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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Classes?

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They have alot to choose from really.

"Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."
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36 posts found
  wackypogi

Novice Member

Joined: 9/11/10
Posts: 13

3/07/13 7:18:51 AM#21

From my understanding this is the official class listing for ESO:


Ebonheart Pact

  • Berserker
  • Bonedancer
  • Healer
  • Hunter
  • Mauler
  • Runemaster
  • Savage
  • Shadowblade
  • Shaman
  • Skald
  • Spiritmaster
  • Thane
  • Valkyrie
  • Warlock
  • Warrior


Daggerfall Covenant

  • Armsman
  • Cabalist
  • Cleric
  • Friar
  • Heretic
  • Infiltrator
  • Mauler
  • Mercenary
  • Minstrel
  • Necromancer
  • Paladin
  • Reaver
  • Scout
  • Sorcerer
  • Theurgist
  • Wizard

 


Aldmeri Dominion

  • Animist
  • Bainshee
  • Bard
  • Blademaster
  • Champion
  • Druid
  • Eldritch
  • Enchanter
  • Hero
  • Mauler
  • Mentalist
  • Nightshade
  • Ranger
  • Warden
  • Valewalker
  • Vampiir
This one?

  Phry

Elite Member

Joined: 7/01/04
Posts: 5283

3/07/13 7:31:53 AM#22
Originally posted by wackypogi

From my understanding this is the official class listing for ESO:


Ebonheart Pact

  • Berserker
  • Bonedancer
  • Healer
  • Hunter
  • Mauler
  • Runemaster
  • Savage
  • Shadowblade
  • Shaman
  • Skald
  • Spiritmaster
  • Thane
  • Valkyrie
  • Warlock
  • Warrior


Daggerfall Covenant

  • Armsman
  • Cabalist
  • Cleric
  • Friar
  • Heretic
  • Infiltrator
  • Mauler
  • Mercenary
  • Minstrel
  • Necromancer
  • Paladin
  • Reaver
  • Scout
  • Sorcerer
  • Theurgist
  • Wizard

 


Aldmeri Dominion

  • Animist
  • Bainshee
  • Bard
  • Blademaster
  • Champion
  • Druid
  • Eldritch
  • Enchanter
  • Hero
  • Mauler
  • Mentalist
  • Nightshade
  • Ranger
  • Warden
  • Valewalker
  • Vampiir
This one?

Most of them were naff the first time around, so i seriously doubt it, but lol.. wonder how many don't recognise those classes

  wackypogi

Novice Member

Joined: 9/11/10
Posts: 13

3/07/13 7:34:13 AM#23
so there's no official statement on ESO that classes in Daoc will be in ESO? Hope that this is true and i love Bonedancer in Daoc... hehehe!

  azarhal

Elite Member

Joined: 7/06/09
Posts: 579

3/07/13 8:08:28 AM#24
Originally posted by SavageHorizon

Yes youn can mix and match but TESO still has a trinity system unlikeb the mess that is GW2.

Six abilities on your bar with 2 of those being weapon abilities.

1-2 weapon abilities

3-4-5- will be your class abilities that every other person playing the same class will have.

6 is your ultimate class ability.

Right Mouse Button- blocking which drains stamina.

Left Mouse Button- interrupt enemy spells casting with shield or weapon bash while blocking or holding down the right mouse button.

A hybrid warrior is not going to tank as well as a full non hybrid who has followed his class line. Just like a hybrid temlar is not going to heal as well as a non hybrid templar who has gone down the pure healer class line.

A mage wearing full heavy armour will not gain the magical stats that wearing cloth or light armour would give them.

If my rogue uses a bow then ill have acess to two bow abilities in my 1st and 2nd slot. Now i can then pick 3 of my own class abilities to help me use that weapon beyond just the two basic abilities it has given me. As a rogues i'm going to have access to snares and slow abilities. 

I put three snare or slowing abilities in my 3 class slots and then ill put an full blown dps class abilitie in my 6th ability slot. So i can fire my bow at your ass and keep you from reaching me with my class abilities and then finish you off with my ultimate dps class ability.

Kiting your ass will be fun.

An avoidance tank will not be able to out tank a full meat tank who wears heavy armour and follows the full class line.

First, GW2 isn't a mess, it's full of crappy players who can't dodge, don't bother with combos or understand action combat. Also, lots of people love zergs. I hope you are ready to see the same in TESO, the combat system is way more action oriented than GW2 one is, combos are super important and zerg existed in DAoC. Doesn't have anything to do with the Trinity existing or not.

Second, some class abilties are weapon based, like the Templar's weapon sweep (it's also a self heal).

Third, the trinity (tank & spank) is irrelevant in PvP, which is TESO most proeminent feature (going by the marketing).

