Trending Games | Neverwinter | Guild Wars 2 | WildStar | Star Trek Online

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » A Diffrent way of thinking about an mmo, have no levels

3 Pages « 1 2 3 Search
57 posts found
  Sengi

Hard Core Member

Joined: 6/01/09
Posts: 81

3/03/13 5:37:38 PM#41

@ tom_gore

That’s right. UO had this no stat progression approach in a way. At least the fighting got up quite fast. And there were no specific zones for differed level requirements, and an ork was an ork and a halberd was a halberd, no level x ork and level y Halberd. And approaching an ettin alone was no good idea.

 

@ bnxbandit

Somehow there is that preconception that mmo player want dump mobs. Most mobs have an ai that is like two lines of code:

while [(player distance < aggro distance) and (player distance > striking distance)] run towards player

else while [player distance < striking distance] hit player

According to what I heard, Elder Scrolls Online will improve this.

 

@ icewhite, squeak69

The problem with the role-playing is also that the games do nothing to support it. Is there anything that makes GW2 a better place to roleplay than Call of Duty? No, in GW2 you can’t even sit in chairs. When I try to rp in a mmo, the game only gets in the way. Just open up an chat and get out your D&D player’s handbook. That works far better.

 

@ Dzone

I think what you suggesting is a levelling system, only that you loose xp over time.

There still needs to be something that traces the afford a player puts in the game. I think it’s always better to give the player something he can actually visually show of instead of a score.

  ArChWind

Hard Core Member

Joined: 3/19/11
Posts: 359

3/03/13 5:59:59 PM#42

Take all experience earned and use it to buy things that will give progression such as basic skills, housing,, mounts, etc...  (short term carrot)

Give alternate experience to invest in stats and advanced masteries skills  (long term carrot)

 

  Dexter2010

Apprentice Member

Joined: 7/15/12
Posts: 82

3/03/13 6:02:27 PM#43
Originally posted by Benedikt

first of all i would probably not play it since character development is one of the main reasons i platy mmo(rpg)s.

but if i omit that, i still have to ask - what would i kill those mobs for? what would be the drive?

i can understand making mmofps w/o char progression, where you would pvp other players (tho i think "normal" multiplayer fps are better for that), but to kill mobs? i can understand making them challenging like raid mobs, but then again - i would kill each of them once and then left bored.

GW1 was exactly this and awful.

  Yizle

Apprentice Member

Joined: 4/24/10
Posts: 418

3/03/13 6:09:36 PM#44

Sounds like a pretty horrid game idea. At least for an mmorpg. All chars are the same?

Where is the point?

  mmoguy43

Spotlight Poster

Joined: 3/31/09
Posts: 1973

3/03/13 11:17:32 PM#45
This must be one of those ideas that people don't think through.
  evilastro

Elite Member

Joined: 1/16/06
Posts: 2615

I can count to purple backwards!

3/03/13 11:32:07 PM#46

The problem with this is that players in MMOs demand progression. They want to get stronger. Which is why so many people hated the easy to obtain power cap in GW2.

Personally I am fine with horizontal progression, but most players will just quit if they cannot get any stronger.

  bnxbandit

Advanced Member

Joined: 5/05/12
Posts: 21

3/04/13 3:42:57 AM#47

Originally posted by evilastro

The problem with this is that players in MMOs demand progression. They want to get stronger. Which is why so many people hated the easy to obtain power cap in GW2.

Personally I am fine with horizontal progression, but most players will just quit if they cannot get any stronger.

There is progression and you can get stronger. Better gear and mastering the game  is progression imo although there are no levels and thus no stat increases. Any person can describe progression in many ways but leveling is just the most basic kind. 

Originally posted by Yizle

Sounds like a pretty horrid game idea. At least for an mmorpg. All chars are the same?

Where is the point?

The point is to having fun playing the game yourself or with others. Believe me it can be an MMORPG. The characters can't be all the same but there is a chance one can copy another(newbies copying pro players). If you read my post about my thoughts I said:

Character/s would assume different roles based on what kinda of skills, weapons, armor, passives, enhancements, etc. Skills don't have levels and you can swap out sets therefore changing your role.

