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General Discussion 

The Pub at MMORPG.COM  » "US free-to-play audience outnumbers pay-to-play 6 to 1"

18 Pages « 1 2 3 4 5 6 7 » Last Search
350 posts found
  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

2/23/13 6:21:44 PM#61
Yeah, and cheap boyfriends who let you pay on a date surely outnumber gentlemen who invite you 6 to 1 as well, but sometimes you WAIT for quality over misers and cheapskates.

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  rnor6084

Apprentice Member

Joined: 2/11/06
Posts: 67

2/23/13 6:23:32 PM#62

Well hell, how could i possibly miss an opportunity to attack a segment of fellow MMO players..... seems to be a very popular activity in this thread.

 

Those damned dirty F2P'ers. 

Moneyless flea ridden beggars everyone of them. Scum of the earth i tell ya.

 

  Robokapp

Elite Member

Joined: 11/15/09
Posts: 4158

The only luck I had today was to have you as my opponent.

2/23/13 6:25:56 PM#63
Originally posted by Elikal
Yeah, and cheap boyfriends who let you pay on a date surely outnumber gentlemen who invite you 6 to 1 as well, but sometimes you WAIT for quality over misers and cheapskates.

you missed the memo when equality was granted by law ?

 

 

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16655

2/23/13 6:27:39 PM#64
Originally posted by Dihoru
 

Uhmm... dude... you need to start thinking beyond your own biases if you hope to have a chance in hell of anyone reading your posts beyond that first 4-5 lines (you do make a point towards the end that p2p devs stopped giving p2p players what they need/wanted but few are gonna read that far when you insult them from the get go).

 

That said you know next to nothing about the dynamics of an F2P game's payment model and what makes it great compared to P2P, yes it is a revolving door, yes some people will never pay, but to put it bluntly: I played Forsaken World, the most grindtastic MMO I've ever known on the face of the Earth for over 5 months with one of my exs and her friends and their friends, why? Because those people made it fun, once that group broke up I stopped playing. A good F2P game will have hooks for keeping people in, hooks for getting people to pay and also have ways of letting you enjoy all the content in-game without ever paying for it (hey if someone wants to sell me cryptic points for dilithium so he/she doesn't have to grind it and I can get my Kumari cruiser all the better, convinience dear chap).

 

insult? I do believe he said that he would never pay a dime on an mmo except maybe the box price. Of which, I don't know of many mmo's that only charge "a box price". Because of that "yes" I do think it's sad when people don't spend a dime on their entertainment and expect that check to be picked up by others.

I know full well how f2p games work. But I'm open to learning something so let's see if you can see a flaw in what I know.

people flock to the f2p game, a small amount of people will pay for everything under the sun, for others, they will sometimes buy things when they see somethign that's neat or something that might help them out. In this manner, with the vastly increased playerbase, smaller amounts of money are supposed to make up for the larger amount of money that a sub would cost from fewer people.

Eventually their will be churn and a new group of people will come into the system repeating the process, bringing in a steady amount of smaller purchases and becoming "content" for the die hard players who stick with the game as there are always people to talk to and group.

ok, what did I miss?

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 2895

For the Queen!

2/23/13 6:31:06 PM#65
I'll stick with WoW and Rift.  P2P gives you an obligation to play and be loyal to a game.  However, this past year, it seemed almost every P2P was so horribly launched, coded, full of lies, they all had to immediately go to F2P to try and milk thier loyal customers to at least try and get some of their money back.  At least with P2P games you never see any milking, it's all voluntary junk if you want to spend more than thier sub fee.

  DamonVile

Hard Core Member

Joined: 11/22/05
Posts: 3665

2/23/13 6:31:30 PM#66
Originally posted by Elikal
Yeah, and cheap boyfriends who let you pay on a date surely outnumber gentlemen who invite you 6 to 1 as well, but sometimes you WAIT for quality over misers and cheapskates.

See this is what's so ass backwards with people who think their p2p game makes them something special. Many of the ppl I play with spent $200+ last month. I find that a bit crazy but whatever they want to do, it's their money.

Now who is the cheap miser...the guy that spent $15 or the guy that spent $200 ? Who's the quality woman...the one who likes to be treated like arm candy or the one who wants to pay ther own way through life ? A gentleman treats a woman with respect, it has nothing to do with paying for it.

It's almost like p2p is becoming the game type for people who need to feel special and they'll spend that $15 a month to do it gosh darn it.

People are like cats. When they die, you get a new one.

  Yaevindusk

Advanced Member

Joined: 9/05/10
Posts: 1101

Logic, reason and fact do not supersede human nature. Ignorance reigns without justice.

