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3/05/13 5:51:11 PM#41
Originally posted by bobm111 Everything Bob just said here is truth. The VAST overwhelming majority of people that want to play this game have no desire to pvp in any way whatsoever and are frankly considering avoiding the game because of the travesty it is becoming under the moronic leadership of a group of hasbeens that want to bring back a game that died from lack of interest. Putting the same pvp crap in a new pretty package isn't going to solve anything. It's going to ruin another really great IP that needed fully open world exploration and adventure with no limitations on race etc. THAT is what made TES such a successful IP and THAT has been utterly ignored by these dumbass dev's. Fanbois of pvp can blather all they want but the 100 or so people who care about pvp in this world wont pay the bills. It's the million or so that don't give a shit about pvp they need to be aiming the game towards. “Never violate a woman, nor harm a child. Do not lie, cheat or steal. These things are for lesser men. Protect the weak against the evil strong. And never allow thoughts of gain to lead you into the pursuit of evil. Never back away from an enemy. Either fight or surrender. It is not enough to say I will not be evil. Evil must be fought wherever it is found.”The Iron Code" |
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3/05/13 7:25:47 PM#42
seamless open world pvp and not the current crap they are trying to pull out
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3/05/13 7:28:07 PM#43
Agreed. PvP is a nice extra, but Elder Scrolls was never a PvP game, and the Elder Scroll fans are fans of what made the Elder Scrolls series different. That being exploration, freedom, crafting, the skill system etc... You may have a different favorite feature in past Elder Scrolls games, but one thing that I can guarantee is that it wasn't PvP because PvP was never a part of the game.
So I hope they do PvP in a fun and compelling way, but if they start make decisions that hurt the traditional ES PvE features people love in favor of PvP then they may find themselves losing a large chunk of would be customers. |
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CthulhuPuffs
Advanced Member
Joined: 3/03/13
Will consume your soul, yet stay crunchy in milk |
3/05/13 7:37:10 PM#44
Originally posted by GreenWidow I agree. They could have accomplished that by keeping PvP to Cyrodiil and opening up the rest of the world to PvE to all races regardless of faction. Unfortunately the Devs at Zenimax ( an a bunch of DAOC fans) are stuck with the dated DAOC segregated world and for some reason cant think beyond that. Games Played: Too Many |
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3/05/13 7:58:14 PM#45
Originally posted by CthulhuPuffs Looks like I am going to sit this one out, if it is pvp oriented mostly. |
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3/05/13 8:11:52 PM#46
Originally posted by znaiika Yup looks like i am going to be with you on this one, but you just never know till it comes out. |
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3/05/13 8:29:53 PM#47
Thing that bothers me is that in all TES games through Skyrim there was no lock out for any race so now this is the first of this series that has a locked race. Why? Secondly in all this development time there has never been a real push for PvP until game x and game y are successful therefore we need to draw in that crowd too. Lastly the TES series was never that great if it was not for the Mod communities so now where is this sandbox I use to call TES? Has it turned into another money grab? They’re shooting themselves in the knee. |
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3/05/13 11:26:02 PM#48
Originally posted by Horusra New study was just completed and apparently pvers are no longer considored people...they are a form of bear. Pvpers rule the world... Incognito |
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3/05/13 11:37:23 PM#49
One of the critical flaws in GW2 WvW is the micro size maps and the ability to move rapidly from one part of the map to another...facilitating the zerg...and the incessant near insta taking and then retaking of keeps.Large distances expose the weaknesses of the zerg......and the large number of unprotected keeps when all players on one side are concentrated in a small area. Of course not having GW2's WvW 2 week 24/7 point system will be a big plus for ESOL.Aas well as not resetting the battle field every two week will make the faction struggle far more meaningful.
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3/05/13 11:42:00 PM#50
You know.. as a long time fan.. I was hoping that the online version or even MULTIPLAYER version of Elders Scroll would be something fantastic. You know.. that feeling you get.. when you're all up in your first person view, seeing the world through your characters eyes... living his adventures.. And then they tell you that the game is not going to be "TRUE FIRST PERSON". Honestly... I'ma let you finish Zenimax... but how about you folks go try the game Chivalry, it's on steam.. for 25$.. Come back to me after you play that game and tell me that it's impossible for you to add this feature.
