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Guild Wars 2

Guild Wars 2 

General Discussion  » Guildwars 2 gets better... right?

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152 posts found
  User Deleted
3/06/13 1:58:24 PM#101
I've only managed to get to level 19 despite playing since early release. I find myself logging on for maybe a half hour every three weeks or so. It's a beautiful game, but wow is it aimless and dull. I'm still looking for what people think makes this so revolutionary. It really looks like repackaging the same ideas to me -- and that repackaging took away more than it added, imho.
  Aerowyn

Apprentice Member

Joined: 2/20/12
Posts: 7969

3/06/13 2:01:13 PM#102
Originally posted by enik3
I've only managed to get to level 19 despite playing since early release. I find myself logging on for maybe a half hour every three weeks or so. It's a beautiful game, but wow is it aimless and dull. I'm still looking for what people think makes this so revolutionary. It really looks like repackaging the same ideas to me -- and that repackaging took away more than it added, imho.

you'll have to give some examples in red if you want people to explain why they feel what's in blue

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  JoeyMMO

Advanced Member

Joined: 10/09/11
Posts: 1254

To busy playing GW2 to post much around here... *shrug*

3/06/13 2:05:41 PM#103

If you really don't like the first two hours of gameplay, then I doubt that'll change anytime soon. It looks like you have a fundamental problem with the concept of the game. Maybe it's just not your thing.

You're not giving a lot of information about why it is that you feel like you do about the game, so it's hard to give much advice about classes and/orr races to try before you give up. But if you genuinely dislike the game after playing for two hours, then maybe you did waste 60 bucks. You could try for a refund though, they've even given refunds to players who had been playing for several weeks.

I still lilke the game, have liked it from the start.

  Jackdog

Advanced Member

Joined: 3/19/04
Posts: 6201

3/06/13 2:42:10 PM#104
Originally posted by dauntSilver
Just bought, downloaded and installed the game today. after playing for about two hours, I feel like i just threw away 60 bucks. I am playing as a human engineer, only level 4. I dont even know if I want to log on anymore. Please tell me it gets better and I'm just getting the wrong first impression :[

you probably picked the most difficult class to play well , then gave up after 4 lvls ?

try a more straightforward class like warrior. guardian, or ranger. Even then don't expect to stand in one spot spam keys like most MMO's. GW2 takes a bit of fonesse almost like a hybrid of a FPS game, a strategy game and a  MMO.

Took me a few hours and a couple of classes to find my fit, but that is normal for me, rarely do I stick with the first class I try in any MMO. Oh and I am still have a way to go on my initial mesmer. Mesmers require even more finesse than engineers.

 

 

I miss DAoC

  Therooster

Apprentice Member

Joined: 9/07/05
Posts: 69

"Zealous men often confuse purity with intolerance."

3/06/13 3:56:50 PM#105

I had a very similar experience, and I know exactly why--it's the same problem I had with the first GW.

The world was pretty; immersive, even, at times. 

Exploration being rewarded was nice.

The lack of dedicated healers and tanks seemed cool...

But the combat system and PvE mobs lacked variety.  Having only 5 real abilities on your bar makes most fights play out identically (the right side of your bar has so many long cooldowns that they end up being used once per fight or less so rather than contribute to strategy, they got blown and you mvoe back to your real skills).  The only change is when you swap weapons, but the problem is that swapping weapons midcombat isn't a strategically needed part of the game, so when you switch it's mostly to break up the humdrum, and even then can only be between two weapon sets.  Most of the time the combat feels closer to something like DIablo: spam a few abilties until bad guy is dead, repeat.  I've started playing SWTOR and at level 10 I have as many unique abilities as my level 50 warrior with any given weapon equipped.  The variety is there, but the lack of immediate access to all of the abilities at once makes it feel like there is no variety.

