Trending Games | Pirate101 | Guild Wars 2 | Warhammer 40K: Eternal Crusade | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,900,213 Users Online:0
Games:751  Posts:6,269,140
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » Trouble with immersion?

11 Pages First « 5 6 7 8 9 10 11 » Search
201 posts found
  rodingo

Hard Core Member

Joined: 1/18/07
Posts: 1789

3/02/13 1:15:34 PM#161
Originally posted by dynamicipftw
Originally posted by Jean-Luc_Picard
Originally posted by dynamicipftw

it reduces my exp/hour and makes 100% map completion slower. I'm not a stop-and-smell-the-roses kind of player.

So you complain about features which actually serve your "not stop and smell the roses" playstyle.

What I read on those forums never ceases to amaze me.

No, handholding and making everything easy isn't serving my playstyle. I want to be challenged. Fully pre-explored maps are no challenge.

It's not pre-explored. If you look at a map of a state, lets say Texas, does that mean you have already been to all the cities and sites?  Of course not. 

My friend you are contradicting yourself.  You talk about exp/hour and how you don't like to stop and smell roses.  That's fine, I know plenty of people with that playstyle.  However, having these things marked on the map for you to go means you know where to go get the exp instead of looking around blindly, thus increasing your exp/hour.  If going to these pre-determined points slow you down, then don't do them.  If you feel you HAVE to do them to min/max then you are simply complaining that Anet has given you another option/way to get more exp/karma (increasing exp/hour) etc and this is no where near an immersion issue.

"If I offended you, you needed it" -Corey Taylor

  dynamicipftw

Apprentice Member

Joined: 8/26/12
Posts: 216

3/02/13 1:16:14 PM#162
Originally posted by Aerowyn
Originally posted by dynamicipftw
 

Never heard of MinMaxers? There are different ways to play MMOs you know.

people who play for an immersive experience probably aren't the same who want to hit max level as fast as possible and get the best stuff asap.. we are talking immersion.. turning off the markers helps with immersion which is why it was brought up

Well I must be special then...

  dynamicipftw

Apprentice Member

Joined: 8/26/12
Posts: 216

3/02/13 1:25:30 PM#163
Originally posted by rodingo
Originally posted by dynamicipftw
Originally posted by Jean-Luc_Picard
Originally posted by dynamicipftw

it reduces my exp/hour and makes 100% map completion slower. I'm not a stop-and-smell-the-roses kind of player.

So you complain about features which actually serve your "not stop and smell the roses" playstyle.

What I read on those forums never ceases to amaze me.

No, handholding and making everything easy isn't serving my playstyle. I want to be challenged. Fully pre-explored maps are no challenge.

It's not pre-explored. If you look at a map of a state, lets say Texas, does that mean you have already been to all the cities and sites?  Of course not. 

My friend you are contradicting yourself.  You talk about exp/hour and how you don't like to stop and smell roses.  That's fine, I know plenty of people with that playstyle.  However, having these things marked on the map for you to go means you know where to go get the exp instead of looking around blindly, thus increasing your exp/hour.  If going to these pre-determined points slow you down, then don't do them.  If you feel you HAVE to do them to min/max then you are simply complaining that Anet has given you another option/way to get more exp/karma (increasing exp/hour) etc and this is no where near an immersion issue.

I'm not like the people you know, because I don't want easy games that tell me where to go and what to "explore".

And yes it is an immersion issue. If I can play your game efficiently without having to think just by following the marks on the map I will not be immersed, and sooner or later I will get bored.

  rodingo

Hard Core Member

Joined: 1/18/07
Posts: 1789

3/02/13 1:32:33 PM#164
Originally posted by dynamicipftw
Originally posted by rodingo
Originally posted by dynamicipftw
Originally posted by Jean-Luc_Picard
Originally posted by dynamicipftw

it reduces my exp/hour and makes 100% map completion slower. I'm not a stop-and-smell-the-roses kind of player.

So you complain about features which actually serve your "not stop and smell the roses" playstyle.

What I read on those forums never ceases to amaze me.

No, handholding and making everything easy isn't serving my playstyle. I want to be challenged. Fully pre-explored maps are no challenge.

