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The Pub at MMORPG.COM  » The next era of MMO's. The future.

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73 posts found
  allendale5

Novice Member

Joined: 8/19/12
Posts: 125

3/03/13 7:53:54 AM#21

I think the future of MMO's holds vastly improved user-created content along with next generation AI for NPCs.  

 

User-created content allows for never ending content and interest.

 

 Improved AI allows for what we all want : NPCs that have an actual vocabulary, personality and real time reaction to current events or interactions.  I hope the days of an NPC standing in one place for all of eternity or following a preprogrammed path or allowing only a set number of answers to our questions will be gone forever.  

  ledgerhs

Apprentice Member

Joined: 7/26/11
Posts: 7

3/03/13 8:20:42 AM#22

1996-2013

I think the major theme has been to try to make MMORPGs out of single player RPGs by creating a persistent world, phasing it for individual players and to improve cutscenes and tools which help creative teams to push out content.

The one huge eyeopener that has had developers amazed is the effectiveness of f.ex. Minecraft's simple gameplay mechanics alongside strong community to create content for it. And same for Bethesda's games.

 

Future is social

I'm hoping that MMORPGs stay true to their genre as being truly social games. This means that the underlying game mechanics have to be designed in such a way that as the individual player's wealth increases, so does the risk of losing it and the cost of maintaining it. I also hope that the extensive leveling perioids (tutorials of 90 character levels) are thrown away.

1) Permanent death turns players into quest hubs. It's a great mechanic to make that happen. If you always run into a risk of losing it all, simple low reward tasks ramp up in risk as your wealth increases, and the game logically pushes you to delegate jobs (player generated quests and stories) for other players.

2) The cost of keeping property functioning (maintenance, basic needs, etc) also seem very much a field that's not being explored fully. This allows players to become their own quest hubs as their value increases in the community.

 

New ways to think of immersion and designing minigames around them

Previously the word was taken as a synonym to the convincing nature of the setting (lore, story telling methods, etc). But now the blogosphere has been full of chatter about how ineffective the word is if left with such one-dimensional meaning.

Some people (like me) get immersed by how much the game demands of your motoric skills. Some people need the setting to be convincing. For some people, the social aspects and social interaction seems immersive, and some people are achievers, who want to see it all, and as long as they have things to explore, they are immersed.

This means that MMOs have to design their own minigames for these primary types of players within the MMO:

1) For twitchy killers: an ARPG side of the game which is created dynamically with tons of random factors.

2) For achievers: The game has to be designed in such a way that the community generates the achievements and prestige for various acts so that the developers don't have to push content out faster than these types consume it.

3) Socializers, well, MMORPGs should be designed so that these guys love every aspect of it. No facebook interactions, no twitter links, no chat channels. Something subtle and within the confines of the game.

4) For explorers, the world has to be forever changing with enough variables to keep the same landmass interesting.

 

With this kind of a ground design, any content added ontop of it by developers creative team lasts for years and years, no matter how small the update is, since the game already functions perfectly just on it's own.

  User Deleted
3/03/13 8:32:33 AM#23
Originally posted by Loktofeit
Originally posted by Dihoru
Originally posted by FromHell

If you want to see the future, check out Star Citizen, Elite and World of Darkness. Maybe EQ Next as well, but not sure how revolutionary it will be.

And there is the mystery title "Titan" by Blizzard. Who knows what that will be.

Everything else that is coming up is just a rehash of old concepts, with improved graphics and 10 GIGs of voiceovers.

While I love the concept of Elite and Star Citizen and am a supporter of CCP I gotta say the future of MMOs, the real future will be in the hands of people like the guys making http://albiononline.com/the-game/ because for them MMOs are a labour of love first and foremost, profit is not in their mindsets but love of the medium itself.

On MMORPG.com we can post that MMO devs are just doing it for the money and don't love their work/project/community. Unless they're indie, of course. And even then, they only get that pass until their game is successful, then they're in the 'no love, just money' bin with the rest of the evil game companies.

On MMORPG.com we can create threads dedicated to talking about how MMO devs are deceitful liars. Unless they're indie, of course. And even then, they only get that pass until their game is successful, then they're in the 'no love, just money' bin with the rest of the evil game companies.

On MMORPG.com, we can base entire arguments on the known fact that MMO devs are lazy, uncreative non-gamers and rarely will that premise be disputed. Unless they're indie, of course. And even then, they only get that pass until their game is successful, then they're in the 'no love, just money' bin with the rest of the evil game companies.

Seems to be a pattern there.

On MMORPG.come we post our opinions about everything and anything no matter how wrong.

 

I am not saying those guys are the future because they're indie, I am saying they're the future because they got no investors/bosses who demand a certain level of profit for their investment which stiffles creativity because as a dev you're afraid to take risks because it might fail even worse than by just copying other games. Indies as a subset of developers tend to make more innovative games because they usually do not have a boss to answer to though this also means they lack funds to make Tera-level experiences as well but as far as I am concerned any evolution of the MMO genre, IE take it to the next era, will most likely come from an indie developer unless a perfect storm happens within a major developer ( someone/ a team has a eureka moment, the bosses and investors sign off on it and the development team gets the time it needs to do it right so yeah perfect storm).

  Warmaker

Advanced Member

Joined: 5/04/07
Posts: 2236

3/03/13 9:21:01 AM#24
Other than graphics, I don't expect MMORPG gameplay to change much.  It's been the same, IMO, for a good amount of years now.  The only truly big change in the genre of the last 7-8 years has been F2P.