2/23/13 6:36:25 PM#67

 

I would've thought ti would have been more than just six to one.

I'm not sure what people are talking about when it comes to F2P games not being good; some of the best time I get out of MMORPGS right now are exclusively from ones that don't have monthly fees.  I think it's just kind've hurting oneself to skip something due to it's payment plan.  Luckily most seemed to have waken up to this and give everything a fair shot if they're able; F2P in particular brings in a lot of players who would otherwise not even give a game a second glance with the current amount of games on the market.

I'm reminded of an interview MMORPG set up with multiple MMO representatives, and one of them said they avoided WoW out of their own ego and loyalty to something else in particular.  He said he was a fool to have done so, as it barred him from great experiences that could've been.

When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  Dihoru

Elite Member

Joined: 1/11/06
Posts: 2412

2/23/13 6:39:31 PM#68
Originally posted by Sovrath
ok, what did I miss?

Short version: Everything.

What you just described is a crappy F2P game which doesn't have any emergent player driven economy and is as bad as a gear treadmill/static themepark P2P game.

 

My strong advice: Go out there and play some F2P games without paying a dime for em, see how far you get, what sort of people you meet, etc,etc. You might just be surprised by what you find if you give it a chance (I will freely admit you will find games who will play exactly like you said but there are gems out there).

  waynejr2

Advanced Member

Joined: 4/12/11
Posts: 3666

RIP City of Heroes!

2/23/13 6:40:12 PM#69
Originally posted by Boudewijns

Wel imo, people that p2p, feel obligated to play the game, where people that f2p dont.

And if they want to spend money on the game they will, so yeah i think that there r more fp2 then p2p gamers

 I don't think you understand the meaning of obligated.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

2/23/13 6:45:02 PM#70
Originally posted by Gravarg
I'll stick with WoW and Rift.  P2P gives you an obligation to play and be loyal to a game.  However, this past year, it seemed almost every P2P was so horribly launched, coded, full of lies, they all had to immediately go to F2P to try and milk thier loyal customers to at least try and get some of their money back.  At least with P2P games you never see any milking, it's all voluntary junk if you want to spend more than thier sub fee.

Games dont go freemium to milk their existing customers...because the existing customers in theory keep paying their sub.

Its to attract new players, not milk the current ones

 

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

2/23/13 6:45:09 PM#71
Originally posted by DamonVile
Originally posted by Elikal
Yeah, and cheap boyfriends who let you pay on a date surely outnumber gentlemen who invite you 6 to 1 as well, but sometimes you WAIT for quality over misers and cheapskates.

See this is what's so ass backwards with people who think their p2p game makes them something special. Many of the ppl I play with spent $200+ last month. I find that a bit crazy but whatever they want to do, it's their money.

Now who is the cheap miser...the guy that spent $15 or the guy that spent $200 ? Who's the quality woman...the one who likes to be treated like arm candy or the one who wants to pay ther own way through life ? A gentleman treats a woman with respect, it has nothing to do with paying for it.

It's almost like p2p is becoming the game type for people who need to feel special and they'll spend that $15 a month to do it gosh darn it.

Nonono... you got what I wanted to say all upside down.

TINSTAAFL: There is no such thing as free lunch. Words are nice and dandy, but you know that about diamonds which are a girl's best friend? If you love, don't be cheap and don't just have cheap nice words. Same with stuff. What's worth it, is worth paying for it. Nothing is ever free. It's not the sum, it's that you DO invest and DO show appreciation. I once and for all don't trust people who want stuff for free. Create a P2P barrier and only people who really appreciate will be in your MMO. F2P people hop from game to game as content locusts and don't really care about the MMO, same as a miser shows he doesn't really care about the date.

Besides, it has ALL to do with paying. Sorry, I am just done with guys who just have WORDS. Words are cheap. Let actions speak, let dedication speak, let STUFF speak. But oh no, everyone thinks today you get stuff for free and if it ain't work, you can find a place to put your freeloader ass somewhere else on the internet... NO THANKS for that mentality.

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  twrule

Advanced Member

Joined: 7/15/09
Posts: 1256

2/23/13 6:46:04 PM#72
Originally posted by Sovrath
Originally posted by twrule
 

As for those of you who think paying money for a game makes a better community - keep telling yourself that to rationalize shelling out money for nothing each month. That is not at all the case, and anyone who has played WoW, or TERA, Aion, etc, when they were P2P mmos (or still are) knows that is not necessarily the case (those communities were miserable). Likewise, even if you have a greater number of casual 'passer-through' players, most games will also have a core tight-knit community that plays it; you just need to find, or (heaven forbid) create, such a community. The later type of community is likely to be such because they genuinely like the game and the people they play with, not because they are invested via psychological pressure of knowing they need to try and get their money's worth.

