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The Pub at MMORPG.COM  » I just realized, I don't like MMORPGs any more!

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228 posts found

Hard Core Member

Joined: 6/06/12
Posts: 3098

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

3/05/13 10:49:35 PM#21
[mod edit]  The industry is more robust and better suited for longer sustainable future then jsut about any genre in gaming.  Sorry you no longer like MMO's and I am sure some of thsoe so-called indie projects may cater to your old schoold needs but there will never be a triple-A MMO made that promotes all the horrible game decisions from the early years.  thats not to say some elements won't make a comeback because they already are (Public Dungeons in ESO) and Sandbox style dungeon/questing building (Neverwinter) but for the most part things will grow and innovate.  Now more so then ever since it finally seems the industry has seen fit to throw off the yokes of the WoW clone mentality.

Sandbox means open world, non-linear gaming PERIOD!

Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!


Novice Member

Joined: 5/13/11
Posts: 733

3/05/13 11:01:01 PM#22
The genre is not dead.  The potential that was there in the beginning still exists.  We simply have yet to see anyone tap into it.  MMORPGs have been stagnant, yes, but I still think they could have quite a future.

Advanced Member

Joined: 5/07/09
Posts: 1194

3/05/13 11:06:32 PM#23
I use to think it was me that was just burnt out with MMOs, then i went back to Asherons Call and realized it isnt me. its all these new games, they are all the same damn game over and over. so now im back in AC1 having a blast because even with old graphics its still light years ahead of these newer games.

Novice Member

Joined: 12/05/05
Posts: 2269

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

3/05/13 11:11:37 PM#24

A man walks into a bar and starts talking about how he doesn't like alcohol anymore.

Everyone drinking in the bar nods in agreement.

I walk out of the bar wondering, why did I choose this bar to get a beer in?


Novice Member

Joined: 2/20/12
Posts: 7969

3/05/13 11:15:29 PM#25
Originally posted by Zorgo

A man walks into a bar and starts talking about how he doesn't like alcohol anymore.

Everyone drinking in the bar nods in agreement.

I walk out of the bar wondering, why did I choose this bar to get a beer in?

lol :)

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg


Novice Member

Joined: 6/22/08
Posts: 77

3/05/13 11:22:04 PM#26
Thank you so much for the info about Everquest Next! They actually seem aware that we loved the experiences we all had during the vanilla Everqest 1 days. Looks gorgeous so far and let's hope greed doesn't blind them.. because if they put heart into it, the money will certainly come, something they have to realize.

Elite Member

Joined: 3/30/10
Posts: 4746

I don't Forum PVP. If you feel I've attacked you, it was probably by accident.

3/05/13 11:31:14 PM#27

Wrote a rant.  Deleted it.  Wasn't worth the space it took up.


OP:  I can relate to how you feel.



Novice Member

Joined: 11/13/12
Posts: 76

3/05/13 11:32:19 PM#28
Originally posted by tixylix

I mean

I got


EQ clone.

I remember playing EQ 


 this genre is dead

*yawn* next !


Advanced Member

Joined: 7/15/08
Posts: 3729

3/06/13 12:50:14 AM#29
Originally posted by FromHell

wait 1-2 years, real revolution is coming


World of Darkness

Star Citizen

Elite Dangerous

Black Desert





the end of cartoony fantasy clones is nigh

 People always think great games are coming and when these great games finally launch we learn they aren't so great......


Elite Member

Joined: 10/29/07
Posts: 17739

3/06/13 12:59:02 AM#30

The first thing you did when you logged on to Meridian 59 in 1996 was to go out in the moat and kill 10 rats...

But you are nevertheless right, MMOs have been pretty much the same the last 10 years. It seems however that things are changing, already last year games like GW2 and TSW did offer some new features & ideas and future games like WoDO and Class 4 will be taking this a lot further.

My suggestion is that you support upcomming games that tries to be different while ignoring games that pretty much are more of the same, voting with your wallet have always been the best way to support change in gaming.

I have a feeling that the genre will be very different 5 years from now.


Advanced Member

Joined: 12/21/07
Posts: 22588

3/06/13 10:43:30 AM#31
Originally posted by Loke666

I have a feeling that the genre will be very different 5 years from now.

The "genre" is already very different. I think people have lost sight of games that are like MMOs, but not quite, and MMO ideas going into other genre.

If you use a strict definition of what a MMO is (by its traditional characteristics), then the genre will never really change, because you will just classify something new NOT a MMO, and thus outside of the genre. That is the problem here. People are too narrow.

