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Guild Wars 2

Guild Wars 2 

Reviews & Impressions  » this game is a prime example of a game you should have fun but don't.

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164 posts found
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/25/13 7:55:50 PM#41
Originally posted by Eluldor
Originally posted by sxvs
Originally posted by Eluldor

i tried almost every class to where i could start purchasing skills to see what they were like and i could've fell alseep at the lack of creativity among them. - So around lvl 5  tops :P

Heh, since skills were mentioned but traits were not, I'm just going to guess you played each class not beyond the starter zone (you can start purchasing skills a couple lvls in). Skills can have quite a large reliance on traits and at least make the game a bit more interesting.

Also Elite skills like Norn's racials are transformations and give you 5 new attacks each, same with Gaurdian's 2 tomes, and all of the Elementalist's magic weapons, and all sorts of other things seen utilized in the Engineer build.

With that said, I think the game needs more skills and weapon builds per class.

do i really need more than that to understand how it works, i also said i looked up everything on a skill calculator, that includes traits/elite skills/racial bonus, etc.

but i think you need to be 7 to start purchasing skills, not sure... so i got to about 10 with each.. saw how they were implemented/used, tried most of the different weapons to see how they worked, etc.

if the base, the heart of these skills aren't interesting i highly doubt they're interesting at a later point but maybe i'm wrong, maybe it does all of a sudden get insanely interesting later on in levels... so be it.

again that would be another mistake not to get people interested early on to keep playing.

are you saying by seeing different skills in action, how they are implemented and seeing the skills/descriptions on a skill calculator that you can't get a good idea of how interesting it is? are you also saying that if i keep playing and level up to a very high level that it will become more interesting? because if i take your word for it and go back and level up a character and it doesn't i'm holding you personally responsible. :P

Haha, there are some builds that just don't exist without being max lvl (or at least 70) like a good D/D Ele and Boon Guardian. Runes and food make these builds so much more in PvE and WvW. I could probably say the interest amount may increase slightly, mainly because you would be introduced to runes/sigils, which would at least allow a little more thought :)

And Necro has several decent builds like Minions, D/D up front high hp/lifestealer, and and 2 variations on Conds/Well builds with Scepter / Staff. Some classes only have 2 or so decent builds IMO. Have to look at combo fields / finishers for most.

I don't think any build really begins until you hit lvl 30 and grab one elite skill, plus you'll have 20 in traits then - which isn't so much, but gets you thinking more :)

yea i found trait combinations don't really start getting interesting till 40 then 60 it really opens up a lot

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Thupli

Apprentice Member

Joined: 7/25/11
Posts: 433

2/25/13 7:56:18 PM#42

This game is a prime example of great games that are played by burned out MMO players.

 

News flash, YOU ARE A BURNED OUT MMO'ER.  TAKE A BREAK FROM GAMING.

 

GW2 is fantastic and very creative.  They solve many problems, even if they do have some issues.

  SchroesCat

Apprentice Member

Joined: 2/23/10
Posts: 44

2/25/13 7:56:56 PM#43

I hear you, OP. 

I feel the same. A-net have so much skills with art and programming. But the game is just.... boring. I bought it, I played it for a bit.. and I snored my head off.

The lack of creativity. They don't give us players any chance at all of being creative. 

So much potential. Such a bore.

'Tis a shame.

  sxvs

Novice Member

Joined: 2/14/13
Posts: 112

 
OP  2/25/13 7:58:44 PM#44
Originally posted by Thupli

This game is a prime example of great games that are played by burned out MMO players.

 

News flash, YOU ARE A BURNED OUT MMO.  TAKE A BREAK FROM GAMING.

 

GW2 is fantastic and very creative.  They solve many problems, even if they do have some issues.

 

i'll decide if i'm burnt out or not and if it's creative/interesting to me but thanks. i realize not everyone will agree with each other.

i'm not even close to being burnt out, i'm down right now to commit to a game for 5 years of dedicated play if one could actually stimulate me beyond simple outside appearances.

 

i'm sorry but gw2 is a simple/base/generic game, in my opinion.., if others are enjoying it, well then congrats on actually finding a game to enjoy but i'm still seeking.

  sxvs

Novice Member

Joined: 2/14/13
Posts: 112

 
OP  2/25/13 7:59:50 PM#45
Originally posted by SchroesCat

I hear you, OP. 

I feel the same. A-net have so much skills with art and programming. But the game is just.... boring. I bought it, I played it for a bit.. and I snored my head off.

The lack of creativity. They don't give us players any chance at all of being creative. 

So much potential. Such a bore.

'Tis a shame.

 

yeah, exactly... it's unfortunate... there was potential there as you said.

