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News & Features Discussion  » [Interview] Warhammer Online: Wrath of Heroes: Why It's Closing

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Associate Editor - News Manager

Joined: 6/28/10
Posts: 16278

OP  3/03/13 3:22:19 PM#1

Last week's announcement that Warhammer Online: Wrath of Heroes came as a shock to some. We managed to catch up to Producer James Casey to find out more about the reasons behind the closure. See what he had to say before heading to the comments to discuss the interview.

MMORPG: It seems like it was just yesterday when we saw Wrath of Heroes unveiled at PAX Prime. Why the sudden announcement of the closure?

James Casey: It boils down to us having to make a hard decision about the project in light of our changing direction as a studio.  Over the last year as we've had a chance to expand and experiment with Wrath of Heroes, we began a pivot to mobile as a studio.  With this shift we looked at our resources, our plans, and our projects to achieve our transitions.  As a result, we had to make the decision to retire Wrath of Heroes as a project while in Open Beta rather than push it forward.  As I noted in the producer letter, Wrath of Heroes was a grand experiment and it had some very hardcore followers.  It has a strong IP, a great community, and what I think is some outstanding three-way action in that space. But the studio is moving into new spaces and we had to make the hard call to close Wrath of Heroes.

Read more of Bill Murphy's Warhammer Online: Wrath of Heroes - Why It's Closing.

Associate Editor:
Follow me on Twitter: @MMORPGMom


Novice Member

Joined: 1/27/13
Posts: 273

3/04/13 12:08:55 PM#2
Now dont get me wrong- but im pretty sure- even if it didnt have the name *warhammer* it would have closed down. I dont have to tell you guys why- and im pretty sure this article is a waste of space!

Advanced Member

Joined: 9/08/07
Posts: 311

3/04/13 12:10:48 PM#3
Nice of him to completely dodge all the the questions on anything to do with WAR. Looks like it's still going nowhere and they are focusing on a platform their audience doesn't really care about.

Advanced Member

Joined: 4/26/12
Posts: 1404

3/04/13 12:11:21 PM#4
all this tells me is UO WAR and DAOC will be on there way out the door soon as well to push for their fun mobile games no one will waste money on. I hate to be negative but anyone who works for EA deserves to get what they deserve in the end.

Advanced Member

Joined: 7/03/04
Posts: 3306

I liked MMOs better when gamers didn't play them, and just geeks did.

3/04/13 12:31:00 PM#5
No one cares why it's closing... Which is why it's closing. ;-)

Played: AA, AC1, AC2, Aion, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
ESO, FE, FFXI, FFXIV, FF, GW1, GW2, Istaria, L2, LoTRO, MO, MxO, NW, Rift, RoE,


Apprentice Member

Joined: 7/31/06
Posts: 2115

3/04/13 12:40:41 PM#6
Interviewers need to ask more precise questions.  Not, why did you close it, why did it suck, and why didn't you fix it?

Advanced Member

Joined: 4/26/12
Posts: 1404

3/04/13 12:58:03 PM#7
too funny i posted this link on the official warhammer online forums and the topic just got locked by the moderation over there lol.  What a smuck company and over zealous forum troll moderators over there .

Novice Member

Joined: 9/04/09
Posts: 241

3/04/13 1:16:10 PM#8
Yeah sure, experiment. What do they take us for, idiots? What a waste of time.

Novice Member

Joined: 10/08/06
Posts: 64

3/04/13 1:39:53 PM#9

It's sad to see this game close. I really liked this game, despite some of it's flaws, but it was clear from the start that the company behind it just wanted to grab as much cash as they could. They kept "rebalancing" the cash shop prices, they never added a decent clan/team system, and they never even created an official forum for the game, instead the players had to create one.  That's shameful.


Too bad, the game was actually really fun.



Novice Member

Joined: 10/18/06
Posts: 26

3/04/13 1:56:49 PM#10

One of the true reasons the game could not catch on with audiences is simpler than anyone would have you believe:  As the game started to grow in numbers, a group of hardcore players (Cult) were online 12+ hours a day stomping all of the pickup groups that new players were routinely queued into.  There was no separate queue for premades, so all new players were repeatedly stomped by veteran premade groups.  The new players would then inevitably quit, reducing the population, and new players would come in and get matched up against the Cult premade as well.  I remember days where I would play 5 or 6 games in a row against them.

The devs never addressed this problem with the simple solution of adding a random queue with premades disallowed, despite repeated outcry from many in the community. You simply cannot afford to not listen to your fanbase if you expect your game to thrive.