It's not pre-explored. If you look at a map of a state, lets say Texas, does that mean you have already been to all the cities and sites?  Of course not. 

My friend you are contradicting yourself.  You talk about exp/hour and how you don't like to stop and smell roses.  That's fine, I know plenty of people with that playstyle.  However, having these things marked on the map for you to go means you know where to go get the exp instead of looking around blindly, thus increasing your exp/hour.  If going to these pre-determined points slow you down, then don't do them.  If you feel you HAVE to do them to min/max then you are simply complaining that Anet has given you another option/way to get more exp/karma (increasing exp/hour) etc and this is no where near an immersion issue.

I'm not like the people you know, because I don't want easy games that tell me where to go and what to "explore".

And yes it is an immersion issue. If I can play your game efficiently without having to think just by following the marks on the map I will not be immersed, and sooner or later I will get bored.

Yes, if you a play a game for effeciency instead of fun you are bound to get bored.  I guess if I played GW2 that way I would be bored too.

I'm curious to what the other games are that have rewarded you with exp and loot for exploring.

"If I offended you, you needed it" -Corey Taylor

  dynamicipftw

Apprentice Member

Joined: 8/26/12
Posts: 216

3/02/13 1:41:15 PM#165
Originally posted by rodingo
Originally posted by dynamicipftw
Originally posted by rodingo
Originally posted by dynamicipftw
Originally posted by Jean-Luc_Picard
Originally posted by dynamicipftw

it reduces my exp/hour and makes 100% map completion slower. I'm not a stop-and-smell-the-roses kind of player.

So you complain about features which actually serve your "not stop and smell the roses" playstyle.

What I read on those forums never ceases to amaze me.

No, handholding and making everything easy isn't serving my playstyle. I want to be challenged. Fully pre-explored maps are no challenge.

It's not pre-explored. If you look at a map of a state, lets say Texas, does that mean you have already been to all the cities and sites?  Of course not. 

My friend you are contradicting yourself.  You talk about exp/hour and how you don't like to stop and smell roses.  That's fine, I know plenty of people with that playstyle.  However, having these things marked on the map for you to go means you know where to go get the exp instead of looking around blindly, thus increasing your exp/hour.  If going to these pre-determined points slow you down, then don't do them.  If you feel you HAVE to do them to min/max then you are simply complaining that Anet has given you another option/way to get more exp/karma (increasing exp/hour) etc and this is no where near an immersion issue.

I'm not like the people you know, because I don't want easy games that tell me where to go and what to "explore".

And yes it is an immersion issue. If I can play your game efficiently without having to think just by following the marks on the map I will not be immersed, and sooner or later I will get bored.

Yes, if you a play a game for effeciency instead of fun you are bound to get bored.  I guess if I played GW2 that way I would be bored too.

I'm curious to what the other games are that have rewarded you with exp and loot for exploring.

I played DAoC for 3-4 years and didn't get bored for a second. The exping was very social (grouping only), and it was fun trying to make the perfect group (fastest exp - safe from wipes and key members leaving - having replacements ready and waiting just in case) which was extremely difficult to accomplish and never lasted long. I managed to get about 20-25 chars to max level and trust me it was way slower than GW2. Also DAoC didn't have a minimap and the map was very basic(I didn't even need it since I had memorized the landscape). By far the most immersive MMO (in both PvP and PvE)

WoW was also fun for about 2 years. It was more immersive in vanilla but the quests were a lot more fun in cataclysm. Never cared for its endgame though (except maybe arenas for a while). I ended up with 7-8 chars at max level.

 

In GW2 I was bored after 1-2 weeks and 1 level 80.

  User Deleted
3/02/13 1:57:28 PM#166
Originally posted by dynamicipftw

I played DAoC for 3-4 years and didn't get bored for a second. The exping was very social (grouping only), and it was fun trying to make the perfect group (fastest exp - safe from wipes and key members leaving - having replacements ready and waiting just in case) which was extremely difficult to accomplish and never lasted long. I managed to get about 20-25 chars to max level and trust me it was way slower than GW2. Also DAoC didn't have a minimap and the map was very basic(I didn't even need it since I had memorized the landscape). By far the most immersive MMO (in both PvP and PvE)

WoW was also fun for about 2 years. It was more immersive in vanilla but the quests were a lot more fun in cataclysm. Never cared for its endgame though (except maybe arenas for a while). I ended up with 7-8 chars at max level.