 

  Ppiper

Hard Core Member

Joined: 2/08/13
Posts: 663

2/25/13 8:02:11 PM#46
Originally posted by Aerowyn
may want to try a mesmer very unique class and you have tons of ways to play them.. i have changed my playstyle completely every ten levels and currently level 62 and still rocking new builds every couple of levels.. really you have a ton of options when you take in to account traits, utility skills and equipment.. and of course which weapon sets you are using.. I also never played an elementalist in any other game like how they play in GW2 especially dagger/dagger

it's been a tough road for me with the Mez, albeit it is very interesting and compelling. Still forging ahead.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/25/13 8:07:18 PM#47
Originally posted by Ppiper
Originally posted by Aerowyn
may want to try a mesmer very unique class and you have tons of ways to play them.. i have changed my playstyle completely every ten levels and currently level 62 and still rocking new builds every couple of levels.. really you have a ton of options when you take in to account traits, utility skills and equipment.. and of course which weapon sets you are using.. I also never played an elementalist in any other game like how they play in GW2 especially dagger/dagger

it's been a tough road for me with the Mez, albeit it is very interesting and compelling. Still forging ahead.

tough how? I found it the most fun class to level so far.. you just gotta be quick on your feet and know how to utilize your illusions...my friend was having issues as well but I got him setup with nice build and he's rocking it now

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2668

2/25/13 8:07:22 PM#48
When someone is trying to base their opinion of an ACTION oriented game by reaching level 10 and reading skill descriptions everything is said. Go finish explorable ascalonian catacombs and them we can talk about your mental stimulation. Although it is more akin to a big adrenaline rush.

Currently playing: GW2
Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, King of Tokyo

  DamonVile

Apprentice Member

Joined: 11/22/05
Posts: 4909

2/25/13 8:08:37 PM#49
Originally posted by Thupli

This game is a prime example of great games that are played by burned out MMO players.

 

News flash, YOU ARE A BURNED OUT MMO'ER.  TAKE A BREAK FROM GAMING.

 

GW2 is fantastic and very creative.  They solve many problems, even if they do have some issues.

It's a prime example of how not all MMOs fit all people. I'm far from burnt out on mmos. I just didn' tlike this one.
The only problem this game has is the epic number of ppl who feel the need to bash it because it didn't fit their style.

The game is fine....just not for everyone.

  Isawa

Novice Member

Joined: 6/20/08
Posts: 1066

2/25/13 8:15:24 PM#50
Originally posted by sxvs
...

how about creating a deep story behind a skill, maybe you have a quest to obtain a skill with a back story or something to where it has some depth/complexity behind it.. something creative! for the love of sterling archer.

 ...

on a quest to liberate a village from bandits and succeeding in doing so and then obtaining a skill something like the savior of named village and that gives you a bonus to vitality or whatever.

just as a quick example, at least there i have some depth to work with.

at least with that in mind it develops some interest to progress on past level 10... and that's just a pathetic quick example and it's a hundred times more interesting to me than the first tier warrior talents.

it is meaningless what builds there are or what method they are used if there is nothing interesting to combine it with.

Heh, now having something like this in an MMORPG would be interesting, but I don't believe I have come across a game that does it - aside from titles, which often don't give any benefits.

Making the journey interesting to obtain a skill still doesn't make the skill interesting to use though, and having 30 other people massacre everything required to obtain the skill probably isn't as fun as your original idea.

This process would most likely either push people further into the process to obtain skills and levels (which really seems better placed in a Single Player Game), or have people leave who feel like they are too pressed into such a path - depending on some questions below...

Would all the beginner maps share the same style quests for skill learning and reward? And if they did, why would you revisit another lower map? If they didn't share all the same skill aquisitions, would people just flock to the maps that did? Would you have to put this into the single player concentrated storyline to actually work? Would all of the maps that lvl in zone share the same skills? Do different regions have different skills?  Questions go on and on. This could either lead to the most linear themepark created or so something entirely different.

 

  Comaf

Hard Core Member

Joined: 7/13/10
Posts: 1143

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

2/25/13 8:16:41 PM#51
It's fun for enough folks to keep it going - but I'll admit that my DAoC (Dark Age of Camelot) friends enjoyed it for a while - but suddenly most of them (5 out of 7 or so that I share a forum with) got bored.

  sxvs

Novice Member

Joined: 2/14/13
Posts: 112

 
OP  2/25/13 8:17:49 PM#52
Originally posted by Gaia_Hunter
When someone is trying to base their opinion of an ACTION oriented game by reaching level 10 and reading skill descriptions everything is said. Go finish explorable ascalonian catacombs and them we can talk about your mental stimulation. Although it is more akin to a big adrenaline rush.

