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Guild Wars 2

Guild Wars 2 

General Discussion  » My opinion: GW2 biggest problem is

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102 posts found
  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2779

There... are... four... lights!

2/25/13 6:33:39 AM#61

The biggest problem of GW2 is that "harcore" crowd, playing 8, 10, 12 or more hours a day, who ate through the game like mad and now complain there's no end game tiered gear grind and want to turn GW2 into another EQ/WoW clone.

But as long as the developer doesn't listen to them, I couldn't care less.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

2/25/13 7:05:11 AM#62
Originally posted by pongdun
Guys please tell me if you agree with me (or not). When they decided doing GW2 they gone on a path like Lineage 2, where there's not 2 factions (like wow - horde and alliance) that you can belong, you are by your own and you can gather with other players do some questing, etc, just like Tera. But the biggest problem is that GW2 has no world pvp, you can't attack a passing by player for example. If you want do to some pvp you have to do Battlegrounds or WvW... this is stupid, they should create some pvp servers where you can have a real pvp, in the world... not only on controlled instances!!!!!!!!

I disagree Pong, I see that as a strength to GW2. Segregating the PvP and PvE allowed them to get rid of competitive PvE and makes the Dynamic Event system possible. The PvE world is based purely on players always being on the same side. Now, you can, if you wish, find the "attack a player" stuff in WvW with the three servers all going against each other. If you're really advanturesome you can get your PvE fix there as well, but the events are limited to killing an occasional veteran mob (the Non-PvP events I mean). You can gather, craft, kill, be killed, etc. all in WvW if you wish... you just won't have the DE system in its full glory.

 

Having the PvE zones as non-competitive and PvP free is one of the PvE's greatest strengths.

Oderint, dum metuant.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

2/25/13 7:08:12 AM#63
Originally posted by pongdun
Exactly, pvp on a controlled instance (WvW or battlegrounds) are like rats inside a cage fighthing.. it's not cool as world pvp. I respect your opinion, but there should have some servers where world pvp is allowed. Like I said you can play on a PVE server if you just like BG PVPs!

 

Common WvW misconception here: WvW is not instanced. It's zoned. You're in persistant zones, and things like capturing keeps do indeed matter.

Oderint, dum metuant.

  Marcus-

Advanced Member

Joined: 4/28/06
Posts: 968

2/25/13 7:08:16 AM#64

In level based games, open world pvp becomes more akin to shooting fish in barrel, and is the farthest thing from "real pvp" in my opinion. . Would GW2 downscaling help? Maybe a lil, but i have found i'm still pretty powerful even through that.

You want "real PvP" in the open world? I'm all for it, in a skill-based game like Ultima Online (as one example), where we were all on generally equal footing, and could fight back with some decency.

  rodingo

Elite Member

Joined: 1/18/07
Posts: 1766

2/25/13 7:27:35 AM#65

You can pretty much level from 1-80 in WvW alone if you wanted too.  Taking keeps and camps is great exp and karma.  Not to mention there are plenty of npc mobs to kill.  Also, like others have stated, WvW is not an instance but a persistent zone where objectives and team work matter.  Sure it is reset, but that's only once a week. 

In a nutshell, and to answer the OP's question is "no".  I'm yet a another person who doesn't agree.  Surprise! 

I'm a pvp'er in MMOs and use that as my endgame like many others instead of raiding.  If GW2 didn't have WvW then yeh, I would agree with the OP and say that the lack of open pvp is a problem.  As it is now, I look at other game's that have "open" pvp and see that most havn't fixed the problem that encourages ganking.  When a game allows a high player mop the floor with a low player that can't possibly fight back, then THAT game has a problem.

"If I offended you, you needed it" -Corey Taylor

  Mikey_Hazard

Novice Member

Joined: 11/14/11
Posts: 85

2/25/13 7:55:24 AM#66

I LOVE Open-World PvP. LOVE it...

 

That being said, GW2 more than meets my needs by providing both sPvP and WvW.

