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2/27/13 8:45:52 AM#141
Originally posted by AtrusV I felt the same way about the skill system at first.. I still wish they had more weapon sets but once you get up in levels and especially 40+ build options start opening up a lot and gets more and more open the higher you get..my main issue now is not having a build saver so I can swap between all the builds I come up with I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/27/13 2:57:41 PM#142
Originally posted by sxvs i stopped reading there .
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2/27/13 3:46:13 PM#143
I bought the game because I thought even Areannet could copy DAOC's game system Well they copied and improved the keeps and towers and than had a mental meltdown and thought servers wars were some kind of two week basketball game where whoever scored the most points of mindless repetative insanity....... won !! Words come to mind that I won't write...... to describe such stupidity. |
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2/27/13 4:06:37 PM#144
6 80's
Mesmer Elementalist Guardian Ranger Engineer Necromancer They never get old! WvW, Spvp, or PvE! I can't for my Thief and Warrior!
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2/27/13 10:33:34 PM#145
Originally posted by sxvs
I think a big factor in long term fun is putting in a bit of effort in order to progress. GW2 seems to give you everything you need just from being there. Nothing was really difficult to do, and there were long stretched where nothing much changes with your character. For me it takes any form of character attachment out of the equation. I agree with the lack of overall creativity. This game hones right in on people who want zero effort, zero risk pvp/pve (as with all themeparks), and well...its a game meant for people who really dont seem to like RPG's. Yeah they toss a half assed storyline in there, but the heart of this game is making the trip to endgame easy, fast, painless...and it gives the game a shallow quality. Endgame is nothing special just the same old with a twist. Im still firmly convinced that GW2 is a mmorpg meant for gamers who dont want as little RPG in the game as possible. Buy the game, no sub, hop in have everything you need, find everything easy, do quests with no text just be there, no real gear worries, no working to get your skills ect. Theres nothing to be ashamed about that, i know a lot of people are going to get pissed at my statements however. And this post like any other post i make on this games going to get spam reported and deleted...though im clearly not trolling or insulting. Its sad i gotta come in here walking on eggshells though...any other game subforum a different story.
Clearly not a game for me, and a lot of people, doesnt make it bad...ill still call it shallow and overly easy, a lot of themeparks fit that bill. The whole "just play it to have fun nothing else matters" mantra sounds good on paper, in reality i think a lot of people like depth, challange, complexity..and well...the attachment that follows a difficult path to reach the top. Difficult path to the top and no risk pvp/pve are are motto of all themeparks of late though so i cant blame them for following the trend.
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2/27/13 11:54:48 PM#146
Totally agree with the OP's statements. For me the worst part was the exploration. I find it hard to believe the Q&A team missed the fact that once you've explored on one character your alts would be a nightmare to do it on again. Most of the abilities seem very generic and lack-luster. And you would think for a game that manages only 10 hotkeyable abilities that they would at least seem more effective, and unique. Aside from these few important points which pretty much ruin the game for me GW2 is a very solid game.
