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3/02/13 1:15:34 PM#161
Originally posted by dynamicipftw It's not pre-explored. If you look at a map of a state, lets say Texas, does that mean you have already been to all the cities and sites? Of course not. My friend you are contradicting yourself. You talk about exp/hour and how you don't like to stop and smell roses. That's fine, I know plenty of people with that playstyle. However, having these things marked on the map for you to go means you know where to go get the exp instead of looking around blindly, thus increasing your exp/hour. If going to these pre-determined points slow you down, then don't do them. If you feel you HAVE to do them to min/max then you are simply complaining that Anet has given you another option/way to get more exp/karma (increasing exp/hour) etc and this is no where near an immersion issue. "If I offended you, you needed it" -Corey Taylor |
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3/02/13 1:16:14 PM#162
Originally posted by Aerowyn Well I must be special then... |
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3/02/13 1:25:30 PM#163
Originally posted by rodingo I'm not like the people you know, because I don't want easy games that tell me where to go and what to "explore". And yes it is an immersion issue. If I can play your game efficiently without having to think just by following the marks on the map I will not be immersed, and sooner or later I will get bored. |
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3/02/13 1:32:33 PM#164
Originally posted by dynamicipftw Yes, if you a play a game for effeciency instead of fun you are bound to get bored. I guess if I played GW2 that way I would be bored too. I'm curious to what the other games are that have rewarded you with exp and loot for exploring. "If I offended you, you needed it" -Corey Taylor |
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3/02/13 1:41:15 PM#165
Originally posted by rodingo I played DAoC for 3-4 years and didn't get bored for a second. The exping was very social (grouping only), and it was fun trying to make the perfect group (fastest exp - safe from wipes and key members leaving - having replacements ready and waiting just in case) which was extremely difficult to accomplish and never lasted long. I managed to get about 20-25 chars to max level and trust me it was way slower than GW2. Also DAoC didn't have a minimap and the map was very basic(I didn't even need it since I had memorized the landscape). By far the most immersive MMO (in both PvP and PvE) WoW was also fun for about 2 years. It was more immersive in vanilla but the quests were a lot more fun in cataclysm. Never cared for its endgame though (except maybe arenas for a while). I ended up with 7-8 chars at max level.
In GW2 I was bored after 1-2 weeks and 1 level 80. |
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3/02/13 1:57:28 PM#166
Originally posted by dynamicipftw We are really lucky GW2 is not like that games and is truly immersive because those 2 games was sooooo boring and opposite of immersive. How can you immerse yourself when theres alarm "orcs are attacking" and you go out there and poor orcs just stand there picking daises and chatting about the weather :) (generic example instead of orcs insert mob you like) |
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3/02/13 2:18:21 PM#167
Originally posted by tintilinic Different strokes I guess... WoW was more immersive because the whole game wasn't based around the minimap/map, it didn't have portals in every zone, I played on a PvP server so the world felt dangerous and unpredictable (unlike GW2), in vanilla you had to actually explore the world to finish most quests (even when you had to get help from thottbot). I guess you had to think more to exp. GW2 doesn't leave much room for improvisation, just go where the minimap tells you to go.
And not to forget that in WoW (especially after cata) each zone had a unique story that drew you in, in GW2 open world exping has no story at all. |
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3/02/13 2:19:27 PM#168
Originally posted by jpnz +1 My issue since the beginning... To be honest, I couldn't believe it the first time I rolled a human and got to Lion's Arch so fast by feet...Guild Wars 1 always felt like an EPIC adventure to get there in the first place, but in GW2...I don't know...the world feels small, at least that's the feeling I get :/ |
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3/02/13 2:23:12 PM#169
Originally posted by Elfahiar gw1 had the same portal system as its part of the lore of the game. I never understood how people say gw1 felt bigger and more immersive when it was a lobby game... i dunno.. i could see when compared to a game that doesn't offer instant ports but gw1 you could do the exact same thing.. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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3/02/13 2:28:15 PM#170
Originally posted by Aerowyn Maybe because GW1 had too many mobs and you spent a longer time fighting (maybe too much time IMHO, areas were crowded with monsters everywhere) on these maps, also, travelling with your mates helped with immersion (loved the "fellowship of the ring" vibe when travelling with my party NPC's / Heroes) all I know is that GW1 "felt" bigger but I can't explain why, it's only a feeling and sometimes feelings are difficult to turn into words... |
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3/02/13 2:33:32 PM#171
Originally posted by dynamicipftw lol GW2 is NOT based around minimap/map. You CAN turn it OFF. PvP servers are not dngearous and unpredictable. You lose nothung from dying and its very predictable you will get ganked (by no lifers at launch/griefers later) Thanks the heavens i dont have to think much of xp in GW2 and can just immerse myself in the game and play, instead whacking "best xp/hour" stuff (thats the least immersive thing i can think of (its full anti immersive) along with standing in queue for quest monster). GW2 is ALL about improvisation, immensly more than DAOC and WoW. In GW2 zones have stories, which have stories within which have stories withing and then it has hundreds if not thousand(s) stories apart form that. And not in "wall of text" format. Kinda beats WoW lol |
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3/02/13 2:38:24 PM#172
Originally posted by Elfahiar i will agree many areas in gw1 were way overcrowded with mobs.. i won't argue the porting(lore or not) does make the world "feel" a bit more confined and smaller than a game without this sort of thing. In effect its like wow when they added flying mounts which took a lot of that big world feeling away imho. But when inside the zone i can wander and wander for a VERY long time and not hit the edge of a zone in almost every map in gw2 this to me makes the zones at least feel very larg and not "boxed in" at all which wasn't my experience in games like swtor for example where many planets felt way to boxed in for my taste. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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3/02/13 2:54:31 PM#173
Originally posted by Aerowyn You know what they need in terms of zones. I find seemless zones to be the way to go...kind of like vanguard. However to piggy back on your point about containment. I would approach zone creation like the world we are living in now. Say for instance if you go from one city to the next , sometimes the only way you know its a diff city is of course via map or signs. TSW could have used this concept. I think they have it where you ahve a loadign screen I feel that takes away from teh game. It should feel that there is no break in going from one place to the next.