 

I do wish there was more of a reward system of WvW though. Don't get me wrong, I have a blast playing it and that's the REASON I play it... but at the end of the day, there is little incentive outside of the score (which is by and large meaningless) to join the war.

 

The game is young though and WvW is an entire game within a game, so I have little doubt the system will improve with time.

"Time is a great teacher, but unfortunately it kills all its pupils." - Louis Hector Berlioz

  Magnetia

Advanced Member

Joined: 11/07/11
Posts: 969

Any fool can know. The point is to understand.

2/25/13 8:07:30 AM#67
Guild Vs Guild would be nice.

Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?

  rastapastor

Hard Core Member

Joined: 3/16/12
Posts: 136

2/25/13 12:05:13 PM#68

They will add GvG later (also as i recall name Guild Wars comes form lore, not from GvG part of the game ;) )

 

Open World PvP in regular areas doesn't fit to the ArenaNet philosophy. They built this game around cooperation, You can't steal nodes, mob kills, You share epxerience and loot with other players. How can You imagine them changing Their philosophy by 180 degrees and completly destroy current game? They would have to make this game again from the scratch, cuz current content wouldn't fit to the new concept. 

 

You have tons of other open world pvp games out there, let GW2 be as it is, cuz it works ok. How many years i was pissed off when someone stole my mobs or nodes. I have nothing against world pvp, but in GW2 it basicly, wouldn't work as in other sandbox or open world mmo games ;), different philosophy and approach.

 

The biggest problems of this game are unused potential of non-trinity, boss mechanics are bland and "without soul", the lack of skills, compared to the Guild Wars 1, Guild Wars 2 looks poor when it comes to the amount of skills ;). Also i'd like to see much deeper dynamic events scaling system. Just adding more and more and more and more and more and more mobs to spawn when more players comes around is not fun and exciting. I'd expect different mechanics, skills, behaviour etc. Well it's still only 5 months old game, we have to wait and see what future brings ;)

  magecu

Novice Member

Joined: 6/05/07
Posts: 14

2/25/13 12:22:20 PM#69
Originally posted by Dogblaster

For me Guild Wars 2 biggest problem is: Too easy and fast max out character. You can level your character in week (my avarage time was 40-45 hours) and few more days to obtain best armor availible. I think (personaly) leveling should take ATLEAT month or more and maxing out/gearing your character should take several months/years. Now all players do is level up one character and 2 weeks laters another one, again and again ... NOT FUn

 

Why todays mmorpg let you have your character leveled in week and maxed out in another week? I dont see another reason than just please casual players and for me it makes the game not fun at all. So I last just few months. Sadly

 

Man I did level 7x 80 lvl and after crafting those 2 legendaries (Juggernaut, Predator) I just quit .. waste of time

 

P.S.: 1550 hours played... didnt play for month

BTW

1550hrs of play would get you over an average of 10hrs of play time per day (since the release of the game and if we take in account one month of not playing).

That's a 72+ hour work week, over the legal limit for a job.

I mean that's quite a statement of devotion to GW2. You easily surpass professional players of games like Starcraft and other pro-sport games.

But we also have to admit that any game tailored for this kind of players would be completely inaccessible to most normal players and I include here "hardcore" players that devote more than two hours each day to the game.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2154

2/25/13 1:49:22 PM#70

Open world PVP is quite pointless in themepark MMOs, you just kill other players just for sake of doing it and some lolz if you rez point camping.

If I want my PVP kick I reactive my EVE accounts and fool around with my alt pirate, atleast there I get something out of it.

If it's not broken, you are not innovating.

  rastapastor

Hard Core Member

Joined: 3/16/12
Posts: 136

2/25/13 1:54:44 PM#71
Originally posted by Torgrim

Open world PVP is quite pointless in themepark MMOs, you just kill other players just for sake of doing it and some lolz if you rez point camping.

If I want my PVP kick I reactive my EVE accounts and fool around with my alt pirate, atleast there I get something out of it.

 

Let's hope World of Darkness will be at least as good as EvE Online ;)

  neobahamut20

Advanced Member

Joined: 4/03/12
Posts: 359

We can only show them the path, but they have to be the ones to take it.