 

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 8766

EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :)

3/04/13 4:24:37 AM#48
Originally posted by bnxbandit

Originally posted by Yizle

Sounds like a pretty horrid game idea. At least for an mmorpg. All chars are the same?

Where is the point?

The point is to having fun playing the game yourself or with others. Believe me it can be an MMORPG. The characters can't be all the same but there is a chance one can copy another(newbies copying pro players). If you read my post about my thoughts I said:

Character/s would assume different roles based on what kinda of skills, weapons, armor, passives, enhancements, etc. Skills don't have levels and you can swap out sets therefore changing your role.

It would be an MMO, not an MMORPG. It would most likely be rejected by the same crowd you pitched it to. ;)

 

filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community.

Nitth: What makes you so sure its a simple fix?

filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding.

  rounner

Apprentice Member

Joined: 9/07/06
Posts: 421

3/04/13 4:49:56 AM#49

Sounds like Chivalry Medieval Warfare with a skill card deck.

  tom_gore

Advanced Member

Joined: 2/27/09
Posts: 1144

3/04/13 7:22:29 AM#50
Originally posted by Squeak69
Originally posted by Icewhite
Originally posted by tom_gore

If you think about Ultima Online, it wasn't much of a chore to max out your character's skills and stats, but still people kept playing because there was so much to do and the game offered great tools for actual roleplaying. Making your own events, waging your own wars, building a village of player owned homes, etc.

All that has been reduced to level to max, raid for gear, wait for next content patch, rinse and repeat.

I used to tell people that roleplay was the secret to getting years out of a game, long after everyone else was bored and surfing the market again.

But--99% of the gaming world rejects roleplay. They outnumber me (at least) 99:1 now. My answer is not a valid answer for very many people. I get that.

Some large percentage (X) doesn't want to associate with other people, doesn't care about 'community' or any of the other things that we used to play games for. The min/maxer, two-percenter that we used to make fun of? Just about all there is in the market now.

I choose not to try point a gun at someone's head, "Play the way I say is Right (capital R)." If the industry finds it easier and cheaper to collect their dollars (as, apparently, it does) than mine...well, I'm told I post too much anyway.

i agree Roleplayning is what bring about longevity to MMOs and is often the most fun part of mMOs, but sadly most MMOs these days actually make it difficult to RP, and more often then not people dont wanna RP but POWER RP which basicly = i am all powerful and all others should fear me ( i swore off RP fighting years ago)

but on the other hand i enjoy good rp and such will chose a bad mmo with a good rp group and decent mechanics to make life easyier on a RPer then a more advanced pretty game that makes RP difficult or has no real rp community

P.S. ERP dose not = RP, i dont kick those who enjoy it but i dislike non RPers saying all RP is ERP

Indeed. There is only a handful of games that have adequate roleplaying tools available to players (UO is one, LotrO is another). The rest of them have no tools for roleplaying or building an in-game community. Ironically, even WoW has more roleplaying tools than most games that have come out in the recent years.

And I think the reason most people don't roleplay is because they have not tried it and their prejudices are telling them it's about cybering and dressing funny.

 

  Icewhite

Made History

Joined: 7/11/11
Posts: 5524

Pink, it's like red but not quite.

3/04/13 7:34:28 AM#51
Originally posted by Sengi

@ icewhite, squeak69

The problem with the role-playing is also that the games do nothing to support it...any more

Sure, easier and cheaper to slap an "RP" tag on a PVE server, then proceed to ignore everything that happens on it.

Just part of the Wonder of Minimal Customer Experience Cost that is a modern MMO theory.

  tom_gore

Advanced Member

Joined: 2/27/09
Posts: 1144

3/05/13 4:25:10 AM#52
Originally posted by Icewhite
Originally posted by Sengi

@ icewhite, squeak69

The problem with the role-playing is also that the games do nothing to support it...any more

Sure, easier and cheaper to slap an "RP" tag on a PVE server, then proceed to ignore everything that happens on it.