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3/06/13 12:57:03 AM#51
Originally posted by Baleout Yea, not too happy with all the focus on PvP. Seemless world and being a breton but visiting skyrim and morrowind was my #1 goal with this game. Total freedom to wear the armor i want and go where i want. I'm still hopeful but honestly I'm tired of all the PvP announcements. Giving this until about June to start hearing PvE focused anouncements and a general shift in the direction these devs are going or its going to be kicked off my prospective shelf in favor for Arche Age or the infamous Project "Titan". |
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3/06/13 1:13:04 AM#52
Yea, giving this one a pass for the following: 1. If its a pure pvp game, seems a bit unrealistic to me considering the IP(and it's fans) was all about sandbox. TES games did not have PvP, not sure what demographic they expect to draw = low pop 2. Not Bethesda = nuff said (EDIT - and yes I realize Beth is the pub; not the same as developement. just Mythic has-bens witch worked so well for SWTOR) 3. If it tries to be a 50/50 pvp/pve hybrid it will always have a glass ceiling thanks to balance issues. The only hybrids I can think of that had some success were those in the 80-90/10-20 range concentrating on one while the other is a gimick EVE/LOTRO = mass forums rage exccessive playerbase churn
I just dont see this game going anywhere above a few 100k after launch peak, pass
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3/06/13 2:02:38 AM#53
Originally posted by fuzzylogic11
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3/06/13 2:07:45 AM#54
Originally posted by fuzzylogic11 I really like these ideas! It would be awesome to be able to upgrade keeps and visually tell the difference. This could affect the way attackers go about laying siege to them. I'm excited to see how the crafting is implemented in this game. The idea of not having seperate PvP and PvE armor is a big draw for me. |
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asrlohz
Elite Member
Joined: 7/29/11
"OMNOMNOM! Oh, I'm sorry, Were you gonna eat that 'Sona'?" -Gentleman Cho'Gath |
3/06/13 2:08:06 AM#55
The secret to a good MMO class system is not Rock/Paper/Scissor but it is close. It's about making classes very niché. Luckily that'll be up to the player this time around if they stay true to their word.
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3/06/13 2:43:57 AM#56
"One persistent problem with systems such as AvA? People tend to find the path of least resistance and go for it." And thus was born easymode MMO's. An achievement is now a title or badge that pings up when you enter a new zone. The difficulty balance effects the whole of MMO's not just PvP battlefields. |
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3/06/13 5:50:56 AM#57
"Elder Scrolls already has a strong sense of making racial choice matter in character development, and that should carry through to AvA." Sorry but BULL **** TES is about making a char and then picking your path in the game, helping one faction or another, this is fu stupid, i play a nord and my friend an high elf so we cant quest together? fu seriously, im british and if i want i could go become an alqaeda terrorist tommorow even though im white and english, wtf have they done here? forcing you into a pvp faction as a rce so you cant play with friends, sorry but * idiots... We should make our char and THEN pick the faction, not being forced to play a zone/faction based upon race its just tarded. |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
3/06/13 6:03:33 AM#58
Originally posted by AdamChattaway Er no, not really, pretty sure you have to first be a member of the the moslem "faction" in order to join that side. See, even in real life your factions are pre-chosen for you in many cases. All kidding aside, this game is first and foremost a more traditional MMORPG, with strong influences from DAOC in terms of PVP/RVR design, and probably third or fourth, inspired by TES. I know it isn't want fans of the TES single player titles want to see, but it is what it is, and your only real choice is to play it and have some fun, or ignore it and wait for the next single player game in the series. Consider being a bit more flexible in your racial choices if you wish to play with your friends, they aren't absolutes to having fun you know.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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3/06/13 7:09:39 AM#59
Thanks for the article Bill! I'd like to see what ESO has planned for player movement and communication. In their AvA world, it seems a big factor will be how fast you can move your zerg from A to B to meet the enemy. Significant differences in Alliance populations are sure to happen but it will matter less if that huge juggernaunt can't huff it's way to where it needs to be within x amount of time to counter a smaller force's move. As far as communication, it should only come from other players or be very zone specific, like within 200m diameter. GW2 has made some wvw changes so that fights involving a group of less than 25 people won't show up on the map. This is a good change, you should only rely on players to know where the enemy is and who controls each piece of real estate |
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3/06/13 8:55:15 AM#60
Originally posted by bambocheur You know, that would be very interesting. I wonder what the play would be like if they limited all communication in the PvP zone to just /say. Scouts would truly have a purpose now, stealth, speed and intel would carry a premium. Getting information between 2 or 3 gathering camps would be a skill in and of itself. Folks would be more encouraged to group up at the "main base" for instructions and battle planning rather than roaming the map trying for solo kills and then rushing back to the keep for the final blows and xp gain.
Then again, in the age of voice comms, i.e. ventrilo, maybe all of the above is a moot point. |
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