 

In GW2 I was bored after 1-2 weeks and 1 level 80.

We are really lucky GW2 is not like that games and is truly immersive because those 2 games was sooooo boring and opposite of immersive.

How can you immerse yourself when theres alarm "orcs are attacking" and you go out there and poor orcs just stand there picking daises and chatting about the weather :) (generic example instead of orcs insert mob you like)

  dynamicipftw

Apprentice Member

Joined: 8/26/12
Posts: 216

3/02/13 2:18:21 PM#167
Originally posted by tintilinic
Originally posted by dynamicipftw

I played DAoC for 3-4 years and didn't get bored for a second. The exping was very social (grouping only), and it was fun trying to make the perfect group (fastest exp - safe from wipes and key members leaving - having replacements ready and waiting just in case) which was extremely difficult to accomplish and never lasted long. I managed to get about 20-25 chars to max level and trust me it was way slower than GW2. Also DAoC didn't have a minimap and the map was very basic(I didn't even need it since I had memorized the landscape). By far the most immersive MMO (in both PvP and PvE)

WoW was also fun for about 2 years. It was more immersive in vanilla but the quests were a lot more fun in cataclysm. Never cared for its endgame though (except maybe arenas for a while). I ended up with 7-8 chars at max level.

 

In GW2 I was bored after 1-2 weeks and 1 level 80.

We are really lucky GW2 is not like that games and is truly immersive because those 2 games was sooooo boring.

How can you immerse yourself when theres alarm "orcs are attacking" and you go out there and poor orcs just stand there picking daises and chatting about the weather :) (generic example instead of orcs insert mob you like)

Different strokes I guess...

WoW was more immersive because the whole game wasn't based around the minimap/map, it didn't have portals in every zone, I played on a PvP server so the world felt dangerous and unpredictable (unlike GW2), in vanilla you had to actually explore the world to finish most quests (even when you had to get help from thottbot). I guess you had to think more to exp. GW2 doesn't leave much room for improvisation, just go where the minimap tells you to go.

 

And not to forget that in WoW (especially after cata) each zone had a unique story that drew you in, in GW2 open world exping has no story at all.

  Xepherd

Novice Member

Joined: 1/11/11
Posts: 99

3/02/13 2:19:27 PM#168
Originally posted by jpnz
Probably because the world is setup as boxes with fixed portals. It just feels artificial and small.

+1

My issue since the beginning... To be honest, I couldn't believe it the first time I rolled a human and got to Lion's Arch so fast by feet...Guild Wars 1 always felt like an EPIC adventure to get there in the first place, but in GW2...I don't know...the world feels small, at least that's the feeling I get :/

xepherd Xfire Miniprofile
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

3/02/13 2:23:12 PM#169
Originally posted by Elfahiar
Originally posted by jpnz
Probably because the world is setup as boxes with fixed portals. It just feels artificial and small.

+1

My issue since the beginning... To be honest, I couldn't believe it the first time I rolled a human and got to Lion's Arch so fast by feet...Guild Wars 1 always felt like an EPIC adventure to get there in the first place, but in GW2...I don't know...the world feels small, at least that's the feeling I get :/

gw1 had the same portal system as its part of the lore of the game. I never understood how people say gw1 felt bigger and more immersive when it was a lobby game... i dunno.. i could see when compared to a game that doesn't offer instant ports but gw1 you could do the exact same thing..

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Xepherd

Novice Member

Joined: 1/11/11
Posts: 99

3/02/13 2:28:15 PM#170
Originally posted by Aerowyn

gw1 had the same portal system as its part of the lore of the game. I never understood how people say gw1 felt bigger and more immersive when it was a lobby game... i dunno.. i could see when compared to a game that doesn't offer instant ports but gw1 you could do the exact same thing..

