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corpusc
Elite Member
Joined: 7/25/03
CHATTANOOGAN contact me if you are seriously interested in |
2/24/13 8:06:48 AM#21
Originally posted by Amaranthar
same.
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2/24/13 8:35:10 AM#22
I voted for the community. Kinda strange IRL i dont talk to strangers, but always can make friends in MMO's. Never have much trouble typing seems like ^^ Would be a very lonely world for me without MMO's.
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Slampig
Elite Member
Joined: 12/29/03
Whatever you do, do NOT speak ill of Asheron's Call 2... |
2/24/13 8:37:59 AM#23
You forgot the most important reason for playing ANY game...FUN, remember that?
That Guild Wars 2 login screen knocked up my wife. Must be the second coming! |
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Rhinotones
Spotlight Poster
Joined: 2/21/13
My Motto: Respect those who speak their mind factually and intelligently and never put anyone down. |
Originally posted by Slampig Fun goes without saying when playing a game but you can select other if you wish. Almost all play MMO's for fun but there's aspects of the game that makes it fun. This poll is to see what mechanics within a game that people look for to make it a fun experience. Rhino. |
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2/24/13 8:56:47 AM#25
The poll is missing "shoot fireballs out of my eyes while dual wielding Gatling guns" option. A simple "to kick ass" would suffice. Seriously, playing a powerful character is just fun. |
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Latronus
Elite Member
Joined: 1/10/08
PC is not political correctness, it means Political Cowardice! |
2/24/13 8:58:58 AM#26
Several of the listed options and a couple that aren't on the list. I got into MMOs for a couple reasons. One, for the fun of it and two, because the game almost always is a different experience from day to day. Then there are the community, exploration, etc. |
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2/24/13 9:12:22 AM#27
Well... It used to be that I enjoyed the server wide communities that MMOs had but that has pretty much died in the post-WoW era so I don't find myself playing MMOs much anymore. Now you hardly talk to anyone except people you know or people in whatever guild you happen to belong to. Even in Guilds these days about 2/3rds of the guild never speak in most games. I remember in EQ talking to almost everyone I met along the way. Now if you talk to some random player you'll be extremely lucky to get a response at all. Community used to be why I played but the communities that these games used to encourage have all but died off years ago. It's kinda sad really.
Edit: Community interaction is really the only thing on your poll that is better suited to the MMO genre. Well... that and Raiding which I loath. Everything else is done much better in single player or limited multi-player games and always will be.
Bren while(horse==dead) |
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2/24/13 10:09:29 AM#28
Entertainment that involves other individuals from all over the world collectively coming together to achieve goals in a game... I like games.
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2/24/13 11:02:18 AM#29
I voted Character Progression and Development. I guess mainly because seeing what I've created and perfecting it is an obsession of mine and there's always ways to make improvements. I look at is as a challenge and I can do it to my liking.
MD: "I need a Sandbox, not a Themepark." |
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2/24/13 11:08:17 AM#30
I play mostly for the multiplayer aspect but not the community interaction. I play with a group of friends. That's the main reason I play because I wouldn't play these games solo. I enjoy the character progression and the raiding/content and the worlds in general but " play with friends " would of been my vote.
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2/24/13 11:16:14 AM#31
Originally posted by Icewhite Actually, that would be a very good feature. Polls seem to be popular here, and I've seen quite a few that would benefit from that option.
Myself, just as in the first reply, if I had to pick one, I'd have to put the "alternate reality" at the top. It sounds a bit cheesy when you word it like that, I guess; what I mean is just immersion, a richly realized gameworld. I'd also probably put exploration in there with it, as to me the two are often pretty closely related. Then comes community interaction, depth of options and character progression, all carry pretty much the same weight with me, and all are hugely important. |
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2/24/13 12:09:54 PM#32
Originally posted by rojo6934 I cant pick just one either....Your list is about spot on for me too. |
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Rhinotones
Spotlight Poster
Joined: 2/21/13
My Motto: Respect those who speak their mind factually and intelligently and never put anyone down. |
Originally posted by Theocritus Picking one is difficult but usually there is one main mechanic/system/feature that draws us towards playing. Thanks for all the great replies so far. Rhino |
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2/24/13 5:40:15 PM#34
Good fun combat, unique settings, good progression, and well scripted content. And before anyone asks, no .. these criteria are not MMO specifics, and can apply to other games. |
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2/24/13 11:20:06 PM#35
Originally posted by Amaranthar ya i voted that too...I really want a game that can draw me in like that. |
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2/25/13 12:05:56 AM#36
I'm with Icewhite, the "choose only one" is n/a on this subject, there's no One reason to rul... play them mmo's :) In my case, even if I strip down the "lesser" ones like crafting and economy, character development, explore and roleplay (which isn't on the list btw), there are still the content depth and community left... And both are on the same level for me. |
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2/25/13 2:18:26 AM#37
It is interesting to see that it is only the 22% who play for Charecter development who are dictating how we play in a modern MMO.
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2/25/13 10:27:32 AM#38
I can't possibly choose only one, as there are several factors that come into play. #1. World PvP - I will not play a game that is polluted with dedicated pvp areas or instanced pvp. #2. Freedom and real exploration - I will not a play a game where the world sizes are only a few hundred meters off the main path, e.g., surrounded by invisible walls or mountains. #3. I will not play a game that is purely story driven, e.g., SWTOR. Story is fine, but don't make me, as well as a million others, to be this special little snowflake in the universe. |
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2/27/13 2:05:11 AM#39
I put alternate reality. A lot of the other options are required for that to work though i.e. community, depth, crafting and exploring but their *purpose* is making the world more worldy.
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2/27/13 2:17:40 AM#40
Basically world and content are really very much the same. The world contains the content. To me, content is what sort of game systems are in place as well as the environment. Storylines are just one type of content that can be available. Getting lost in a virtual world is getting lost in the available content, therefore I chose content over world. If the game has poorly conceived content, it stands to reason that the world is not immersive. Just my two cents. Playing MUDs and MMOs since 1994. |
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