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3/02/13 4:06:09 AM#21
Originally posted by ozmono Allow freedom of choice and the ability for players to determine their own path to a much larger extend then is possible now. For instance: no faction lock for races, freedom to join one or more factions or none at all. Freedom to go where ever you want, no zone lockout. It takes one to know one. |
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3/02/13 4:11:43 AM#22
Originally posted by Astraeis While i agree with freedom to not join any faction ... i must strongly disagree with being able to join any faction with any race .... In EP we already got one filthy elves ... i realy don't want to play with more of them. I think that factions in faction oriented MMO should be clearly defined. Maybe have really really hard way to change your faction so we see as few people as possible changing factions. They would execute you as spy anyway. ![]() |
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3/02/13 4:13:42 AM#23
Originally posted by Iselin The problem has never been the specifics of the game design, it's the conceptual direction of the game itself that most TES fans take issue with. Zenimax have chosen to focus the game around three-faction PvP and sacrificed most of the fundamental features of the series in doing so. We now have pre-determined factions, faction-locked regions, separated classes, no housing... these things betray the series' original concept of freedom to explore and play as you wish. Posting 'ideas' to solve the issue is pointless as the solution is obvious: scrap the three-faction PvP and make an actual online TES game instead of DAoC2 in a TES skin... of course they won't actually do that but disgruntled fans have a right to voice their disappointment in seeing a popular series bastardized in this way. |
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3/02/13 4:19:45 AM#24
Originally posted by Lawlmonster
I can see both sides of the open world thing, yes it is nice to be able to visit everywhere with one character you are attached to, however Zenimax is aiming to make a RvR focus, and letting the opposing factions freely wander your home region simply cheapens that scenario. Could they have made a standard MMO with battleground PvP and free access to everywhere? Sure. But they have their own vision for the game and to make that cohesive there needs to be certain concessions. In general I feel there is way too much entitlement from gamers these days. You either enjoy a game or you don't, getting emotionally attached to a game which obviously doesn't cater to your gaming preferences isn't particularly healthy. |
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3/02/13 4:30:48 AM#25
Originally posted by Alberel Yes, and not agreeing with that is fine too, and is just as pointless, but it is fun to exchange ideas. It takes one to know one. |
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3/02/13 4:34:12 AM#26
Personally, if they found a way to turn Morrowind into an mmo I'd be interested. :) I realise that's a big ask, but hey, a man can dream. |
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3/02/13 4:44:19 AM#27
Originally posted by sapphen No, I'm not talking about switching between Cyrodiil campaigns. The mega-server currently creates and moves people around different instances of the same area. So if your friend is playing then you could join his instance. In other words there is no servers to hop between.
Originally posted by sapphen World PvP is not a-la WoW. I don't want battlegrounds but I do think organized open world PvP would be a respectiable subsitution.
Originally posted by sapphen There is no PvP in explorer mode... although I would welcome a manual FFA or Faction wPvP flagging system while exploring.
Originally posted by sapphen Why shouldn't we ask for FPV, the series is known for it. Anyways, that's why I suggested a FPV only Cyrodiil campaign. That way FPV can play together and not worry about TPV advantages. It would be a nice touch to remember and respect people who like that PoV.
Originally posted by sapphen I figured a subscription fee would warrent some bandwidth. I was actually suprised to see that a private server type thing is becoming popular and we may see something like this in an upcoming MMO. The Private Server would be a great way to give players that SP/Co-op TES feel, allow housing and developer made mods. It could also be used as a tool for guilds for leveling alts or foster guild bonds.