"I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  Etherignis

Novice Member

Joined: 6/28/12
Posts: 242

3/03/13 9:49:03 AM#25
People hit enter when writing paragraphs.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6980

3/03/13 10:13:26 AM#26


Originally posted by Dihoru

I am not saying those guys are the future because they're indie, I am saying they're the future because they got no investors/bosses who demand a certain level of profit for their investment which stiffles creativity because as a dev you're afraid to take risks because it might fail even worse than by just copying other games.

If games are not making profit, there is no future for games therefore developers not focusing on profit cannot be a future of the industry...simple logic.

  User Deleted
3/03/13 11:41:02 AM#27
Originally posted by Gdemami

 


Originally posted by Dihoru

I am not saying those guys are the future because they're indie, I am saying they're the future because they got no investors/bosses who demand a certain level of profit for their investment which stiffles creativity because as a dev you're afraid to take risks because it might fail even worse than by just copying other games.

 

If games are not making profit, there is no future for games therefore developers not focusing on profit cannot be a future of the industry...simple logic.

Simply flawed logic ^^ Minecraft started out as a labour of love and shot through the roof, League of Legends again was made of a group of developers who loved DotA and had ideas how to improve upon it, Space Pirates and Zombies, Wurm Online, I can keep going on and on and on about labours of love that while they do not have any sure bet way of turning a massive profit do turn one enough for the devs to make the development of the game their job and keep both them and their families fed.

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6980

3/03/13 2:40:53 PM#28


Originally posted by Dihoru

Simply flawed logic ^^

No flaw, exception does not make a rule.

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

3/03/13 2:51:32 PM#29
Originally posted by Gdemami

 


Originally posted by Dihoru

Simply flawed logic ^^

 

No flaw, exception does not make a rule.

 There is no exception.

One does not need to focus on profit to make one and thus, your logic is flawed because they CAN be the future...

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6980

3/03/13 3:23:24 PM#30


Originally posted by jtcgs

There is no exception.

One does not need to focus on profit to make one and thus, your logic is flawed because they CAN be the future...


Read above...

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

3/03/13 3:26:50 PM#31
Originally posted by Gdemami

 


Originally posted by jtcgs

There is no exception.

 

One does not need to focus on profit to make one and thus, your logic is flawed because they CAN be the future...


 

Read above...

 

Read the quote...

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6980

3/03/13 3:30:02 PM#32


Originally posted by jtcgs

Read the quote...

What for? You believe that repeating/re-reading flawed argument makes it valid?

I specifically pointed out why it does not work.

  User Deleted
3/03/13 3:36:15 PM#33
Originally posted by Gdemami

 


Originally posted by jtcgs

Read the quote...

 

What for? You believe that repeating/re-reading flawed argument makes it valid?

I specifically pointed out why it does not work.

Nope you stated a opinion that's not even based on anything or backed up by anything ergo follow his advice ;) it's good considering how little you know about the market (even failed indy games made a slim profit, just FYI).

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6980

3/03/13 3:41:19 PM#34


Originally posted by Dihoru

even failed indy games made a slim profit, just FYI.

FYI, when business fails it means it is not making profit.

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

3/03/13 3:51:13 PM#35
Originally posted by Gdemami

 


Originally posted by jtcgs

Read the quote...

 

What for? You believe that repeating/re-reading flawed argument makes it valid?

I specifically pointed out why it does not work.

 You made a statemnet that was ALL INCLUSIVE based on OPINION.

If one SINGLE company made a profit, without focusing on profit...then your statement was FALSE...all it takes is ONE for you to be wrong...and you ARE wrong just with Ultima Online alone because Garriott is one rich mother effer who didnt care if it was a success or not...and it was.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  User Deleted
3/03/13 3:55:00 PM#36
Originally posted by Gdemami

 


Originally posted by Dihoru

even failed indy games made a slim profit, just FYI.

 

FYI, when business fails it means it is not making profit.

A game is not a business, a developer is, a game is just a product, just FYI ;).

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6980

3/03/13 3:55:40 PM#37


Originally posted by jtcgs

You made a statemnet that was ALL INCLUSIVE based on OPINION.

If one SINGLE company made a profit, without focusing on profit...then your statement was FALSE...all it takes is ONE for you to be wrong...and you ARE wrong just with Ultima Online alone because Garriott is one rich mother effer who didnt care if it was a success or not...and it was.


Well, if you do not understand the difference between argument and opinion and does not understand simple premise that any commercial business needs profit to operate and remain competitive on the market...there is not much left for discussion....

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6980

3/03/13 3:57:12 PM#38


Originally posted by Dihoru

A game is not a business, a developer is, a game is just a product, just FYI ;).

*speechless*

  User Deleted
3/03/13 4:12:37 PM#39
Originally posted by Gdemami

 


Originally posted by Dihoru

A game is not a business, a developer is, a game is just a product, just FYI ;).

 

*speechless*

Ok, name examples of indie games which tanked, that's not even made back their initial investment, go ahead, I got a few months to spare -sits back and has a sip of cola from his glass-

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

3/03/13 4:17:26 PM#40
Originally posted by Gdemami

 


Originally posted by jtcgs

You made a statemnet that was ALL INCLUSIVE based on OPINION.

 

If one SINGLE company made a profit, without focusing on profit...then your statement was FALSE...all it takes is ONE for you to be wrong...and you ARE wrong just with Ultima Online alone because Garriott is one rich mother effer who didnt care if it was a success or not...and it was.


 

Well, if you do not understand the difference between argument and opinion and does not understand simple premise that any commercial business needs profit to operate and remain competitive on the market...there is not much left for discussion....

 That is not what you said. you said a company must focus on profit or it does not make one...you fail..and continue to fail over and over again.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

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