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2/27/13 12:33:43 PM#41
Originally posted by Zaskar70 Name one true sandbox that has been released since WOW came out. Minus EVE which works fine. Thats why they dont work, because you dont have any. Some companies are changing that slowly but surely. More sandbox stlye games will be coming out of the next few years than all they years of mmorpgs combined. We shall see then. Its like going to a chevy dealership with a full lot of chevy cars and trucks and the salesperson tells you fords dont work. Fact is after 90% of themepark, linear, fluff 2 week long stories, eye candy instead of features, and so much more have failed, you cant really say thats the best route either. In the past 4 years you have seen more companies sell out, go bankrupt, or close down these games...... all of which have been themepark style games. Its a poor analogy. There are good themepark and good sandbox, but the truth is the gameplay and features are lacking like crazy. Doesnt matter which kind of game it is, the game companies need to make them better and get off the WOW coat tails and the single player console rpg mentality. |
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2/27/13 12:38:23 PM#42
Originally posted by Zaskar70 Sandboxes have nothing to do with full loot open world pvp. Its a misconception. Matter of fact more sandbox games have little or no pvp whatsoever than with it. Sandbox is about choice and freedom, crafting, exploring, social aspects, and more. Not about going out and being able to player kill everyone you see. And the full loot pvp stuff came from themeparks btw ;)
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2/27/13 12:40:50 PM#43
Originally posted by Zorgo So just to summarize the summary: I'm not a carebear. The harsher the environment the better! (or at least, that's what I say with absolutely zero risk in discussion forums) |
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2/27/13 12:42:51 PM#44
Good post dude! I myself never got to play Ultima Online, as in 1998 I was only 6... but from everything I have ever heard it was the sandbox game. The only game of the modern generation to try to replicate that game has been a complete flop (yes you Mortal Online). It's sad.
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2/27/13 12:49:54 PM#45
Originally posted by Onomas Actually he's right and you're wrong. The type of sandbox you're talking about is a later day revisionist idealized fantasy. He is talking about the original real sandbox as it actually was. Full loot PVP was the way it was. For obvious reasons, new sandbox aficionados want to distance themselves form that core feature. |
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2/27/13 12:55:16 PM#46
Originally posted by Zaskar70 I love when people trot out the ole' "if it's not FFA PvP full loot, then its not a sandbox" meme. Just like in real life, as civilization started to take hold, people got tired of the lawlessness and did something about it. Nobody wants to live in a lawless society where everyone is out to slit your throat. Well, nobody who lives outside Somalia anyways. The MAJORITY of people do NOT want to lose everything they work hard at everytime they get killed in an MMO. That viewpoint is very niche and only a small percentage of the player population wants those types of games as PROVEN time and time again by less-than-stellar performances for those types of games. Griefing, full loot and no safe spots anywhere are NOT required to make a sandbox. |
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2/27/13 1:07:48 PM#47
Originally posted by keitholi You're almost correct. Except I would change your last statement to: "Griefing, full loot and no safe spots anywhere are NOT required, or desirable to make a MMORPG." The problem is that sandbox proponents are always trotting out the parts of UO they don't feel embarassed about when praising the greatness of sandboxes in the "golden age of MMOs" while conveniently forgetting the most noticeable and obnoxious aspects of it. A lot of people here love to pigeonhole all MMOS into sandbox or themepark. I rather think of MMORPGS in their entirety as either a POS or not a POS. I haven't seen anything about TESO that makes me think POS... but I seem to be in the minority in this cesspool of a forum.
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Caliburn101
Advanced Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
2/28/13 4:08:49 AM#48
OP - could you please encode your post into a DNA sequence, put it in a airbourne retrovirus and then release it into the community. People who bang on and on about OWPvP with full loot need to be reprogrammed and brought back to reality. Such games don't work. You either have an outstanding and unabusable consequences system, or you utterly fail... ... and to date - not one company has created said system. Fact. |
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Caliburn101
Advanced Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
2/28/13 4:11:06 AM#49
Originally posted by Iselin As an elite member with over 950 posts - it would seem that you cry crocodile tears in complaining that you are in a minority in this 'cesspool'. |
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2/28/13 4:20:08 AM#50
Obviously OP is entitled to his (or her, I didn't check) opinion on the matter, but I do not agree with his (or her) 'rules' on what makes a sand box. There are many true sand box games out there and more coming, and just because you can't lose everything in the blink of an eye, does not mean they are not 'true' sand box games. Anyway, the write up was not all that impressive, if UO was so amazing they would have a lot more numbers and still be a powerhouse in the gaming world. It is not the only true sand dox MMO.