Sad that people who rather trot out platitudes like "you get what you pay for" just because they can't swallow the pill that they've been wasting their money.

I think it's sad that you think the small percentage of people who actually pay and pay lots should support your gaming habit.

So you will buy the box huh (if I box is offered) ? That pays for very little over the life and development of a game.

essentially small groups of people, some who should know better, shovel out tons of money to keep these games afloat while large groups of people come and go.

And? I don't expect anyone to support my gaming habit, and that argument doesn't work. People who don't know any better will drop tons of money in cash shops even for P2P games (like Blizzard's). The point of B2P and free to play is to offer the theoretical option that the customer not pay a dime, while some would anyway. Whether the developers properly balance their cash model to account for people's purchasing habits is not my problem as a consumer. If there was absolutely no way to keep an mmo I liked running without certain people having unhealthy habits, that's fine - I don't need to play. Anet's B2P model is an example of a nice compromise though, and seems as though it can indeed reach a proper balance.

As far as getting what you pay for, that always holds true.

*Chortle* Okay, sure. I need to move to wherever you live.

You are mistaken if you think that others believe a subscrtiption equals a great community.

It never has.

A quick look at the first page or two of this thread says some do believe that (or more precisely that there is even a strong correlation) - who were the people I was responding to.

a subscription means a devoted or at least more serious community. People always pay for things they value and will pay for things they value greatly.

A Cello professor at BU once told me that he used to give lessons but that he had a hard time keeping students as many of his students weren't serious. He had a constantly revolving door of students amid some die hard serious students. His former teacher told him to raise fee. He did this, lost all the non-serious students, kept his serious students, attracted more serious students and learned that he could make more money with a small group of students to teach, freeing up his time for other endeavors.

That can be applied to mmo's as well. the people who pay are more devoted to a game, more serious about it. The problem with p2p games is that developers stopped giving players good reasons to keep paying those subs. Players weren't seeing what they were getting for their money. Game companies started skimping more in order to keep more money and having less events, less online gm's, less updates meant that players would get tired of just logging in for the sake of it.

That is the real lesson of p2p. If a player is going to pay something they are going to want to see something of value worth his money.

It does keep down the transient population

I understand this line of thought, but I still disagree. That fact that people might be more willing to pay for the same thing than me doesn't mean I should feel obliged to pay what they do. If you can get the same thing or similar for much cheaper or free, why wouldn't you take that? If others love the game so much that they want to pay, then let them pay, and then we'll both enjoy the game, me not paying anything (for a game I otherwise would not have played), and everyone got what they wanted.

I'm sorry, but your analogy to the Cello teacher is flawed. Of course a teacher would rather have a small handful of dedicated students - but in an mmo, developers (and players) do want more traffic, even if a good portion of it is 'transient'. Players want to feel like they are in a populated world, and devs want publicity and potential direct income from those players. And since you'll have both the dedicated tight-knit community and the transient population anyway, the fact that p2p keeps transients down is no coherent argument for those who seek a tight-knit community to want a p2p game.

  steamtank

Novice Member

Joined: 7/10/09
Posts: 390

2/23/13 6:46:28 PM#73

I have never spent any money on a FTP MMO (that started FTP) and most likely never will. As soon as the ugly cash shop with "you win" or "you now look better than someone who works hard in the game" items appear... I quit.

 

I play mmo's to play mmo's and earn gear and skills in game though networking, skill, and teamwork. I don't play MMO's to go to the virtual mall.

 

I have spent money on PoE for stash tabs, because the game is fun, the events are amusing, and the cash shop is minimal. It is also not an MMO so my above stance doesnt contradict my stance on mmo's.

 

 

I am praying for a game to have the sack to release a game saying "This will never change or you get your money back: $15 a month, no cash shop, earn your shit, dont bitch for welfare epics"

  Robokapp

Elite Member

Joined: 11/15/09
Posts: 4158

The only luck I had today was to have you as my opponent.

2/23/13 6:47:14 PM#74
Originally posted by Dihoru
Originally posted by Sovrath
ok, what did I miss?

Short version: Everything.

What you just described is a crappy F2P game which doesn't have any emergent player driven economy and is as bad as a gear treadmill/static themepark P2P game.

