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Camelot Unchained

Camelot Unchained 

General Discussion  » On a scale of WOW to EVE how serious do we want it?

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35 posts found
  Tierless

Advanced Member

Joined: 7/01/08
Posts: 2085

joie de vivre

 
OP  3/04/13 5:06:36 PM#1

I didn't say hardcore because that is not my intention. When I say serious I mean things like if we don't eat every few hours we lose stats, and if we don't go to "sleep" when we log off were tired when we log back on, and...WHEN WE DIE WE LOSE XP! (ok kidding on that one, that is simply a /rage quit point and insane for a RVR game)

So how serious (forget what MJ has said I'm talking your personal CU vision here) do you want CU compared to other games that either do not have consequences, or have major consequences. WOW or SWTOR for ex. being the 0 consequences games and EVE or UO for ex. being the everything has consequences game.

mmorpg.com/blogs/Xobdnas

  Satarious

Elite Member

Joined: 1/06/08
Posts: 1045

3/04/13 5:08:53 PM#2
Originally posted by Xobdnas

I didn't say hardcore because that is not my intention. When I say serious I mean things like if we don't eat every few hours we lose stats, and if we don't go to "sleep" when we log off were tired when we log back on, and...WHEN WE DIE WE LOSE XP! (ok kidding on that one, that is simply a /rage quit point and insane for a RVR game)

So how serious (forget what MJ has said I'm talking your personal CU vision here) do you want CU compared to other games that either do not have consequences, or have major consequences. WOW or SWTOR for ex. being the 0 consequences games and EVE or UO for ex. being the everything has consequences game.

I want the consequences.  It's precisely because of lack of consequences that Free-For-All PvP games/servers fail.

http://www.youtube.com/watch?v=pWdd6_ZxX8c

  meddyck

Elite Member

Joined: 1/18/08
Posts: 1108

3/04/13 5:11:48 PM#3
None of that is important to me and might actually make me like the game less. Basically all I want is a new game that does RvR right: 3 realms, individual character progression, the same enemies from week to week and you can see their names and learn to hate or mock them, different races and classes in each realm, rewards promote fighting other players not fighting empty buildings to complete dailies, etc.

Camelot Unchained Founder
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  gigat

Advanced Member

Joined: 6/24/10
Posts: 596

3/04/13 5:15:24 PM#4

I personally feel losing XP on death is an excellent system.  FFXI did it really well.  It truly made those "Oh shit!" moments even more rewarding when you narrowly escaped death.

Then again, FFXI was my first MMORPG, so I tend to favor these kinds of mechanics.

  Plastic-Metal

Novice Member

Joined: 2/20/13
Posts: 423

3/04/13 5:17:42 PM#5

I enjoyed experience loss in DAoC because it forced you to critically think about what you were doing.  I don't think it would work in Camelot Unchained because it's a RvR based game that would lead an individual to believe that lots of death could occur if your side is out numbered by a vast amount for whatever reason..  but it would be an awesome feature.  It would prevent single heroes from running directly in the middle of a zerg and complain that they didn't receive healing.

I want hard death /releases; I don't want to run back to my corpse as a corpse - Mark Jacobs has already confirmed this feature.

Again, it's hard to guage since we don't know the scope of all the mechanics in the game.. but I'd say DAoC plus a tad bit more.

My name is Plastic-Metal and my name is an oxymoron.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16605

3/04/13 5:26:03 PM#6
Originally posted by gigat

I personally feel losing XP on death is an excellent system.  FFXI did it really well.  It truly made those "Oh shit!" moments even more rewarding when you narrowly escaped death.

Then again, FFXI was my first MMORPG, so I tend to favor these kinds of mechanics.

I agree I liked it in Lineage 2.

 

 

  dynamicipftw

Apprentice Member

Joined: 8/26/12
Posts: 216

3/04/13 5:35:03 PM#7

As serious as daoc was. No more no less.

 

consequences when you die: 

your deathspam broadcasted in the whole region.

having to rebuff + run back to the action.

your enemies become stronger.

