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UPDATE: SOE's Dave Georgeson has rebutted Mr. Smedley's permadeath Tweet by saying, "There is NO permadeath in EQN and we wish the permadeath rumor would die a permadeath."
Sony Online Entertainment's John Smedley has sent out a cryptic and very interesting Tweet today indicating that Everquest Next just may feature permadeath.
Join the conversation on Twitter. Discuss!
Associate Editor: MMORPG.com |
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3/06/13 5:00:10 PM#2
I really like MMO games with features that add extra challenge elements, however permadeath seems to either require the game to be a lot less serious, or a lot more easy. I don't care for it as a feature and I think it detracts from the liklihood that people will want to install to begin with. I'm all for long grinds and challenging accomplishments, but if I want a perma-death game, I'll play IRL.
- I know it's appealing to some people, and I respect that, just throwing in my 2 cents. |
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3/06/13 5:00:12 PM#3
Count me out.
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3/06/13 5:00:51 PM#4
I hope not. Bad news imo if true.
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3/06/13 5:00:55 PM#5
For the characters or the development of the game? For chars this would be a bad idea. |
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3/06/13 5:01:32 PM#6
Best news since I heard that Star Citizen will also have permadeath :D Could it be.. do games get hardcore again? MMOs no longer catering to carebears? Too good to be true. Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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3/06/13 5:04:49 PM#7
Originally posted by FromHell Name me one permadeath game that has came out and succeeded? How many of these too good to be true permadeath games are you currently playing? I have no qualms with pvp open world and full loot but permadeath is stupid. |
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3/06/13 5:04:50 PM#8
Hopefully it's just a special rule set server like they had every once in a while in EQ1 back in the day. As a permanent feature though, that really means it's going to be so insanely easy or so very different that death is hard to come by. Either way, not a fun permanent feature because the game will not be EQ if this is the case. Just my 2 cents but I've been enjoying Norrath off and on since EQ first came out and I was really hoping for this to be more like EQ 1.
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3/06/13 5:08:26 PM#9
Originally posted by Yizle Every arcade shooter. In arcade shooters when you die you lose all powerups. You have to get them again and again every time you die. And in MMORPGs, Realm of the Mad God. |
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3/06/13 5:13:19 PM#10
Those "arcade shooters" have next to no progression. Thus, losing a power up is about as significant as using ammo. |
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3/06/13 5:14:09 PM#11
Originally posted by mizanyx Also, even though it's not an MMO, one cannot ignore the insane success of a little mod with permadeath called DayZ. Personally, I'm not a huge fan of permadeath, but apparently there are lots of gamers that do indeed enjoy it. "I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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3/06/13 5:15:29 PM#12
When you can die from server hiccups and the like, there is no place for permadeath.
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3/06/13 5:20:24 PM#13
We'll get a just kidding tweet from smed later tonight, there's no way permadeath will be the only way to play EQN. Maybe they'll have one server with it, but that's about it.
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3/06/13 5:21:07 PM#14
There are A LOT OF WAYS of developing permadeath. its not like u will raid die 1 time and lose ur purplez; They can give u 1K lives, the can make permadeath affect ONLY PKS, ONLY GRIEFERS, think outside the box ppl.... |
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Mithrandolir
Hard Core Member
Joined: 2/28/05
Our doubts are traitors and make us lose the good we oft' might win, by fearing to attempt |
3/06/13 5:21:46 PM#15
Buzz, he went for it. I'd bet he has absolutely zero intention of actually implementing permadeath in EQN. I'd support it if it was permadeath, but I'd be like one of 10 people supporting it, lol
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3/06/13 5:21:48 PM#16
meh. another has been trying to promise the likes of this message board all the garbage features they claim to want but really don't. game is doomed, next.
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3/06/13 5:22:26 PM#17
get over it, permadeath is the new hip thing, Smedley knows it, Chris Roberts knows it too. 10 years of safezone respawning MMOs, not enough? time for change or stick with older titles if you can't wrap your head around permadeath Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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3/06/13 5:22:44 PM#18
Permadeath? I'm in. People shouldn't be afraid of permadeath, if the replay value is very well done, permadeath brings so much fun. In DayZ, it works so well so why not for EQN? |
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3/06/13 5:23:29 PM#19
Could be a fun idea and there are a staggering amount of ways this could be implemented. Does permadeath happen after (x) amount of deaths? Does it simply reset your character to a certain point? Does that character die but his or her off-spring carry on? Does that family member that carries on already have a set level of progression based on the now-dead character's progression before death/ It all comes down to implementation and options. If they allow an RP server where perma-death can happen I truly see a number of folks flocking to something like that. While the vast majority of servers would be what we consider "normal" with an exp penalty, repair cost or other detriment, but nothing serious.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
3/06/13 5:24:33 PM#20
Originally posted by mizanyx That's what I was thinking, too. For me, MMOs are the exception, not the rule, when it comes to permadeath. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |