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The Pub at MMORPG.COM  » So excluding Crafting: What Do PvEers Want???

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62 posts found

Elite Member

Joined: 5/09/09
Posts: 8550

2/28/13 11:15:23 AM#21
A varied mix of challenging and relaxing PVE activities, clearly.  Activities which can be mastered, to feel like you're growing in addition to your character.  Activities which fit a player's expectations for what they'd like to do within a game world.

"Joe stated his case logically and passionately, but his perceived effeminate voice only drew big gales of stupid laughter..." -Idiocracy
"There is only one good, knowledge, and one evil, ignorance." -Socrates

Advanced Member

Joined: 8/26/06
Posts: 812

2/28/13 11:15:36 AM#22

I think there are many types of PVE players, and some PVE players might even be 50/50 PVE/PVP.

For me personally it's all about the immersion, the world, the adventures, the social life in the game, the challenges (either personal or collective).

So what I want is: A big gameworld, Cool and creative eye candy that fits the setting (shouldn't technically be top notch), a lot of challenging and attractive routines like dungeons and group quests, reasons for players to interact with each other.

I think that most important things are not physical things in the game. But rather conceptual things like politics, or lore, or objectives.


Some people only seek a coop game with solid progression feeling.

Those that are complaining about leveling in WoW could probably play the game without Azeroth, without cities etc. They only need a mailbox, an AH, crafting stations and the dungeons.


Progression is important, but it can have many dimensions.


Novice Member

Joined: 10/12/12
Posts: 2125

2/28/13 11:22:04 AM#23

Hard 5 Man or Duo content with rewards similar to raids. Crafting should be on par with Dungeon/Raid gear as well. I don't really care beyond the stupid gear discrepency that has been in MMO's until some more recent ones that are coming out.

Raids aren't fun because they are easier than true one group content designed to be hard, because there is always that handicap for the 5 or so people who are just bads.

Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.


Apprentice Member

Joined: 4/15/07
Posts: 1338


2/28/13 11:25:04 AM#24
Never ending personalized content with high tier actors instead of just "voice" talent .  I want my moody sullen warrior to sound like Johnny Depp.  :).    I want a personalized playground that I may or may not share with others.  

No matter how cynical you become, its never enough to keep up - Lily Tomlin


Hard Core Member

Joined: 1/28/05
Posts: 6038

Correcting wrongs on the Internet...

2/28/13 11:26:59 AM#25
Simple really - an adventure.

I skate to where the puck is going to be, not where it has been -Wayne Gretzky


Novice Member

Joined: 11/02/10
Posts: 736

game is also real

2/28/13 11:45:46 AM#26

Originally posted by Quirhid
Simple really - an adventure.


and more: large world + hidden items to sell at AH, great choice of customization, fly mounts, lot of dungeons, dungeon finder, many monthly events - WoW

great graphic, large choice of char customization - GW2, Tera

dynamic events, easy grouping - Rift, GW2

great skill trees, large skill customization - Rift, WoW

endless fun, lot to do, game MUST keep me busy, not to be in slow motion, not hard (or make hard mod for anyone who like it) and give me lot of choices of activities.

I want to relax at fishing, have choice to grow my garden and have my house there.

I don't need hard challenges to be my daily play option, but can be for HM, special occasion etc.
Personally I don't need raids as it asking lot of grind + preparation + co-ordination, but I don't mind to have these.

well, I would like to have an easy but large game for casual fan.
for hardcore players I would suggest to add or hard mod or server apart from casual to avoid complains.

also I can suggest to have option to move to *hard* server if anyone feel ready for it and kick from there servers anyone who fail there.

try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2


Novice Member

Joined: 8/08/09
Posts: 1327

Not Safe For Woona (NSFW)

2/28/13 11:57:23 AM#27
One thing I DONT want is instanced dungeons. We've got plenty of those and to be frank, I'm sick of them.

Novice Member

Joined: 2/27/08
Posts: 3697

2/28/13 12:04:48 PM#28
Fun.  That's all I want, a game that is fun to play.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None


Apprentice Member

Joined: 9/07/10
Posts: 819

"There is no progress. Everything is the same as it was. Form changes. The essence does not." RLS

2/28/13 12:06:35 PM#29

- Dynamic Eco systems (no set spawn triggers, animals/monsters that hunt, graze, migrate, ambush, sleep, etc.)

 - Random events (no set triggers, completely random encounters with chances of rare mobs, treasure, puzzles, etc.)

- All craft able items be on par with found items (yes, a super dupper sword can be found and crafted albeit it harder to craft,       items lose quality as they are used, but can be repaired by pc's, not npc's)

 - Dynamic dungeons (Dungeons runs are never the same once re-run, this includes placement and types of mobs, bosses, mini bosses, bosses, loot, crafting materials, pathways, mazes, everything changes, can’t use Google)

- Truly Dynamic large scale events such as enemy raids, sieges, migrating herds smash through villages, mobs come out of the sewers in town, etc.

- Degradation of housing, mounts, ships, etc. (have to be maintained by pc's, this doesn’t have to be very hardcore though)

- Exploration of new territories, generated lands once outside of borders that become concrete after so many people, npcs visit them

Those are a few


Advanced Member

Joined: 1/07/13
Posts: 96

2/28/13 12:23:28 PM#30

I would want a really huge friggin seamless world to quest and explore (similar to Vanguard) with some cities underwater and in the air, changing environments, night and day.


Would like dungeons all over the place that can be explored solo or group.  Some simple, some complicated.  Some that you may have to spend days inside to finish.  The dungeons can be instanced to support this but the overall world should be huge, seamless.


Hundreds of interesting, branching quests that you don’t have to grind.


Extensive character creation so everyone doesn’t look the same.


