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Guild Wars 2

Guild Wars 2 

General Discussion  » Disappointed engineer.

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49 posts found
  TwoThreeFour

Advanced Member

Joined: 3/26/12
Posts: 2133

3/05/13 5:30:20 PM#41
Originally posted by Jean-Luc_Picard
Originally posted by itgrowls

If they read you're history they will see my point about the syndrome. It's not the game I don't like so much as the poor management that has taken over the patching of this game. It had great potential in the beginning but they let things like Dungeoneer/Raiders demands dictate how they should proceed and they also failed to learn anything from mmo history regarding what works and what doesn't work. It's obvious none of them are gamers or they wouldn't have used things like DR in their game, at least one of them would have remembered how that destroyed many a title in the past. Guess large sums of money really does go to their heads. 

Also, if you read far enough back you can see how I too was once ensnared by the Stockholm Syndrome but eventually was freed from it. Now I'm free to determine what really is wrong with a title without those rose tinted glasses.

I see... so you hold the only truth, and all those of us who happen to enjoy the game since beta and still have as much fun playing it today as we had on day one are wrong and somehow victims of the "Stockholm Syndrome".

Gotcha.

Most of those people would indeed be in denial if they really think they had as much fun playing it today as they had in day one. They could have more fun or less fun now, but it is implausible that it would be equally fun. 

  Meowhead

Tipster

Joined: 1/31/09
Posts: 3643

3/05/13 8:54:27 PM#42
Originally posted by TwoThreeFour

Most of those people would indeed be in denial if they really think they had as much fun playing it today as they had in day one. They could have more fun or less fun now, but it is implausible that it would be equally fun. 

.... you do realize that when people say 'as much fun', they mean 'approximately, in the sense I was having fun before, and I am having fun now', rather than having some sort of objective fun scale of 1-10 where they carefully rate it, and the rating has remained unchanged on a variety of metrics.

Right?

... oh.  Wait, you're just being unneccessarily difficult and obtuse.  Right.  Sorry I didn't catch that. :)

  fiontar

Hard Core Member

Joined: 4/07/04
Posts: 3674

3/05/13 9:39:00 PM#43

Engineer is the only profession I haven't leveled to 80 and, at this point, I just have no desire to do so. IMO, it is the worst profession in the game and needs a lot of work.

Mistake one was probably making them one of two professions with no weapon swap ability. Elementalist is the other. Eles have their four attunements, each with it's own skill bar for each weapon, plus they have Conjured Weapons, which work in a very similar fashion to Engineer kits. In their case, the restriction makes sense. For engineers? Not so much.

Some of the kits are well designed, others just aren't. Traits are also a weak spot, but, to be fair, most professions have trait trees that need a lot of work.

Arenanet has made some improvements to the profession since launch, but it really needs a complete overhaul.

Oh well, I still found a higher portion of professions enjoyable and adaptable to my playstyle than in any other MMO to date, so one complete dud out of eight doesn't seem too bad, unless you really had your heart set on the Engineer Archetype.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  aRtFuLThinG

Novice Member

Joined: 4/30/09
Posts: 1000

3/05/13 10:16:35 PM#44

The sad thing with engineer is both Warrior and Rogue can potentially outdps Engineer plain with no combos.

And Engineer is the ONLY class that can use guns and nothing else (no melee whatsoerver).

Engineers should have better damage sicne they can use no other weapons.

  observer

Novice Member

Joined: 2/17/05
Posts: 2008

First came pride, then envy.

3/06/13 4:46:40 AM#45
Originally posted by fiontar

Engineer is the only profession I haven't leveled to 80 and, at this point, I just have no desire to do so. IMO, it is the worst profession in the game and needs a lot of work.

Mistake one was probably making them one of two professions with no weapon swap ability. Elementalist is the other. Eles have their four attunements, each with it's own skill bar for each weapon, plus they have Conjured Weapons, which work in a very similar fashion to Engineer kits. In their case, the restriction makes sense. For engineers? Not so much.

