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News & Features Discussion  » [Interview] Guild Wars 2: What March’s WvW Patch Will Bring

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80 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 12841

 
OP  2/27/13 4:41:42 PM#1

March will be a huge month for fans of World vs World PvP mayhem in Guild Wars 2. The ArenaNet team is hot off their February update which included all new daily achievements, guild missions, a new sPVP map, and upgrades to the trading post... but they're not slowing down. We caught up with Habib Loew (WvW Coordinator and Principle Programmer) to talk about the forthcoming changes to the WvW system. See what's in store for WvW in our exclusive interview. Let us know what you think in the comments.

MMORPG: It seems like the WvW fans in Tyria have been waiting a long time for this patch.  What are the team's priorities for March's WvW update? What are the big ticket items?

Habib Loew: Let’s start with how excited we are to get this patch out. We are really psyched to deliver this content to player and especially the WvW community. So there are two main priorities with this patch: the first is to eliminate Culling, the second is to add in WvW progression for players. The progression allows us to let players feel a sense of advancement past level 80. Also we want to give players some achievements beyond just regular character advancement.

Read more of Garrett Fuller's Guild Wars 2: What March’s WvW Patch Will Bring.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  Mithrundir

Hard Core Member

Joined: 8/15/06
Posts: 273

2/28/13 8:09:22 AM#2
Oh nice, one of the reasons I left GW2 after only 2 months was due to no progression in WvW for hardcore pvpers. Looks like I might stop by to see how these changes play out.

Dozens of MMO's, RTS's, FPS's, etc.

  Jakdstripper

Apprentice Member

Joined: 2/14/10
Posts: 2108

2/28/13 8:19:22 AM#3
man i hated Culling, i really don't understand why it's taken so long to get rid of it. is WvW still the same 1 map only?
  LIOKI

Advanced Member

Joined: 5/02/08
Posts: 158

2/28/13 8:25:30 AM#4
When they turn off culling hopefully it won't lag the game to death. I might come back and check it out if they are able to fix that, and add some meaning to wvw other than chasing yourself around in a circle.

Never argue with stupid people, they will drag you down to their level and then beat you with experience.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11241

2/28/13 8:30:19 AM#5

i know there are higher pvp priorities

but id like to see Observer mode :)

  Butch808

Hard Core Member

Joined: 9/16/09
Posts: 319

2/28/13 8:37:06 AM#6
About time that WvW got some love.
  dynamicipftw

Apprentice Member

Joined: 8/26/12
Posts: 216

2/28/13 8:43:48 AM#7
Progression means getting stronger. More damage against NPCs and siege weapons are NOT progression. 
  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2601

2/28/13 8:47:08 AM#8
Originally posted by dynamicipftw
Progression means getting stronger. More damage against NPCs and siege weapons are NOT progression. 

How come? If you do more damage/take less against NPCs/Siege weapons, you are in fact stronger against NPCs/Siege Weapons.

Changes sound interesting. Being able to see everyone on your screen is a must have. Also I like the sound of WvW progression. Although now we will have to grind for ranks in WvW and grind ranks in SPVP and grind levels in PVE :D Although I guess any sort of progression is good. The more progression TYPES they add the better.

Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  orbitxo

Advanced Member

Joined: 8/25/06
Posts: 1100

2/28/13 8:47:47 AM#9
sounds legit- like the upcoming changes.
  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 1658

2/28/13 8:59:50 AM#10
Originally posted by dynamicipftw
Progression means getting stronger. More damage against NPCs and siege weapons are NOT progression. 

This is lateral progression.  It may not mean stronger, but it certainly means performing the basic duties of WvW better, which is kind of the point.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/28/13 9:04:39 AM#11
Originally posted by BillMurphy
Originally posted by dynamicipftw
Progression means getting stronger. More damage against NPCs and siege weapons are NOT progression. 

This is lateral progression.  It may not mean stronger, but it certainly means performing the basic duties of WvW better, which is kind of the point.

