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News & Features Discussion  » PlanetSide 2: New Director's Letter Explains Server Merges

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55 posts found
  AI724

Hard Core Member

Joined: 7/30/08
Posts: 194

2/23/13 12:51:56 AM#21
Originally posted by inmysights
you have to be a millionaire to even play this game, I will pass!

Say what??? 

I played the game and still playing when not playing GW2 and I make mad killing and have lots of fun every time I log on to this game and all without spending a dime! You don't need to be a millionaire to play this game, you just need million skills!!! And I do have some skill to get some kills. The game is beatiful and very fun now I just need more free time to play it :)

  Hyperion5182

Novice Member

Joined: 9/16/08
Posts: 67

2/23/13 1:04:28 AM#22

They need to address the RAM issue on this game above all the other fixes.

 

I cant afford the upgrades required to put this computer into a level where i can play PS2 without violating that 1.5 limit that'll crash games on 32 bit systems. I can for a while but it keeps growing and growing. I like the game and i've found a server that's actually fun. Its actually going to get merged with my old server which had competition but the timezone issues made more fights onesided than i'd like.

 

Honestly not sure if it launched with too many servers or not. At least these guys are willing to get the merges rolling early. And that its only a few servers suggests the others are doing just fine. Waterson's pretty active right now just came from a battle there.

 

The money DOES help. But they've added features that allow you to track cert gain and certs are more easily gained now. My advice: dont try to do EVERYTHING. Pick a couple of rolls that suit you and vehicles you want to use. For instance

 

Heavy Engi Max, (Max is a side class on base use) Heavy and Engi let you switch between offense/defense and support/defense in a pretty quick fashion. I'm gearing up a lightning right now but if you solo alot you wanna consider the flash which you can add a weapon onto. I'm not bothering with an aircraft for now. Especially if the game doesnt allow flightstick usage in the future. So far i'm doing fine, I have thought about other weapons (which is a pretty significant cert grind) BUT starting weapons are not bad in all but the Max's case. you want access to an extra infantry gun or dual air guns. Maybe even dual vehicle guns depending on how far you go into resistance.

  timeraider

Advanced Member

Joined: 3/20/11
Posts: 552

2/23/13 3:41:37 AM#23

So much people complaining about this proving the downfall..

tbh PS2 simply ran with alot to much servers compared to the vastness and distancesof the maps and people required to fill them up.

This is just a nice step forward to have active community will full continents and massive battles.

 

  Scarfe

Apprentice Member

Joined: 12/21/12
Posts: 287

2/23/13 3:45:31 AM#24

Name a game that hasn't had or doesn't need server mergers.  Except those that started with too few.  

 

currently playing: DDO, AOC, WoT, P101

  Mueslinator

Apprentice Member

Joined: 10/08/11
Posts: 78

2/23/13 5:09:37 AM#25

I think that as far as f2p games go, Planetside 2 is quite fair. I just tried it for a few days and had a lot of fun without paying a dime. I played on Ceres and there was always a LOT going on, never a dull moment of waiting.

 

The problem that ultimately keeps me from playing is the game's engine. It's just not performing well on my system, even though it meets the 'optimal recommended specs'. i can play okay as medic and sniper, but close to medium and vehicle combat is impossible due to brutal frame rate drops regardless of how I tweak graphics options.

  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1872

2/23/13 7:14:22 AM#26
As a former marketing person...one of the things I learned ......you only get one real shot...and it had better be good. This game was not ready at launch.....and it still has some signifigant issues.Many of the initial triers have not continued to play and it will be very difficult to get them to re try the game.
  Celcius

Apprentice Member

Joined: 7/20/04
Posts: 932

2/23/13 12:01:16 PM#27
Originally posted by Scarfe

Name a game that hasn't had or doesn't need server mergers.  Except those that started with too few.  

 

This is a flawed statement because if a server started with too few that means it is overpopulated and would never need server merges. You can't make an exception to this. Sony made a poor choice by having this many servers and you can't make up an excuse for that. GW2 is one of the few games out there that has not and does not need server merges. This has a ton to do with the way the server infrastructure is setup, but they still have a ton of servers with a healthy population without any need for server merges. Even WoW has had server merges.

The problem is with PS2 is that it is just another F2P shooter in a sea of great F2P shooters. The game just throws you in with virtually no idea what to do. It is great to not have hand-holding, but not in a shooter. Shooters have always been a very open genre and easy to play so changing that in a genre with TONS of other options is not a good idea. Not to mention the game has virtually no depth at all. The purpose of it feels very shallow with little to no story or purpose of the overarching game. Its a solid game with a great F2P model, but as an MMO it is just not good enough. 

