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March will be a huge month for fans of World vs World PvP mayhem in Guild Wars 2. The ArenaNet team is hot off their February update which included all new daily achievements, guild missions, a new sPVP map, and upgrades to the trading post... but they're not slowing down. We caught up with Habib Loew (WvW Coordinator and Principle Programmer) to talk about the forthcoming changes to the WvW system. See what's in store for WvW in our exclusive interview. Let us know what you think in the comments.
Read more of Garrett Fuller's Guild Wars 2: What March’s WvW Patch Will Bring. Associate Editor: MMORPG.com |
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2/28/13 8:09:22 AM#2
Oh nice, one of the reasons I left GW2 after only 2 months was due to no progression in WvW for hardcore pvpers. Looks like I might stop by to see how these changes play out.
Dozens of MMO's, RTS's, FPS's, etc. |
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2/28/13 8:19:22 AM#3
man i hated Culling, i really don't understand why it's taken so long to get rid of it. is WvW still the same 1 map only?
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2/28/13 8:25:30 AM#4
When they turn off culling hopefully it won't lag the game to death. I might come back and check it out if they are able to fix that, and add some meaning to wvw other than chasing yourself around in a circle.
Never argue with stupid people, they will drag you down to their level and then beat you with experience. |
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2/28/13 8:30:19 AM#5
i know there are higher pvp priorities but id like to see Observer mode :) |
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2/28/13 8:37:06 AM#6
About time that WvW got some love.
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2/28/13 8:43:48 AM#7
Progression means getting stronger. More damage against NPCs and siege weapons are NOT progression.
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2/28/13 8:47:08 AM#8
Originally posted by dynamicipftw How come? If you do more damage/take less against NPCs/Siege weapons, you are in fact stronger against NPCs/Siege Weapons. Changes sound interesting. Being able to see everyone on your screen is a must have. Also I like the sound of WvW progression. Although now we will have to grind for ranks in WvW and grind ranks in SPVP and grind levels in PVE :D Although I guess any sort of progression is good. The more progression TYPES they add the better. |
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2/28/13 8:47:47 AM#9
sounds legit- like the upcoming changes.
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2/28/13 8:59:50 AM#10
Originally posted by dynamicipftw This is lateral progression. It may not mean stronger, but it certainly means performing the basic duties of WvW better, which is kind of the point. |
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2/28/13 9:04:39 AM#11
Originally posted by BillMurphyOriginally posted by dynamicipftw think this concept is lost to many..especially in a themepark game as so many are solely based on vertical progression... Any way can't wait for changes my mesmer should be 80 by then and I'll be looking to get back into the wvw scene I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/28/13 9:05:27 AM#12
Originally posted by BillMurphy I was expecting interesting PvP-specific skills that force you to make difficult decisions, instead we get some boring minor passives that are irrelevant in PvP.
I don't understand why people are happy with this. |
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2/28/13 9:11:15 AM#13
These WvW abilities are garbage. Carry more supply or take less siege damage? Yawn. That's not going to make me start playing WvW again.
CU FP#0: The game must be fun. This overrides all the other FPs. Interested in: TESO, Wildstar, CU |
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remyburke
Hard Core Member
Joined: 7/03/04
I liked MMOs better when gamers didn't play them, and just geeks did. |
2/28/13 9:11:24 AM#14
Lateral progression doesnt even make sense as a term. One csn not got forward while going sideways.
Playing: GW2 and DayZ
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2/28/13 9:12:16 AM#15
Originally posted by dynamicipftw I guess if I was expecting that, I'd be a little miffed too. But if you're into WvW, these abilities are going to be saviors of your side's fights in a heated rush or defense. They're good. But yeah, I can agree that I hope the future holds more abilities either for professions, or new elites that are game-wide. I just didn't expect them to be part of the WvW patch. |
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2/28/13 9:21:21 AM#16
I really hope one of these patches just grabs ahold of me and keeps me. I want to like this game more. Some of the fixes mentioned i am thankful and excited to see come to life as well as the additional material
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2/28/13 9:27:29 AM#17
Originally posted by dynamicipftw There are A LOT different ways to progress than just getting stronger... Guild Wars 2 is not about vertical progression... You should know that by now...or even before....they released all info long ago before they launched. Once again...if you are expecting a game like WoW where you can instant kill someone just because you are wearing a super dupper armor...GW2 won´t give you that. Just move on... or change the chip ;)
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2/28/13 9:37:03 AM#18
"Habib Loew: Hah, yeah we have seen a lot of the skepticism on the Internet. The change we made in January was really just a tweak to the system. It changed the priorities of Culling but did not eliminate it. The change in March will turn off Culling completely. You will now see every character within range of you. There will be several different options for how other players are presented to you, on the client side that you can choose from so you can control how it works for you." They could release only this and it would be best patch since release. |
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2/28/13 9:41:19 AM#19
Seems a bit light for the time it's taken, does little to make WvW any more worthwhile than it currently is. I have stopped playing GW2 after 6 months because I just don't see a point to what I am doing and this doesn't change anything, for me at least.
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2/28/13 9:57:25 AM#20
That's how they want to add progression to WvW? By adding more skills/passives? Oo.
Removing culling would fix a lot of issues found in WvW (and PvE), so that would be huge, but imo they need to add more maps and other things to battle progression to keep players invested in WvW after TESO arrives.
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