And the lack of healers and tanks makes almost every group fight essentially a bunch of people soloing the same guy.  The vaunted combos like shooting arrows through fire never comes up, because nobody cares hard enough to try--the payoff isn't worth the setup.  This became apparent to me quickly as I am a tank at heart, but no matter how many times I succesfully stole aggro of some huge boss nobody switched tactics.  They just let me get bashed until I died and then kept fighting on.

I made it to level 50, and all the while ran from place to place exploring probably 70% of the world (and going everywhere I possibly could up to level 50 because I love exploration), and I can't think of more than 15 mobs that are unique, unless I count things like 'wolf,' 'wasp' or the player races gone bad (Nightmare Court, Sons of Svanir, etc.).  Dredge, centaurs, ogres, giants, skritt, ghosts, elementals, undead,  skale, and those toad people make up about 80-90% of the mobs...and the one underwater race not named 'fish.'  For as huge and exapnsive as this game is, running into the same creatures everywhere, over and over just adds to the "haven't I done this before?" feel.

 

TL;DR: The combat is repetitive and doesn't encourage working as a team.  The mobs are repetitive and so despite new areas and new quests the game often ends up feeling repetitive even before you're halfways to max level.

  HorrorScope

Apprentice Member

Joined: 1/04/05
Posts: 610

3/06/13 4:05:15 PM#106
Originally posted by dauntSilver
Alright, I'll try and reroll as a new race/character.. I also have the graphics all turned on low cuz Im playing on a laptop, maybe thats why I'm just not being captivated by the game. My $1500 worth of computer parts are coming in this weekend, so I think Ill wait til then to play again.

That's it, you won't like it on your laptop, the game is demanding and when you can max it, it is a beautiful game. If you have to knock it down, it is amazing how fast it can get ugly. Really.

  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2432

3/06/13 4:18:48 PM#107

My first char was a warrior which I got to level 80. It was soooo boring I wanted to cry. Then I switched to guardian and I am having 100x more fun. And I normally don't play melee classes so the guardian would be the last class I would roll. But a lot of people told me it was super fun so I rolled it and I am having a blast.

The class you play makes a huge difference. Once you find the class that is the most fun for you, you will have a lot of fun.

Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  nastyjman

Hard Core Member

Joined: 8/03/12
Posts: 107

3/06/13 5:07:50 PM#108
Originally posted by Therooster
.....

TL;DR: The combat is repetitive and doesn't encourage working as a team.  The mobs are repetitive and so despite new areas and new quests the game often ends up feeling repetitive even before you're halfways to max level.

Mobs sometimes vary, and they are far from repetitive. There are mobs that knockback, knockdown, daze, stun, confuse and petrify. If you don't use your dodge, you'd be severely inconvenienced, making the fight longer than it should be.

For combat, in my opinion, GW2 is more engaging. You still have a skill rotation in GW2, but half of those skills are stowed away in your secondary weapon set. As a warrior, my rotation is Axe2, Mace4, Mace5, Switch, and Greatsword2. I would add in "For Great Justice" if it's off cooldown. For my mesmer, my rotation is Pistol4, Pistol 5, Switch, Greatsword4, Greatsword2, and Greatsword3.

  Yamota

Hard Core Member

Joined: 10/05/03
Posts: 6387

There's a beast within every man that stirs when you put a sword in his hand

3/06/13 5:15:26 PM#109
Originally posted by dauntSilver
Just bought, downloaded and installed the game today. after playing for about two hours, I feel like i just threw away 60 bucks. I am playing as a human engineer, only level 4. I dont even know if I want to log on anymore. Please tell me it gets better and I'm just getting the wrong first impression :[

Try another class. Even I, who isnt a big fan of the game, got a month of enjoyment from playing an Elementalist, as they have more skills than other classes. However high level, so called Elite skills, are quite lacklustre so dont expect them to add much enjoyment to the game.

Also the game is through and through a ThemePark so keep that in mind when playing it.

  kyssari

Apprentice Member

Joined: 4/12/12
Posts: 158

"Reality is but a figment of our collective imaginations." -N.E.S.

