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MMORPG.com Discussion Forums

ArcheAge

ArcheAge 

General Discussion  » Which features are missing? and why you cry so much?

12 posts found
  edenzero

Novice Member

Joined: 12/14/12
Posts: 18

 
OP  3/07/13 11:54:49 PM#1

I know there has been so much nitpicking about the game by not having all the features available in korea mainly along others, i might think they wanted first to let the flow insteand of people rushing things..i could sincerely careless but others seem to not.

ive seen reviews and gameplay videos in youtube, so far ive liked, i just loled when people said ''no tera combat, this game is bad''...anyway i know the West especially NA is a bitching place where the game has to circle around them for they like it because if not is a bad game, even the smallest thing must be like they like (or like used to be in their last game) if not is a bad game, like if they were somekind of pro critics.

I play games (RPGs) for features which could bring me fun and i like to do all things, from craft/quests to just combat or just sit or explore, if the game require me to farm 1 billion mobs (lineage 2) so be it, if the game requires me to sit in and queue like an idiot (wow) so be it, if the game requires me to (x) so be it, i dont go nitpicking around like so many NA people do.

so why so many people has that kind of attitude? I mean there wont be another game which will be like the one you loved (i used to love RE series...RE2 was awesome, but RE6 was a FPS rollercoaster like CoD with even auto save points..still i had to accept it and play), is it so hard to just adapt and accept and play...or just walk away insteand of nitpicking?

That is what i wanted to share because for an incoming game, something like this should get into some people heads, having unrealistic expectations which some are even impossible.

The other and most important thing which i couldnt find:

Which features are missing? exactly which and what was modified from what was promised (to the people who played CBTs) especially the part of Features disabled, because since there is a chance for Trion to bring this game how was released in Korea insteand of the current state (or the state which will be when it launch)

Thanks and i apologize if you see grammar error, english is not my main language.

  Akerbeltz

Advanced Member

Joined: 2/12/13
Posts: 148

3/08/13 2:23:06 AM#2

My greatest concern is that they don't dumb down or travesty the game concept to pander to the anxiety-driven, spoon-fed, gimme-gimme-all-now type of western players.

 

Then, there are 2 things that I really don't like, hopefully they still can be tweaked:

- Lack of Item Decay: Big, big mistake as I think it's gonna affect the viability of a player driven economy and therefore, the possibility for a true and meaningful metagame.

 

- Too much CC in PvP: It diesn't concern me as much as the previous one but, still, I find CC driven combat pretty annoying and not really immersive. I miss those UO fluid combats  where you could be like 15 mins to beat a skilled opponent. Personal preference in any case...

Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.

  CyclopsSlayer

Apprentice Member

Joined: 1/31/04
Posts: 531

3/08/13 5:06:24 AM#3

Missing:

-Sieges (were there in CBT, but are currently turned off)

-Player Factions

Both of the above are core, at least in my view, to the AA end game. 

 

Also missing still, 4 of the initially mentioned 8 races. (Dwarves, Faries, Returned & Warborn)

 

Modified:

-Item Decay/Repair mechanic (items currently can get worn, but never break or cease to function)

 

The above can be a game killer as items build up and eventually every one has 9 Ultimate Swords of Ass Kicking laying about in the bank.

  coretex666

Hard Core Member

Joined: 1/03/12
Posts: 1799

"I shall take your position into consideration"

3/08/13 6:00:58 AM#4

As I already suggested elsewhere, items destructible by usage would not work very well in a game where you spend a year on getting a decent piece of equip. Year is just for illustration, but after reading how equip works, it seems that it will be a very long process to get good gear.

I do agree that even with hardly obtainable items, there should be some way for the items to be disappearing from the world, like e.g. the chance of destruction during upgrade or a similar mechanism.

I agree that if there is no such mechanism in the game at all, it may negatively influence the economy of the game.

 

Currently playing: L2 Chronicle 4

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18716

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

3/08/13 6:19:07 AM#5
Originally posted by edenzero

I play games (RPGs) for features which could bring me fun and i like to do all things, from craft/quests to just combat or just sit or explore, if the game require me to farm 1 billion mobs (lineage 2) so be it, if the game requires me to sit in and queue like an idiot (wow) so be it, if the game requires me to (x) so be it, i dont go nitpicking around like so many NA people do.

so why so many people has that kind of attitude?

