| 10 posts found | |
|---|---|
|
Hello. As the title of this thread states, I'm starting a kinship for RP mixed with self imposed permadeath. I figure it's a good way to spice things up and make the game more interesting/challenging. FAQ: Q: What server are you on and how can I join?
~~~ Currently Playing ~~~ Conan- Zoltar <Angels of Death> Guardian on Stormrage. |
|
|
3/16/08 9:41:35 AM#2
This sounds like a fun and interesting project. I did this to a small extent trying to get the Undying title on my hunter and it was pretty intense. It would be interesting to know how you'd deal with high end content where wipes are pretty much par for the course (if you do them at all, that is).
One suggestion is that you impose permadeath only if the character fails to be "rezzed" before his time runs out. ____________________________________________ |
|
|
Originally posted by rikilii
I think the bottom line is that if you're going to do something like this, you can't really plan on doing a lot of "end game" content. First of all, just getting to level 50 is going to be tough. But it's hard to say exactly how tough. If you were extremely careful, then I think you could do it without too much trouble.
Then once you get to max level, it completely changes how you play the game there. If you did try to do something like Carn Dum, you wouldn't want to go in with people you didn't trust or without a well balanced group. And you would need to be very careful. Even then you're risking a lot. But then again, the thrill of completing it would be intense! It adds so much realism if your character is really going to die. I can't wait!
Raids would pretty much be a death sentence, so I don't expect we'll be doing them. 6 man instances, if you know what your doing, are much easier to prevent death. ~~~ Currently Playing ~~~ Conan- Zoltar <Angels of Death> Guardian on Stormrage. |
|
|
3/16/08 10:20:24 AM#4
Well, I would be into this kind of thing, but only if the game had some specific provision for it. As it is, this would pretty much involve just repeating the same linear content over and over again. I do think there is room in the MMO genre for permadeath. I just don't think the existing games support the style. ____________________________________________ |
|
Originally posted by rikilii I don't see why you would need the game to have provisions for it. The big problem with having the game govern permadeath is that it has no discression. So if your internet connection drops out and gets you killed, your character is gone through no fault of your own. That's why an honor system will work better than a hard coded system. It worked in old school D&D because the players/DM were in complete control of the environment.
Why don't you just try it out and see how you like it. And remember, this is also going to be an RP kinship, so the content is only as linear as you make it. You really don't have anything to lose (except your life... muahaha!). But seriously if you make it to high levels and die, you don't have to delete your character. The least you have to do with him is quit the kinship, i.e. go into exile. You're dead to the kinship, but you can still play that character if you want. We'll encourage people to either get the name changed or transfer the character to another server (which will work out very well if you're like me and you have mains on another server). ~~~ Currently Playing ~~~ Conan- Zoltar <Angels of Death> Guardian on Stormrage. |
|
|
3/16/08 11:11:23 AM#6
Originally posted by Wrymstrum Two reasons, really: 1. I'm not interested in RP enough to make up for a lack of sufficient compelling content or having to repeat compelling content over and over again. 2. I already have a level 50 character, have seen all the content I care to see (except the end-game stuff) and don't really want to level through it again. I generally prefer to move forward, not back. ____________________________________________ |
|
Originally posted by rikilii Fair enough. Let me know if you change your mind though :) ~~~ Currently Playing ~~~ Conan- Zoltar <Angels of Death> Guardian on Stormrage. |
|
|
2/24/13 1:56:33 PM#8
hello, still doing the permadeath guild? i am very much interested
|
|
|
Reizla
Elite Member
Joined: 12/09/08
MMORPGs are no longer about the mass multi-user anymore *sadly* |
2/24/13 2:00:15 PM#9
Not joining (kinda bored out of LotRo after 6 years), but how about family? You can make quite a big family tree (my char was 11th generation in one oO), and when a character dies, will his estate be split up amongst his siblings..? Not really j/k here, but I like the idea of a perm-death RP kinship and I wish you best of luck! Demigoth's RPG adventures ~ My blog ASUS M4N72-E |
|
2/28/13 4:06:37 PM#10
The only problem I have with this is that defeat in lotro is just that, it's defeat and not death. Minstrels boost morale, they don't restore Hit Points, when someone loses all their morale they are defeated, they aren't killed. In a game with no death, strictly speaking, why would a character suffer perma-death when all that had happened was they had lost a fight?
|
|