 

My strong advice: Go out there and play some F2P games without paying a dime for em, see how far you get, what sort of people you meet, etc,etc. You might just be surprised by what you find if you give it a chance (I will freely admit you will find games who will play exactly like you said but there are gems out there).

you people...

 

give us titles of these f2ps to try. stop telling us we're not looking in the right place but without telling us where the right place is.

 

"go paly some f2p games"...okay, which? there's hundreds of them. which of them should be try ?

  rojo6934

Elite Member

Joined: 8/13/09
Posts: 4550

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

2/23/13 6:47:45 PM#75

apparently lots of subscription lovers play F2P games instead... subscription userbase keeps declining.

I only pay a sub if the game is totally worth it. And i havent seen a sub worthy mmorpg after WoW. And WoW is getting old and repetitive. B2P will always be my model of choice (personal), and if i have to pic between sub and Free i go free without commitment and if its a serious company making a AAA quality game then i support it with cash shop. AAA =/= sub

The "you get what you pay for" thing is just a ridiculous excuse to use on mmos because a sub is not the best way to go. Its a viable way if the game is worth it, thats it. A decent (non game breaking) cash shop will always give the company more money than a sub without locking people out of the game for not subbing. The problem is that pay to win companies arent serious companies so they know they will go for pay to win without caring about their games so they make low quality crap. A serious F2P company would make a AAA mmo and have a decent cash shop. Same as a B2P company.

subscribers, you can stick to your subscriptions but dont go out criticizing Free and B2P models and their playerbase because you sound like the kids you so much claim other models have. You want to criticize free models, aim for the pay to win garbage and their managers. Leave the decent ones out of it because generalizing too much tend  make people look ignorant.

"in peace, in sleep under the barren, abandoned soil"

  Dihoru

Elite Member

Joined: 1/11/06
Posts: 2412

2/23/13 6:53:58 PM#76

I know no one's gonna listen to what I say now but meh... worth a try:

15 dollars a month isn't the only way to pay for a game gents, in F2P games where cash shop currency can change hands you can, as a player, pay in a sense for the game via your time spent earning things to trade for the cash shop currency thus providing demand for said currency and in turn fueling the desire of people with less time and more money to spend their real world cash on cash shop currency and trade it in. Simple system, simple logic, works bloody well and it's why I keep going back to STO form time to time ^^.

  BeansnBread

Elite Member

Joined: 9/19/06
Posts: 5432

2/23/13 6:58:54 PM#77
Originally posted by Dihoru

I know no one's gonna listen to what I say now but meh... worth a try:

15 dollars a month isn't the only way to pay for a game gents, in F2P games where cash shop currency can change hands you can, as a player, pay in a sense for the game via your time spent earning things to trade for the cash shop currency thus providing demand for said currency and in turn fueling the desire of people with less time and more money to spend their real world cash on cash shop currency and trade it in. Simple system, simple logic, works bloody well and it's why I keep going back to STO form time to time ^^.

I listened to you. Being reasonable is apparently not an option on this subject. Calling everyone that enjoys F2P ten year olds in order to make themselves feel better about who they are and the decisions they make is more important to most people apparently. They're just so damned insecure.

SWTOR is the greatest mmo ever!

  Dihoru

Elite Member

Joined: 1/11/06
Posts: 2412

2/23/13 7:05:48 PM#78
Originally posted by Robokapp
Originally posted by Dihoru
Originally posted by Sovrath
ok, what did I miss?

Short version: Everything.

What you just described is a crappy F2P game which doesn't have any emergent player driven economy and is as bad as a gear treadmill/static themepark P2P game.

 

My strong advice: Go out there and play some F2P games without paying a dime for em, see how far you get, what sort of people you meet, etc,etc. You might just be surprised by what you find if you give it a chance (I will freely admit you will find games who will play exactly like you said but there are gems out there).

you people...

 

give us titles of these f2ps to try. stop telling us we're not looking in the right place but without telling us where the right place is.

 

"go paly some f2p games"...okay, which? there's hundreds of them. which of them should be try ?

Shot answer: All of em, you need to know what to look for, I've played... dozens of F2P games, hell almost hundreds, most I can't even remember because they were a cookie cutter as the much bemoaned WoW clones of the P2P world.