Time for a fun Friday food analogy.

Some people will eat anything that is put down in front of them, they don't care, if it's fit for human consumption, down the hatch it goes.

In fact, if a person is starving from a lack of anything to eat (or good, quality MMORPG's that suit their tastes) they likely be willing to toss their preferences and consume anything (like boring, rehased MMO's or titles missing preferred features)

But as with food, most people when given a choice have preferences, and will eat heartily from some food groups (or MMO types) and eschew food items from others (like beets, ugh, or standard theme park games)

And of course, if people are well fed, rich and somewhat spoiled, then they will really get picky about their food, eating only certain brands of caviar, or ketchup (must be Heinz) and perhaps missing out on some good eating experiences because they are locked into their preconceptions.  (and you won't convince them otherwise). 

Same with gaming, people sometimes fail to see the forest for the trees and let one feature of the game's design keep them from even considering what the rest of the title has to offer. (See TES fans who are vehemently against the faction locked world design of TESO)

Many posters here hate the current state of the market so badly that they've give up on the genre entirely, some for several years now, but they still post here because they enjoy it, and I assume have some hope that one day the designs will change to something they might like.

Me, I'm sort of like the starving man, I play lots of MMO's that come out, even many of the new ones because there's no real good choices, but I only stick with them a few months and move on because I don't really enjoy them.

Will I enjoy ArcheAge?  Maybe, has a lot of interesting ideas, but if they don't get some things straightened out before launch like a solid sieging system, then I might end up passing on it until they do.(because territory control is one of my key features that I want in my MMO's today)

Edit: Yeah, I'm defintinely spoiled.

 

 

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  edenzero

Novice Member

Joined: 12/14/12
Posts: 18

 
OP  3/08/13 4:09:47 PM#6

i see, thanks for the info.

 

edit: so it seems they have lot of features wich arent actived, so insteand of releasing new content like (chronicles from Lineage 2) they are just going to ''open/activate the features'' by time pass. Hmm i would prefer everything activated in NA release.

  Punk999

Apprentice Member

Joined: 10/26/04
Posts: 878

3/08/13 7:42:58 PM#7
Originally posted by edenzero

 

ive seen reviews and gameplay videos in youtube, so far ive liked, i just loled when people said ''no tera combat, this game is bad''...anyway i know the West especially NA is a bitching place where the game has to circle around them for they like it because if not is a bad game, even the smallest thing must be like they like (or like used to be in their last game) if not is a bad game, like if they were somekind of pro critics.

lmao so true.

"Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."
^MMORPG.com

  bcbully

Elite Member

Joined: 3/03/12
Posts: 6960

3/08/13 7:51:35 PM#8

It's really hard to say what's missing w/o playing. I'm concerned about the pk system. Are there reasons beyond just murder? I've heard you can rob a person carring building materials. Is this just a once a week thing, or is it something I can make happen?

 

My biggest concern is what is already in. Levels, questing and classes. I just don't know if I can level to cap in a traditional format again.

  Kumapon

Apprentice Member

Joined: 7/28/11
Posts: 537

3/09/13 1:15:06 AM#9

Well I'll be a monkey's uncle. Xl games just put the Seige system and 3rd continent features on the Test server today. BCFido is in the middle of it all, so he will be recording all the new stuff in the next couple of days.

  JimmyYO

Novice Member

Joined: 9/13/11
Posts: 519

3/09/13 1:18:33 AM#10
I was starting to read, hoping for some sort of review, until it turned into a soapbox rant about the West.
  edenzero

Novice Member

Joined: 12/14/12
Posts: 18

 
OP  3/09/13 1:45:37 AM#11
Originally posted by JimmyYO
I was starting to read, hoping for some sort of review, until it turned into a soapbox rant about the West.

I dont think the tittle is a misslead to a review.

  CyclopsSlayer

Apprentice Member

Joined: 1/31/04
Posts: 531

3/09/13 5:51:53 PM#12

Todays, March 9th, Test Server patch has turned on Sieges it seems.