3/06/13 5:19:35 PM#110
Originally posted by Therooster

I had a very similar experience, and I know exactly why--it's the same problem I had with the first GW.

The world was pretty; immersive, even, at times. 

Exploration being rewarded was nice.

The lack of dedicated healers and tanks seemed cool...

But the combat system and PvE mobs lacked variety.  Having only 5 real abilities on your bar makes most fights play out identically (the right side of your bar has so many long cooldowns that they end up being used once per fight or less so rather than contribute to strategy, they got blown and you mvoe back to your real skills).  The only change is when you swap weapons, but the problem is that swapping weapons midcombat isn't a strategically needed part of the game, so when you switch it's mostly to break up the humdrum, and even then can only be between two weapon sets.  Most of the time the combat feels closer to something like DIablo: spam a few abilties until bad guy is dead, repeat.  I've started playing SWTOR and at level 10 I have as many unique abilities as my level 50 warrior with any given weapon equipped.  The variety is there, but the lack of immediate access to all of the abilities at once makes it feel like there is no variety.

And the lack of healers and tanks makes almost every group fight essentially a bunch of people soloing the same guy.  The vaunted combos like shooting arrows through fire never comes up, because nobody cares hard enough to try--the payoff isn't worth the setup.  This became apparent to me quickly as I am a tank at heart, but no matter how many times I succesfully stole aggro of some huge boss nobody switched tactics.  They just let me get bashed until I died and then kept fighting on.

I made it to level 50, and all the while ran from place to place exploring probably 70% of the world (and going everywhere I possibly could up to level 50 because I love exploration), and I can't think of more than 15 mobs that are unique, unless I count things like 'wolf,' 'wasp' or the player races gone bad (Nightmare Court, Sons of Svanir, etc.).  Dredge, centaurs, ogres, giants, skritt, ghosts, elementals, undead,  skale, and those toad people make up about 80-90% of the mobs...and the one underwater race not named 'fish.'  For as huge and exapnsive as this game is, running into the same creatures everywhere, over and over just adds to the "haven't I done this before?" feel.

 

TL;DR: The combat is repetitive and doesn't encourage working as a team.  The mobs are repetitive and so despite new areas and new quests the game often ends up feeling repetitive even before you're halfways to max level.

I pretty much fully agree with this right here. I did have fun with the game for a little while and got a Necromancer to 80 however the only real fun in doing so was exploring all the areas for the first time, and even then a number of em were so similiar to others the experience was kinda meh.

 

Other than exploration however the game was pretty much over around 30-40. By then you are able to have access to every single ability your class can get and thus nothing changes from then on except for the enviroment really.

 

Once getting 80 theres really no progression left. Sure theres a lot to do but none of it really offers any progression. A full set of exotics is extremely easy to obtain thus maxxing out your gear except for asscended gear which requires a lot of time or grinding and overall is a very minor upgrade. The main thing to do at 80 is grinding out dungeons or PVP only to get fashion items, aka gear to transmute simply to get the look you want. Hardcore PVPers may enjoy WvW or SPVP for awhile but those offer no real rewards either other than fashion. This is what killed the game most of all for me, endgame is pretty much nothing but a fashion grind :\

  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4527

GW2 socialist.

3/06/13 6:11:58 PM#111
Originally posted by nastyjman
Originally posted by Therooster
.....

TL;DR: The combat is repetitive and doesn't encourage working as a team.  The mobs are repetitive and so despite new areas and new quests the game often ends up feeling repetitive even before you're halfways to max level.

Mobs sometimes vary, and they are far from repetitive. There are mobs that knockback, knockdown, daze, stun, confuse and petrify. If you don't use your dodge, you'd be severely inconvenienced, making the fight longer than it should be.

Or in many cases, you'll go down really fast without realizing why, and sometimes it's simply because you weren't paying attention to your condition bar and kept using skills through Confusion, making the fight twice as difficult.  While I was initially convinced that boons and conditions were arbitrary and almost pointless because of their short duration, they are nonetheless deadly.  Some even have conditions within conditions, such as "stacks in duration" or "stacks in intensity", and paying attention to these things will make your life easier.