No exp loss on pvp deaths.

No hunger / thirst.

Keep it simple.

  Yamota

Hard Core Member

Joined: 10/05/03
Posts: 6384

There's a beast within every man that stirs when you put a sword in his hand

3/04/13 5:41:27 PM#8
Originally posted by gigat

I personally feel losing XP on death is an excellent system.  FFXI did it really well.  It truly made those "Oh shit!" moments even more rewarding when you narrowly escaped death.

Then again, FFXI was my first MMORPG, so I tend to favor these kinds of mechanics.

Problem with exp. loss in PvP games is that sometimes you cannot escape death no matter what you do due to ganking. So in that light I think exp loss is for PvE games only because its always the players who is in control when doing PvE, not so when doing PvP.

However death need to have some meaning, even in PvP, and one way to do that is to give you downtime, temporary stat loss, equipment damage etc.

  MaxJac

Novice Member

Joined: 1/06/12
Posts: 185

3/04/13 5:51:57 PM#9

The impact should not be fixed! If you have played a Minecraft private server setup for RPG play then you will know what I mean when I say it does what CU should do. Sometimes killing a player means you get some resources and sometimes it means you get nothing. I think items that help in seiging should be dropped upon a players death as well as the resources needed to make said seige equipment, assuming they put more thought into it then just paying gold for them. I don't think gear should be dropped because chances are gear won't be easy to acquire. I would settle for players dropping what is important in that timeframe. Basically you can lose the means to win a days war, not a months work.

 

EDIT: For clarities sake, I mean the items dropped would be ones the dying player actually had on them. This means you would need to keep a closey eye on the group that is attempting to bring the seige equipment, as if they die then it could give the enemy the means to destroy you.

  alexisevic

Novice Member

Joined: 3/24/11
Posts: 41

3/04/13 6:19:46 PM#10
Exp loss for PvE activity is fine, and thats the way it was in DAoC.  Seeing that CU will have no PvE, exp loss is a no go. 
  waynejr2

Advanced Member

Joined: 4/12/11
Posts: 3663

RIP City of Heroes!

3/04/13 7:02:10 PM#11
Originally posted by Sovrath
Originally posted by gigat

I personally feel losing XP on death is an excellent system.  FFXI did it really well.  It truly made those "Oh shit!" moments even more rewarding when you narrowly escaped death.

Then again, FFXI was my first MMORPG, so I tend to favor these kinds of mechanics.

I agree I liked it in Lineage 2.

 

 

 I personally would like this as well.  Do you think the player base could handle it? 

  rojo6934

Elite Member

Joined: 8/13/09
Posts: 4546

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

3/04/13 7:16:12 PM#12

while im a PVE gamer im still intrigued by this game, and i am still building some interest in this PvP game after all the interviews and reading all info. I think as a PvP focused game if theres next to no risk the game will suffer greatly, it will be just another pvp game.

On a scale of WoW to EVE i would like to see a Dark souls PvP level of risk and consequences. You kill a player, you take his exp and maybe some cash and even some crafting resources (not items or gear). That could work if the game is NOT gear based but player-skill based.

"in peace, in sleep under the barren, abandoned soil"

  Corinthian-X

Novice Member

Joined: 3/03/13
Posts: 87

3/04/13 7:40:48 PM#13
Originally posted by dynamicipftw

As serious as daoc was. No more no less.

 

consequences when you die: 

your deathspam broadcasted in the whole region.

having to rebuff + run back to the action.

your enemies become stronger.

No exp loss on pvp deaths.

No hunger / thirst.

Keep it simple.

+1

  Stiler

Elite Member

Joined: 10/19/05
Posts: 592

3/04/13 9:34:53 PM#14

There must be consequences to dying in RVR, less it become less meaningful and takes away the suspense of dying.

 

EQuipment should be more damaged then just regular ues, etc. I'd even go as far to say equipment loss/looting, but I come from UO with it's pvp so that's where my opinion comes from.