 

and, what might i ask is interesting about it?

wouldn't the skills in an action game be kind of important?  that's at the heart of your experience as you're going to be using your skills alot, no?

that's what my character is built around, etc

what do you think exploring that catacomb would change? out of  curiosity.

and what changes passed 10 in such an extreme context to where it would change the skills to interesting and that it would be that much different beyond that point/reading descriptions?

 

  User Deleted
2/25/13 8:22:47 PM#53
Originally posted by Gaia_Hunter
When someone is trying to base their opinion of an ACTION oriented game by reaching level 10 and reading skill descriptions everything is said. Go finish explorable ascalonian catacombs and them we can talk about your mental stimulation. Although it is more akin to a big adrenaline rush.

Nah, thats easy. He should win some sPvP tourneys and solo dominate groups of 1-5 in WvWvW. THEN he can say is it "interesting" or "mentally stimulating". Playing to level 5. lol Without a single trait point, few utility skills at most and probably only starter weapon skills reached.

We all know that first 5-10 levels in any MMO are toughest, most interesting and "mentally challenging". As you go up in levels it just somehow drops...or sumthing ;P

  sxvs

Novice Member

Joined: 2/14/13
Posts: 112

 
OP  2/25/13 8:34:13 PM#54
Originally posted by mikahr
Originally posted by Gaia_Hunter
When someone is trying to base their opinion of an ACTION oriented game by reaching level 10 and reading skill descriptions everything is said. Go finish explorable ascalonian catacombs and them we can talk about your mental stimulation. Although it is more akin to a big adrenaline rush.

Nah, thats easy. He should win some sPvP tourneys and solo dominate groups of 1-5 in WvWvW. THEN he can say is it "interesting" or "mentally stimulating". Playing to level 5. lol Without a single trait point, few utility skills at most and probably only starter weapon skills reached.

We all know that first 5-10 levels in any MMO are toughest, most interesting and "mentally challenging". As you go up in levels it just somehow drops...or sumthing ;P

 

well, see you misinterpreted what i said.

i didn't say mentally challenging, i said mentally stimulating in a creative context.

what that means is i don't need to fight in wvwvw, or fight in any tournaments... or reach end game because that's not the basis for my creative stimulation.

fighting a battle in pvp isn't a basis of creative stimulation, yes.. that migth be more stimulating in a challenging way of trying to defeat your opponents and what not but that's not what i'm speaking about.

 

even if a battle is challenging that's not exactly stimulating to me if there is no meaning behind it for example.

if i was fighting a random duel with a person just for the challenge of defeating a skilled opponent i wouldn't find that very creatively stimulating.

 

so, i think you misinterpret what i'm talking about.

 

i'm talking more depth, complexity, creativity in the lore/meaning... overalll goal or destiny type of thing or reason to progress.

not simply progressing so i can go fight in pvp for example but some greater philosophical meaning behind the obvious.

 

that sort of thing stimulates me mentally and gives me interest to continue in the progression of things.

 

this game doesn't have it, you can say you need to reach the highest levels all you wish but i don't see how that will change anything within that context that i just explained.

  Isawa

Novice Member

Joined: 6/20/08
Posts: 1066

2/25/13 8:38:12 PM#55

@sxvs

What MMO comes anywhere close to this? TSW has some interesting quests, that even get you thinking (and the lore is good), but that's about it that I come up with for examples. Seems like a single player feature to me, as my previous post extended on.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6168

2/25/13 8:40:00 PM#56
Originally posted by sxvs

started to play this over the weekend and it's a fairly solid game, especially for having no subscription.

eveything is in place, it looks great.. overall all the tools are there.

but i just can't have fun playing this, one of the main reasons is the complete lack of creativity, i mean this is one of the most base/dull game mechanics i've seen... the same old class system i've been playing since the early 90s with the exception of the engineer which is actually pretty creative in comparison to the rest.

 

the main issue i have is the lack of creativity in the skills, they are so boring.

i tried almost every class to where i could start purchasing skills to see what they were like and i could've fell alseep at the lack of creativity among them.

so, so very basic across the board... the same paladin/warrior/thief i've seen so many times except not even as good as usual.

and then the horrible system where you create new characters when you try a new class instead of keeping your 1 character so you have to explore all the vistas/points of interest again with your new character.

unfortunate, because it's actually a pretty solid game overall except where it counts.. in the actual part you play with which keeps things fun and interesting.

 

looks like i'm going back to the secret world which even though has a horrible combat system at least it's creative and solid in most other areas.

 

a nice effort, but just fell short in my opinion.

a prime example of a game that from all appearances one would think you would have fun with but don't.

 

 

 

 

I have to agree that the skill system is poorly done. Many skills are very boring and dull.

look at the Warrior class for example. Most of the skills are Signets for weak Passives and dull actives. 