I sort of agree with Therooster about teamwork; in open world PVE, it's not so necessary unless you're only with one other person in a high level zone, then it can be rough.  But I completely disagree when it comes to dungeons.  While I've heard the complaint that everything is a "mess", from my experience I've found this couldn't be further from the truth.  I'd like to see more mob variety though, I admit.  It wouldn't be that hard to impliment now they've got the ball rolling.

  User Deleted
3/06/13 6:43:12 PM#112
Originally posted by kyssari
Once getting 80 theres really no progression left.

Thats actually the best part of the game. YOu dont get to farm dungeon 1 100 times just to be able to farm dungeon 2 100 times just to be able to farm raid 1 100 times just to be able to farm raid 2 100 times.... .... ....and farm same dailies over and over again just to be able to farm dungeons/raids in meantime *yawn*

Its pure win :)

Originally posted by TheroosterAnd the lack of healers and tanks

Is the second best part of the game. Its so refreshing to see people actually need skill :)

And i see that you blamed the healers in your post. You were doing it WRONG lol

You are NOT tank, you dont "steal agrro" and you dont just stand there getting hit. Blaming other people for your failure....wrong game bro :)

  Therooster

Apprentice Member

Joined: 9/07/05
Posts: 69

"Zealous men often confuse purity with intolerance."

3/06/13 8:55:31 PM#113
Originally posted by nastyjman
Originally posted by Therooster
.....

TL;DR: The combat is repetitive and doesn't encourage working as a team.  The mobs are repetitive and so despite new areas and new quests the game often ends up feeling repetitive even before you're halfways to max level.

Mobs sometimes vary, and they are far from repetitive. There are mobs that knockback, knockdown, daze, stun, confuse and petrify. If you don't use your dodge, you'd be severely inconvenienced, making the fight longer than it should be.

That doesn't even address what I was saying.  Every fight with skritt is the same.  The same goes for every other mob 'type'.  And since there are so few, it ends up being repetitive.  The small number of skills only makes this feel worse.

 

Originally posted by tintilinic
Originally posted by TheroosterAnd the lack of healers and tanks

Is the second best part of the game. Its so refreshing to see people actually need skill :)

And i see that you blamed the healers in your post. You were doing it WRONG lol

You are NOT tank, you dont "steal agrro" and you dont just stand there getting hit. Blaming other people for your failure....wrong game bro :)

Haha, if you say so.  I know how to play.  I never stand there getting hit.  I do know how to dodge.  I use knockback effects and knockdown effects.  But I DO steal aggro because I outclass the other players in damage output and skill.  And when I'm playing my elementalist and see someone taking all the shots, I switch to water to assist them.  That's my point.  

Because there are no defined roles, nobody takes a role and if you happen to be better at timing, your build and your sequencing of attacks, you end up getting the attention--especially with mobs that don't die quickly, like Champions.  Is that a community problem?  Sure (and is likely why dungeons function better: people pick roles).  But whether it's a community issue or a built-in game issue the result is the same: every 'big' fight tends to end up with everyone doing their own thing.  That's not teamwork; that's proximity.

 

  Ramanadjinn

Hard Core Member

Joined: 8/08/11
Posts: 1125

3/06/13 9:04:03 PM#114

I don't think the game gets any better or worse as one levels or progresses.

I liked it from the start and have been playing it constantly since release doing almost nothing but WvW.

The game is what they said it would be, I do the same thing at level 80 I did at level 4.  I liked it at level 4 and i like it just as much at 80.  I see no reason if I hated it at 4 I would like it at 80.  Endgame starts at 1 right?  If it sucks at 1 it will suck at 80.

this is my opinion on the game after 1300 hours played.  Its just an opinion though.

Some games aren't for some people.  This game is far from perfect.

Don't waste your time OP.  Its a game not a plate of vegetables you have to eat.

