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The Pub at MMORPG.COM  » First game with quest arrows?

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34 posts found
  dave6660

Elite Member

Joined: 9/26/08
Posts: 2515

"Before I speak, I have something important to say."

3/05/13 2:39:23 PM#21
Originally posted by Psychow

I am so thankfull that WoW added those quest arrows for stupid people like myself. Yes, I'd never be able to complete a quest without the hand holding they provide.

 

I wish I was super intellegent like the others in this thread who harp on the ez mode quest icons, but alas I cannot. I am dumb and doomed to only being able to complete tasks with my hand held. Darn it all!!

Next time add spelling errors and grammatical mistakes for better effect.

“There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
-- Herman Melville

  L0C0Man

Hard Core Member

Joined: 1/30/09
Posts: 1042

3/05/13 2:41:49 PM#22
Originally posted by Psychow

I am so thankfull that WoW added those quest arrows for stupid people like myself. Yes, I'd never be able to complete a quest without the hand holding they provide.

 

I wish I was super intellegent like the others in this thread who harp on the ez mode quest icons, but alas I cannot. I am dumb and doomed to only being able to complete tasks with my hand held. Darn it all!!

Thing is, it's practically impossible to solve quests without them these days.

Back then in MMOs that had no quest indicators the quest text would actually give you directions of where to go... "follow the road west until you see a fork" "go to the cemetary west of here" "go south until you see a destroyed outpost"... I played a few MMOs and tried to turn them off to play without them, but most of the quests just said things like "go an get me those X" or "go to Y", with no indication of where could I find X or Y.

What can men do against such reckless hate?

  dave6660

Elite Member

Joined: 9/26/08
Posts: 2515

"Before I speak, I have something important to say."

3/05/13 2:49:08 PM#23
Originally posted by L0C0Man
Originally posted by Psychow

I am so thankfull that WoW added those quest arrows for stupid people like myself. Yes, I'd never be able to complete a quest without the hand holding they provide.

 

I wish I was super intellegent like the others in this thread who harp on the ez mode quest icons, but alas I cannot. I am dumb and doomed to only being able to complete tasks with my hand held. Darn it all!!

Thing is, it's practically impossible to solve quests without them these days.

Back then in MMOs that had no quest indicators the quest text would actually give you directions of where to go... "follow the road west until you see a fork" "go to the cemetary west of here" "go south until you see a destroyed outpost"... I played a few MMOs and tried to turn them off to play without them, but most of the quests just said things like "go an get me those X" or "go to Y", with no indication of where could I find X or Y.

And after they stopped doing that and added the arrows it became pointless to read the quest text.

“There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
-- Herman Melville

  Theocritus

Advanced Member

Joined: 7/15/08
Posts: 3658

3/05/13 2:50:26 PM#24
Its funny though when quest arrows started to appear I started to lsoe interest in alot of the games that have it.....To me I am just going through the motions at that point, and no longer is thinking needed.......IMO it was just another huge dumbing down of the genre to appeal to the lazy.
  User Deleted
3/05/13 2:51:16 PM#25
Originally posted by L0C0Man
Originally posted by Psychow

I am so thankfull that WoW added those quest arrows for stupid people like myself. Yes, I'd never be able to complete a quest without the hand holding they provide.

 

I wish I was super intellegent like the others in this thread who harp on the ez mode quest icons, but alas I cannot. I am dumb and doomed to only being able to complete tasks with my hand held. Darn it all!!

Thing is, it's practically impossible to solve quests without them these days.

Back then in MMOs that had no quest indicators the quest text would actually give you directions of where to go... "follow the road west until you see a fork" "go to the cemetary west of here" "go south until you see a destroyed outpost"... I played a few MMOs and tried to turn them off to play without them, but most of the quests just said things like "go an get me those X" or "go to Y", with no indication of where could I find X or Y.

 

I would love for quests to be this way. I remember there being a short treasure hunting quest chain in WoW where you did exactly as you described. It was fun and did NOT require quest arrows or Google to figure out where to go.

 

But that type was few and far between. On most quests, I think everyone, hopefully after giving a little effort to figure where to go...just tabbed out and looked the quest up on-line. The quest arrows we have today just eliminate the step of hunting on-line. I'm pretty sure the purists can turn them off if they wish...tho like you said the quest text isn't as helpfull as it once was.

  Nadia

Tipster

Joined: 7/26/03
Posts: 11860

3/05/13 3:06:43 PM#26
Originally posted by Winelen
First I saw it was the original EQ, they had a glowing path leading to NPCs ect...