Fourth, there are no class line, class don't have ability trees. You unlock class skills at specific levels.

Five, you improve all skills by using them, including class skills.

Six, Health, Stamina and Magicka are resources, they do not determine roles. Yes, a character with a lots of health in heavy armor will take longer to kill, but it mean he got piss poor stamina, so he have issues with repeated CC (breaking CC use stamina), can't use his weapon stamina related skills that much and can't block (require stamina again)­. Doesn't seem like a good tank.

Seventh, Synergi (combo) are super important and can turn a AOE buff into a AOE damage skill. Litterally turning a support class into a dps one when in group without having to switch skills.

  Crazyhorsek

Apprentice Member

Joined: 8/18/12
Posts: 251

3/07/13 8:35:55 AM#25
Originally posted by sapphen

From my understanding this is the official class listing for ESO:


Ebonheart Pact

  • Berserker
  • Bonedancer
  • Healer
  • Hunter
  • Mauler
  • Runemaster
  • Savage
  • Shadowblade
  • Shaman
  • Skald
  • Spiritmaster
  • Thane
  • Valkyrie
  • Warlock
  • Warrior


Daggerfall Covenant

  • Armsman
  • Cabalist
  • Cleric
  • Friar
  • Heretic
  • Infiltrator
  • Mauler
  • Mercenary
  • Minstrel
  • Necromancer
  • Paladin
  • Reaver
  • Scout
  • Sorcerer
  • Theurgist
  • Wizard

 


Aldmeri Dominion

  • Animist
  • Bainshee
  • Bard
  • Blademaster
  • Champion
  • Druid
  • Eldritch
  • Enchanter
  • Hero
  • Mauler
  • Mentalist
  • Nightshade
  • Ranger
  • Warden
  • Valewalker
  • Vampiir

I wish!!!

Except for the mauler... 

  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

3/07/13 9:30:51 AM#26
Originally posted by azarhal

First, GW2 isn't a mess, it's full of crappy players who can't dodge, don't bother with combos or understand action combat. Also, lots of people love zergs. I hope you are ready to see the same in TESO, the combat system is way more action oriented than GW2 one is, combos are super important and zerg existed in DAoC. Doesn't have anything to do with the Trinity existing or not.

That is one of my biggest peeves about people who complain about no trinity in GW2.  The combo system works great and it's awesome when you play with a group who knows what they are doing.  There is no need for trinity but there is no room for slackers.  In the trinity, the most important roles are healing and tanking ~ apart from peeling off healers, kiting or having to burn a target.  In GW2, everyone is important and has to know what they are doing.

To be fair I also have to blame GW2 for not making the group system easier to understand.  Many people never bothered to learn it and just says it sucks because they don't know how to play.  While I don't have a problem with the trinity, I admire GW2 for doing something different. 

  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 3492

3/07/13 9:47:08 AM#27
Originally posted by sapphen
Originally posted by azarhal

First, GW2 isn't a mess, it's full of crappy players who can't dodge, don't bother with combos or understand action combat. Also, lots of people love zergs. I hope you are ready to see the same in TESO, the combat system is way more action oriented than GW2 one is, combos are super important and zerg existed in DAoC. Doesn't have anything to do with the Trinity existing or not.

That is one of my biggest peeves about people who complain about no trinity in GW2.  The combo system works great and it's awesome when you play with a group who knows what they are doing.  There is no need for trinity but there is no room for slackers.  In the trinity, the most important roles are healing and tanking ~ apart from peeling off healers, kiting or having to burn a target.  In GW2, everyone is important and has to know what they are doing.

To be fair I also have to blame GW2 for not making the group system easier to understand.  Many people never bothered to learn it and just says it sucks because they don't know how to play.  While I don't have a problem with the trinity, I admire GW2 for doing something different. 

GW2 is a mess. You go into a dungeon and there is no tank taking a lead so you get people running in every direction not looking after the glass cannon in the team. Mobs in dungeons dont drop good loot so people run from boss to boss not playing the game to zurg for rewards. Not fun. People are members of 2-6 guilds but you can only rep one at a time. So you have 60 people online but only 3 repping your guild. So you cant orgnize random events and teams without sending tells to everyone and thats a pain. 

Great to have dodge but NPCs have very short tells so you spend more time looking at the floor for circles then at the mobs for a Q on what its going to do next. This has spilled over to PvP and there is no tatics and everyone just zurgs here and there. If you dont have a zurg to join they log off WvW. GW2 really needs to change at the core how their game works with one thought in mind. How can we get people to play the game over rewarding them for zurging in PvE and PvP.

