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3/03/13 4:22:51 PM#41
I think Star Citizen is a good example of mmo evolution. You can run a vanilla, persistent world while giving the community the ability to mod the game and host their own modded servers. This adds replayability to the game and people don't get bored as easily, waiting for the next big developer update. Developers can focus on expansions and the game will continue to sell boxes. Empowering the creative minds in a community with a good toolset may do wonders for longevity and box sales. DayZ made a lot of money for BI from people that had no idea what Arma2 was. Just an opinion.
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3/03/13 4:27:46 PM#42
Originally posted by Dihoru Dark and light or whatever it was called, a more recent example would be the Amular MMO which was in production, which failed after releasing a single player entry for the franchise. They certainly didn't make back their investments. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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Originally posted by Distopia Dark and Light was a fair while ago and "the Amular MMO" was by no means an indie game. It was a new company but it was a sizeable company with lots of overheads which is why they ran out of money so quickly.
PS, I don't want to be a part of that conversation I just objected to the Amular MMO being called an indie MMO just because the marketing pitch was that it was a labour of love. Hell EA was publishing it and it had big investors to answer to. |
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3/03/13 4:44:07 PM#44
Originally posted by Distopia A quick google on dark and light revealed it was a P2P themepark MMO that got took down because of a lawsuit but it was bug ridden, donno where the indie part comes in as it had investors to answer to and seems to has been an attempt to ride the MMO wave generated by WoW so you can hardly call it indie or a labour of love. Kingdoms of Amalur in contrast was not a game linked failure, it was a management failure, read up on it, the guys in charge of 38 studios did not meet their loan payments and got their crap repoed by what I remember. The MMO never got beyond pre-alpha stage and while you could call the game indie (as it was based on KoA which was a self published game made for gamers first) and a labour of love the single player part of the game was not a financial failure (hell I think they shipped around 1 mil copies before closing) but the company was just mismanaged into the ground. |
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3/03/13 8:59:56 PM#45
Originally posted by ozmono Hard to say. I guess we will see. There is no lack of new development though.
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3/04/13 2:59:18 AM#46
Originally posted by Dihoru I'd agree up to a point. Those who do games for the sake of games will likely always be with us. As the available tools become capable of more and more, we are likely to see even more of that. But I suspect thats inherently self limiting. The largest advances are likely to be in those who combine a love of what they are doing, with the connections/social skills required to attract venture funding. Money is, and will likely remain (as long as we live in a scarcity economy) one of the prime motivators for personal advancement. Once we move beyond a scarcity economy, all bets are off. But barring a sequence of genius flashes, I doubt many of us are going to live to see that. http://en.wikipedia.org/wiki/Post-scarcity_economy This is what one possible future of that type, may look like. http://marshallbrain.com/manna1.htm But looking back, I doubt anyone could have predicted (before hand) what would happen when Blizzard started WoW, and it exploded as it did. Perhaps we will see something like that (or even more so) in the future. |
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3/04/13 3:33:02 AM#47
“Will they stay roughly the same with the odd change happening here and there? or will they change dramatically?” - Nothing in life stops changing unless there is a counter force to stop it changing. I see no such force apart from those of us who complain on forums and platform issues. Neither will halt that change.
“Will they integrate new peripherals such as the emerging virtual reality systems?” - They will but come back in thirty years my which time they will have done it.
“Will a few mass appealing games continue to dominate ? or will the MMO players have more choices and consequently scatter across several niches?” - Players have already scattered. Then they swarm locust like on a title before scattering again.
“Will the cost of producing them keep spiraling out of control? or will new technologies make them cheaper to produce?” - Too many factors here to make a sound judgment.
“What effects will crowdfunding have on the genre?” - Saturate it even more. One of these new gameplay style MMOs may make a killing. If so it will be the template all new kickstarter MMO’s are based on.
“Will MMOs even continue to survive with the current populations? or will growing genres such as social and mobile games make them endangered?” - They already are endangered, Social and Mobile gaming is already having a negative impact.
“What do people expect from the future from MMOs?” More of the same, that’s how life goes. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
3/04/13 4:40:56 AM#48
Originally posted by Dihoru
Never out the gate...
