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The Pub at MMORPG.COM  » Do you think instant gratification is ruining MMORPGs?

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177 posts found
  theAsna

Novice Member

Joined: 7/16/09
Posts: 303

3/01/13 11:03:01 AM#21

 

An unreachable level cap or unreachable skill cap would have at least (hopefully?) one good side effect. Players would stop being concerned about reching the cap and just start to have fun right where they are now (provided the game mechanics encourage that).

  BCuse

Advanced Member

Joined: 11/12/05
Posts: 140

3/01/13 11:25:11 AM#22
i enjoy the challenge,  and i like building my character over a period of time.  i also like an economy where items take some time and skill to craft.   
  apocoluster

Apprentice Member

Joined: 4/15/07
Posts: 1305

\m/,

3/01/13 11:39:07 AM#23
  I think forums have ruined gaming....that and hotpockets

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3719

3/01/13 11:51:35 AM#24
Instant gratification is a perversion of gaming introduced by those that has probably analysed human behaviour and distiller out the addictive elements that give best return for the (cynical) dev house. A great parent introduces their children to clubs and activities, the bad parent keeps that sweety tin filled and ready for whenever the child wants some love - nice and cheap whatever the cost!

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3, ESO

  nariusseldon

Advanced Member

Joined: 12/21/07
Posts: 20237

3/01/13 3:01:17 PM#25
Originally posted by Kyleran

At the end of the day we all have opinions on what has "changed" MMO's from whatever model we preferred (or hated)  to the current state of the gameplay that we eschew.

Some think the genre gets better every day, others think it's heading straight down. All a matter of your preferences at the end of the day.


 

This ^^^ all is just a matter of preference.

Personally, today's MMORPGs are MUCH better games today than in UO/EQ days.

  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3618

3/01/13 3:38:52 PM#26
One of the reasons why I always like Anarchy Online and keep playing it today was that it was hard for me to reach level cap.....In fact, after 8 years my highest is still 140 (200 is max for us free players)...I always felt I had something to work for and some goal that I will someday reach....To me that is what keeps a game fun....When I played vanilla WoW I remember hitting level 50 fairly quick (week I think) and jsut thinking how the game was basically over for me once I hit max because Im not realyl a raider or a gear grinder...I need that carrot of always improving my character...So in response to teh OP's question, yes instant gratification has ruined almsot all MMOs the last few years and really I blame WoW for that.
  ariasaitcho

Apprentice Member

Joined: 5/20/12
Posts: 112

3/02/13 12:05:47 AM#27

You guys have forgotten the P2P vs. F2P/P2W thread for this week.

 

Seriously though, I'm one of the increasingly rare players who actually reads the quests and manually moves to the location specified in the quest text. I know, wierd huh. I'm annoyed by the "you can reach max lvl in a week" crowd and boggled by the devs/publishers who reward that behavior in CB/OBT and first weeks of open release. "Get free mount/gear/title for reaching max lvl!". Yeah reaching max has what to do with bug testing again?

 

We need some bug spray to rid us of the infestation of locusts. It's not so much the style of gameplay, but the type of players that are playing; that is the real issue.

  Magiknight

Novice Member

Joined: 4/10/09
Posts: 746

3/02/13 12:08:33 AM#28

BINGO! Instant gratification = no satisfaction

 

Abuzor hit the nail on the head

  Magiknight

Novice Member

Joined: 4/10/09
Posts: 746

3/02/13 12:16:20 AM#29
Originally posted by nariusseldon
Originally posted by Kyleran

At the end of the day we all have opinions on what has "changed" MMO's from whatever model we preferred (or hated)  to the current state of the gameplay that we eschew.

Some think the genre gets better every day, others think it's heading straight down. All a matter of your preferences at the end of the day.


 

This ^^^ all is just a matter of preference.

Personally, today's MMORPGs are MUCH better games today than in UO/EQ days.

Why should one persons preference be equal to another persons preference?

  Popori

Novice Member

Joined: 8/20/03
Posts: 333

3/02/13 12:18:19 AM#30

MMOs are working as intended. 

When 80% of your target market has an attention span of a couple months, why plan further out than that?  Give them their shinies, show them the carrot, and get to work on MMO2.0 so they've got somewhere to go by Summer.  Pop out an expansion every ## months that resets the shiny count and freshens that carrot.

The sad sacks stuck in the lurch are the niche gamers of yester-year..too devoted to quit the genre, just ornery enough to wave their canes in protest.

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

3/02/13 1:41:36 AM#31

Gratification means pleasure or satisfaction.  You know: the reason you bought the game?

Entertainment is job 1 for games.  If they can't provide that, or if they hide it behind hours of non-fun, the game has failed.

Reading your OP a bit closer it seems like you're hyper-fixated on level, and think all progression ends once the level counter stops ticking upwars.  That's definitely not true, and virtually nobody is "reaching the top" in any well-designed modern MMORPG.  If it makes you feel better, fixate on item level (or gearscore, or whatever endgame metric a game uses) and realize you haven't actually hit max level yet.

  trash656

Advanced Member

Joined: 10/18/05
Posts: 378

It is easier to Fight for Principles then it is to Live up to them.