If you include games that are like MMOs, or similar to part of MMOs, or take MMO features, then the "genre" has been changing and expanding. Some examples:

- ARPG with MMO featuers. Traditionally, ARPG are like MMOs anyway (focus on combat & progression). D3 add AH & crafting. PoE adds persistent zones. Personally i think these games are very close to combat centric MMOs, and don't evaluate them differently.

- MOBA and other instanced based pvp games (like WOT, and Star Conflict) .. essentially takes MMO progression, arena combat, and focus on that.

- "world war games" like PS2 .. essentially take the open world pvp idea and runs with it.

- instanced pve games (DDO, vindictice, SD gundam ...) .. just do dungeon runs, and nothing else.

- Destiny is going to be a new kind of online game with some MMO features (i.e. shared world shooter)


Hard Core Member

Joined: 10/06/06
Posts: 757

3/06/13 10:52:04 AM#32
I think I'm in the same boat that I don't really care for MMOs anymore.  I think FFXIV ARR will be my last hurrah, for however long it lasts.

Novice Member

Joined: 12/02/11
Posts: 795

3/06/13 10:53:00 AM#33

I don't like typical MMORPGs built for massive box sales and dwindling populations. But developers are starting to see that building a game for everyone means they aren't really going to please anyone either. We wouldn't be seeing Age of Wushu, ArcheAge, Black Desert Online, World of Darkness and so on getting made if they still thought everyone wanted a WoW clone.

Enter a whole new realm of challenge and adventure.


Elite Member

Joined: 5/23/06
Posts: 5312

3/06/13 10:56:50 AM#34
I think developers are starting to get what made MMOs work. Going back to grass roots of what made them fun. Indy games making small MMOs that focus on 1 or 2 types of customers. Big ticket MMOs are all now talking about roots on what made MMOs fun and talking a lot more about elder game. I think the past few years have been a costly learning curve but I think they maybe getting it. Combat has seen some nice changes as well. My call is the best is yet to come.

=-D Only on a forum can optimism be called the bad thing and pessimism is the good thing =-D


Bitter Vet™

Joined: 9/13/06
Posts: 20144

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

3/06/13 11:02:40 AM#35

I'll agree, I like to joke that the MMORPG "Dark Age" began (for me) in 2006 when titles all started to seem depressingly similar to each other. (which not coincidentially coincides with my joining these forums here)

EVE did manage to hold me over the past 5 years, but anything created later than 2004 hasn't really appealed to me more than 2-3 months. (I'm always hoping for a longer playing experience but no such luck)

I guess I enjoy them well enough to find some fun for a few months, which isn't such a bad thing I suppose, but as far as long term appeal maybe those days are over unless I find a really interesting new sub-genre to explore that I've either overlooked or is yet to be delivered.


In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
"I don't have one life, I have many lives" - Grunty
Still currently "subscribed" to EVE, and only EVE!!!
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon


Hard Core Member

Joined: 12/02/11
Posts: 1225

OP  3/06/13 11:22:48 AM#36

I don't even think MMORPG is the term for the genre we liked, I think it's a very much outdated one that is too general.

I'm into online games with seamless worlds, you know Dayz isn't an MMORPG but it's damn better than anything released these days. Also though in Dayz your character is persistent and there are more people on each server than most MMOs have or even allow in one zone. 


Hard Core Member

Joined: 3/10/04
Posts: 5284

Be Brief, Be Bright... Be Gone.

3/06/13 11:33:01 AM#37
Originally posted by tixylix

I mean I haven't liked a single one since 2005 and have been looking in the genre ever since. My point is however that the MMORPG genre has evolved into this WoW clone genre, where you make a character, log in, speak to an npc to kill 10 rats, do this until you're high enough level to get to the next zone, to repeat it all again. You then end up doing this until you get to the end game which is made up of standing around wondering what to do because you're bored of Battlegrounds and bored of instances. 

It's been this way since 1999 when EQ was started.  What you discribed is pretty much what EQ is.

Regarding clones, there are many many many many games out there that look and play nothing like WoW.  If all you are doing is looking at wow clones than thats all you see, however to say that thats all there is, is factually wrong.

I got into the genre back in the day because I wanted virtual worlds, games back then offered this and they were all massively different from each other as the genre was in it's infancy and we didn't have many worlds. Now however MMORPG just means a game like WoW and I know EQ fanbois will be complaining, however they aren't true EQ fans. I mean I'm sick of these people who pop up and say WoW is an EQ clone........ sorry but play EQ from 2000 and play WoW from 2004, they were massivel different games, that is why EQ people hated it. 