If you want to refine what qualifies for indie I can put together a better list for you.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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3/05/13 2:49:52 AM#49
Will they stay roughly the same with the odd change happening here and there? or will they change dramatically? Will a few mass appealing games continue to dominate ? or will the MMO players have more choices and consequently scatter across several niches? MMOs have lost their roleplaying aspect. Most players today don't want it. *They* want to be the hero, not their character. Most players break every game down to bare numbers and do the math to get the best, most efficient results. That is the attitude for winning and has its place, but not in RPGs. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
3/05/13 2:55:41 AM#50
Originally posted by Loktofeit And what about games that didn't shut down but never recouped their development costs and so were sold off one or more times (eventually they did make money but not for the original team and only after the buyer got them for a bargain). Istaria and FE come to mind for starters, probably many more, Ryzom perhaps. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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3/05/13 2:58:25 AM#51
That was the hardest part for me, but I am coming to grips with it :) - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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3/05/13 3:48:52 AM#52
Originally posted by AlBQuirky
It is not about wanting all MMO's gameplay to stay true to the old days. It is about having more than one version of a MMO and thus more than one version of gameplay. Not having every MMO become an easy mode MMO. There is room for older and newer elements in any MMO. The MMO market as it now stands is not totally homogeneous, it is this drive to only designing one way that is detrimental to the gaming. Look at TSW, STWOR (user centric quests), PS2. The genre is still trying to doing new things, dont give up hope yet. And as to not being part of it, trying to tell us that we will be missing out in some way. Oh I am so worried I will not be part of the lemmings who throw themselves of the cliff. Think for yourself, don’t go with the crowd. I play with friends in guilds, the game is secondary to me now, which is why I put up with easymode. I am quite happy to watch them jump while I stay up here and wave them goodbye. :) |
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3/05/13 3:53:54 AM#53
Originally posted by Loktofeit Uhmm... Dawntide and last time I checked the Firefly MMO (under a different name) are still alive (under lax development scheduals) and as for the rest: -Aerrevan - still alive -Knights of Dream City - official servers down, they're selling licences to host private servers last news I see?? o.O even I donno what's up with this but by the looks of the graphics and the amount of time it stayed live (over a year) it should've made back its budget (2010 with those graphics... you know it wasn't much of a budget to begin with) -Black Prophecy - stayed up for more than a year, wasn't much of a game to begin with (played it myself near launch day), buggy, bad translation, etc, not much of a labour of love but considering it stayed live for a year + it could've earned its budget back but just wasn't making enough to justify development. -Fasaria World - still alive -Celetania - P2P, stayed alive for almost a year, graphics level is lower than Beyond Protocol so I'd assume they made their investment back (this being on the cusp of the F2P era why wouldn't they have tried a F2P system if they hadn't?) -Earth Eternal - Company/publisher filed for bankruptcy, game itself was bought by a japanese developer, fate unknown, considering the engine (OGRE) it was not an expensive game to make most likely ergo it probably was profitable while active just that it wasn't enough to save its parent company. -Secondhand Lands - lived for what looks to have been nearly 2 years (can't find any credible information on it) as a F2P title, graphics compared to the era are rudimentary ergo likelyhood is they made their budget back at least. -7Million "Even though all of this sounds really interesting, as a social MMO 7Million is still more of a large interactive chat room than an actual game, but it still has plenty of distractions to keep players busy." with minigames on top... I think this is IMVU's bastard brother. -Rubies of Eventide: Launched on a donation system and ended 6 years after launch... I am no economy expert but sounds like it made its budget back and en some and by what I've read the source code was not made public so there's a chance it hasn't gone into the night fully. -Earthrise: P2P game that got pushed out the door too soon, tanked because of it, F2P future still undecided. -Fury: Mismanaged into the ground with a F2P conversion. -Gods and Heroes: Still alive by what I can tell, B2P. -Dungeon Empires: No clue what happened to this one, no news no nothing regarding its shutting down, Hell I can find twitter posts from the devs up until october regarding a patch then nadda, your guess is as good as mine.
Moar please :3 |
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3/05/13 8:58:39 AM#54
Originally posted by Scot If you want a challenge, play pvp games. You mentioned PS2. It is never easy mode in that game, just because your opponent is human.
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Briansho
Apprentice Member
Joined: 3/05/06
Functionless Art is Simply Tolerated Vandalism...We Are The Vandals. |
3/05/13 9:22:49 AM#55
F2P will take over because customers can set their own prices.
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL! |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
3/05/13 11:03:05 AM#56
Originally posted by Dihoru Look, it's obvious you clicked through wikipedia for your replies, and painfully obvious that was the limit of your research and there is no actual familiarity with the titles or their histories. Did you actually want an answer or just want to argue? EDIT: my spelling sucks sometimes.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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3/05/13 11:59:44 AM#57
Originally posted by Briansho "will"? It already does. Research (posted in other thread) shows that F2P players outnumber p2p players 6 to 1. |
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3/07/13 2:47:34 AM#58
The number of players who want to play for free outnumbers those prepared to pay for a MMO. Amazing, any more insights from the world of the bleeding obvious? Unfortunately apart from filling up space in a virtual world, how do those free players contribute to MMO’s or gaming? |
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3/07/13 11:28:43 AM#59
Originally posted by Scot Sure .. the key insight is that the industry can survive on a small fraction of whales. There is no need .. even no attempt to make a majority of players to pay. Sure, free players serve as content for the paying customers, and give some hopes to the devs that they may be paying one day. And btw, i am not looking to "contribute" anything. Gaming is just entertainment. Why would free players need to contribute to anything? |
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3/07/13 3:27:09 PM#60
I don't know about the future, but one troubling trend of recent MMOs is hwo much importance they are putting on the story...It feels liek the genre is really getting away from the massive and concentrating on the individual.....The problem with these types of games is that the story takes away from the community and often feels like we are just going through the motions as the story has already been determined.
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