Maybe because GW1 had too many mobs and you spent a longer time fighting (maybe too much time IMHO, areas were crowded with monsters everywhere) on these maps, also, travelling with your mates helped with immersion (loved the "fellowship of the ring" vibe when travelling with my party NPC's / Heroes) all I know is that GW1 "felt" bigger but I can't explain why, it's only a feeling and sometimes feelings are difficult to turn into words...

xepherd Xfire Miniprofile
  User Deleted
3/02/13 2:33:32 PM#171
Originally posted by dynamicipftw

Different strokes I guess...

WoW was more immersive because the whole game wasn't based around the minimap/map, it didn't have portals in every zone, I played on a PvP server so the world felt dangerous and unpredictable (unlike GW2), in vanilla you had to actually explore the world to finish most quests (even when you had to get help from thottbot). I guess you had to think more to exp. GW2 doesn't leave much room for improvisation, just go where the minimap tells you to go.

 

And not to forget that in WoW (especially after cata) each zone had a unique story that drew you in, in GW2 open world exping has no story at all.

lol

GW2 is NOT based around minimap/map. You CAN turn it OFF.

PvP servers are not dngearous and unpredictable. You lose nothung from dying and its very predictable you will get ganked (by no lifers at launch/griefers later)

Thanks the heavens i dont have to think much of xp in GW2 and can just immerse myself in the game and play, instead whacking "best xp/hour" stuff (thats the least immersive thing i can think of (its full anti immersive) along with standing in queue for quest monster). GW2 is ALL about improvisation, immensly more than DAOC and WoW.

In GW2 zones have stories, which have stories within which have stories withing and then it has hundreds if not thousand(s) stories apart form that. And not in "wall of text" format. Kinda beats WoW lol

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

3/02/13 2:38:24 PM#172
Originally posted by Elfahiar
Originally posted by Aerowyn

gw1 had the same portal system as its part of the lore of the game. I never understood how people say gw1 felt bigger and more immersive when it was a lobby game... i dunno.. i could see when compared to a game that doesn't offer instant ports but gw1 you could do the exact same thing..

Maybe because GW1 had too many mobs and you spent a longer time fighting (maybe too much time IMHO, areas were crowded with monsters everywhere) on these maps, also, travelling with your mates helped with immersion (loved the "fellowship of the ring" vibe when travelling with my party NPC's / Heroes) all I know is that GW1 "felt" bigger but I can't explain why, it's only a feeling and sometimes feelings are difficult to turn into words...

i will agree many areas in gw1 were way overcrowded with mobs..  i won't argue the porting(lore or not) does make the world "feel" a bit more confined and smaller than a game without this sort of thing. In effect its like wow when they added flying mounts which took a lot of that big world feeling away imho. But when inside the zone i can wander and wander for a VERY long time and not hit the edge of a zone in almost every map in gw2 this to me makes the zones at least feel very larg and not "boxed in" at all which wasn't my experience in games like swtor for example where many planets felt way to boxed in for my taste.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Graey

Apprentice Member

Joined: 4/22/10
Posts: 218

3/02/13 2:54:31 PM#173
Originally posted by Aerowyn
Originally posted by elocke
Originally posted by jpnz
Probably because the world is setup as boxes with fixed portals. It just feels artificial and small.

^^^This.  I have the exact same issue when playing AoC or TSW, heck even EQ2.  It's that stupid non seamless world design, it just ruins the immersion.  Only one game ever broke that mold and that was FFXI, for some reason, those instanced zones were almost overly immersive, lol(not really, but you get the gist).

Every "zone" is basically a filled square/rectangle of content.  The content is fine, but the layout makes it feel confined and fake.  Of course another horrible way would have been the WAR way, 2 linear paths running perpendicular to each other with a big space in the middle for PVP.  Crappy world/zone design there as well.  Gotta have crap cross over and in and out and be more geographically sound.  In other words more haphazard and non shape specific.  I think Lotro and WoW handle this fairly well.

