|42 posts found|
3/05/13 7:39:21 AM#41
WAR was bad once they kept patching and ruining each class... except the BW. Wished they would have brought in a decent team to take it over. Also they just need to make it F2P now.
But this monstrosity was horrid. No balance. Poor rotation of free heroes. Way too costly for amount of coins earned per game to buy heroes without using cash.
3/05/13 12:40:08 PM#42
This is why the big, giant publishers are a blight on gaming. They have the money the developers need to make their game, and that means they hold the power.
You envisioned your game to be a challenge? Sorry, the Publisher wants it to be "accessible" even to those who would give up the first time they died on a level. Make it easy.
You had an original idea for your game? Sure, go ahead and make it, we'll give you money. But you have to change everything that made it special because different scares customers. Make it more like the current bestselling game out there. And make sure it has an online mode shoehorned in, even if it doesn't suit the game at all.
Take the money. You can't make your game without it. All you have to give us in return is full control of what you wanted to make so you can watch your dreams as a game designer die under the bootheel of the corporate suit who doesn't play games and doesn't give a damn about games beyond how much money they can make him.
This is part of why the crowdfunding success of Chris Roberts' Star Citizen/Squadron 42 cheers me up so much. 8.3 million dollars just from crowdfunding giving him unparallelled freedom from his investors to make the game he wants rather than what the marketing department of EA or the like tells him to make because that's what their focus groups say will sell the most units. It's not only a signal for the revival of a genre which was dead and not of interest to todays gamers according to the big publishers, but I see it just as much as a big, ol' middle-finger salute by the gaming community to the likes of EA and Activision. A statement that we will throw our money behind a project we believe in, and you greedy anti-gaming corporate vampires can sit on our collective middle-finger and swivel on it.
Unfortunately it's only a matter of time before EA and Activision both see the potential of crowdfunding and make a play to get their destructive claws in it and twist it to their horrible vision of what the game industry should be. I wish I didn't believe that, but I'm I guess I'm just an old cynic.