Trending Games | WildStar | Elder Scrolls Online | ArcheAge | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,642,311 Users Online:0
Games:681  Posts:6,076,304
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Camelot Unchained

Camelot Unchained 

General Discussion  » On a scale of WOW to EVE how serious do we want it?

2 Pages « 1 2 Search
35 posts found
  Roguewiz

Hard Core Member

Joined: 9/01/02
Posts: 454

When a Kender says "oops!"; its already too late.

3/05/13 7:44:42 AM#21

Death penalties are a thing that can make or break a game for some people.  I have friends that won't play "XP loss" games, and I have some that won't play "oh, you died" games.

That idea is that in most XP loss games, you hit with some other penalty, like running back to a corpse or having to break back into an area.  That in of itself is a penalty of sorts.  Also, at least from the standpoint I'm approaching it; XP loss means you can lose a level you just got or HOUR spent getting that XP can be lost.  XP loss can be really harsh (Everquest as an example was rather harsh, particularly at certain levels...45, 49, 59 etc.).  Normally though, XP penalties are set amounts at certain levels.  Fortunately, in Everquest to continue my example, you were able to gain back a portion (not all) of your XP with a ressurection from a healer or Paladin.

However, "oh I died" penalities typically have another penaltly.  Generally, this is in the form of a corpse recovery and/or a monetary loss for repairs.  This penalty gets progressivley more expensive, normally, as you gain levels and acquire higher level or quality gear.

Personally, I don't really like either.  XP loss is too harsh, and "oh I died" isn't harsh enough.  I like the concept of XP Debt.  XP debt means you have to pay back a small portion of XP before you can start progressing again.  It won't allow you to delevel, but of course it won't allow you to level until you pay it back.  It doesn't have to be harsh.  It just needs to be enough to make the player think about his or her actions.

All this is for PvE.  For PvP, there shouldn't be a "penalty" like this.

I be Raq, destroyer of game balance!
Raquelis in various games
Played: Everything
Playing: League of Legends, Dark Souls 2, Elder Scrolls Online
Wants: The World
Anticipating: Everquest Next (And Landmark)
Trying to beat Dark Souls without using magic is like having a naked hot blond give you a root canal every day; painful and enjoyable at the same time.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

3/05/13 7:54:35 AM#22

You should have to phone your friends in the middle of the night to log in and recover your corpse from a particularly difficult place. Failure to do so in time, and all of your gear gets collected by the Janitor (all of it, there's no such thing as a "locker" yet).

Incidentally, while I am in fact describing real events, I am not serious in proposing a return to death mechanics circa 1988. They're well dead and buried.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16606

3/05/13 10:20:31 AM#23
Originally posted by waynejr2
Originally posted by Sovrath
Originally posted by gigat

I personally feel losing XP on death is an excellent system.  FFXI did it really well.  It truly made those "Oh shit!" moments even more rewarding when you narrowly escaped death.

Then again, FFXI was my first MMORPG, so I tend to favor these kinds of mechanics.

I agree I liked it in Lineage 2.

 

 

 I personally would like this as well.  Do you think the player base could handle it? 

I think a segment of the playerbase could handle it. You would bascially be making a game knowing that it was a niche game. This isn't a bad thing if done "right". EVE is a niche game and can run successfully and just hit 500k subs (according to them).

As far as Yamota's suggestion that death should have something like stat loss or a debuff or equipment damage, I would say that equipment damage is probably the better of those things.

Debuffs and stat loss will just keep someone from playing. They might even just park their character and come back in 10 minutes or just log out.

death penalties need to be felt but they shouldn't stop players from getting right back into the fight. Then again, one person's penalty is another person's "yawn".

I honestly don't know what the best answer is.

  waynejr2

Advanced Member

Joined: 4/12/11
Posts: 3663

RIP City of Heroes!

3/05/13 1:38:28 PM#24
Originally posted by MMOExposed
Originally posted by Xobdnas

I didn't say hardcore because that is not my intention. When I say serious I mean things like if we don't eat every few hours we lose stats, and if we don't go to "sleep" when we log off were tired when we log back on, and...WHEN WE DIE WE LOSE XP! (ok kidding on that one, that is simply a /rage quit point and insane for a RVR game)

So how serious (forget what MJ has said I'm talking your personal CU vision here) do you want CU compared to other games that either do not have consequences, or have major consequences. WOW or SWTOR for ex. being the 0 consequences games and EVE or UO for ex. being the everything has consequences game.

Vanilla WoW but with a different system to handle the Dishonor system. I didn't like that's but it made sense. 

 What would you like the as a dishonor system?

  waynejr2

Advanced Member

Joined: 4/12/11
Posts: 3663

RIP City of Heroes!