Some of the kits are well designed, others just aren't. Traits are also a weak spot, but, to be fair, most professions have trait trees that need a lot of work.

Arenanet has made some improvements to the profession since launch, but it really needs a complete overhaul.

Oh well, I still found a higher portion of professions enjoyable and adaptable to my playstyle than in any other MMO to date, so one complete dud out of eight doesn't seem too bad, unless you really had your heart set on the Engineer Archetype.

I just got an engineer to lvl 7 earlier, and agree with you about the weapon swapping.  And let's not even talk about the lack of weapons engineers can use.  What was A-Net thinking? o.0

  Jean-Luc_Picard

Advanced Member

Joined: 1/10/13
Posts: 2393

There... are... four... lights!

3/06/13 5:02:36 AM#46
Originally posted by observer
Originally posted by fiontar

Engineer is the only profession I haven't leveled to 80 and, at this point, I just have no desire to do so. IMO, it is the worst profession in the game and needs a lot of work.

Mistake one was probably making them one of two professions with no weapon swap ability. Elementalist is the other. Eles have their four attunements, each with it's own skill bar for each weapon, plus they have Conjured Weapons, which work in a very similar fashion to Engineer kits. In their case, the restriction makes sense. For engineers? Not so much.

Some of the kits are well designed, others just aren't. Traits are also a weak spot, but, to be fair, most professions have trait trees that need a lot of work.

Arenanet has made some improvements to the profession since launch, but it really needs a complete overhaul.

Oh well, I still found a higher portion of professions enjoyable and adaptable to my playstyle than in any other MMO to date, so one complete dud out of eight doesn't seem too bad, unless you really had your heart set on the Engineer Archetype.

I just got an engineer to lvl 7 earlier, and agree with you about the weapon swapping.  And let's not even talk about the lack of weapons engineers can use.  What was A-Net thinking? o.0

Level higher than 7 and you will discover that an engineer has way more weapons than what the eye can see at first.

Playing now: WoW, Landmark, GW2

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"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Zeroxin

Hard Core Member

Joined: 6/21/06
Posts: 2499

My words are not here to sway you,they are here to make you understand.

3/06/13 6:01:38 AM#47
Originally posted by itgrowls

I've had my share of disappointments when it comes to devs doing weird things post launch but never like I've seen in this game.

I've posted on multiple reasons why before, the shoddy economy, the lack of DE metas, the lack of concern the devs have for squashing bugs in the three weakest and subsequently least played classes, the list goes on.

But one of the things that bugs me was the lack of roleplay, it showed in the personal stories big time. Engineers weren't just engineers because they were given things to use that magically reformed and were useable again after a timer. They were given special knowledge and the nack to fix things and put things together. Apparently no one there at Anet thought about this while writing or developing the game and it shows. Throughout the personal story one runs into problems that could have easily been fixed by the engineer. Even in WvW engineers aren't allowed to repair anything even siege equipment.

The design of this class defies physics and that's the final straw for me. Weapons that are slow and sluggish on land work as intended and often even faster then physics will allow underwater. That was the final straw for me. The idea that they couldn't get the basic rules of behavior right for combat for this class just baffles the imagination. And I've heard the logical fallacy argument before that it's a fantasy game, well that doesn't excuse how most abilities on this class deal with explosions and heat but somehow doesn't catch anything on fire, you have to trait into that for it to work and then burning only lasts a few seconds, bleeds are the same way, as if bullets and shrapnel wouldn't already cause bleeding in the first place.

Their philosophy is to focus on fun AND balance rather than "what is more realistic?". 

And then there was the whole mounts thing. I thought about it and originally I was against mounts but as I look back I realize just how wrong I was about that. There are plenty of RL gadgets to get around faster, even those that are based on steam power are in the museums, so why can't the abilities of the engineer reflect that knowledge properly, why isn't someone on the Anet team making a case about this, why did they drop the ball on engineers being as uneducated as the begger on the corner?