Would like quite a few monsters to be challenging but not impossible.  The type of mob that will make you change up your trusty spell combo to defeat it.


Would like slow leveling.  I don’t like rushing to the end.  The fun is in the journey.


Content at highest levels doesn’t exclude casual or time limited players.


Crafting, fishing, a wide variety of mounts.


Hard Core Member

Joined: 9/26/08
Posts: 2558

"Before I speak, I have something important to say."

2/28/13 12:46:14 PM#31
I want to tend the rabbits and live off the fat of the land.

“There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
-- Herman Melville


Novice Member

Joined: 9/09/05
Posts: 804


2/28/13 12:51:03 PM#32
Originally posted by Cherise

For my personal tastes,

- A large world I can get lost in, that isn't packed with mobs every few feet.  Beautiful, detailed places with no mobs and no reason to go there, that you discover.

- Open dungeons to explore that don't involve raid mechanics and studying before entering.

- Features that create positive interactions with other players, such as buffing/curing at gathering locations (pubs/med centers), music systems, housing.

- Classes that are actually fun and don't later have the fun stripped from them because they are unbalanced in pvp.  And feeling stronger as I level, rather than weaker despite not having raid gear.

- Slower leveling pace with many zones and options for leveling.

What makes pve dull for me is having nothing but combat, reaching max level quickly, and then being offered daily quests, repeatable dungeons requiring a perfect group setup, and raids.  I look for games with other things to do, interactions with other players that doesn't involve pick up groups,  and a class that's actually fun to play (which I haven't found in a long while).


Perhaps this was already mentioned, but you pretty much just described Vanguard.

Playing: H1Z1, The Crew, Defiance, APB:Reloaded
Mourning: World of Darkness, Vanguard, City of Heroes

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Spotlight Poster

Joined: 3/06/12
Posts: 200

2/28/13 1:46:14 PM#33
I liked those random invasions in Rift. Pretty fun.

Apprentice Member

Joined: 7/15/08
Posts: 3718

2/28/13 3:16:25 PM#34
Originally posted by Cheboygan
a huge world to explore - and incentive rewards to do so

 This pretty much nails it...A world full of risk and reward and consequences for our actions.....What alot of the newer players don't realize is just how much fun MMOs were before questing became the main goal......When there was no hand holding, no symbols over NPCs heads, and no end game the genre was really much different......Its too bad so much of the RPG has gone out of the genre.


Elite Member

Joined: 1/06/05
Posts: 18487

2/28/13 3:20:41 PM#35
Originally posted by Cheboygan
a huge world to explore - and incentive rewards to do so

Pretty much this though I don't really need incentives, depending upon what those are considered to be. As long as the world is large and I can be surprised at discoveries then I'm happy. Once I know all the places I have no problem going back and doing some dungeon delving or exploring interesting areas just to fight mobs and perhaps mini bosses.

I can' tsay I'm a "pve'er as I love pvp but I have no problem playing all pve games.

edit: what theocritus say holds true. I want some risk. I want to wander in an area and realize it's dangerous. or wander through an area and know that I iwll have to play at my best or else I will die.


Novice Member

Joined: 2/25/13
Posts: 18

2/28/13 6:09:41 PM#36

As someone previously mentioned, the AA system in EQ was excellent, and I am surprised that I can't think of any MMO since that has any sort of character progression beyond a gear grind at max level. I played my own 6-man group in EQ pretty much 8-10 hours a day for a good several months and I didn't come close to maxing out my AA on any of the characters in my group.

I would also like to see scalable dungeons for players who want to solo, or duo (or 3 or 4 etc.) if they don't want to group with strangers in a dungeon finder with a set group of people.

I think most PvE'ers are interested in building something. A stronger character, a homestead, crafted items, etc. Just give me SOMETHING to do at max level other than grinding dailies, dungeons and raids for gear, as this is the ONLY way to make your character "better" or "stronger" at max level. I'd rather farm repeatable quests all day long if I felt it was actually progressing my character in a more permanent way that would carry over into new expansions as opposed to a gear grind where my gear is replaced within 10 mins of doing the first few quests of the new expansion.




Elite Member

Joined: 1/13/10
Posts: 13633

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

2/28/13 6:18:35 PM#37
Some are:
  • Things to discover
  • Things to fight
  • Things to collect
  • Things to build
  • Things to grow
  • Things that affect the game environment
  • Projects to collaborate on

Pretty much the same things that PvPers want but with significantly less teabagging and profanity.

There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein


Made History

Joined: 7/11/11
Posts: 6496

Pink, it's like red but not quite.

2/28/13 6:19:23 PM#38
Originally posted by Pynda

- To not be labeled a "PvE'er" just because that may be one activity (of many) which I enjoy doing in MMORPGs.

What game exactly is the op lowballing here?

More to the ops question: variety. Veteran-game, multiple-expansion levels of variety.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.


Novice Member

Joined: 7/25/12
Posts: 21

3/01/13 12:54:36 AM#39

Well, my first would be crafting. However, that has been excluded as it seemingly was anticipated and filtered out in the 

initial question.


With that being said, I would like a huge world open to exploration and exploitations. It's fun to find things, discover and

use the world(s) to your advantage.

Boredom with PVE  to me would be something along the lines of  killing a lot of NPCs and beasts with no real rewards

or  results.  I prefer PVE but would like a system that includes us in some sort of overall battle or  cause to fight for factionally.

One thing I know for sure is, what I think isn't nearly what others do. Not that I have ever expected that.


Made History

Joined: 7/11/11
Posts: 6496

Pink, it's like red but not quite.

3/01/13 1:18:14 AM#40
Originally posted by dave6660
I want to tend the rabbits and live off the fat of the land.

Let's go back in the Mansion now, Mr. Hefner.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

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