Wow is an EQ clone, yes there are many things that are different.  However there there are a great many things that are the same, or rather were on WoW's release.

The MMO genre was also one that amazed graphically as well as scale wise. I mean the genre has this weird perception now where it's always looked bad and never been immersive and now every MMO is some cartoony thing... again thanx to WoW. I remember pre WoW where I was thinking the graphics are amazing for what it was doing. I remember playing EQ in Upper School and my parents saying how good looking it was and I remember games like EQ2 and SWG blowing everyones minds. I mean even Planetside looked good back in 2003, I was blown away with many things in that game. The genre has seemed to given in though to the current gen consoles and never truely entered the DX9 era and just seemed to have stuck with WoW graphics. 

Once again there are many many many games that do not look like WoW. If all you are doing is looking at wow clones than thats all you see, however to say that thats all there is, is factually wrong.

After playing Dayz I realised it isn't me, it's the games and how when a game creates an amazing world with challenge, not only do I jump on it, but so do 1.6 million other gamers. I realised that the MMORPG genre that I used to love was basically a genre for emergent gaming, a sandbox one where we create the story and one where we have control. 


I reminded myself, I love SIm City, I love The SIms, I love EVE Online, I love Dayz, ArmA and every other game in this style. My Fave MMOS were EQ Pre Luclin/PoP, EVE, PoP and SWG Pre CU. My fave games are the Dayz or the GTAs or the Euro Truck Simulators lol. Ones that are for the hardcore, ones that don't treat the gamer as dumb, ones that you create the story and give you control.


There is nothing more boring to me than doing a kill 10 rats quest for some NPC who gives me some shit 3 line dialogue of story for why I'm doing it over and over again. Even games like SWTOR or GW2 where people claimed they were different, I ended up doing the same thing over and over.


So I realise, this genre is dead and the games I strive for aren't part of it.

 You need to expand your horizons a bit more. 

Quit worrying about other players in a game and just play.


Novice Member

Joined: 3/23/06
Posts: 512

3/06/13 11:40:35 AM#38

i agree with the op from a standpoint of teh WOW clone.. if it is that you mean nothing has really significantly changed since WOW. All the pillars fo gaming have really gone unchanged. noone has tried to reinvent the whell much other the GW2, whether you like that game or not.   SWtor has doen some changes but nowhere near enogh to be fresh.


1. we are still going to quest givers, going out to complete a mission and coem back to quest giver.

2. we are still doing only static, unchanging dungeouns and raids for endgame

3. character building/level progression is still the same

4. gear grinding still the same.

5. no reinventing of talent trees/specialization trees

i mean i could really keep going, but the bottom line is that we need a real fresh start on MMO's at this point. i stopped play in the end of last year and honestly havent looked back. Its just all the same stuff now. 


Elite Member

Joined: 11/16/07
Posts: 3044

3/06/13 11:46:14 AM#39
The MMO "genre" is now a mile wide and two inches deep, including every kind of anything that can be "claimed" to be an MMO/MMORPG (lobby shooters, browser based crap, direct from Asia reskined F2P imports, non-persistent world co-op games and on and on)that are not even MMOs. Compare that with the games of the original crop (say UO or Meridian to SWG) and you see the difference. Each one of the original games, mostly had its own identity, was based around a persistent world, and had much more depth in terms of game play mechanics (especially compared to he stuff being released these days). So while there are many more games being called MMOs (and their revenue counted), as far as PC based, "real" MMOs, there have been many fewer (in the mold of the original games) as time has gone on.

Elite Member

Joined: 1/06/05
Posts: 18493

3/06/13 11:50:41 AM#40
Originally posted by Cuathon

Or maybe the OP is right. The genre might be alive and well and have fantastic games for YOU.


That's very true.

I'm sort of with the OP, I thought mmo's were virtual worlds. I've enjoyed myself in the games I've played but I really am looking for a "virtual world".

I do notice that I'm mostly playing morrowind and skyrim over mmo's. Currently the only mmo that has caught my attention is Tera (not a virtual world but I love the combat) but I can't find a good group to play with.

The only upcomign games that I am curious about is Elder Scrolls Online because of the setting and because of the pvp (and yes, I'm one of the people who is dissapointed that the world is divided) and Archeage.

It's possible that my mmo days are numbered unless a more vitrual world can be made.


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