even in wow though what does it matter if it was seamless or zoned with loading screen? everything that happens PVE wise  is contained to that specific zone things didn't spill over and effect multiple zones(at least during vanilla didn't play much after that) I didn't play lotro much so can't comment on that... overall i never found it mattered if the games seamless zones or not as everything was contained within the zone anyway so it didn't make a whole lot of difference overall in that aspect.. now what goes on in the zone is another matter.. are there battles going on are there constant skirmishes between npcs and faction wars going on inside each zone that makes them feel alive.. to me this is where gw2 nailed the immersion feeling for me

You know what they need in terms of zones. I find seemless zones to be the way to go...kind of like vanguard. However to piggy back on your point about containment. I would approach zone creation like the world we are living in now. Say for instance if you go from one city to the next , sometimes the only way you know its a diff city is of course via map or signs. TSW could have used this concept. I think they have it where you ahve a loadign screen I feel that takes away from teh game. It should feel that there is no break in going from one place to the next. 

 

There is a problem however when dealing with a seemless world and that is resource allocation. I would think having a seemless world would be more intensive for the devs and the players. Personally I think if one MMo company that had say 300+million would do very well if they took their time, and say used graphics that looked like Aion or Tera. Had teh combat of Tera or GW2, but had lore like Everquest.  Also somewhere in there it would need some sanbox elements but with a heavy penalty that would almost virtually keep people from griefing...I think wushu has something liek that where you can get thrown in jail for actual days.

Immersion wise certain things would have to spill over to other "zones" and have effects in that zone. For instance if you didnt put out a fire in zone A it could potentially spread to Zone B. Also what should happen is taking the reins from the devs and having a program make up play withing boundaries for the consumer. Adaptable play is what I would call it...I feel that is where games are going to have to go. People awnt a challenge and they need unpredictability in their games. Give them that and I think people would come in spades.

  User Deleted
3/02/13 3:04:25 PM#174
Originally posted by Graey
Originally posted by Aerowyn
Originally posted by elocke
Originally posted by jpnz
Probably because the world is setup as boxes with fixed portals. It just feels artificial and small.

^^^This.  I have the exact same issue when playing AoC or TSW, heck even EQ2.  It's that stupid non seamless world design, it just ruins the immersion.  Only one game ever broke that mold and that was FFXI, for some reason, those instanced zones were almost overly immersive, lol(not really, but you get the gist).

Every "zone" is basically a filled square/rectangle of content.  The content is fine, but the layout makes it feel confined and fake.  Of course another horrible way would have been the WAR way, 2 linear paths running perpendicular to each other with a big space in the middle for PVP.  Crappy world/zone design there as well.  Gotta have crap cross over and in and out and be more geographically sound.  In other words more haphazard and non shape specific.  I think Lotro and WoW handle this fairly well.

even in wow though what does it matter if it was seamless or zoned with loading screen? everything that happens PVE wise  is contained to that specific zone things didn't spill over and effect multiple zones(at least during vanilla didn't play much after that) I didn't play lotro much so can't comment on that... overall i never found it mattered if the games seamless zones or not as everything was contained within the zone anyway so it didn't make a whole lot of difference overall in that aspect.. now what goes on in the zone is another matter.. are there battles going on are there constant skirmishes between npcs and faction wars going on inside each zone that makes them feel alive.. to me this is where gw2 nailed the immersion feeling for me

You know what they need in terms of zones. I find seemless zones to be the way to go...kind of like vanguard. However to piggy back on your point about containment. I would approach zone creation like the world we are living in now. Say for instance if you go from one city to the next , sometimes the only way you know its a diff city is of course via map or signs. TSW could have used this concept. I think they have it where you ahve a loadign screen I feel that takes away from teh game. It should feel that there is no break in going from one place to the next. 

 

There is a problem however when dealing with a seemless world and that is resource allocation. I would think having a seemless world would be more intensive for the devs and the players. Personally I think if one MMo company that had say 300+million would do very well if they took their time, and say used graphics that looked like Aion or Tera. Had teh combat of Tera or GW2, but had lore like Everquest.  Also somewhere in there it would need some sanbox elements but with a heavy penalty that would almost virtually keep people from griefing...I think wushu has something liek that where you can get thrown in jail for actual days.

