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General Discussion

General Discussion 

News & Features Discussion  » General: Everquest Next: 'We Like Permadeath'

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144 posts found
  Superman0X

Elite Member

Joined: 3/28/06
Posts: 953

3/06/13 5:27:34 PM#21
Sony already has Permadeath in one MMORPG - Wizardry Online. They can use this as a reference point, and add this feature in a way that works well for them.
  Nikopol

Apprentice Member

Joined: 11/21/08
Posts: 627

Brought to you by... The Spirit of Nikopol.

3/06/13 5:28:42 PM#22

Ironical but permadeath actually hurts the feeling of persistance. Also ironical, players tend to be way more "carebear" when there's permadeath.

The only setup where permadeath works for me is EVE, and you've got to really botch it and forget cloning yourself to permadie there.

I much prefer harsh death penalties.

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1632

3/06/13 5:29:45 PM#23

All 20 of you huh?

 

That will sustain an mmo o.0

 

Perma-death servers always go the same way: Their is a partial rush to it at launch then the sever becomes a ghost town.

You stay sassy!

  Yizle

Apprentice Member

Joined: 4/24/10
Posts: 523

3/06/13 5:36:47 PM#24
Originally posted by eugheuforce

Permadeath? I'm in.

People shouldn't be afraid of permadeath, if the replay value is very well done, permadeath brings so much fun.

In DayZ, it works so well so why not for EQN?

As far as I know nothing in DayZ takes farming for months etc to get to. Also in DayZ I do not remember any raid or elite mob that 1 shots in AOEs. Completely different types of games. Also for the one who compared EQ to arcade shooters.... just walk away.

Maybe I was not plain enough in my prior post and question. Name me one successful permadeath MMORPG?

I thought being on a mmorpg site I did not have to point this out since we are talking about MMORPGs.

  DJMantiss

Novice Member

Joined: 2/26/13
Posts: 103

3/06/13 5:40:52 PM#25
Originally posted by Tamanous

All 20 of you huh?

 

That will sustain an mmo o.0

 

Perma-death servers always go the same way: Their is a partial rush to it at launch then the sever becomes a ghost town.

I see what you did there!

Permadeath, eventual ghost town.... Ha!

  Slampig

Apprentice Member

Joined: 12/29/03
Posts: 2378

Whatever you do, do NOT speak ill of Asheron's Call 2...

3/06/13 5:40:52 PM#26
Originally posted by SBFord

Sony Online Entertainment's John Smedley has sent out a cryptic and very interesting Tweet today indicating that Everquest Next just may feature permadeath.

We like permadeath for EQN

Join the conversation on Twitter. Discuss!

I am for it but I would also hope there is another option. If it is across the board then I am not sure how many people would get behind it. If there was an option for a permadeath server and then regular servers as well then I say full steam ahead!

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  JCBN

Novice Member

Joined: 9/19/10
Posts: 48

3/06/13 5:42:58 PM#27
Originally posted by Yizle
Originally posted by FromHell

Best news since I heard that Star Citizen will also have permadeath :D

Could it be.. do games get hardcore again? MMOs no longer catering to carebears? Too good to be true.

Name me one permadeath game that has came out and succeeded? How many of these too good to be true permadeath games are you currently playing?

I have no qualms with pvp open world and full loot but permadeath is stupid.

Well.... Ultima Online had permadeath if you were a PK, and that game did quite good. 

I would very much like to see a system like that again. So you wanna be a bad guy killing innocent people? Well there is a price to pay... permadeath.

 

  aerinndis

Novice Member

Joined: 5/02/12
Posts: 67

3/06/13 5:43:45 PM#28
He's obviously not serious.  Just a way to stir things up.
  coretex666

Hard Core Member

Joined: 1/03/12
Posts: 1799

"I shall take your position into consideration"

3/06/13 5:43:47 PM#29
I am perfectly fine with permadeath.

Currently playing: L2 Chronicle 4

  DJMantiss

Novice Member

Joined: 2/26/13
Posts: 103

3/06/13 5:44:26 PM#30
Originally posted by Slampig
Originally posted by SBFord

Sony Online Entertainment's John Smedley has sent out a cryptic and very interesting Tweet today indicating that Everquest Next just may feature permadeath.

We like permadeath for EQN

Join the conversation on Twitter. Discuss!

I am for it but I would also hope there is another option. If it is across the board then I am not sure how many people would get behind it. If there was an option for a permadeath server and then regular servers as well then I say full steam ahead!

They could do something similar to Path of Exile as well.

 

Make a toon on a perma-death server, love it, live it, die and you are "killed" on that server and automatically transfered to the "normal" server. So you don't lose all of your progression, just the ability to continue with that character on the perma-death server.

 

  dave6660

Hard Core Member

Joined: 9/26/08
Posts: 2320

"Next time I see you, remind me not to talk to you."

3/06/13 5:46:43 PM#31
Originally posted by DJMantiss

Make a toon on a perma-death server, love it, live it, die and you are "killed" on that server and automatically transfered to the "normal" server. So you don't lose all of your progression, just the ability to continue with that character on the perma-death server.

That's a pretty good idea.

"Why so serious?"
-- The Joker

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5511

3/06/13 5:52:33 PM#32
Originally posted by Loktofeit
Originally posted by mizanyx
Originally posted by Yizle
Originally posted by FromHell

Best news since I heard that Star Citizen will also have permadeath :D

Could it be.. do games get hardcore again? MMOs no longer catering to carebears? Too good to be true.