 

  Yaevindusk

Advanced Member

Joined: 9/05/10
Posts: 1101

Logic, reason and fact do not supersede human nature. Ignorance reigns without justice.

3/06/13 9:15:09 PM#115

 

I went ahead and paid for a few copies for friends back when it was on sale to do a little research.  I found that the two who traditionally always skip reading quests, don't care about dialog/story and just want to rush to the end absolutely hated the game.  Though the two who took their time, read everything, and watched the massive amount of details with each NPC within the game and the environment therein thought it was the best game that was ever created.  One of the ones who hated it tried it again, hated it, but then tried it again and feel in love with it when we made characters together and played at the same pace without worrying about the things one naturally tends to worry about in MMOs.

There is also this video on Athene's channel entitled "Wait... Guild Wars 2 Doesn't Suck?"  Whereby the videos explains they hated it at first, hated it again, and again when they kept on retrying it.  Though in the end they fell in love with it and named it their game of the year for 2012.

http://www.youtube.com/watch?v=HzFfO_yyxtI

When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  Aerowyn

Apprentice Member

Joined: 2/20/12
Posts: 7969

3/06/13 9:21:55 PM#116
Originally posted by Yaevindusk

 

I went ahead and paid for a few copies for friends back when it was on sale to do a little research.  I found that two who always skip reading quests, don't care about dialog/story and just want to rush to the end absolutely hated the game.  Though the two  who took their time, read everything, and watched the massive amount of details with each NPC within the game and the environment therein thought it was the best game that was ever created.  One of the ones who hated it tried it again, hated it, but then tried it again and feel in love with it when we made characters together and played at the same pace without worrying about the things one naturally tends to worry about in MMOs.

There is also this video on Athene's channel entitled "Wait... Guild Wars 2 Doesn't Suck?"  Whereby the videos explains they hated it at first, hated it again, and again when they kept on retrying it.  Though in the end they feel in love with it and named it their game of the year for 2012.

http://www.youtube.com/watch?v=HzFfO_yyxtI

pretty decent video he does explain some aspects of how to best enjoy the game for many people and how trying to play it like a traditional MMO will end up bad for most people.. i enjoyed it from first play but yea some people it may take some time to understand it more.. couple of my wow friends stopped playing because it was "too hard" for them as they say.. still class can make a HUGE impact on how you view the game overall though

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  User Deleted
3/07/13 2:14:37 AM#117
duplicate, delete please
  daltanious

Hard Core Member

Joined: 4/19/08
Posts: 1565

3/07/13 3:37:12 AM#118
Originally posted by dauntSilver
Just bought, downloaded and installed the game today. after playing for about two hours, I feel like i just threw away 60 bucks. I am playing as a human engineer, only level 4. I dont even know if I want to log on anymore. Please tell me it gets better and I'm just getting the wrong first impression :[

Such posts usually spell troll on sight. Just do not tell me you get grip on game in so short time. To me was great in first few minutes. Only thing is in time was even more and more happy.

 

  dimnikar

Novice Member

Joined: 11/06/12
Posts: 277

3/07/13 3:51:14 AM#119

It's a boring game cemented in gameplay convetions of a by-gone era.

It may very well be slightly more "evolved" than other representatives of the genre, but the genre as a whole is not keeping up with the industry in any meaningful way.

Unless MMOs are all you play, you're unlikely to have real fun with one in this day & age.

http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615

  User Deleted
3/07/13 4:15:28 AM#120
Originally posted by Thorkune
I got my Engineer to level 46 and I just lost interest. When they introduced dailies, I quit for good. If I wanted to grind dailies, I would go back to WoW. That's the only reason I quit WoW. Why do devs feel the need to put dailies in their games?

Uhhh what? The dailies were always in the game, and were one of the better ways to both level and get karma. Its just now you get extra reward for doing them in the form of laurels.

And the things you can buy with these rewards are things that you can get as drops in Fractals, unlike WoW where grinding dailies is the only way to aquire that gear.

Feel free to hate on the game, but at least pick a decent reason to.  

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