  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

3/07/13 11:45:26 AM#28
Originally posted by Nanfoodle
Originally posted by sapphen
Originally posted by azarhal

First, GW2 isn't a mess, it's full of crappy players who can't dodge, don't bother with combos or understand action combat. Also, lots of people love zergs. I hope you are ready to see the same in TESO, the combat system is way more action oriented than GW2 one is, combos are super important and zerg existed in DAoC. Doesn't have anything to do with the Trinity existing or not.

That is one of my biggest peeves about people who complain about no trinity in GW2.  The combo system works great and it's awesome when you play with a group who knows what they are doing.  There is no need for trinity but there is no room for slackers.  In the trinity, the most important roles are healing and tanking ~ apart from peeling off healers, kiting or having to burn a target.  In GW2, everyone is important and has to know what they are doing.

To be fair I also have to blame GW2 for not making the group system easier to understand.  Many people never bothered to learn it and just says it sucks because they don't know how to play.  While I don't have a problem with the trinity, I admire GW2 for doing something different. 

GW2 is a mess. You go into a dungeon and there is no tank taking a lead so you get people running in every direction not looking after the glass cannon in the team.

This is what I'm talking about when I say players who have no idea how to group in GW2.  With the trinity system, you have a lot of room for slackers and noobs.  In GW2, you have to group with people who knows how to play.

  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 3492

3/07/13 11:54:38 AM#29
Originally posted by sapphen
Originally posted by Nanfoodle
Originally posted by sapphen
Originally posted by azarhal

First, GW2 isn't a mess, it's full of crappy players who can't dodge, don't bother with combos or understand action combat. Also, lots of people love zergs. I hope you are ready to see the same in TESO, the combat system is way more action oriented than GW2 one is, combos are super important and zerg existed in DAoC. Doesn't have anything to do with the Trinity existing or not.

That is one of my biggest peeves about people who complain about no trinity in GW2.  The combo system works great and it's awesome when you play with a group who knows what they are doing.  There is no need for trinity but there is no room for slackers.  In the trinity, the most important roles are healing and tanking ~ apart from peeling off healers, kiting or having to burn a target.  In GW2, everyone is important and has to know what they are doing.

To be fair I also have to blame GW2 for not making the group system easier to understand.  Many people never bothered to learn it and just says it sucks because they don't know how to play.  While I don't have a problem with the trinity, I admire GW2 for doing something different. 

GW2 is a mess. You go into a dungeon and there is no tank taking a lead so you get people running in every direction not looking after the glass cannon in the team.

This is what I'm talking about when I say players who have no idea how to group in GW2.  With the trinity system, you have a lot of room for slackers and noobs.  In GW2, you have to group with people who knows how to play.

True on some levels but also the game mechanics I talked about are broken. All tells are circles not NPC animations (there are some in GW2 but not enough animation tells) So you play the game mostly looking at the floor. Mobs in dungeons take to long to kill for the reward you get so people run by them to get to bosses that have the rewards. ANet needs to balance trash mobs with the loot you get from them so players dont zurg from boss to boss. Also their guild system is a huge problem and thats not the players fault. They are using the tools ANet gives them. Bad players only make up a small % of the problems in GW2. Still playing the game but its not my MMO home. I am still waiting for something better. My hope is in ESO or Wildstar, unless ANet takes a 180 on some things and fixes their game to make it worth playing, not zurging.

  Seilan

Apprentice Member

Joined: 7/30/04
Posts: 804

"Blue, blue."

3/07/13 6:39:45 PM#30
Originally posted by sapphen

From my understanding this is the official class listing for ESO:


Ebonheart Pact

  • Berserker
  • Bonedancer
  • Healer
  • Hunter
  • Mauler
  • Runemaster
  • Savage
  • Shadowblade
  • Shaman
  • Skald
  • Spiritmaster
  • Thane
  • Valkyrie
  • Warlock
  • Warrior


Daggerfall Covenant

  • Armsman
  • Cabalist
  • Cleric
  • Friar
  • Heretic
  • Infiltrator
  • Mauler
  • Mercenary
  • Minstrel
  • Necromancer
  • Paladin
  • Reaver
  • Scout
  • Sorcerer
  • Theurgist
  • Wizard

 


Aldmeri Dominion

  • Animist
  • Bainshee
  • Bard
  • Blademaster
  • Champion
  • Druid
  • Eldritch
  • Enchanter
  • Hero
  • Mauler
  • Mentalist
  • Nightshade
  • Ranger
  • Warden
  • Valewalker
  • Vampiir

Oh how I wish...