Immersion wise certain things would have to spill over to other "zones" and have effects in that zone. For instance if you didnt put out a fire in zone A it could potentially spread to Zone B. Also what should happen is taking the reins from the devs and having a program make up play withing boundaries for the consumer. Adaptable play is what I would call it...I feel that is where games are going to have to go. People awnt a challenge and they need unpredictability in their games. Give them that and I think people would come in spades.

We all want that, but while we wait for it to happen we have to stay in realm of possible nd be satisfied with the next best thing.

And i much more prefer larger zoned world than smaller seamless world.

And Vanguard...thats example how not to build a game world. Huge world...BUT....lot of nothingness in it, huge problems with chunks, no server capacity to fill that world. It was extremely redundant. There is such think as too big and Vanguard is prime example of it (along with SWTOR...and LOTRO....and WoW...and SWG)

And no, mobs standing on a meadow is not content.

  Xepherd

Novice Member

Joined: 1/11/11
Posts: 99

3/02/13 3:08:11 PM#175
Originally posted by Aerowyn

i will agree many areas in gw1 were way overcrowded with mobs..  i won't argue the porting(lore or not) does make the world "feel" a bit more confined and smaller than a game without this sort of thing. In effect its like wow when they added flying mounts which took a lot of that big world feeling away imho. But when inside the zone i can wander and wander for a VERY long time and not hit the edge of a zone in almost every map in gw2 this to me makes the zones at least feel very larg and not "boxed in" at all which wasn't my experience in games like swtor for example where many planets felt way to boxed in for my taste.

GW1 was far from perfect, although I spent years of my life playing it and loved it, I ended up hating it after EOTN. I mean, it became so ridiculous...the worst I can remember was those busy areas filled with packs of mantids. Also 4 level 28 giants attacking your level 20 party, yeah right lol (ended up rushing some zones like a Mario Bros game) I have fond memories of GW1, but GW2 is a better "game" IMHO - I always thought the more important thing in a game is gameplay, and GW2 is not as frustrating as GW1 was. There has never been a game that frustrated me as much as GW1 did. On the opposite, I am feeling like it's a smaller world (again only a personal feeling) that's why I think both GW1 & GW2 complete each other, they both have their positives/negatives...now I wish Guild Wars 3 could take the best of two worlds lol :)

xepherd Xfire Miniprofile
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

3/02/13 3:14:50 PM#176
Originally posted by Elfahiar
Originally posted by Aerowyn

i will agree many areas in gw1 were way overcrowded with mobs..  i won't argue the porting(lore or not) does make the world "feel" a bit more confined and smaller than a game without this sort of thing. In effect its like wow when they added flying mounts which took a lot of that big world feeling away imho. But when inside the zone i can wander and wander for a VERY long time and not hit the edge of a zone in almost every map in gw2 this to me makes the zones at least feel very larg and not "boxed in" at all which wasn't my experience in games like swtor for example where many planets felt way to boxed in for my taste.

GW1 was far from perfect, although I spent years of my life playing it and loved it, I ended up hating it after EOTN. I mean, it became so ridiculous...the worst I can remember was those busy areas filled with packs of mantids. Also 4 level 28 giants attacking your level 20 party, yeah right lol (ended up rushing some zones like a Mario Bros game) I have fond memories of GW1, but GW2 is a better "game" IMHO - I always thought the more important thing in a game is gameplay, and GW2 is not as frustrating as GW1 was. There has never been a game that frustrated me as much as GW1 did. On the opposite, I am feeling like it's a smaller world (again only a personal feeling) that's why I think both GW1 & GW2 complete each other, they both have their positives/negatives...now I wish Guild Wars 3 could take the best of two worlds lol :)

yea i reinstalled gw1 little bit before gw2 came out to try and get the halls stuff.. lasted a couple days and uninstalled:P game is just way more frustrating than fun imho.. 

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2621

3/02/13 3:15:31 PM#177
Originally posted by Elfahiar
Originally posted by Aerowyn

i will agree many areas in gw1 were way overcrowded with mobs..  i won't argue the porting(lore or not) does make the world "feel" a bit more confined and smaller than a game without this sort of thing. In effect its like wow when they added flying mounts which took a lot of that big world feeling away imho. But when inside the zone i can wander and wander for a VERY long time and not hit the edge of a zone in almost every map in gw2 this to me makes the zones at least feel very larg and not "boxed in" at all which wasn't my experience in games like swtor for example where many planets felt way to boxed in for my taste.