Just part of the Wonder of Minimal Customer Experience Cost that is a modern MMO theory.

Or like GW2, don't even label servers as RP, because why split the community, right?

  bnxbandit

Advanced Member

Joined: 5/05/12
Posts: 21

3/05/13 4:36:22 AM#53
Originally posted by Loktofeit
Originally posted by bnxbandit

Originally posted by Yizle

Sounds like a pretty horrid game idea. At least for an mmorpg. All chars are the same?

Where is the point?

The point is to having fun playing the game yourself or with others. Believe me it can be an MMORPG. The characters can't be all the same but there is a chance one can copy another(newbies copying pro players). If you read my post about my thoughts I said:

Character/s would assume different roles based on what kinda of skills, weapons, armor, passives, enhancements, etc. Skills don't have levels and you can swap out sets therefore changing your role.

It would be an MMO, not an MMORPG. It would most likely be rejected by the same crowd you pitched it to. ;)

 

Well most likely yes but we'll never know if we don't try. Also it has RPG in it. It's a game that lets you role play so yeah MMORPG.

  allendale5

Advanced Member

Joined: 8/19/12
Posts: 120

3/05/13 11:41:56 AM#54
Actually, there arent' really levels in current games, those are mostly only numbers to incentivize the player base to continue onward. Because, as you level the mobs level and the zones level, so it is all relative .  And as we all know, if two cars are travelling side by side at the same speed, then when compared to one another, they are still.  That's the way it's always been. Sure, there are minor exceptions but in the overall grand scheme of things, we don't level compared to the content. 
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 11460

3/05/13 11:50:56 AM#55
Originally posted by Dzone

Basically thinking of an MMO like real life. Everyone is generally as strong as each other, but when thers a gang of peaple the'll be much stronger. A diffrent way to think about MMO's.

 Wonder how this way of thinking for an MMO design would pan out. Your thoughts?

MMO is not real life. It is a genre of entertainment products. The focus should be fun. Fun, of course, is subjective.

Previous MMOs are more group oriented, and the market has shifted to more solo-able games because of the demand. Personally, i don't really want my fun to rely on others all the time.

  Burntvet

Elite Member

Joined: 11/16/07
Posts: 2197

3/05/13 12:00:29 PM#56
The introduction of explicit levels was one of the more disliked changes in SWG during SOE's tenure of mismanagement. Prior to that, if you could kill something, great. Damage and defense were not tied to "what level you were" at the beginning, they were wholly skill and equipment based: you hit for what you hit for. Later on, after the unwanted changes, levels were EVERYTHING: the difference of just a couple levels was the difference between an even fight and a walkover. So, among the terrible structural changes done to SWG over the years, the explicit addition of levels, and making everything tied to those levels was a very large step back in terms of gameplay.

"There is zero gold spam in most F2P games." - Nariusseldon

  Lovely_Laly

Hard Core Member

Joined: 11/02/10
Posts: 722

game is also real

3/05/13 12:03:49 PM#57

I think OP want something like GW1 but w/o lvl at all.
I guess lvl 20 was not hard to get and gave us time to get familiar with game and skills.

If no lvl at all and such group will go to dungeon, IMO, it will be a mess, as some guys in a group will be 100% newbs, lost in action, when others will get mad about and kick / leave / disband.

It what happens usually with non-balanced groups.

So I guess few lvl would be nice to have, main-time you can still run dungeons all long (how I love to develop my character to avoid quest grind).

this way you can have training for future harder challenges.

to be honest, I think quest lvling + very long one, kills grouping and, may be, whole meaning of MMO.
so why not make only dungeon (dungeon-like) progression with auto-grouping (finder) or some quests but very short and fun, f.e. for crafting or to unlock anything.

or make group quests like separate story line, non repeatable and challenging, something like original quests on-line or like runescape quests.

try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2

3 Pages « 1 2 3 Search