I don't think I've ever liked the look and feel of a class as much as the Friar.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

3/07/13 6:56:28 PM#31

see this as a TES fan winds me up more than all the histrionics over faction locked teritory.  Having classes just isnt TES at all.  I'm suprised we don't have several epic whine threads over it.  Most of my fun in skyrim and morrowind comes from out of the box thinking in how i play my character, the longevity comes from that too, for instance i have 6 skyrim characters.

 

now there are problems with a earn skills as you use them system in mmos, as witnessed by all those macroers in darkfall, but i really think a EVE style system for charater development would have suited a tes mmo really well.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

3/07/13 7:00:40 PM#32
Originally posted by sapphen

From my understanding this is the official class listing for ESO:


Ebonheart Pact

  • Berserker
  • Bonedancer
  • Healer
  • Hunter
  • Mauler
  • Runemaster
  • Savage
  • Shadowblade
  • Shaman
  • Skald
  • Spiritmaster
  • Thane
  • Valkyrie
  • Warlock
  • Warrior


Daggerfall Covenant

  • Armsman
  • Cabalist
  • Cleric
  • Friar
  • Heretic
  • Infiltrator
  • Mauler
  • Mercenary
  • Minstrel
  • Necromancer
  • Paladin
  • Reaver
  • Scout
  • Sorcerer
  • Theurgist
  • Wizard

 


Aldmeri Dominion

  • Animist
  • Bainshee
  • Bard
  • Blademaster
  • Champion
  • Druid
  • Eldritch
  • Enchanter
  • Hero
  • Mauler
  • Mentalist
  • Nightshade
  • Ranger
  • Warden
  • Valewalker
  • Vampiir

well i rather they have no classes at all like EVE or TSW, either of those systems wold fit TES well imo.  But if you must have classes, rather have a ton of them like daoc than a wow style 8 or so classes that every faction shares.  variety is the spice of live after all.  unfortunately i do think the game will have a wow style class / character progression system though.

  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

3/07/13 7:51:07 PM#33
Originally posted by ShakyMo

see this as a TES fan winds me up more than all the histrionics over faction locked teritory.  Having classes just isnt TES at all.  I'm suprised we don't have several epic whine threads over it.  Most of my fun in skyrim and morrowind comes from out of the box thinking in how i play my character, the longevity comes from that too, for instance i have 6 skyrim characters.

now there are problems with a earn skills as you use them system in mmos, as witnessed by all those macroers in darkfall, but i really think a EVE style system for charater development would have suited a tes mmo really well.

Although the thought of classes in a TES game slightly urks me, I'm kind of flexible in that area.  I would also prefer to have no classes but I was willing to let it slide depending on how it's done.  It's just the classes, mixed with no proper FPV, the lore/setting and faction locks all together that gets under my skin.

  Speely

Novice Member

Joined: 2/16/13
Posts: 864

3/09/13 11:40:34 AM#34
As long as I can play a Redguard whatever-blademasters-will-be-called, I will enjoy DAoC2 and wait for TES VI: Elsweyr for my open world fix.

http://www.mmorpg.com/blogs/PerfArt

  Punk999

Novice Member

Joined: 10/26/04
Posts: 882

3/09/13 12:57:48 PM#35
<table sortable="" jquery-tablesorter"="" border="1" cellpadding="1" cellspacing="1">
Class Arena Daggerfall Battlespire Morrowind Oblivion Stormhold Shadowkey Oblivion Mobile
Acrobat Yes Yes Yes Yes Yes      
Agent       Yes Yes      
Archer Yes Yes Yes Yes Yes     Yes
Assassin Yes Yes Yes Yes Yes   Yes  
Barbarian Yes Yes Yes Yes Yes Yes Yes Yes
Bard Yes Yes Yes Yes Yes      
Battlemage Yes Yes Yes Yes Yes Yes Yes Yes
Burglar Yes Yes Yes          
Crusader       Yes Yes      
Healer Yes Yes Yes Yes Yes      
Knight Yes Yes Yes Yes Yes Yes   Yes
Mage Yes Yes Yes Yes Yes      
Monk Yes Yes Yes Yes Yes     Yes
Nightblade Yes Yes Yes Yes Yes Yes Yes Yes
Pilgrim       Yes Yes      
Ranger Yes Yes Yes          
Rogue Yes Yes Yes Yes Yes Yes Yes  
Scout       Yes Yes      
Sorcerer Yes Yes Yes Yes Yes Yes Yes Yes
Spellsword Yes Yes Yes Yes Yes Yes Yes Yes
Thief Yes Yes Yes Yes Yes   Yes  
Warrior Yes Yes Yes Yes Yes      
Witchhunter       Yes Yes  
  Punk999

Novice Member

Joined: 10/26/04
Posts: 882

3/09/13 12:59:08 PM#36

lmao woah sorry for that wtf.

 

"Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."
^MMORPG.com

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