Originally posted by Iselin LOL, you must be trying to hurt my feelings. Granted these ideas are pretty raw but I'm only one man. You must have high expections to think a forum poster (without a team of designers) would have professional grade ideas. I was asked what would please me and I answered. You can insult me all you want but it means nothing. |
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3/02/13 4:45:01 AM#28
Originally posted by Alberel I agree with you that people have every right to voice their opinions. It's the implied concept that the developers should change course and do something to appease them that I have trouble with. I have been a fan fo the TES series and have played the heck out of every one of them since Arena, At the same time I have usually had an MMO going on the side as well (with Skyrim it was SWTOR...talk about contrast lol.) I like both environments: the great freedom possible in single player games and the more managed style of MMOs...some are better than others but I don't expect to see my single player features in an MMO any more than I expect to be able to see my FIFA features to play soccer with an enemy's decapitated head in a single player RPG. The "conceptual direction" as you call it, is a very important core feature of design. Design is not just the nuts and bolts of which 3D engine to use or who to hire for voiceovers. Zenimax has made their choices and neither I nor you nor anyone else has any clue yet how the whole TESO game experience will feel. I think one of the problems that is in part responsible for the over-heated rhetoric in this forum is that TES has always been the most sandbox-like of the single player RPG series so fans assumed that a TES MMO would also be a sandbox. It isn't one. It's a hybrid that leans heavily in the themepark's direction. This is a choice Zenimax made knowing full well what the TES franchise is all about. Why did they make that choice? Well, one reason may be that MMO players only say they love sandboxes but they have never put their money where their mouth is. Other than Eve, not many people in 2013 are paying to play sandbox MMOs. We get excited about their announcements, follow their development with great interest, participate in their forums...and then we don't buy them. There's always a "next great" golden sandbox child on the horizon--currently that would be Archeage and The Repopulation for me--and I'm just as hopeful for those to be the sandbox breakthrough as everyone else. But that's us, the hardcore MMO consumers who play a lot. Zenimax chose to go for more mainstream mass appeal as part of their design decission. If they hadn't, Darkfal would have been the end result--complete with FPV and targetting, housing, skill leveling, etc. Maybe they noticed that very few people play DF... IDK. I've played and enjoyed sandboxes and themeparks and have no particular bias when it comes to them--both types have pluses and minuses. I don't see Zenimax' choice as a "betrayal" a "bastardization" or any other melodramatic term you want to throw at it. It IS an interesting decision from those who know TES best, to say the least. But it may be a good one. I'll reserve judgement until after I play the damn thing (see my post with beta info elsewhere.)
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3/02/13 4:50:30 AM#29
I'm easy. Release a game that isn't a bug ridden mess and I'll give it a shot. While I may have become accustomed to horrendous quality control in my ES titles, that doesn't mean I like it, or am willing to pay a sub for it. Also sub fee, have a sub fee. While we're at it, lifelike npcs with more than 3 lines of dialogue to choose from. Getting into the weirder end, I'd like solo or small group randomly generated exploration dungeons/forts/cave systems which one must find a la scanning down sites in eve or some other mechanic even just by stumbling accross them, anything which allows variable placement for them. Hmmm, also huge-ass non- instanced dungeons riddled with passages where one party may run accross another while exploring and share map info, whatevs. Make torches MORE necessary to see. i.e. if you're underground with no torch or alteration caster, make dark really dark, not kind of like starlight. So I'm not easy, but if the launch is smooth and lacks bug upon bug, i'll still likely give it a shot. |
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3/02/13 4:59:56 AM#30
Originally posted by Darkcrystal The issue today is gamers will be any crap. Thats why market is full of medicority. |
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3/02/13 5:01:22 AM#31
This right here. I am forced from the start to be in some mythical "faction" that does not fit the lore of the game just because of PvP. What would appease me? Ditch PvP and make an actual Elder Scrolls Game. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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3/02/13 5:04:57 AM#32
Originally posted by ozmono These are few things I think Zeni could've done different to be more faithful to the IP;
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
3/02/13 5:10:11 AM#33
Originally posted by walltar And again this comes up. DO that and you turn the game into a WoW clone. There is no debating it, it is the exact style of MMO that has been mass produced for the last 8 years.
