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ArcheAge

ArcheAge 

General Discussion  » Death System

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23 posts found
  LongLivePvP

Novice Member

Joined: 1/27/13
Posts: 104

 
OP  2/08/13 4:52:26 PM#1

I cant seem to find much about it at all...anybody have info on it? 

At one point I heard there was item decay then they took that out...hmm

Playing: Darkfall Unholy Wars & ArcheAge(Alpha)
Backed: Shards Online, Camelot Unchained
Loved: Vanilla WoW,UO,Shadowbane,EQ,DAoC,Asheron's Call(Darktide)

  Stimos8

Apprentice Member

Joined: 8/14/09
Posts: 172

2/08/13 4:55:58 PM#2
Yeah, you die.
  Pumuckl71

Novice Member

Joined: 5/24/12
Posts: 127

2/08/13 4:57:26 PM#3

realy >? you die and all achievments go down the drain?

sounds like NO fun

  Illudo

Novice Member

Joined: 8/23/12
Posts: 43

2/08/13 5:33:04 PM#4

What I gathered from different sources is that if you die you lose a percentage of your experience.
You can remove this penalty by spending labor points, which are also spent by crafting, building, farming etc. These points regenerate over time.
When you carry refined materials on your back for building or trading goods, you will lose them upon death.

  LongLivePvP

Novice Member

Joined: 1/27/13
Posts: 104

 
OP  2/08/13 7:34:42 PM#5
Originally posted by Illudo

What I gathered from different sources is that if you die you lose a percentage of your experience.
You can remove this penalty by spending labor points, which are also spent by crafting, building, farming etc. These points regenerate over time.
When you carry refined materials on your back for building or trading goods, you will lose them upon death.

Awesome thanks for a relevent answer :D

Playing: Darkfall Unholy Wars & ArcheAge(Alpha)
Backed: Shards Online, Camelot Unchained
Loved: Vanilla WoW,UO,Shadowbane,EQ,DAoC,Asheron's Call(Darktide)

  Kumapon

Novice Member

Joined: 7/28/11
Posts: 556

2/08/13 8:17:08 PM#6


Originally posted by Pumuckl71
realy >? you die and all achievments go down the drain?

sounds like NO fun



Someone sure is gullible..:P

  Kumapon

Novice Member

Joined: 7/28/11
Posts: 556

2/08/13 8:21:23 PM#7


Originally posted by PvP4Life

Originally posted by Illudo What I gathered from different sources is that if you die you lose a percentage of your experience. You can remove this penalty by spending labor points, which are also spent by crafting, building, farming etc. These points regenerate over time. When you carry refined materials on your back for building or trading goods, you will lose them upon death.
Awesome thanks for a relevent answer :D


You lose 5% xp of current lvl, starting at lvl 10. You don't lose any xp from PVP. Again you can remove this by using Labour points.

Items decay but they don't break. So an item can reach 0, and needs to be repaired, but it won't break and become useless.

If you need to carry heavy or large items, or anything you carry on your back. That can be looted from other players in PVP.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

2/27/13 11:12:38 AM#8
An interesting tradeoff, since labor points are already fairly limited (by time) and thus valuable. I prefer some sort of death penalty all the same, so cool.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  DavisFlight

Hard Core Member

Joined: 9/25/12
Posts: 2588

2/27/13 11:16:47 AM#9
Originally posted by Kumapon


Originally posted by PvP4Life

Originally posted by Illudo What I gathered from different sources is that if you die you lose a percentage of your experience. You can remove this penalty by spending labor points, which are also spent by crafting, building, farming etc. These points regenerate over time. When you carry refined materials on your back for building or trading goods, you will lose them upon death.
Awesome thanks for a relevent answer :D


You lose 5% xp of current lvl, starting at lvl 10. You don't lose any xp from PVP. Again you can remove this by using Labour points.

Items decay but they don't break. So an item can reach 0, and needs to be repaired, but it won't break and become useless.

If you need to carry heavy or large items, or anything you carry on your back. That can be looted from other players in PVP.

 

Items don't break? That seems like a HORRIBLE oversight. Goodbye crafting econ.
  lilmark_utsa

Advanced Member

Joined: 7/09/05
Posts: 67

2/27/13 4:52:59 PM#10
Originally posted by DavisFlight
Originally posted by Kumapon

 


Originally posted by PvP4Life

Originally posted by Illudo What I gathered from different sources is that if you die you lose a percentage of your experience. You can remove this penalty by spending labor points, which are also spent by crafting, building, farming etc. These points regenerate over time. When you carry refined materials on your back for building or trading goods, you will lose them upon death.
Awesome thanks for a relevent answer :D

 


You lose 5% xp of current lvl, starting at lvl 10. You don't lose any xp from PVP. Again you can remove this by using Labour points.

Items decay but they don't break. So an item can reach 0, and needs to be repaired, but it won't break and become useless.

If you need to carry heavy or large items, or anything you carry on your back. That can be looted from other players in PVP.

 

Items don't break? That seems like a HORRIBLE oversight. Goodbye crafting econ.

That still depends on whether armor/weapons are bound to your character upon use.  I know Final Fantasy XI over looked this and what happened?  I buy a spear...use it...4 levels later I buy a new spear and sell the old one to someone else.  Poor crafters.  In the end they were not only competing against other crafters...but themselves as well.


 

  Kumapon

Novice Member

Joined: 7/28/11
Posts: 556

2/28/13 3:04:44 AM#11

Actually DavisFlight has a really good point. With nothing breaking, there isn't enough gold sinks in the game atm. So the economy is quickly becoming borked.


I don't mind if things don't break, but there needs to be more gold sinks.

  pmaura

Apprentice Member

Joined: 5/11/06
Posts: 515

2/28/13 5:50:42 AM#12
crafting will be useless with out scarcity added to game, and bound items are just dumb , they need eve style looting and economy then mmo will actuallly live up to its name
  coretex666

Advanced Member

Joined: 1/03/12
Posts: 1823

"I shall take your position into consideration"

2/28/13 6:18:52 AM#13

I like that there is exp loss on death. It was in previous Song's games as well.

As to the items, isnt it similar to Lineage where the items can break when you try to upgrade them, so that they actually do disappear from the game at some point?

In L2, it was really hard to obtain the best gear in the game like it is supposed to in ArcheAge as well. The items were also fully repairable and I have not ever witnessed surplus of items in the game. It took months to obtain a middle grade weapon / armor as they were pretty rare and very expensive. Not to mention top gear...it took years to obtain it in early chronicles.

As I have not played AA yet, I dont know how rare "full items" are. In L2, you needed tons of mats to craft even a middle grade armor / weapon, so they were pretty rare. Then you could burn them when upgrading them above +4 if I remember correctly, so that their number in game was also regulated.

I am just speculating, but I would expect this or something similar in AA as well.

Currently playing: L2 Chronicle 4

  Onomas

Novice Member

Joined: 7/05/11
Posts: 1160

Sandbox is your only hope for a decent mmo ;)

2/28/13 8:11:22 AM#14

As much as i like the concept of this game, without item lose from decay, use, or other reasons........... you can never have a serious player economy. There is no way. Every mmo since the removeal of item decay/lose has been horrible.

Take SWG as an example. Crafting was booming, business aspect was huge. There were tons of crafters that undersold each other, competed for price, and paid out hefty amounts of cradits for resources to non-crafters. Everyone was getting paid and it was a rolling economy. Then they got rid of decay and introduced themepark loot based system. Within a year the player economy hit rock bottom, after 2 years you could barely find a good crafter any longer and every forum post in the trade forum was about special loot and not for crafted goods.

Since then nothing has changed due to people feeling spending 2% of their earned income on crafted good was a bad thing. That crafters were greedy for charging 10k for a sword, but the combatants turn around and sell special loot for millions. LOL.

In order for a good player economy you need some way to remove items from game, have competition, and repeat customers. Anything else will result in a poor crafting system and a bad player based economy.

 

I do hope the westernized version will be better. I want to play this game as a business man not as a pvp person. Though i will enjoy both, or try to anyways.

  Akerbeltz

Apprentice Member

Joined: 2/12/13
Posts: 151

2/28/13 8:21:05 AM#15
Originally posted by Onomas

As much as i like the concept of this game, without item lose from decay, use, or other reasons........... you can never have a serious player economy. There is no way. Every mmo since the removeal of item decay/lose has been horrible.

Take SWG as an example. Crafting was booming, business aspect was huge. There were tons of crafters that undersold each other, competed for price, and paid out hefty amounts of cradits for resources to non-crafters. Everyone was getting paid and it was a rolling economy. Then they got rid of decay and introduced themepark loot based system. Within a year the player economy hit rock bottom, after 2 years you could barely find a good crafter any longer and every forum post in the trade forum was about special loot and not for crafted goods.