3/02/13 3:23:30 AM#32
New MMO's are Dumbed down, and simplistic. The older MMORPG's were much more indepth.
  Quenchster

Novice Member

Joined: 1/06/12
Posts: 452

3/02/13 3:47:41 AM#33

Instant gratification can make games really fun. Older multiplayer FPS games used to be casual and hardcore at the same time. You didn't need to unlock any weapons over time. Anybody could jump in and play. You didn't need an account to do anything. You just typed in a name someplace. Clans formed up for hardcore players and clans were all they needed for their PvP fix.

I've never seen a MMORPG that you could just jump in and play except for GW2 battleground PvP. It is about unlocking things. Instant gratification is the enemy of how PvE currently works in most games and the friend of PvP in my eyes. I doubt PvE could survive without tiers of gear to grind to make up for the fact that bosses are boring to fight more than a few times in most cases.

  OgreRaper

Novice Member

Joined: 6/20/11
Posts: 381

3/02/13 3:52:04 AM#34
For me, yes. I don't want instant travel, instant epics, instant dungeons, instant instant INSTANT!!! I can play other games for that type of gameplay. I like the "old school" approach to MMO's. Not surprisingly, I don't currently play any MMO's. If the trend is instant gratification, I want no part of it.
  Alberel

Novice Member

Joined: 12/02/09
Posts: 1121

3/02/13 4:59:57 AM#35

Originally posted by Thane

there is one thing that is ruining mmos, and that's the players.

nothing else to blame, no matter how long you guys search.

 

seriously, play a game when you have fun doing so, stop playing it when it's not fun.

 

thats the way it works, we dont need 1000 theoretical posts about "why mmos are ruined".

your talking ruins it.

 

 

there is no reason you HAVE to play a game  that is no fun to you. your clique plays it? fine, play it IF YOU LIKE IT or DONT!

stop this dumb mass hype. i didnt smoke because my friends did, i wont play games just for them.

 

become YOU. stop being THEM.

Originally posted by VikingGamer

"Do you think instant gratification is ruining MMORPGs?"

No, I think that people who think every game should be built to their own personal preferences are ruining MMORPGs.

Both of you seem to be under the impression that there is an alternative to the 'instant gratifcation' style of MMO in the current market. Please point one out to me that isn't about a decade old...

The reason this discussion, and similar, raises its head on such a regular basis is because the MMO genre is now saturated with instant gratification games, all made in the image of WoW in the hopes to appeal to the casual mass market. These players are looking for an alternative but realise that there hasn't been one for some time... at that point discussion is the only way to have the desire recognised.

Please don't tell people to stop voicing their concerns just because YOU have no common interest in what they want.

Instant gratification has ruined MMOs for those that originally played them. The majority of people who like the instant gratification jumped on the bandwagon after it had already become the plague it is. The rest of us get no satisfaction from it as there is no real effort involved in accomplishing anything. It's about time a developer somewhere catered to both in some way by offering genuinely challenging, time-consuming content that isn't exclusive to the raid environment.

 

  xDrac

Apprentice Member

Joined: 11/28/10
Posts: 178

3/02/13 5:23:24 AM#36

Yeah, I wish devs would make more games like that.

I actually liked the endless grind in Lineage II, how it took you years of dedication. You needed to put a hell lot of effort and time into your character.... ah, it was amazing. Nowadays it's all just too easy and I really dislike that.

Back then, being a high-level was something special, something to be proud of. Now it's just..... nothing special at all anymore. Since anyone can be high level within a month or so.

Lineage 3 - www.lineage3-online.com
Web & Graphic Design - www.xdrac.com

  User Deleted
3/02/13 5:24:06 AM#37
Originally posted by Cod_Eye
They have taken time sinks away, some are good some are bad.  Most MMO's are pointless these days.

MMOs were always pointless.

  xDrac

Apprentice Member

Joined: 11/28/10
Posts: 178

3/02/13 5:25:36 AM#38
Originally posted by evilastro
Originally posted by Cod_Eye
They have taken time sinks away, some are good some are bad.  Most MMO's are pointless these days.

MMOs were always pointless.

Not really, some people use them as ways of relaxing. I don't think that's useless. Some people read books, others play MMOs.

Lineage 3 - www.lineage3-online.com
Web & Graphic Design - www.xdrac.com

  jpnz

Novice Member

Joined: 6/29/06
Posts: 3565

3/02/13 6:25:02 AM#39
Maybe it ruinef for a section of the mmo playerbase. It certainly didn't for me.

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Quenchster

Novice Member

Joined: 1/06/12
Posts: 452

3/02/13 6:30:35 AM#40

Social interaction is a form of instant gratification in gaming. It is one of the only actual forms of instant gratification the within MMORPG genre. Think about it. You can exchange messages instantly. Just listening to another person talk can make another person happy. I've seen people surrender this gratification to go "grind" something and I've seen people "grind" just to give themselves something to talk about with another person. Think about that word for a second. "Grind." That word is pretty much used to describe a lack of gratification in what is being done. Things that are a grind bring no joy. Grinds are everywhere in just about all MMORPGs. The word is used all the time. People are only happy with a grind when a grind is finally over. It is this instant gratification of interaction with other players that makes a grind worth going through.

The only other actual instant gratification in most MMORPGs I can think of is roleplaying. Roleplaying uses social interaction, but I've seen people roleplay alone in singleplayer games before. A person can roleplay on the spot. Nothing prevents a person from roleplaying but perhaps level restrictions from certain areas.

Edit: PvP could also be considered instant gratification if the player can slay another player without needing to grind stats. As I've pointed out in my other post though that this is rare in MMORPGs. I don't think it can be considered instant gratification just yet.

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