 

Also the stances are dull skills. Same for most of the shouts.

the banners mechanics is Dull.

 

so many classes are like this. Lots of boring dull skills for a game that limit the action bar to 10. 

With so few skills, it gets boring during the mid levels, since most of the interesting skills get bought early on, leaving lame skills last and that's not a great motivation to level.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/25/13 8:46:03 PM#57
Originally posted by MMOExposed
 

I have to agree that the skill system is poorly done. Many skills are very boring and dull.

look at the Warrior class for example. Most of the skills are Signets for weak Passives and dull actives. 

 

Also the stances are dull skills. Same for most of the shouts.

the banners mechanics is Dull.

 

so many classes are like this. Lots of boring dull skills for a game that limit the action bar to 10. 

With so few skills, it gets boring during the mid levels, since most of the interesting skills get bought early on, leaving lame skills last and that's not a great motivation to level.

warrior is the dullest class in the game imho.. not sure why so many pick one .. but guess everyone has their own preferences

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  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

2/25/13 8:46:45 PM#58
Originally posted by sxvs

started to play this over the weekend and it's a fairly solid game, especially for having no subscription.

eveything is in place, it looks great.. overall all the tools are there.

but i just can't have fun playing this, one of the main reasons is the complete lack of creativity, i mean this is one of the most base/dull game mechanics i've seen... the same old class system i've been playing since the early 90s with the exception of the engineer which is actually pretty creative in comparison to the rest.

 

the main issue i have is the lack of creativity in the skills, they are so boring.

i tried almost every class to where i could start purchasing skills to see what they were like and i could've fell alseep at the lack of creativity among them.

so, so very basic across the board... the same paladin/warrior/thief i've seen so many times except not even as good as usual.

and then the horrible system where you create new characters when you try a new class instead of keeping your 1 character so you have to explore all the vistas/points of interest again with your new character.

unfortunate, because it's actually a pretty solid game overall except where it counts.. in the actual part you play with which keeps things fun and interesting.

 

looks like i'm going back to the secret world which even though has a horrible combat system at least it's creative and solid in most other areas.

 

a nice effort, but just fell short in my opinion.

a prime example of a game that from all appearances one would think you would have fun with but don't.

That's the highlight of Guild Wars 2 endgame.. create alts and do what you already did .. again.

 

That way, every level is endgame.  Think of it as 1-80 for your first character, but 81-160 for your next.

 

It's a fun and exciting game, to some.  I don't know these people, but they play it!

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  sxvs

Novice Member

Joined: 2/14/13
Posts: 112

 
OP  2/25/13 8:47:51 PM#59
Originally posted by Eluldor

@sxvs

What MMO comes anywhere close to this? TSW has some interesting quests, that even get you thinking (and the lore is good), but that's about it that I come up with for examples. Seems like a single player feature to me, as my previous post extended on.

 

the secret world is probably the best one out there currently with that in mind...

but unfortunately i thought it let itself down big time with the skill/combat system again, on the outside it appears creative and interesting but then when i actually started to dive into it and get into it i was very disappointed..

but the actual stories/depth/complexity is very solid, no doubt.

 

and i know people will completely discredit me and probably laugh at me for saying this but warcraft as well. yes i know the bad wrap it gets and everything but there is actually a deep lore/meaning underneath it all, i read alot of the books and followed alot of the backstory and there was alot of interesting things behind it all.

it's just you have to sludge your way through alot of waste to actually get to the interesting parts.. and there is alot of waste.

i'm not saying it completely stimulated me mentally, not even close but it did enough to keep me playing like 6-7 years.

i wanted to progress and get new skills, because they interested me... how it would be applied to me and how i could use it.

 

really, not many games out there have done it for me... that's why i'm stilll looking for a game. i'm hoping one of these future games like elder scrolls will satisfy me in what i seek.

 

it's just not there for me with this game, i have no interest to see any future skills or how they apply to me... don't care anything about progressing.

it feels like some generic/dull/boring base rpg character... or i'm watching a really boring movie or something.

 

but fair enough, i realize many won't agree.

i just wanted to put my opinion out there because that's what a forum is for to express your opinion.

 

 

 

  Funbuns

Apprentice Member

Joined: 2/23/09
Posts: 12

2/25/13 8:52:16 PM#60
Totally agree with the OP's statements. For me the worst part was the exploration. I find it hard to believe the Q&A team missed the fact that once you've explored on one character your alts would be a nightmare to do it on again.  Most of the abilities seem very generic and lack-luster. And you would think for a game that manages only 10 hotkeyable abilities that they would at least seem more effective, and unique.  Aside from these few important points which pretty much ruin the game for me GW2 is a very solid game. 
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