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General Discussion

General Discussion 

News & Features Discussion  » General: Everquest Next: 'We Like Permadeath'

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144 posts found

Novice Member

Joined: 6/14/11
Posts: 153

3/06/13 6:14:45 PM#41
I was just thinking..Just to think if Darkfall had permadeath ..All those hours of getting your skills up goes down the drain..I can see a lot of people rage quitting... But hey why play with death?

I retired retroactively..Haha


Novice Member

Joined: 4/25/07
Posts: 1147

3/06/13 6:15:52 PM#42
Originally posted by Torvaldr
Originally posted by dave6660
Originally posted by DJMantiss

Make a toon on a perma-death server, love it, live it, die and you are "killed" on that server and automatically transfered to the "normal" server. So you don't lose all of your progression, just the ability to continue with that character on the perma-death server.

That's a pretty good idea.

What about your friends and guild that get split in two.  It may work in a simple arpg, but in an mmo where success lies with the community and guilds then that is a horrible idea.

You guys sure know a shit more load about how EQN is going to work than everyone else in the world.

It's not 1998 anymore.  Net stability is a lot better than it was when permadeath was ruled out by most developers.

Let's see the entire design before deciding "Permadeth is stoopid".  AD&D has permadeath... it did alright.


Advanced Member

Joined: 4/12/11
Posts: 3662

RIP City of Heroes!

3/06/13 6:15:53 PM#43
Originally posted by FromHell

Best news since I heard that Star Citizen will also have permadeath :D

Could it be.. do games get hardcore again? MMOs no longer catering to carebears? Too good to be true.

 Remember FromHell, people cry about wanting something different until something different comes along.  Then they want what other games have.  Wonder if it starts at endgame?!


Advanced Member

Joined: 4/12/11
Posts: 3662

RIP City of Heroes!

3/06/13 6:17:38 PM#44
Originally posted by Ryowulf
When you can die from server hiccups and the like, there is no place for permadeath.

 And you will claim all your deaths are just from that right?  Are you the type who would pull the network cable to "avoid" a permadeath AND think that's ok?


Advanced Member

Joined: 5/09/05
Posts: 220

3/06/13 6:20:41 PM#45
Well I am not a big fan of perma death i was interested in eqnext now I am not.

Hard Core Member

Joined: 9/16/09
Posts: 312

3/06/13 6:23:40 PM#46
I'm actually intrested in EQN now that it might have permadeath.

Elite Member

Joined: 7/02/11
Posts: 1825

3/06/13 6:34:28 PM#47
EQN was one of my last real hopes for the genre.  I hope this will be a special server ruleset or I will be incredibly disappointed.


Novice Member

Joined: 9/03/10
Posts: 222

3/06/13 6:34:31 PM#48
As much as I like the Smed, hes is just writting this for attention.  If it is in the game I am assuming it would be for just one server.  Its unlikely he would create a game with this rule set for all the players and miss on out so many other consumers.


Old School

Joined: 3/08/04
Posts: 7029

Players come for the game, but they stay for the people- Most Devs have forgotten this.

3/06/13 6:37:33 PM#49
Originally posted by Zarriya
As much as I like the Smed...


/falls over...


Someone actually likes Smed?


No, scratch that, I'm sure his wife and children do. Probably.


A paying customer of one of his games actually likes Smed?


Hard Core Member

Joined: 4/26/05
Posts: 819

3/06/13 6:37:36 PM#50

I think I need more drugs because I just saw a tweet about EQnext having permadeath and then people saying it sounded like a good idea. What the hell? Are you seriously telling me the future of Everquest is permadeath. That's what the game was lacking killing off your character forever.



How to post links. Check it Archeage
LoveMinecraft. And check out my Youtube channel OhCanadaGamer


Apprentice Member

Joined: 4/10/12
Posts: 1729

3/06/13 6:37:41 PM#51
This is a surprise.  

Novice Member

Joined: 4/24/10
Posts: 518

3/06/13 6:40:16 PM#52
Originally posted by Vesavius
Originally posted by Zarriya
As much as I like the Smed...


/falls over...


Someone actually likes Smed?


No, scratch that, I'm sure his wife and children do. Probably.


A paying customer of one of his games actually likes Smed?

Thats what I was thinking myself.


Advanced Member

Joined: 9/28/04
Posts: 1843

3/06/13 6:41:30 PM#53
The odds of EQN having permadeath are the same as TESO appealing to the majority of the 5+ million fans of the IP. Nil.

“I hope we shall its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson


Apprentice Member

Joined: 2/28/10
Posts: 1662

3/06/13 6:53:55 PM#54
I can't believe how much people are over reacting to this. EQN either won't have permadeath, or will have it in such a way that it doesn't matter at all. SOE goes for big audiences with their EQ titles. They aren't going to alienate so many people right off the bat. He is either joking or exaggerating.

Novice Member

Joined: 2/02/04
Posts: 368

3/06/13 6:54:20 PM#55

Yes. If not permadeath, then MASSIVE xp loss. Bring some excitment back to the fight, make me believe something is actually at stake! Ahh yes. YES.