The game is not going anywhere, but it will just remain around to service the niche of people who enjoyed the first Planetside. 
  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1659

2/23/13 1:57:05 PM#28
Originally posted by Vesavius

More proof that F2P isn't the magic solution to the industry's woes.

 

Seems a game that will struggle will struggle regardless. I would love to see some real and honest  figures as to just how 'F2P' games are doing across the board. It seems we are seeing just as much player loss with the model as we ever did with a sub.

 

Who said f2p was a solution to the industries woe's other than you? and what are those industry woe's exactly? some games have benefitted going f2p some haven't and then you get that special catagory just for SOE, who seem to believe releasing half arsed MMO's time after time after time is going to help them produce the next big thing, EQIII fans BEWARE, DCUO & PS2 are your benchmark. though you have got something right, bad games flop whatever the options for paying the companies choose. For me more options are better than restricted options but I was subbed to SW:TOR and stopped because of the bad conversion, I play GW2 and a couple of f2p's, I like the choice and understand the consequences involved, its the quality of the package that matters DDO, LOTRO and Tera have done good f2p conversions, SOE and EA haven't. 

 

Also what that letter forgot to mention was every player gets one of these with the server merge..

 

 

This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  niceguy3978

Elite Member

Joined: 6/14/06
Posts: 1994

2/23/13 1:59:39 PM#29
Originally posted by Vorthanion
Originally posted by HikaruShidou
Originally posted by Seelinnikoi
And so it begins... the downfall.

It's not the downfall, infact they are fixing a lot of problems, making it more desireable than it was at launch. They still have a long ways to go in fixing the metagameplay, but the fact is they launched with WAY too many servers in the first place.

It may not be its downfall, but it sure isn't a sign of healthy growth of the game population.  You'd expect the game to keep expanding at least for the first six months if not the first year and then to remain relatively stable for an even longer period.  That so many have left is a sign that there isn't enough to the game to keep people around long term, let alone spend money on it.

I don't know why someone would expect this, it isn't the norm in mmorpgs and I can only think of a handful of mmos that have done this.  PS2 is the norm, not the exception.

  Xuljester

Novice Member

Joined: 1/12/06
Posts: 54

2/23/13 7:28:19 PM#30
Maybe we'll start seeing join queues again! Oh, joy.
  raapnaap

Hard Core Member

Joined: 12/08/05
Posts: 334

2/23/13 10:56:13 PM#31
Originally posted by Celcius

GW2 is one of the few games out there that has not and does not need server merges.

Tell that to well over half the extremely underpopulated servers. ArenaNet/NCSoft made the same mistake of opening too many. Today, only the top 5-6 servers per region even have a WvW population at all, and many servers even struggle to have an active PvE playerbase.

 

Too many MMO releases see the same mistake made repeatedly, opening up too many servers at first, and having to make the choice of merging 2-4 months later... Some companies refuse to do this because it is fixed in their minds that server merges are 100% bad marketting, not caring about their existing playerbase.

 

On an unrelated note, I see people are mentioning PS2 as being a pay2win game around here. You can take my word for it, as a true "free to play" hater, that PS2 is one of the few F2P games out there that does it right: Cosmetics and faster advancement. I have a battlerank 55 character on the Miller EU server and not once spend a cent (although I will soon, since SOE more than earned it by now, I just never pay for 'F2P' games until I am certain they don't add post-launch nasty things).

 

As for performance, I can't say I have any problems with the game on my computer. It is very CPU heavy, you should be able to run the game fine with a quadcore 3.0GHz+ CPU (I personally have an i7 CPU), 6 GB memory, and a decent graphics card.

 
 
  DaedalEVE

Novice Member

Joined: 1/12/10
Posts: 40

2/24/13 6:05:32 AM#32
Originally posted by bcbully
Originally posted by Vesavius

More proof that F2P isn't the magic solution to the industry's woes.

 

Seems a game that will struggle will struggle regardless. I would love to see some real and honest  figures as to just how 'F2P' games are doing across the board. It seems we are seeing just as much player loss with the model as we ever did with a sub.

I honestly don't think they are struggling, not really at all PS2 is cash machine. Hell I spent 40 on beta, and another 60 after launch. That's saying a lot. I'm just not a FPS person. I still pop in every now and then though.

I play almost every day and between the Alpha Package, Premium, Gettting station cash here and there, then the tripple station cash day, I've put something like $300 into it so far I think. I have someone in my outfit who's bought nearly everything in the game. No idea what he's spent, but any time something new comes out he buys it because he can. 

Most people in my outfit are waiting for the next tripple station cash day to empty their piggy banks. That's when SOE really brings in the money.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

2/24/13 9:40:55 AM#33
Originally posted by Calerxes
 DDO, LOTRO and Tera have done good f2p conversions, SOE and EA haven't. 

