion on it. DAOC didn't have it and other less successful RvR games like WAR did, so that makes me lean against it just because. If the engine can support it with little to no performance hit, I'd like to see how the game plays with CD in alpha/beta. It can always be turned off if testers don't like it.

Camelot Unchained Founder
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  Hagnar

Novice Member

Joined: 1/12/08
Posts: 39

3/09/13 7:02:19 AM#16
Originally posted by tokesh
Need to see what engine they choose.  Shitty CD is no good.

I agree. I would prefer no CD if the engine couldn't support it

Born as a berserker, I was also a hero, a bounty hunter, a paladin ,a troubador and a paladin once again during my Mmo''s experiences .. Now travelling in a galaxy looking for a new adventure

  AdeptusArbitrator

Apprentice Member

Joined: 2/18/13
Posts: 35

3/09/13 8:01:10 AM#17
I would be genuinely shocked and surprised if it wasn't included. A lack of collision detection in PvP means I can't take it seriously, regardless of the game. Shield walls inside of keeps and choke points? Yes please. It just makes the battle feel that much more immersive and give tanks a critical role.

camelot-rp.enjin.com - A hub for roleplayers in Camelot Unchained!

  dynamicipftw

Apprentice Member

Joined: 8/26/12
Posts: 216

3/09/13 8:32:11 AM#18

NO.

Didn't work for WAR

Didn't work for TERA

Won't work for CU

It's a terrible idea.

NO.

  Niix_Ozek

Novice Member

Joined: 2/26/13
Posts: 404

3/09/13 8:33:52 AM#19
No, if CD is in this game I won't be playing
I'm not playing a 200v200 battle where every time you move you hit a wall
Not to mention all the bugs and problems with this system being implemented with the low budget they have

This isn't the "solution" to tanks
Go play daoc people ugh

Ozek - DAOC
Niix - Other games that sucked

  dynamicipftw

Apprentice Member

Joined: 8/26/12
Posts: 216

3/09/13 8:36:06 AM#20
Originally posted by Niix_Ozek
No, if CD is in this game I won't be playing
I'm not playing a 200v200 battle where every time you move you hit a wall
Not to mention all the bugs and problems with this system being implemented with the low budget they have

This isn't the "solution" to tanks
Go play daoc people ugh

Seriously... if someone played both WAR and DAoC and thinks CD is a good idea he must be clinically insane. 

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