GW1 was far from perfect, although I spent years of my life playing it and loved it, I ended up hating it after EOTN. I mean, it became so ridiculous...the worst I can remember was those busy areas filled with packs of mantids. Also 4 level 28 giants attacking your level 20 party, yeah right lol (ended up rushing some zones like a Mario Bros game) I have fond memories of GW1, but GW2 is a better "game" IMHO - I always thought the more important thing in a game is gameplay, and GW2 is not as frustrating as GW1 was. There has never been a game that frustrated me as much as GW1 did. On the opposite, I am feeling like it's a smaller world (again only a personal feeling) that's why I think both GW1 & GW2 complete each other, they both have their positives/negatives...now I wish Guild Wars 3 could take the best of two worlds lol :)

What?

Jotuns are pushovers.

The thing with GW1 is that the difference between bad builds and good builds is immense, which isn't surprising with the amount of skills present.

I mean, monks with ressurect or rebirth?

Anyone with self heals?

Degen builds for PvE?

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Xepherd

Novice Member

Joined: 1/11/11
Posts: 99

3/02/13 3:26:22 PM#178

Originally posted by Aerowyn

yea i reinstalled gw1 little bit before gw2 came out to try and get the halls stuff.. lasted a couple days and uninstalled:P game is just way more frustrating than fun imho.. 

Yeah, loved GW1 but it had too many "balance" issues and gameplay was so frustrating...attacking, targeting, clicking properly etc. was a chore sometimes, GW2 is a way better "game" IMHO. But I still miss that world and atmosphere from GW1, especially adventuring with my own heroes, following me ^^

Originally posted by Gaia_Hunter

What?

Jotuns are pushovers.

The thing with GW1 is that the difference between bad builds and good builds is immense.

Yes, a bit too much...I'm not an expert player, I don't think I was a bad player either but the game was unbalanced for sure.

 

 NOW BACK ON TOPIC...

Sorry but OP what did you think of Divinity's Reach? Must be the most immersive virtual place I've ever visited...honestly DR must be the most awesome virtual city EVER created!

xepherd Xfire Miniprofile
  observer

Elite Member

Joined: 2/17/05
Posts: 2307

First came pride, then envy.

3/02/13 3:58:37 PM#179
Originally posted by NL-Rikkert

Immersion is up to the player, not the game.

 

/thread

It's a mutual balance of both.

The design and tools provided by the developers, plus the user, equals quality immersion.  /thread

  observer

Elite Member

Joined: 2/17/05
Posts: 2307

First came pride, then envy.

3/02/13 4:19:35 PM#180
Originally posted by FromHell
Originally posted by Jean-Luc_Picard
Originally posted by observer
Originally posted by FromHell

It´s about as immersive as any Super Mario 3-D game.

High fantasy cartoony look and different playfields to run around and kill stuff. There is nothing "realistic" about this game to get immersed in.

 

GW2 is "cartoony"?  Seriously?  You're just hating on it because you lack any meaningful objectivity to back up your claims.

Oh, and let's not forget your "Best MMOs played" list in your signature, and you dare to call GW2 "cartoony" and unrealistic. lol.

Yeah, that kind of answer makes me wonder if the person even ever logged into the game.

I don´t care if you call the style "cartoony" or not, perhaps it´s "anime", I just don´t like to have things like these in my gaming experience. Same reason I don´t play TERA. As for my signature, you see I don´t like any high fantasy T rated MMOs. It´s a matter of taste.

 

Ah, the old "realism" argument.  Argued and debated to death for decades.  The fact that you "immerse" yourself into a video game, and then complain about "cartoony/anime" styles, is ironic in it's own right.  Those games listed in your signature are far from "reality".  Mythical creatures, space ships, aliens, ewoks, and wookies; compared to one race (asura) is your only argument?  If anything, star wars is a "space-fantasy", which is arguably rated T, for teen.

11 Pages First « 5 6 7 8 9 10 11 » Search