 

I *greatly* prefer EQ2 model to LOTRO.  LOTRO is straight up nickel and diming, and it spills over to subbers.  LOTRO makes SUBSCRIBERS pay for standard MMORPG features like the ablity to lock your level.  And they shove the cash shop down subscribers throats, with the core game UI having little buttons to click to buy instant travel to your quest giver.

I would rather not be able to wear gear i don't need than deal with having to pay a few bucks for almost everything and the constatnt reminders of the shop.  I like LOTRO but they go way too far with what they expect people to pay for.  

SoE model is perfect for people who like content but dont care if they can't over gear it. And unlike LOTRO, you can just sub and get everything you would expect from an MMORPG.

TERA model is a different story because the game is nowhere near as good as LOTRO or EQ2.  The better your game, the more you can rely on a F2P system designed to encourage people to sub like EQ2 or nickel and dime like LOTRO.  Games like Aion and TERA cant do that.

  Vindicar

Novice Member

Joined: 2/20/13
Posts: 137

Dun Mock meh engliesh !

2/24/13 9:54:29 AM#34

Quit the traditionnal SOE bashing.

PS2 is a true F2P ( some would try to argue it is "somehow" P2W, only thing to remember is that you can access every single weapon and perk without spending a single coin) and is probably the best F2P ever released (in term of quality, and enjoyement provided).

Most ranters are those who didn't forgive SOE for their passed mistakes and those who can't play the game 'cuz of hardware issues.

Old school french hardcore whiner. Online since T4C.

I was "Namless" and "Daroot" in AO (Rk2)
Recently known as "Vindicar" (Aion (EU), SWTOR (EU), WoW (EU).
Actually Known as "Wundicar" in Age of Wushu (US)

  Vyeth

Novice Member

Joined: 12/17/07
Posts: 1464

Celebrated pariah of MMORPG.com

2/24/13 10:52:44 AM#35

"Now that the crush of new players from launch and the holidays has died down"

Why is there even a discussion about this? Every modern MMO has gone through this phase at nearly the exact same time, however instead of ignoring the problem for so long like EA did with SWTOR, SoE decided to can the servers early to prevent their loyals leaving due to lack of action..

It's a pure PvP game, and population on each server is KEY to enjoyment.. Even if they had one single server, if that server always said FULL those people are having fun guaranteed.

  TookyG

Warhammer Online Correspondent

Joined: 4/19/04
Posts: 1192

"...you mean three philippino women."

2/24/13 11:00:59 AM#36
In the post WoW world, you get crushed with players at launch and are forced to open more servers than you'll need in 6 months. This is par for the course today.

Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  Wraithone

Advanced Member

Joined: 7/09/04
Posts: 3567

If you can't kill it, don't make it mad.

2/24/13 2:03:12 PM#37
Originally posted by Vindicar

Quit the traditionnal SOE bashing.

PS2 is a true F2P ( some would try to argue it is "somehow" P2W, only thing to remember is that you can access every single weapon and perk without spending a single coin) and is probably the best F2P ever released (in term of quality, and enjoyement provided).

Most ranters are those who didn't forgive SOE for their passed mistakes and those who can't play the game 'cuz of hardware issues.

As soon as they get rid of dear Old Smed, some of us might consider "moving on".  Until that time... ^^  PS2 isn't a bad game, all things considered (though it certainly has its share of "issues"...). But its all too typical of SOE's mentality.

  Kenrich

Advanced Member

Joined: 9/07/03
Posts: 103

2/24/13 4:08:04 PM#38
At least the merge will help The Vanu population :P

Bacon makes the world go round

  waynejr2

Hard Core Member

Joined: 4/12/11
Posts: 3734

RIP City of Heroes!

2/24/13 4:16:58 PM#39
Originally posted by Vesavius

More proof that F2P isn't the magic solution to the industry's woes.

 

Seems a game that will struggle will struggle regardless. I would love to see some real and honest  figures as to just how 'F2P' games are doing across the board. It seems we are seeing just as much player loss with the model as we ever did with a sub.

 Because it could never be that they over estimated the number of servers they needed.

  waynejr2

Hard Core Member

Joined: 4/12/11
Posts: 3734

RIP City of Heroes!

2/24/13 4:20:26 PM#40
Originally posted by Vyeth

"Now that the crush of new players from launch and the holidays has died down"

Why is there even a discussion about this? Every modern MMO has gone through this phase at nearly the exact same time, however instead of ignoring the problem for so long like EA did with SWTOR, SoE decided to can the servers early to prevent their loyals leaving due to lack of action..

It's a pure PvP game, and population on each server is KEY to enjoyment.. Even if they had one single server, if that server always said FULL those people are having fun guaranteed.

 Well, it happens because people want to slam a game to make themselves feel superior.

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