2/25/13 2:01:30 PM#72

Well, your opinion is wrong OP

The problem is lack of choice. You cant choose your skill bar. You cant find groups easily. You get gear-locked. You cant play Inquest (their motives are so much better than any other's)  and for you you cant pvp where you want. Others have to WvW to get cartographer.

 

Simply put: Players dont like themeparks.

Boycotting EA. Why? They suck, even moreso since 2008.

  Homitu

Advanced Member

Joined: 10/01/09
Posts: 2044

2/25/13 2:03:28 PM#73
Quite the contrary, OP.  They completely designed their open world event system on the premise that there would be no world pvp.  Any illusions you have that the game somehow originally meant to include open world pvp are purely fabrications of your own imagination.  
  rastapastor

Hard Core Member

Joined: 3/16/12
Posts: 136

2/25/13 9:40:49 PM#74
Originally posted by neobahamut20

Well, your opinion is wrong OP

The problem is lack of choice. You cant choose your skill bar. You cant find groups easily. You get gear-locked. You cant play Inquest (their motives are so much better than any other's)  and for you you cant pvp where you want. Others have to WvW to get cartographer.

 

Simply put: Players dont like themeparks.

Don't speak for all, i like themeparks.

 

  daltanious

Hard Core Member

Joined: 4/19/08
Posts: 1779

2/26/13 3:39:43 AM#75
Originally posted by shiner421

There is a reason for that. Nearly Every single FFA Pvp centric game has failed. Miserably. Reason for that is: greifers! Greifers are why I refuse to play ANY kind of Pvp. I will go the rest of my natural life without ever playing pvp. and if all future video games were to go the route of pvp (in any form) only (no pve) then I would quit video games altogether.

....

Exactly same here and hopefully have answered with this also to OP. :-)

  User Deleted
2/26/13 3:48:29 AM#76
Originally posted by Aerowyn

think the DE system would be a horrible mess with owpvp.. also with the lore and how the story is setup it wouldn't make a whole lot of sense overall.

Yep, pretty much this.

That being said, they can always introduce more maps where PvP would make sense, like the faction based maps that Guild Wars: Factions had with territory control.

But FFA open world PvP will pretty much never happen, if thats what you need then you should move on.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2779

There... are... four... lights!

2/26/13 5:36:37 AM#77
Originally posted by neobahamut20

Well, your opinion is wrong OP

Strange concept... an opinion being wrong, when the essence of an opinion is that it's personal and subjective.

For instance, one could say that in his opinion, orange juice tastes awfully, and even if you love orange juice, his opinion would still not be wrong.


Simply put: Players dont like themeparks.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  pedrostrik

Novice Member

Joined: 4/07/10
Posts: 400

2/26/13 8:38:11 AM#78
i would like to see GW2 with 3 factions and not WxWxW (aka serverxserverxserver), it takes lot of lore away to the game, but ffa pvp sux in any game so that would be not an improve.
  Homitu

Advanced Member

Joined: 10/01/09
Posts: 2044

2/26/13 8:51:54 AM#79
Originally posted by rastapastor
Originally posted by neobahamut20

Well, your opinion is wrong OP

The problem is lack of choice. You cant choose your skill bar. You cant find groups easily. You get gear-locked. You cant play Inquest (their motives are so much better than any other's)  and for you you cant pvp where you want. Others have to WvW to get cartographer.

 

Simply put: Players dont like themeparks.

Don't speak for all, i like themeparks.

 

The vast majority of MMO players do too.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

2/26/13 8:55:06 AM#80
Originally posted by pedrostrik
i would like to see GW2 with 3 factions and not WxWxW (aka serverxserverxserver), it takes lot of lore away to the game, but ffa pvp sux in any game so that would be not an improve.

 

There's no way to squeeze three factions into GW2. None at all. It works well like it is... the T1 server vs. server can get pretty heated on the forums as server pride begins to rear it's head.

Oderint, dum metuant.

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