In short, you either make it a WoW clone or you innovate on the core systems of an Elder Scrolls game and put it in an MMO skin which has rarely been done. I'll take my chances with ZOS's version over WoW clone# 7410. |
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3/02/13 5:12:18 AM#34
Originally posted by Iselin I agree with you that people have every right to voice their opinions. It's the implied concept that the developers should change course and do something to appease them that I have trouble with. TES games have never been pure sandbox games. They all had story-lines that where quest-driven. However, what defines a TES game according to Bethesda is the ability to go to that mountain top you see in the distance. This gives you the freedom to play a TES game as a sandbox game. I do understand why Zenimax would not opt to make a sandbox game. But that does not mean they needed to make decisions that would hurt the central characteristic of the Elder Scrolls IP. I do not understand why they made that decision, while they could have gone in many other directions that would not result in faction and zone locking, but yet they did. Evil tongues say it was just them being lazy and/or still being in love with the DaoC model. Maybe, I don't know, but I see reason to be hesitant for TES fans to embrace TESO. It takes one to know one. |
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3/02/13 5:14:22 AM#35
Originally posted by AlBQuirky
You realise that it never had PvP as a focus because it was single player. This is a MMO. PvP is pretty much the ultimate player interaction, and gives far more replayability. If you want solid PvE you are better off waiting for the next single player ES. Things that are fundamental to single player games, are not fundamental to MMOs, and vice versa. If Street Fighter ever became a MMO, I would have to give it some breathing space to adapt, rather than expecting to play it like the 2D fighter. The same applies to single player RPGs becoming MMOs, you can't expect them to be identical because they just don't work the same way. The lore behind the factions and war has been explained. This isn't set in the same era as the single player ES games. |
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3/02/13 5:16:37 AM#36
Everything always comes down to People's Opinions when your dealing with people. And Basically this is my Opinion being added to this thread. As for What would have Appeased the Elder Scrolls Fans? Actually Making Elder Scrolls into a MMO using The Elder Scrolls Ideas incorporated into a MMO(changes would need to be made for Balance Reasons Of Course/making sure nothings abused etc etc.) however TES:O Dev's Decided that They will use every other MMO's Ideas and Incorporate those into a Elder Scrolls Theme game and Cut out Many of The Elder Scrolls Games Defining features.
Basically from my Standpoint it looks like TES:O Dev's are making their decisions based on the fact that its Easy cash/crazy safe business standpoint Using a TES IP + DAOC Ideas / Design in the same game. Rather then Take the Risk of actually Making a More Unique MMO Experience that many probably have never experienced. however I doubt the Game with its current designs will have Success Long Term but only time will really tell if that statement is true. |
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3/02/13 5:24:50 AM#37
Originally posted by Astraeis Hmm... if you don't consider TES games sandbox you have a very, very strict idea of no developer guidance via quests, stories or whatever. Does a game like that even exist other than Minecraft? TES games have no classes, have housing, in-depth crafting and although the world is alive with many different story arcs, no one tells you which must be done first or next. Says sandbox to me. As to go anywhere you can see... yeah you can go anywhere they chose to show you and confine that particualr episode to. All of them tiny portions compared to the "limiting" half we have access to (half = your faction quarter plus the Cyrodil quarter) in the MMO. |
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3/02/13 5:40:07 AM#38
Originally posted by Iselin I think you missed the word pure. But maybe it will be a comfort to know I miss the point of your post if it is not confirming what I already said. It takes one to know one. |
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3/02/13 5:46:00 AM#39
Originally posted by Astraeis I didn't miss it, I just ignored it because I don't know what a pure sandbox is...do you? Which is why I said "sandbox-like" in my description in the previous post before you replied saying it isn't a pure one... So yeah, you're right we see what we want to see, |
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3/02/13 6:27:23 AM#40
I am fully aware that a player cannot PvP in a single player game :) PvP is what is causing all the strife with TES:O. Without PvP, there would be no locked out areas. Without PvP, class balancing would be a non-issue. PvP, in this case, seems to be taking away freedoms that TES players are used to in their games, not creating more freedoms. I realize that most MMO players feel that PvP is, as you put it, "The ultimate player interaction", but for me, that interaction is grouping, being on the same team, being friendly, trading with each other, helping others out, not trying to knock each others' blocks off. I am sure that this game will be very popular amongst MMO players. It seems that time after time, ZOS's decisions have been towards that goal. I never had any inkling to play an MMO heavily based on realm vs realm PvP, especially DAoC. If ZOS wants to do that aspect right, they must focus most of their attention on it. Otherwise, it falls short. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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