There is a problem however when dealing with a seemless world and that is resource allocation. I would think having a seemless world would be more intensive for the devs and the players. Personally I think if one MMo company that had say 300+million would do very well if they took their time, and say used graphics that looked like Aion or Tera. Had teh combat of Tera or GW2, but had lore like Everquest. Also somewhere in there it would need some sanbox elements but with a heavy penalty that would almost virtually keep people from griefing...I think wushu has something liek that where you can get thrown in jail for actual days. Immersion wise certain things would have to spill over to other "zones" and have effects in that zone. For instance if you didnt put out a fire in zone A it could potentially spread to Zone B. Also what should happen is taking the reins from the devs and having a program make up play withing boundaries for the consumer. Adaptable play is what I would call it...I feel that is where games are going to have to go. People awnt a challenge and they need unpredictability in their games. Give them that and I think people would come in spades. |
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3/02/13 3:04:25 PM#174
Originally posted by Graey We all want that, but while we wait for it to happen we have to stay in realm of possible nd be satisfied with the next best thing. And i much more prefer larger zoned world than smaller seamless world. And Vanguard...thats example how not to build a game world. Huge world...BUT....lot of nothingness in it, huge problems with chunks, no server capacity to fill that world. It was extremely redundant. There is such think as too big and Vanguard is prime example of it (along with SWTOR...and LOTRO....and WoW...and SWG) And no, mobs standing on a meadow is not content. |
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3/02/13 3:08:11 PM#175
Originally posted by Aerowyn GW1 was far from perfect, although I spent years of my life playing it and loved it, I ended up hating it after EOTN. I mean, it became so ridiculous...the worst I can remember was those busy areas filled with packs of mantids. Also 4 level 28 giants attacking your level 20 party, yeah right lol (ended up rushing some zones like a Mario Bros game) I have fond memories of GW1, but GW2 is a better "game" IMHO - I always thought the more important thing in a game is gameplay, and GW2 is not as frustrating as GW1 was. There has never been a game that frustrated me as much as GW1 did. On the opposite, I am feeling like it's a smaller world (again only a personal feeling) that's why I think both GW1 & GW2 complete each other, they both have their positives/negatives...now I wish Guild Wars 3 could take the best of two worlds lol :) |
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3/02/13 3:14:50 PM#176
Originally posted by Elfahiar yea i reinstalled gw1 little bit before gw2 came out to try and get the halls stuff.. lasted a couple days and uninstalled:P game is just way more frustrating than fun imho.. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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3/02/13 3:15:31 PM#177
Originally posted by Elfahiar What? Jotuns are pushovers. The thing with GW1 is that the difference between bad builds and good builds is immense, which isn't surprising with the amount of skills present. I mean, monks with ressurect or rebirth? Anyone with self heals? Degen builds for PvE? Currently playing: GW2 |
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3/02/13 3:26:22 PM#178
Yeah, loved GW1 but it had too many "balance" issues and gameplay was so frustrating...attacking, targeting, clicking properly etc. was a chore sometimes, GW2 is a way better "game" IMHO. But I still miss that world and atmosphere from GW1, especially adventuring with my own heroes, following me ^^
Yes, a bit too much...I'm not an expert player, I don't think I was a bad player either but the game was unbalanced for sure.
NOW BACK ON TOPIC... Sorry but OP what did you think of Divinity's Reach? Must be the most immersive virtual place I've ever visited...honestly DR must be the most awesome virtual city EVER created! |
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3/02/13 3:58:37 PM#179
Originally posted by NL-Rikkert It's a mutual balance of both. The design and tools provided by the developers, plus the user, equals quality immersion. /thread |
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3/02/13 4:19:35 PM#180
Originally posted by FromHell Ah, the old "realism" argument. Argued and debated to death for decades. The fact that you "immerse" yourself into a video game, and then complain about "cartoony/anime" styles, is ironic in it's own right. Those games listed in your signature are far from "reality". Mythical creatures, space ships, aliens, ewoks, and wookies; compared to one race (asura) is your only argument? If anything, star wars is a "space-fantasy", which is arguably rated T, for teen. |
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