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3/08/13 12:33:35 AM#21
Been playing a bit of AoC recently and liking Tortage; soundtrack is nice; be interesting to see how the game syncs with the new movie! AO looks interesting -- that graphics update has been a long time coming it seems -- knocking on wood and hope it makes it live soon. Thanks Joel. |
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3/08/13 1:33:35 AM#22
Originally posted by Theocritus You conveniently forgot to mention that you need to let a 3rd party tool click for anything between 15 min to hours if you want to actually pick the reward you want. God forbid you also select the area you want, you'll need to wait between months and decades to get the item you want. Also you forgot to mention all the weapons/pieces of armour you can get as reward are less than garbage. Or that you get no xp at all if you're 201+, even if you run a lvl250 mission. Unless you're doing a sl mission whose reward can't be picked using the said 3rd party tool. Because it has no reward except xp. Insert coin, try again. Originally posted by burmese It does need all that. WoW changed the scene forever. Look at any generic quest based korean mmorpg's playerbase. Look at AO's playerbase. This is one of the reasons 10-100 times more people play some random korean game. Average Joe expects doing more stuff than bashing monsters in a mmorpg. As for those ample ways of leveling, you are joking, right? You have dailies and you have killing some metric tonnes of monsters. Or are you counting afk'ing at kite hill as another leveling method? Or are you talking about AO's missions? Aren't those basically just "kill everything inside"? |
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3/08/13 1:42:36 AM#23
Loving TSW and hope it only gets better (and creepier and scarier) under Joel's watch.
As others have stated, he's one of the few "good guys" in MMO game development. After living under the opressive regime of Smedley with Everquest 1 and Star Wars Galaxies; the evil empire of Blizzard with World of Warcraft and the cluelessness of dstahl of Star Trek Online, Joel is a breath of fresh air (drifting out of some just opened tomb with who knows what horrors lurking inside).
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3/08/13 2:41:39 AM#24
How such an original MMO did not make more of a splash is a puzzle. Yes it was squeezed between SWTOR and GW2, but still.
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3/08/13 7:01:01 AM#25
AO needs rebalance as soon as possible its the only game you will ever play where only 4 classes are considered viable in any area of the game. The game does have content the problem is its never been updated to modern standards with no effort put in. Blizzard goes back and fixes and updates old content all the time making it new interesting and with new goodies while ao still has the same loot tables it did in 2001. If you ever played it I will tell you kin of tarasque nanos still drop by the thousands during missions. Its so much lost potential.
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3/11/13 1:14:17 AM#26
AO needs to get rid of the required implant twinking. Basically being required to cheat/buff yourself to make your effective lvl 10-20 levels higher than what you actually are is just a very poor game design.
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3/11/13 7:44:24 AM#27
Think i do fine in ao without twinking implants, sure i do mostly missions and dailys with some static dungeons but still. Just hope they don't do a nge type of change with the new engine, i like ao the way it is today, and graphics well i have no problem with the current looks. |
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3/11/13 7:57:10 AM#28
Moving to modern linear progression would destroy AO for old players. AO is rather special in it's skill/equipment system and as such doesn't really work with linear progression and quest rewards. Increasing the XP rewards for mobs and mission on later levels might do some help. Still the game is also about improving your character while on the way to max level.
I do agree that it needs rebalancing(nerf crat's init debuffs...) and rework some of the usable skills and nanoprograms. Though no one should touch the skill/ability and equipment system. |
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3/14/13 1:39:08 AM#29
The wait is over. Just read on another "massively" sized gaming site that Issue 1.6 is being patched in later today, the 14th. Can't wait!
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3/20/13 3:12:49 AM#30
Originally posted by rojo6934 I know. You do not see many gaming sites talk about number of bones in the animated characters for some reason, even though this is one of the primary differentiators between fluid and fantastic animations and more stiff animations that you do not like. For me the stiff syndrome is not that important, but I totally get that other people might think it is very important. Anyway, animations can always be redone in TSW... redone in a way that makes the stiffness less apparent... But bottom line they can never improve the number of bones (that is at least what I think). Now on the other side low number of bones buy you faster FPS and fewer latency issues. This is all important in Mass PvP. Remember that TSW has 3 faction PvP and can become one of the most PvP heavy games later inn it's life. I believe TSW solutions has something with this to do. Right now TSW has 150 people mass PvP in Fusang. At it all runs very smoothly (even at launch). Been a while since I played TSW now, but technically that game works well. The Ultimate Breakdown |
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4/03/13 8:08:05 PM#31
well, the whole 72 hour lockout thing is FAIL.
In a game with lacking content to begin with, crappy pvp, dungeons with lockouts, issue missions (which we pay extra for) with lockouts.
What can you do?
Log out since there is no endgame, and what little of it is, you are locked out of 3 days a pop.
Content lead designer; go f yourself. |
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