Novice Member

Joined: 10/08/06
Posts: 64

3/04/13 2:12:35 PM#11
Originally posted by raww

One of the true reasons the game could not catch on with audiences is simpler than anyone would have you believe:  As the game started to grow in numbers, a group of hardcore players (Cult) were online 12+ hours a day stomping all of the pickup groups that new players were routinely queued into.  There was no separate queue for premades, so all new players were repeatedly stomped by veteran premade groups.  The new players would then inevitably quit, reducing the population, and new players would come in and get matched up against the Cult premade as well.  I remember days where I would play 5 or 6 games in a row against them.

The devs never addressed this problem with the simple solution of adding a random queue with premades disallowed, despite repeated outcry from many in the community. You simply cannot afford to not listen to your fanbase if you expect your game to thrive.


Yea, that was also a big issue with the game. The devs implemented some sort of matchmaking but it didn't really work very well.


Novice Member

Joined: 2/26/13
Posts: 103

3/04/13 2:33:51 PM#12

WAR itself was a failure, this little "test" was just an attempt at something they know nothing about. Their system, features, costs and overall theme were so flawed that it would not succeed with anyhing but an insanely small and niche audience. Something that maybe a little indie team could keep going, but doesn't look good at a presentation at a large company.

Not shocked at all and obviously this guy isn't going to be frank or earnest ni his replies, they are still trying to sell their upcoming "mobile" titles. You can't tell people you're a gross failure with the left hand and then hope they invest in your products from the right hand.


PS - Everyone with a brain knew WAR was dead in beta after the huge nerfs, cutting the other capitol cities and watching the PvE gameplay devolve into the mess they released.



Advanced Member

Joined: 8/25/06
Posts: 1402

3/04/13 2:55:18 PM#13

ahhh WOH--

Ill miss my 'Archivist.' this day i still use that awsome name on my other mmo characters.!

Mythic you guys are awsome!-Dont give up!-Your time will come! thanks for givin us a great game!

Warhammer online still the best fantasy mmo!


Apprentice Member

Joined: 11/04/04
Posts: 32

3/04/13 3:46:27 PM#14

I love how "failure" turned into "experiment" this game, this whole cycles was a rushed mess of compromises, cuts and lack of risk taking that lead to huge mistakes despite a ton of potential.


For many mmo's today the word seems to be "bite off more then we can chew" or "promise the world and give them dirt instead"


Novice Member

Joined: 9/19/07
Posts: 481

Forum ranks are useless.

3/04/13 4:05:46 PM#15

James Casey: I just want to say thank you to everyone that tried Wrath of Heroes over any part of our Beta processes.  Whether the game was for you or not, your participation in the game was immensely helpful to us.  I hope that all the fans and those that have played the game, even if they lapsed, get a chance to jump in, buy some cheap heroes and experience all the new stuff we slam in before we have to shut it down at the end of March.  Once again, and I can't repeat this enough, we thank you from the bottom of our hearts for your support.

I am the only one who was specting anything else but... that?...


Old School

Joined: 3/08/04
Posts: 7845

Players come for the game, but they stay for the people- Most Devs have forgotten this.

3/04/13 4:25:51 PM#16

Wait... what?


It was selling stuff in it's shop in beta? And worse; "We also went through and put all items on the store at dramatically marked down prices."


They are *still* trying to sell stuff, even after the close down annonucement?


*edit* I see later he states to label the open beta (which for some reason limited their audience..?) was more of a 'soft launch' apparently... Boy, this guy is slippery lol. Just open your store for free already Mythic, the game is dead man walking and it just looks like you are trying to get some last minute necrophilia in before it goes into the ground.



Advanced Member

Joined: 2/08/08
Posts: 675

Try not! Do or do not. There is no try.

3/04/13 4:31:43 PM#17
Yet another game EA has destroyed. There are not many games out there that EA has been behind that are on my top 10 let alone top 50 list as of late. It comes as no surprise to this gamer of this titles demise. I use to be a HUGE Bioware fan, but since EA I see that company failing. I did have high hopes for WAR and played it until the population dwindled. R I P anything EA touches R I P.


Novice Member

Joined: 6/18/07
Posts: 110

3/04/13 4:49:13 PM#18
Tried to be like everyone else instead of being them self.

Novice Member

Joined: 3/17/07
Posts: 6702

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

3/04/13 5:36:10 PM#19
More efforts should have been spent fixing Warhammer Online.

Novice Member

Joined: 2/09/13
Posts: 95

3/04/13 5:57:07 PM#20

Well, wow. Mythic really shifts into mobile games industry.


Originally posted by Xepo
Yet another game EA has destroyed. There are not many games out there that EA has been behind that are on my top 10 let alone top 50 list as of late. It comes as no surprise to this gamer of this titles demise. I use to be a HUGE Bioware fan, but since EA I see that company failing. I did have high hopes for WAR and played it until the population dwindled. R I P anything EA touches R I P.


Word. Though Wrath of Heroes obviously was one more "milking" experiment by EA its even more sad that Mythic gets pushed towards mobile games industry.

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