If there are no consequences, you don't care. When you don't care, it becomes mindless and boring.

If the average person can do it without problem, it's probably not worth doing.

There are two kinds of people in this world. People who pick their nose.. and liars.


Advanced Member

Joined: 11/10/06
Posts: 451

3/06/13 6:54:44 PM#56

Permadeath means I won't play a title. Hands down.


Someone needs to keep Smedley away from any mmorpg title. His track record of running potentially good titles into the ground doesn't look too good to me. I have no faith in that man. Him and Brad McQuaid shouldn't touch any mmorpgs ever again.


Apprentice Member

Joined: 3/27/06
Posts: 932

3/06/13 7:00:34 PM#57

A promising bit of cryptic teasing, for me.

I think that characterizing people who want character death and those who don't want character death as ‘hardcore’ on one side and ‘casual’ on the other is grossly misrepresenting the debate.

I am, by most definitions I've seen, a casual gamer. I only have maybe 4-6 hours a week that I devote to gaming, these days, even though I used to play a great deal more. I'm uninterested in PvP (although I appreciate its existence in a game world for freedom's sake, I don't actively seek it out) and despise raiding (raids are clusterfucks—I hate clusterfucks). I'm not competitive, I don't enjoy Schadenfreude, I'm not masochistic, and I'm not looking to stroke an e-peen.

I'm a causal PvE guy who basically plays to enjoy the setting.

However, I am all in favor of character death.

Not because it's ‘hardcore’ but because it's death. Removing it from the realm of possible consequences dramatically cheapens any conflict in the world. If no one can be killed, what the hell is any person in this world trying to accomplish by going into combat? It makes the gameplay seem even more psychotic than it already does.

A world with thousands of unkillable superheroes constantly fighting unkillable foes is... interesting, but the setting is almost never built to acknowledge the situation.

It also baffles me that people opposed to character death always seem to assume a game in which is designed to ‘kill’ your character just as often as any other, which I'm sure is the assumption from which the idea of it as a ‘hardcore’ feature comes. It has always seemed obvious to me that you would, instead, design such that defeats are not fatal by default. Make being killed (whether by AI or another player) appropriately significant for something that could relieve you of your character. Remember, in the original EverQuest, falling into unconsciousness before death? I don't think it's difficult to imagine how to develop even just that simple idea into a workable and very scalable death system.

Don't make the world as a whole a giant grind arena and unless you choose to challenge death, it shouldn't be a reasonable concern.

Yeah, I'd hate to lose my character. Pretty sure anyone should. We hate to lose characters in RPGs, too, but we're mature enough to not ragequit those—maybe because playing an RPG isn't like slaving away at a data entry job. In an RPG, no one thinks of a dead character as ‘lost work’ like a spreadsheet lost in a power outage, but as a story that has concluded. Let character death encourage better game design.

If SOE attempts it with EQN and it fails? Also good. It'd demonstrate a way in which not to do it. Let's not be so afraid of mistakes that we don't have any opportunity to learn from them.

Of course, I would much rather it work out. 

Favorites: EVE, VG, LotRO | Playing: None | Anticipating: SC, ESO, TD, EQN, WoD


Advanced Member

Joined: 4/11/10
Posts: 845

3/06/13 7:00:54 PM#58
Originally posted by SBFord

Sony Online Entertainment's John Smedley has sent out a cryptic and very interesting Tweet today indicating that Everquest Next just may feature permadeath.

We like permadeath for EQN

Join the conversation on Twitter. Discuss!

Hrmm.. *grumbles*


I am not interested in this feature at all.  None of the other EQ's had permadeath as a feature, so why bring it to EQN?  The people that will flock to this game will be the long time fans, and if we wanted that feature in an EQ game it would have been brought up before.  It hasn't, so there you go.


My concern is that it will play out like SOE's Wizardy Online.  The touted the whole permadeath thing, but it ended up being permadeath-lite.  When you died there was a chance (a good one) to come back, and if you bought items from the Cash Shop then you were guaranteed a ressurection.  I have no desire to see a similar mechanic in EQN.  Zero.




Hard Core Member

Joined: 7/31/06
Posts: 1980

3/06/13 7:01:29 PM#59

Has no one mentioned EVE yet?  It has permadeath (sorry, it does, perma death doesn't have to mean hardcore diablo style death).  Everyone just seems to love that game on this site, so I don't see where the complaints are coming from.


It's all in the implementation.  And I'm all for them trying.  In a way, it's like item decay, it adds a kind of sink to the game that can prevent overinflation and enhance other aspects of gameplay. 


Apprentice Member

Joined: 3/06/04
Posts: 815

"Game making is a business not a charity."

3/06/13 7:02:00 PM#60
Originally posted by SBFord

Sony Online Entertainment's John Smedley has sent out a cryptic and very interesting Tweet today indicating that Everquest Next just may feature permadeath.

We like permadeath for EQN

Join the conversation on Twitter. Discuss!

For me! Fail!


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