3/05/13 1:49:46 PM#25
Originally posted by Sovrath
Originally posted by waynejr2
Originally posted by Sovrath
Originally posted by gigat

I personally feel losing XP on death is an excellent system.  FFXI did it really well.  It truly made those "Oh shit!" moments even more rewarding when you narrowly escaped death.

Then again, FFXI was my first MMORPG, so I tend to favor these kinds of mechanics.

I agree I liked it in Lineage 2.

 

 

 I personally would like this as well.  Do you think the player base could handle it? 

I think a segment of the playerbase could handle it. You would bascially be making a game knowing that it was a niche game. This isn't a bad thing if done "right". EVE is a niche game and can run successfully and just hit 500k subs (according to them).

As far as Yamota's suggestion that death should have something like stat loss or a debuff or equipment damage, I would say that equipment damage is probably the better of those things.

Debuffs and stat loss will just keep someone from playing. They might even just park their character and come back in 10 minutes or just log out.

death penalties need to be felt but they shouldn't stop players from getting right back into the fight. Then again, one person's penalty is another person's "yawn".

I honestly don't know what the best answer is.

 Then again, Mark did say they are not looking to make everyone happy so it might be included. 

What if you get some kind of buffs that build up over time in RVR.  Not stat/combat/move buffs, but buffs to RVR stats*.  The more damage/healing you have done and keeps you have taken the number/types of buffs increase.  Kind of a proactive buffing but it doesn't cause you do to more damage.   Players sitting around leeching would'nt get those buffs unless they are actively RVRing.

When you die, you lose all those buffs.  They key to the buffs is that they don't make you more powerful in combat.

 

RVR stats:  could be points towards your side winning, earning temp seige equipment, glory/fame.  As many different stats as you could imagine to make the system interesting.

I would have to think about this more.

  sweetdigs

Advanced Member

Joined: 11/11/03
Posts: 199

3/05/13 2:18:41 PM#26

I will never complain about a game being too serious/consequence-based.  I just tend to be a guy that really enjoys challenge and pain, I guess.  So plant me on that side of the balance.  Probably why I enjoyed early EQ so much and why I love Eve today.  I think a lot of people look at it the wrong way and get too attached to things.  The thing that's great about Eve is it has a very strong player crafting community that mines asteroids and then builds everything from those resources.  If you don't have loss (and yes, you lose a lot of ships in Eve), then you can't have a vibrant crafting community and marketplace.  Eventually with games like WoW, everybody has something good, so you need the constant gearflation that goes with ever-increasing more difficult raids.  Which requires more and more time.

Better to just have good gear that you have to replace whenever you die and that degrades over time in any event to keep the market humming.

  uidCaustic

Novice Member

Joined: 7/15/11
Posts: 148

3/05/13 2:21:55 PM#27
So as long as it's not as boring as either, it will be a win in my book.
  Lawtoween

Novice Member

Joined: 3/05/13
Posts: 104

3/05/13 5:25:08 PM#28

Looting of resources (crafting raw materials, perhaps an RvR specific resource?) collected in the RvR zone should be a death penalty, but only a percentage.  Decay/damage of equipment being worn as well, but never total loss of any equipment being carried.  UO was intense because of this, but it eventually became a game breaker for me.

Time lost to running back to the action is a penalty in my book, as well as having to rebuff and reapply potions.  Although the latter two are minor. 

Keep in mind that in a PvP based game, death will be common, not just once per play session, but probably dozens of times per play session (depending on length of session, skill, and avoidance of combat).

  Tierless

Advanced Member

Joined: 7/01/08
Posts: 2085

joie de vivre

 
OP  3/05/13 8:34:29 PM#29

I think I would like it to be a little DF with some action from GW2, the resource and crafted economy of EVE, the cosmetics and housing of SWG, and some DAOC mixed in for good measure.

mmorpg.com/blogs/Xobdnas

  Arnfiarnunn

Novice Member

Joined: 3/03/13
Posts: 61

3/05/13 8:49:47 PM#30
Originally posted by dynamicipftw

As serious as daoc was. No more no less.

 

consequences when you die: 

your deathspam broadcasted in the whole region.

having to rebuff + run back to the action.

your enemies become stronger.

No exp loss on pvp deaths.

No hunger / thirst.

Keep it simple.

Perfect system to me too (and I tried many others...)

  zellmer

Advanced Member

Joined: 8/30/09
Posts: 406

3/06/13 2:09:35 AM#31
Something that isn't a freaking cakewalk to max level just to promote PvP/RvR would be so god damn refreshing with the way games are lately..