Name me one permadeath game that has came out and succeeded? How many of these too good to be true permadeath games are you currently playing?

I have no qualms with pvp open world and full loot but permadeath is stupid.

Every arcade shooter. In arcade shooters when you die you lose all powerups. You have to get them again and again every time you die. And in MMORPGs, Realm of the Mad God.

That's what I was thinking, too. For me, MMOs are the exception, not the rule, when it comes to permadeath.

Actually that's not true because in arcade games you don't have persistent characters either.   There is a good reason why permadeath isn't popular in mmos.

I can't think of one popular successful mmo that had permadeath.  The most brutal I can think of was Lineage where you could delevel back to level 1 and lose stats due to poor rerolls on the delevel, but no amount of deaths would cause character deletion.

I think he's just stirring the pot, if that's truly his tweet, and trying to get some media attention.  Hey look, it worked.  Now there's a thread on mmorpg.com about EQNext  (the EQ game without a real title).

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  freston

Apprentice Member

Joined: 8/20/07
Posts: 527

3/06/13 5:53:06 PM#33
He meant he liked permadeath for SWG. He will probably correct the twitter later. Im guessing hell make one about Vanguard too.
  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5511

3/06/13 5:53:44 PM#34
Originally posted by dave6660
Originally posted by DJMantiss

Make a toon on a perma-death server, love it, live it, die and you are "killed" on that server and automatically transfered to the "normal" server. So you don't lose all of your progression, just the ability to continue with that character on the perma-death server.

That's a pretty good idea.

What about your friends and guild that get split in two.  It may work in a simple arpg, but in an mmo where success lies with the community and guilds then that is a horrible idea.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  uidCaustic

Novice Member

Joined: 7/15/11
Posts: 148

3/06/13 5:59:25 PM#35
Originally posted by mizanyx
Originally posted by Yizle
Originally posted by FromHell

Best news since I heard that Star Citizen will also have permadeath :D

Could it be.. do games get hardcore again? MMOs no longer catering to carebears? Too good to be true.

Name me one permadeath game that has came out and succeeded? How many of these too good to be true permadeath games are you currently playing?

I have no qualms with pvp open world and full loot but permadeath is stupid.

Every arcade shooter. In arcade shooters when you die you lose all powerups. You have to get them again and again every time you die. And in MMORPGs, Realm of the Mad God.

LOL, that's funny.

 

Oh... you're serious... hrm.

  wesjr

Advanced Member

Joined: 3/22/04
Posts: 353

3/06/13 6:03:52 PM#36

Loved this reply...

 

 

  Daranar

Novice Member

Joined: 11/22/11
Posts: 164

3/06/13 6:04:10 PM#37
YAY!!!! :D    I'm all for perma-death.   But people seriously...its obviously not a die once ur out deal.   Thats virtually impossible to implement in an MMO due to server hiccups like someone mentioned and yeah it would take the fun out of raids as well.   But I kinda like the way Wizardry does perma-death and if they can build on that idea that would be neat.   Just so long as they don't use death as a way to nickel and dime me in RL.   I definately welcome this in EQ Next, because maybe it will keep the WoW cry babies out.   But I definately don't like the idea of having it only on 1 or 2 servers.   That will cause an inbalance in the game/community and updates will soon forget about the small community of permadeath(ers), introducing content that is far to dangerous for permadeath players in end-game as expansions release.   I like the idea of X kills and would love it if they implemented a way to add to your life counter.  A way NOT involving $.

If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!

  Yizle

Apprentice Member

Joined: 4/24/10
Posts: 523

3/06/13 6:05:58 PM#38
Originally posted by JCBN
Originally posted by Yizle
Originally posted by FromHell

Best news since I heard that Star Citizen will also have permadeath :D

Could it be.. do games get hardcore again? MMOs no longer catering to carebears? Too good to be true.

Name me one permadeath game that has came out and succeeded? How many of these too good to be true permadeath games are you currently playing?

I have no qualms with pvp open world and full loot but permadeath is stupid.

Well.... Ultima Online had permadeath if you were a PK, and that game did quite good. 

I would very much like to see a system like that again. So you wanna be a bad guy killing innocent people? Well there is a price to pay... permadeath.

 

You mean Permared?

  TsaboHavoc

Novice Member

Joined: 11/01/11
Posts: 340

3/06/13 6:09:06 PM#39
Originally posted by wesjr

Loved this reply...

 

 

its a reply from a retarded individual, he dont have a fucking clue about how will be implemented. Again there are infinite ways of implementing permadeath, assuming i will have 1 or 2 lives is beyind stupid...

  garretth

Apprentice Member

Joined: 8/08/03
Posts: 314

3/06/13 6:10:30 PM#40

Did any of you play Isle of Kesmai...way back when?  (hint:  Compuserve)

 

They had permadeath, but you had to really work at it.

 

If you died, you went to the underworld and had to fight your way back up.    By doing this your 'death' was removed.

 

if you didn't do the time in the underworld, then I think it was 3 deaths and you were out of the game.

 

Leveling was long and hard.   Each level took twice as much experience...it was a big, big deal to be lvl 17 and only a few made it to 20.   You played carefully and with lots of friends.   Experience earned was precious and gave you status.

 

It was fun.   If you killed someone you had to ask for their 'forgiveness' because that was another strike against you.

 

I know of a case where the players ganged up on a high level player that was not well liked and repeatedly killed him until he was permanently dead.

 

Very hard core

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