As a last minute Adventurer class When running everywhere one shouldn't have to equip and unequip a kit to run faster while others of the same type of class get a permanent out of combat speed boost. That's right, engineers were suddenly changed to an adventurer class last minute before launch instead of a Heavy Armor wearing class like how other games portrayed this type of personna. And because of this this class has been broken, it cannot fulfill one of the new Arenanet trinity types, DPS, doesn't get a faster run speed, and all of it's traits are for support/CC. It's been like this since launch, you play any other class and there's a symmetry, a sense of balance that makes the class feel right even with the bugs that necros and rangers contend with they have that symmetry, not the engineers. It's pure chaos.

The highlighted part makes me feel like you do not know how to play the engineer. Don't worry, this is not a target towards your intelligence. I didn't know how to play the engineer myself until I decided to practice it. The engineer can be built to have symmetry, you just have to know how. Take a look;

Damage Engi; http://gw2skills.net/editor/?fcAQFAUlspicX7y4F1LJxoHkmziGki82XRFq8nCsF;T0Ag0ynEOJdS9kyJKuMcJ4yWjjLJXDLA

Support Engi; http://gw2skills.net/editor/?fcAQJAqelIq6ZX3ShF27IxIFe+zheUYDrWRKqslB;T0AgzymEMJhSFlCKqbM3Iuxej7G5NDLA

CC Engi; http://gw2skills.net/editor/?fcAQFAUl0p6ZnsSfF27ISIFFmECqQe9RhclWA;T0Ag0ynEOJdS9kyJKuMcJ4yWjjLJXDLA

and if you want an infinite swiftness engie, which btw is the most hilarious thing to complain about, here it is;

Infi-Swift Engie; Speedy kits + Med kit's last skill = infinite swiftness 

If you want a condi build that can't be beaten by even classes with the most condit removal, I can give you that one too.

Whilst your post on the role play aspect might be correct, everything else about skills just boils down to how much knowledge  you have and what Anet's philosphy is and apparently, you don't like Anet's philosophy.

 

This is not a game.

  Zeroxin

Hard Core Member

Joined: 6/21/06
Posts: 2499

My words are not here to sway you,they are here to make you understand.

3/06/13 6:07:19 AM#48
Originally posted by itgrowls
Originally posted by Mardukk

I have an 80 necro and 80 ranger and and 30 engineer.  I also have a 30ish warrior.  Guess which class seems the most powerful...lol.  

Edit:  OP I blame PvP "balance" for most of the bland pointless skills.  Too bad they didn't stick to their original ideas and separate PvE and PvP abilities.

Warrior. :)

I blame pvp balance and massive mismanagement of personnel for the problems. wasn't this supposed to be a separate behavior system between pvp and pve? That's what i read prior to launch so that this wouldn't be world of warcraft cataclysm hunters all over again only this time costing massively more money to rebuild your toon every single time they scewed something up on the engineer...

Yes it's all PvP balance and not your preference on what should be done with class.

Like I said before, if anyone thinks the engineer sucks ass, they seriously don't know how to play it. Same with the Warrior, bring up any class and tell me it sucks and I will tell you the same thing; you suck at it.

EDIT: Also; Watch This

This is not a game.

  Volkon

Advanced Member

Joined: 9/14/10
Posts: 3804

Facts do not require fiction for balance.

3/06/13 7:33:49 AM#49

I have my engineer to level 12 now. So far... I'm having fun experimenting around with it. Kits will take getting used to, that's for sure. I'm noticing one major thing already... they have lots of knockbacks, and I'm only scratching the surface. Between mines, rifles, personal battering rams (that one is freakin' hilarious, btw... the animation...) I'm already envinsioning this guy being a cliffside terror in WvW. 

 

So far... not so bad. It's early, but so far...

Oderint, dum metuant.

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