 

think this concept is lost to many..especially in a themepark game as so many are solely based on vertical progression... Any way can't wait for changes my mesmer should be 80 by then and I'll be looking to get back into the wvw scene

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  dynamicipftw

Apprentice Member

Joined: 8/26/12
Posts: 216

2/28/13 9:05:27 AM#12
Originally posted by BillMurphy
Originally posted by dynamicipftw
Progression means getting stronger. More damage against NPCs and siege weapons are NOT progression. 

This is lateral progression.  It may not mean stronger, but it certainly means performing the basic duties of WvW better, which is kind of the point.

I was expecting interesting PvP-specific skills that force you to make difficult decisions, instead we get some boring minor passives that are irrelevant in PvP.

 

I don't understand why people are happy with this.

  meddyck

Elite Member

Joined: 1/18/08
Posts: 1124

2/28/13 9:11:15 AM#13
These WvW abilities are garbage. Carry more supply or take less siege damage? Yawn. That's not going to make me start playing WvW again.

Camelot Unchained Founder
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  remyburke

Hard Core Member

Joined: 7/03/04
Posts: 2984

I liked MMOs better when gamers didn't play them, and just geeks did.

2/28/13 9:11:24 AM#14
Lateral progression doesnt even make sense as a term. One csn not got forward while going sideways.

Playing: ESO

Played: AC1, AC2, AO, AoC, CO, CoX, DAoC, DCUO, DN, EVE, EQ1, EQ2,
FE, FFXI, FFXIV, FF, GW1, GW2, Istaria, L2, LoTRO, MO, MxO, NW, Rift, RoE,
Ryzom, SB, SWG, SWTOR, TERA, TSW, WAR, WoW, WURM...

  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 1658

2/28/13 9:12:16 AM#15
Originally posted by dynamicipftw
I was expecting interesting PvP-specific skills that force you to make difficult decisions, instead we get some boring minor passives that are irrelevant in PvP.

 

I don't understand why people are happy with this.

I guess if I was expecting that, I'd be a little miffed too.  But if you're into WvW, these abilities are going to be saviors of your side's fights in a heated rush or defense.  They're good

But yeah, I can agree that I hope the future holds more abilities either for professions, or new elites that are game-wide.  I just didn't expect them to be part of the WvW patch.

  Battlerock

Apprentice Member

Joined: 12/12/11
Posts: 731

2/28/13 9:21:21 AM#16
I really hope one of these patches just grabs ahold of me and keeps me. I want to like this game more. Some of the fixes mentioned i am thankful and excited to see come to life as well as the additional material
  Zzad

Advanced Member

Joined: 2/14/11
Posts: 1266

2/28/13 9:27:29 AM#17
Originally posted by dynamicipftw
Progression means getting stronger. More damage against NPCs and siege weapons are NOT progression. 

There are A LOT different ways to progress than just getting stronger... Guild Wars 2 is not about vertical progression...

You should know that by now...or even before....they released all info long ago before they launched.

Once again...if you are expecting a game like WoW where you can instant kill someone just because you are wearing a super dupper armor...GW2 won´t give you that.

Just move on... or change the chip ;)

 

 

  QSatu

Apprentice Member

Joined: 10/14/06
Posts: 1765

2/28/13 9:37:03 AM#18

"Habib Loew: Hah, yeah we have seen a lot of the skepticism on the Internet. The change we made in January was really just a tweak to the system. It changed the priorities of Culling but did not eliminate it. The change in March will turn off Culling completely. You will now see every character within range of you. There will be several different options for how other players are presented to you, on the client side that you can choose from so you can control how it works for you."

They could release only this and it would be best patch since release.

  kramster

Novice Member

Joined: 3/02/07
Posts: 90

2/28/13 9:41:19 AM#19
Seems a bit light for the time it's taken, does little to make WvW any more worthwhile than it currently is. I have stopped playing GW2 after 6 months because I just don't see a point to what I am doing and this doesn't change anything, for me at least.
  IPolygon

Novice Member

Joined: 11/20/11
Posts: 699

2/28/13 9:57:25 AM#20
That's how they want to add progression to WvW? By adding more skills/passives? Oo. Removing culling would fix a lot of issues found in WvW (and PvE), so that would be huge, but imo they need to add more maps and other things to battle progression to keep players invested in WvW after TESO arrives.
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