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2/28/13 11:43:12 PM#147
Originally posted by Aerowyn I will never understand this. The game isn't any more complex than others on the market. It isn't real hard to get people to work skills sympatico. Nor do you even need to bother to do so for most fights. You want to know the biggest drawback towards this game for some? The fact that some players make it seem a hell of a lot more complicated to play than it is. ...and for clarification purposes that was a direct statement towards the person quoted. :P 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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2/28/13 11:46:04 PM#148
So your thread is actually meant to be titled "this game is a prime example of a game I should have fun (sic) but don't." I can see how you made that mistake, subjective and objective being so close together on the keyboard. Frankly, I haven't had this much fun with an MMO... or a game period, in years. So whatever. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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2/28/13 11:58:18 PM#149
Originally posted by Eir_S What is really amazing is how many of you are taking him to task yet by his own account he said the game has pros and cons. Even went as far as to say he is still going to play it.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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3/01/13 12:03:39 AM#150
Originally posted by Wickedjelly Huh? I was commenting on his baiting thread title. Who's not going to take someone to task when they look like they're speaking for everyone before you even read their post? Attention seeking is only cute when your'e 5. no GW2 won't kill WoW, but it's time to move on and quit worrying about those people still playing it. - eyelolled |
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3/01/13 12:14:17 AM#151
Originally posted by Eir_S Right. Yet myself and a mulitude of others were able to ascertain something different from reading the entire thread. [mod edit] 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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3/01/13 12:27:54 AM#152
One of the things I really take issue with current MMO trends is this paring down of skills and spells so that they only deal with combat. What happened to all of the fun skills and spells of the older games, the run speeds and levitates, invises for classes besides the rogue, flavor style shape changes or factional shape changes, non-aggroing investigative tools like the Eye of Romm, water breathing, increased swim speed, blink spells, buffs for better selling prices, paladin destriers and dark knight helsteeds, light spells, identify spells, conjure item spells of the magnitude of EQ Magicians. Mini games, readable libraries...etc. Every game has become so combat focused, that the very quality of life mechanics of the game worlds have suffered if not completely gone missing. |
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3/01/13 12:34:04 AM#153
Originally posted by Vorthanion To be fair it is kind of neat how skills work together through varying classes in the game. I have to say that is cool when you see it in action. Thing is most aren't aware. Nor is it needed. Not to mention when you do have players like that you can steamroll most shit. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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3/01/13 12:41:37 AM#154
Originally posted by Vorthanion I like that stuff too, but combat is a core pillar of a game. That needs to be most solid first. That said, they can always add that stuff. They added fun stuff like that to GW1 as it matured. SoE added that stuff to EQ2 as it matured. Neither of those games started with all the fluff already in place. Just because it's not in there now doesn't mean that stuff can't be added. |
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3/01/13 12:52:07 AM#155
Originally posted by Wickedjelly It is more complex than other games on the market, its just simpler on the surface. Combos and traits / weapon combos play a very large role in combat, but unless you are doing competitive PvP against good players you probably won't notice or need to notice. The combat system is much more in depth than TSW, TERA, EQ2, Vanguard, LOTRO etc, its just those games are less streamlined, giving the illusion of complexity. Wheras GW2 is the opposite, it appears simple on the surface, but the combat offers much deeper gameplay. Although its all a matter of relativity, since I wouldnt call any MMOs difficult or complex. |
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3/01/13 12:53:33 AM#156
Originally posted by Torvaldr Actually EQ2 did start out with fluff spells like various vision spells, illusions, class fluff spells and non-combat abilities. Every 10 levels after 20 offered a new 'fun' spell per class. |
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3/01/13 1:01:19 AM#157
For me the game is simply a display of the current state of the mmo market. A sort of anti-mimesis if you will. Now for an alternative observation, these forums are a perfect example of cognitive dissonance. No matter how many times they get lied to and pissed on, their beloved Arenanet could never be fallible. No matter how much of their senior talent has already jumped ship, leaving them to relearn the mistakes that would have been considered common knowledge in the past. I once used this as an expressive representation for TOR players, but now I believe the torch officially been passed down to you lovely people.
Also explain how every single time someone criticizes the game you're playing, that you simply cannot find it within yourself to maybe consider a different perspective? Personally the game was a disappoint for me, in the same way that your metaphorical daughter would grow up only to become another jezebel on the street corner. |
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3/01/13 1:02:14 AM#158
Originally posted by evilastro The complexity is a variable. Changes upon the person in question. It isn't remotely difficult to ascertain the same person that won't know how to synergize his skills in GW2 would be completely unaware how to heal, buff, or cleanse in a game such as LotR. Look...I'm not saying the game doesn't have the knack for using your noggin'. What I would differ on are those that somehow thinks it takes a higher IQ to grasp the combat of the game. I suppose in an odd way we agree to an extent. I'll give you this much. Least you didn't come in here referring to people as poopyheads or five year olds. Some of you need to pug more. Maybe then you folks would realize how little your average player knows overall far as the "elite aspects" some refer to. 1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical. 2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself. 3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose. |
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3/01/13 1:14:17 AM#159
Originally posted by evilastro Yes, I know. I have a Warden (and a stable full of others). But what it launched with and what it offers today are worlds apart. GW2 has some of that fluff in the form of consumables and temp effects. My point is even if it is sparse now there is plenty of room for it to grow into something rich like EQ2 and GW1 did. |
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3/01/13 10:51:13 AM#160
Originally posted by Torvaldr EQ2 isn't a modern game. |
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