 

EXP loss I feel is more of a negative then what it adds to it, which can be added to the game in other ways.

  User Deleted
3/04/13 9:38:33 PM#15

Your scale is too subjective.

For some, EVE is the 1 and WoW the 10.

For others, the opposite.

Try using numbers next time.

 

BTW, I have no interest in CU, so on MY scale, that would be EVE.

  Kvalandur

Novice Member

Joined: 1/08/13
Posts: 31

3/04/13 10:49:23 PM#16

Being as CU's being billed as a game that doesn't hold the players hand and walk them through the game. I would like to see a rollback to older age designs where you sought to avoid death because of the penalty, along with whatever else sort of iten loss, decay they implement. There are plenty of theme park games out now for those who can't deal with paying for your actions. I'm not stuck on it, but a food/drink hunger system would add cooking and the whole gamut to the market helping to bolster the economy. 

 

 Instead of "No place like home", we've got to keep repeating "Not a Wow clone", "Not a Wow clone".

  Hokibukisa

Novice Member

Joined: 3/25/06
Posts: 190

3/04/13 11:03:27 PM#17
Originally posted by Xobdnas

I didn't say hardcore because that is not my intention. When I say serious I mean things like if we don't eat every few hours we lose stats, and if we don't go to "sleep" when we log off were tired when we log back on, and...WHEN WE DIE WE LOSE XP! (ok kidding on that one, that is simply a /rage quit point and insane for a RVR game)

So how serious (forget what MJ has said I'm talking your personal CU vision here) do you want CU compared to other games that either do not have consequences, or have major consequences. WOW or SWTOR for ex. being the 0 consequences games and EVE or UO for ex. being the everything has consequences game.

Eve tech 1 cruisers and modules and small pos, and what I mean by that is the amount of resources aka collection/pve required keep your armor up to scratch and pos built and fueled.

 

For those not in the know, that means that when your frontier gets burnt to the ground, you have a little bit of work to do in order to set it back up, but nothing obsessive.

  Maephisto

Novice Member

Joined: 2/15/12
Posts: 653

3/05/13 12:10:15 AM#18
Originally posted by fiftyplusgeek

Your scale is too subjective.

For some, EVE is the 1 and WoW the 10.

For others, the opposite.

Try using numbers next time.

 

BTW, I have no interest in CU, so on MY scale, that would be EVE.

You may be correct.  Identifying which is 1 and which is 10 would be clearer.  However, the opinion of any person who believed WoW was the top of this scale isn't worth much.

---------------

To answer the OP.  Eve is a bit to complex.  Complex to a point where few get to enjoy its depth.  So long as there is a high skill cieling for most classes.....I would be happy.  I liked the idea that all three sides have different skill/classes like daoc.  I want to have to spend considerable amount of time learning the classes and following the meta.  Yet, still be accessible to those who cannot comit to that as well.

If I had to give a number......it would be 6.5, maybe 7.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5736

3/05/13 12:32:03 AM#19
Originally posted by Xobdnas

I didn't say hardcore because that is not my intention. When I say serious I mean things like if we don't eat every few hours we lose stats, and if we don't go to "sleep" when we log off were tired when we log back on, and...WHEN WE DIE WE LOSE XP! (ok kidding on that one, that is simply a /rage quit point and insane for a RVR game)

So how serious (forget what MJ has said I'm talking your personal CU vision here) do you want CU compared to other games that either do not have consequences, or have major consequences. WOW or SWTOR for ex. being the 0 consequences games and EVE or UO for ex. being the everything has consequences game.

Vanilla WoW but with a different system to handle the Dishonor system. I didn't like that's but it made sense. 

  User Deleted
3/05/13 7:21:55 AM#20
Originally posted by Maephisto.

You may be correct.  Identifying which is 1 and which is 10 would be clearer.  However, the opinion of any person who believed WoW was the top of this scale isn't worth much.

I'm sure there are quite a few people who would place WoW over EVE. Their opinions don't matter? Yours is more valuable because?

i can't wait to hear your answer.

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