I remember the same - was added in the October 9, 2003 patch

http://everquest.allakhazam.com/history/patches.html

http://everquest.allakhazam.com/history/patches-2003-2.html

** For the New Player **

- Find Feature added. This will create a mystical indication of the 
path to take to find certain people. This feature works in the Bazaar 
and in newbie zones and cities. In the Bazaar you just click on the 
merchant you seek in the Bazaar window and click the Find Trader 
button. For all other uses, just hit CTRL+F to open the window, select 
someone on the list and click the Find button. This will locate any 
Bazaar trader or any NPC with an alternate name, such as (Spell 
Vendor). The exception is that it will not locate NPCs in the 
Wayfarer's Camps.

 

  Axehilt

Elite Member

Joined: 5/09/09
Posts: 8144

3/05/13 3:28:38 PM#27

The main issue is that the overwhelming majority of MMORPG quests aren't the sort of "figure out what to do" riddles like some of the stuff in TSW was.

Those sorts of riddles can be (and were) fun.

Most quests aren't like that.  The interesting decision-making isn't about figuring out where the quest is (the NPC told you directly) but rather the actions required when you get there (usually focused on the abilities of the monsters you encounter, or in the best of cases the unique game mechanics involved in the quest.)

So for most quests, indicators of the quest area fast-tracks an otherwise dull and decisionless part of the quest.

Give me the meat.  The gameplay!  Don't waste my time with dull filler.

  Skuall

Elite Member

Joined: 4/20/05
Posts: 1179

3/05/13 3:32:18 PM#28
WoW in vanilla had an addon , questhelper ? or something like that
  Banquetto

Novice Member

Joined: 10/06/09
Posts: 1040

3/05/13 3:35:29 PM#29
First I saw were WoW addons like Qussthelper. I hated the idea, as did many, but even more loved it, so Blizzard adopted the idea.

Its still mild compared to some Eastern F2P titles, though, which have not just arrows but autorun to quest objective.
  Icewhite

Made History

Joined: 7/11/11
Posts: 6496

Pink, it's like red but not quite.

3/05/13 3:37:12 PM#30
Originally posted by dave6660

L2 is the first time I encountered it.  Though L2 had so few quests in it's early days I wonder if most players even bothered with them.

CoH had it too, but only preceeded WoW by ~six months. Variety of SP games beat them all, of course. CoH would lead you right to the mission door, from four zones away.

Sorry Blizz hatahz.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Rthuth434

Novice Member

Joined: 12/26/12
Posts: 367

3/05/13 3:37:15 PM#31

IT WAS ASHERON'S CALL 2 WITH LABELED QUESTGIVERS. All other games even if they had quests was  cryptic, you had to speak to any given NPC and just found out what was what. it was AC2 that started it.

 

AC2 also predates the feature being patched in to games like EQ.

  Hedeon

Advanced Member

Joined: 1/27/05
Posts: 949

3/05/13 3:37:37 PM#32
Originally posted by AlBQuirky

The first I heard of it was EQ2 and the glowing path for quests. It was a big gripe on the EQ boards at the time.

I am sure EQ2 was not the first, though.

certainly EQ2 werent first at all, when I started playing this game 4 months past release, it didnt even show what NPCs had quests or not, had to go hail all npcs, or try find something that would highlight for the possibility of it having a quest. 

you could go to websites and find map locations and use an ingame command to make it show the way though, and there were a fan made map mod where you could get maps for non mapped areas and quest update points....which really ruined EQ2 alot for me already there....though not to the point of an /unsub

  Nadia

Tipster

Joined: 7/26/03
Posts: 11860

3/05/13 3:52:18 PM#33
Originally posted by Hedeon

certainly EQ2 werent first at all, when I started playing this game 4 months past release, it didnt even show what NPCs had quests or not, had to go hail all npcs, or try find something that would highlight for the possibility of it having a quest. 

you could go to websites and find map locations and use an ingame command to make it show the way though, and there were a fan made map mod where you could get maps for non mapped areas and quest update points....which really ruined EQ2 alot for me already there....though not to the point of an /unsub

I played eq2 on release

I dont remember any golden trails -- except to help you recover your spirit shard

 

EQ2 spirit shard explained (this was later removed from the game)

http://www.gamerswithjobs.com/node/10047

 

some quest npcs did call out to you verbally or wave their arms gesturing for you to come over at game launch

(the original quest npcs still do this)

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1460

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

3/06/13 4:24:49 PM#34


Originally posted by dave6660
And after they stopped doing that and added the arrows it became pointless to read the quest text.

This occurred in vanguard for sure:


Click on quest npc
Scroll down past all that pesky quest detail.
Click 'Accept,'
Pull up quest Journal.
Follow indicator on your compass.


All $ that sigil spent on the story telling, which was considerable, was a complete waste. Kind of like the voiceovers in SWTOR. For that matter, all $ sigil spent on graphics was kinda pointless to since everyone had their eyes glued to the quest compass.

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit

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