 

The experience of socializing and grouping will mean very little if you only do it with strangers in PvP situations..

  dave6660

Elite Member

Joined: 9/26/08
Posts: 2266

"Next time I see you, remind me not to talk to you."

3/06/13 3:23:49 PM#32
Originally posted by Yamota
Originally posted by gigat

I personally feel losing XP on death is an excellent system.  FFXI did it really well.  It truly made those "Oh shit!" moments even more rewarding when you narrowly escaped death.

Then again, FFXI was my first MMORPG, so I tend to favor these kinds of mechanics.

Problem with exp. loss in PvP games is that sometimes you cannot escape death no matter what you do due to ganking. So in that light I think exp loss is for PvE games only because its always the players who is in control when doing PvE, not so when doing PvP.

However death need to have some meaning, even in PvP, and one way to do that is to give you downtime, temporary stat loss, equipment damage etc.

I'd take XP loss over downtime any day of the week.  Equipment damage is only meaningful if it can't be fully repaired (don't know if that applies here).

"Why so serious?"
-- The Joker

  dave6660

Elite Member

Joined: 9/26/08
Posts: 2266

"Next time I see you, remind me not to talk to you."

3/06/13 3:31:13 PM#33
Originally posted by Xobdnas

I think I would like it to be a little DF with some action from GW2, the resource and crafted economy of EVE, the cosmetics and housing of SWG, and some DAOC mixed in for good measure.

A lot of players say they want the crafted economy of Eve but most of them refuse to accept the parts of the game that make it work (mods and ships being permanently destroyed when you die).

"Why so serious?"
-- The Joker

  Tasaroca

Novice Member

Joined: 3/07/13
Posts: 16

3/08/13 1:23:53 PM#34
Originally posted by dave6660
Originally posted by Xobdnas

I think I would like it to be a little DF with some action from GW2, the resource and crafted economy of EVE, the cosmetics and housing of SWG, and some DAOC mixed in for good measure.

A lot of players say they want the crafted economy of Eve but most of them refuse to accept the parts of the game that make it work (mods and ships being permanently destroyed when you die).

he is right if you want an eve type econamy as in every thing is made by crafters then you need the crafter to always have  customers which means when people max lvl and get there perfect gear  they never/rearly need new gear then that chara is no longer a customer and over time (and the way we game heads play that time will be short) the customer base will dry up  and the econamy bang its gone

you have to be aware of how such things as the penalty for death will effect the econamy  of the game

 

now i belive a good game with good player base will always find a balance

 

i think  the main penalty for dieing should be of ecanomic value becouse this will then feed in to the econamy

if you die raiding another land then every thing you had with you in that land stays there  to be looted  as coin or resorces for those that killed you thou if one of your group lives then they should be able to return your body (equipment ) to your realm for berial (getting you it back may be damaged this is basicaly what happens in EVE and there the basic rule is DONT fly what you can not afford to lose and as the vision seems to be  that all gear CU is player crafted why put the crafters out of a job by  unrealisticly allowing the equipment on a dead corpse be teleported to a new body 1000s of miles away

hell id also like to see people lose the long boat they had made to travel to the raid lost  if no one can get back to it to sail it home it will dam well make people think hard and carefuly about what there doing 

in this type of game it would make healers much more importent for rezzes and  more importent that you dont let them die  if your rezzer dies your all stuffed i belive it would bring a much more cooprative  element in to the game

 

the other thing that has been metioned is what i will call realm consiqueces ie a raid comes to your realm and sacks some keeps villages a mine and some grannerys burns them down to the ground  burns the fields and leaves

there should be consiquences to this happening that effect more than just the players killed  on the raid  that effect  alot more players in the surrounding areas this would encurage rvr defence of your realm

or say caputring a keep and holding it should produce monety rewards for the raiders holding it and losses for those who have lost the area

Tasaroca Troll ( I am not a buff bot damit) Shamy

Midgaurd /Prydwen / EU

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

3/08/13 1:31:56 PM#35
Originally posted by Xobdnas

I didn't say hardcore because that is not my intention. When I say serious I mean things like if we don't eat every few hours we lose stats, and if we don't go to "sleep" when we log off were tired when we log back on, and...WHEN WE DIE WE LOSE XP! (ok kidding on that one, that is simply a /rage quit point and insane for a RVR game)

So how serious (forget what MJ has said I'm talking your personal CU vision here) do you want CU compared to other games that either do not have consequences, or have major consequences. WOW or SWTOR for ex. being the 0 consequences games and EVE or UO for ex. being the everything has consequences game.

slap bang in the middle - just like daoc.

2 Pages « 1 2 Search