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2/28/13 4:21:10 AM#51
Originally posted by Caliburn101 EVE. Open World Full Loot PvP. Works. Fact. |
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2/28/13 4:35:15 AM#52
Why TESO was not designed as sandbox is a simple amswer 1) Sandbox requires vast creativity. Themeparks are just like any other simple RPG out there you follow a simple little script from A to Z. Much easier to make. 2) Cost associatied with trying to be creative is going to be high. These themeparks can be made cheaply because they are factory made now. They just keep on rollin out. 3) Elder scrolls name is huge so they already know they are going to sell many copies alone just on the name. Couple that with a cheaply made game and they are going to make a massive profit. Waiting for:ArcheAge |
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Caliburn101
Advanced Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
2/28/13 4:36:52 AM#53
Originally posted by potapithikos Eve is the exception that proves the rule. It is right on the edge of the envelope of what constitutes an MMO - it is unique. It is a low population niche game with player policed consequences in most of the game area - but then I don't need to discuss the differences between lowsec/highsec, canning or any other issue with you as you know. It is the exception that proves the rule because the consequences system is only operated in a small area because if rolled out everywhere it would completely ruin the game. Ergo - it is not really 'outstanding', and there can be arguments made for it not being 'unnabusable' as well. In any case, allow me to unmuddy the water here. In any MMO without spacecraft as the 'main characters', and where PC/NPC interractions are thus minimised and vastly simplified to an easily manageable extent, my contention holds. |
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2/28/13 6:42:25 AM#54
Originally posted by Caliburn101 Low population? EvE now have over 500 000 subs and it will keep on climbing. They re-opened their Chinese server you see. |
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2/28/13 7:04:31 AM#55
Originally posted by Caliburn101 Sandboxes with Open PvP work. They have worked for ages... since the time of MUDs. The catch is that just like Themeparks they have to be well made to actually prosper... DF is a sanbox junk... just like SWTOR is a themepark junk. |
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2/28/13 7:07:32 AM#56
Originally posted by toddze I bet there is an EA exec reading this right now going "Thank god.... for a moment i thought we were the only retards on this planet" |
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2/28/13 12:09:37 PM#57
Originally posted by sapphen I have and its less similar to daoc than war or gw2 was.... "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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2/28/13 12:43:11 PM#58
Originally posted by Caliburn101 Gee...I hadn't noticed any tears coming from the people in this TESO forum who are feeling good about how this game is developing. Perhaps you don't know that in order for hypocritical tears to be characterized as "crocodile tears" there have to be tears in the first place. I do see a lot of tears from those of you who are protectors of the true TES legacy... but they seem to be genuine tears... pathetic as that may be. See I'm not the one jumping into every non-negative thread--in addition to thebiased polls you seem to enjoy creating--and attempting to derail them as you did with this post in a thread where someone had the nerve to attempt to start a discussion about TESO with others who are veterans of DAoC RvR: http://www.mmorpg.com/gamelist.cfm/game/821/view/forums/thread/375861/page/2
Originally posted by Caliburn101 Indeed - the 'DAoC or bust' hypetrain is overloaded with this one-track-minded bull. No reason to not have both - but the DAoC crowd can't see past their rose-tinted nostalgia to the concerns of others. Imagine the outcry from them if a DAoC 2 had been developed and had elements of TES forced into it in a way which seriously impacted on the way 3-faction PvP had worked in DAoC 1. The boards would be flooded with tears and vitriol... Anyway... I thinks it's likely the PvP will be good. I can't see why not. It's a shame they had to frack one of the best things about the incredibly successful IP they are using to do it. The obvious implication of this thread's title is of course this; "DAoC Veterans Welcome - Elder Scrolls Veterans irrelevant..."
You and a couple of cronies are attempting to dominate this forum with your negativity. I don't intend to make it easy for you. Even though this particular forum is being made a cesspool by you and yours, it really could be a better place where good dicussaions about the game could be had without your incesant whining about the same coupkle of problems you have with Zenimax's approach. |
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What I have been seeing is that a lot of you seem to want a sandbox game that caters to your own personal playstyle. For example if you love to explore you want a seemless open world with no instancing or if your a crafter you want the complete player run economy and deep meaningful crafting system or if your into PvP you want full open world ffa PvP. The thing is that in order for a true sandbox game to work all of these different playstyles need to accept one another in the game world and that has proven very hard for most people to do. In my opinion the term sandbox when applied to a game means you are free as a player to express yourself within the gaming world in whatever way you wish. Gamers have begun to feel entitled to their personal playstyle with no interuption's or incoveniences, AAA developers have noticed this, and that sort of thought process will not work in a true sandbox game. What you end up with are games being designed that attempt to isolate the different playstyles so player A doesnt get thier exploration in player B's PvP while player C's dungeon raid is instanced so his party has the whole dungeon to themselves with zero chance of interuption from either A, B, or other C's. This is very hard to do from a design standpoint while also making all playstyle's happy. This is why in my opinion TESO was not designed as a huge open virtual "world" like a lot of you seem to have wanted. Most MMORPG games will continue to be designed this way until people can accept the possibility that their gaming session could be interupted or inconvenienced in some way by other people within the gaming world.
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2/28/13 1:53:19 PM#60
Originally posted by Iselin This thread originally began with "UO or bust", so, it's only fair. Aren't we all getting all pretty tired of one-true-game idealists, in general? ESO just made the mistake of pitting them against each other, within the same title.\ "I thought this would be just like Skyrim" "No, it's going to be just like DAoC" "Why can't it be more like SWG" "Death Penalty Rawr!!" "That's now how the only True sandbox (UO) did it" "WoW clone!" (everyone's got a horse in this race, somewhere) Maybe it'd be best to stop trying to force it into some other game's mold, entirely. That require Zeni to just ignore the ebb and flow of rabble rabble, and make ESO. Then everyone can pick up their soapboxes, and head home. Ignore the nattering of beldames, enjoy whatever you like. |
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