Since then nothing has changed due to people feeling spending 2% of their earned income on crafted good was a bad thing. That crafters were greedy for charging 10k for a sword, but the combatants turn around and sell special loot for millions. LOL.

In order for a good player economy you need some way to remove items from game, have competition, and repeat customers. Anything else will result in a poor crafting system and a bad player based economy.

 

I do hope the westernized version will be better. I want to play this game as a business man not as a pvp person. Though i will enjoy both, or try to anyways.

Very well said, Sir.  I concur with every point you made (I was in SWG too...)

+1

Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.

  coretex666

Advanced Member

Joined: 1/03/12
Posts: 1823

"I shall take your position into consideration"

2/28/13 8:37:48 AM#16
Originally posted by Onomas

As much as i like the concept of this game, without item lose from decay, use, or other reasons........... you can never have a serious player economy. There is no way. Every mmo since the removeal of item decay/lose has been horrible.

Take SWG as an example. Crafting was booming, business aspect was huge. There were tons of crafters that undersold each other, competed for price, and paid out hefty amounts of cradits for resources to non-crafters. Everyone was getting paid and it was a rolling economy. Then they got rid of decay and introduced themepark loot based system. Within a year the player economy hit rock bottom, after 2 years you could barely find a good crafter any longer and every forum post in the trade forum was about special loot and not for crafted goods.

Since then nothing has changed due to people feeling spending 2% of their earned income on crafted good was a bad thing. That crafters were greedy for charging 10k for a sword, but the combatants turn around and sell special loot for millions. LOL.

In order for a good player economy you need some way to remove items from game, have competition, and repeat customers. Anything else will result in a poor crafting system and a bad player based economy.

 

I do hope the westernized version will be better. I want to play this game as a business man not as a pvp person. Though i will enjoy both, or try to anyways.

I am not sure if the destructible items by usage are compatible with the gear system in a game like ArcheAge.

In a game where it is a longterm process (many months / years) to obtain a good gear, wouldnt it be too demotivating to lose the item after a limited time period?

Wouldnt it be better to actually have it like in L2 where you could destroy the item when you tried to upgrade it, so that it was your own risk and not something that is inevitable and about which you have zero influence?

As I mentioned in the post above, in L2, the items were not destructible by simple usage. They had increasing probability of being destroyed when upgraded to +X where the higher the "X", the higher chance the item is destroyed?

The people were still taking the risk and there was no surplus of items. Decent items were still rare, expensive, and definitely worth crafting. If (not 100% sure) the items are really hard to obtain in AA like it was in L2, I do not see the lack of unrepairable items a serious problem which would have such a significant impact on the economy. Especially when combined with possibility of destruction of an item by some sort of upgrade (which I am also not 100% sure is present in the game).

Currently playing: L2 Chronicle 4

  Rohn

Hard Core Member

Joined: 7/02/08
Posts: 3749

2/28/13 8:46:41 AM#17

It's disappointing to hear that items do not break from use - it's great for a game's economy.

I do like the sound of the death penalties in the game, though.

Hell hath no fury like an MMORPG player scorned.

  Ehllfhire

Novice Member

Joined: 8/11/10
Posts: 590

Playing the FFXIV 2.0 Demo

2/28/13 1:10:20 PM#18
There have been many mmo's that didntt have item destruction that had fine economies. This is just chicken little sky falling shit

Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing.
PS3

  InporylemQQ

Tipster

Joined: 6/14/12
Posts: 167

2/28/13 4:50:17 PM#19
Originally posted by Ehllfhire
There have been many mmo's that didntt have item destruction that had fine economies. This is just chicken little sky falling shit

You can have working economy without breaking items, but not without anything to use money or materials. The sinks are important.

ArcheAge, Black Desert and Bless videos InporylemQQ Youtube

  archeageking

Apprentice Member

Joined: 1/25/13
Posts: 88

2/28/13 6:48:18 PM#20

if your weapons and armour goes down to 0 durability you cant use them in combat, you need blacksmiths to repair them.

 

so there is an economy, you just need to have a blacksmith friend, clan mate, or nearest blacksmith. blacksmiths can also melt gears down to get those materials to upgrade gears, or use them to build buildings.

 

So dont just throw away or delete your old gears. everything is valuable in the game even old useless gears because of materials that blacksmiths can melt.

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