Some games worth a try though (F2P, not neccesarily MMOs but at least have some persistent elements to em):

League of Legends

World of Tanks

World of Warplanes

Star Trek Online (past experience does not count, reroll a fed toon and get cracking)

Wurm Online

Age of Wushu (grindy as fuck but still fair)

Firefall (if you want I got some invites to spare)

Navyfield 1 (some call it pay to win... they don't have enough neurons to know you can trade for every cash shop item in the game with credits with other players, I got a full elited, vetted crew on a Andrea Doria on the US NF 1 to prove it ,2 is coming out in a few month's time but it is a vastly different beast so I donno what changes have been made)

EVE-Online (laugh if you want but if you want but I've only paid 50 euros for that game in the years I've played it, since I got up to level 4 missions I've bought my time with ISK :) so the game can be classed even as a B2P/F2P hybrid)

Entropia Universe (this is a job MMO, it is brutal and the only job you can do without having to invest first is sweating, it's basically sweatshop level stuff but, F2P game, you can earn your way forward and I did, took me 6 months but I did manage to become a miner and get some manufacturing skills up before Real life stole me away, high-school leaving exams)

 

I can state more if you want but these games cover most of the spectrum from totally free to play (with a large or huge time investement) to partially free to play (but the items offered in the cash shop are not pay to win, they offer early to mid game advantages but no advantage in the late game).

 

 

  Dogblaster

Apprentice Member

Joined: 3/14/12
Posts: 504

2/23/13 7:08:27 PM#79

Man ... really so many of you are that poor that you must complain about 15 bucks per month? For real? Just dont go to KFC/MC every day and you will be ready to go :)

 

15 bucks heh.. I spent about 500-600 euro on Guild wars 2 already.

 

P2P/B2P > F2P.

 

P2P will always have better community and will always be taken as better game because it can afford the model. F2P games cant afford to be B2P or P2P ... simple as that.

 

Even the fact that you see soooooo many garbage F2P games that nobody wants to play proves it. The worst part of F2P games is that its FREE to everyone. Every troll, every reta*d, every noob without any other requirements than download and registartion. Half of these playes just download game and troll because they dont care, they got baned? Whatever I create new account and troll again :D Or how many of them just play the game and spam the chat about how shitty the game is and that everyone who enjoy the game is retarded :D

 

F2P .. No thank you :D

 

 

  BeansnBread

Elite Member

Joined: 9/19/06
Posts: 5432

2/23/13 7:14:00 PM#80
Originally posted by Dihoru
Originally posted by Robokapp
Originally posted by Dihoru
Originally posted by Sovrath
ok, what did I miss?

Short version: Everything.

What you just described is a crappy F2P game which doesn't have any emergent player driven economy and is as bad as a gear treadmill/static themepark P2P game.

 

My strong advice: Go out there and play some F2P games without paying a dime for em, see how far you get, what sort of people you meet, etc,etc. You might just be surprised by what you find if you give it a chance (I will freely admit you will find games who will play exactly like you said but there are gems out there).

you people...

 

give us titles of these f2ps to try. stop telling us we're not looking in the right place but without telling us where the right place is.

 

"go paly some f2p games"...okay, which? there's hundreds of them. which of them should be try ?

Shot answer: All of em, you need to know what to look for, I've played... dozens of F2P games, hell almost hundreds, most I can't even remember because they were a cookie cutter as the much bemoaned WoW clones of the P2P world.

Some games worth a try though (F2P, not neccesarily MMOs but at least have some persistent elements to em):

League of Legends

World of Tanks

World of Warplanes

Star Trek Online (past experience does not count, reroll a fed toon and get cracking)

Wurm Online

Age of Wushu (grindy as fuck but still fair)

Firefall (if you want I got some invites to spare)

Navyfield 1 (some call it pay to win... they don't have enough neurons to know you can trade for every cash shop item in the game with credits with other players, I got a full elited, vetted crew on a Andrea Doria on the US NF 1 to prove it ,2 is coming out in a few month's time but it is a vastly different beast so I donno what changes have been made)

EVE-Online (laugh if you want but if you want but I've only paid 50 euros for that game in the years I've played it, since I got up to level 4 missions I've bought my time with ISK :) so the game can be classed even as a B2P/F2P hybrid)

Entropia Universe (this is a job MMO, it is brutal and the only job you can do without having to invest first is sweating, it's basically sweatshop level stuff but, F2P game, you can earn your way forward and I did, took me 6 months but I did manage to become a miner and get some manufacturing skills up before Real life stole me away, high-school leaving exams)

 

I can state more if you want but these games cover most of the spectrum from totally free to play (with a large or huge time investement) to partially free to play (but the items offered in the cash shop are not pay to win, they offer early to mid game advantages but no advantage in the late game).

LotRO

DDO

Planetside 2 - not rpg

SWTOR

AION

DC Universe

Path of Exile - not massive

GW2 and TSW - B2P

 

Many upcoming games are going this route. There is a lot of solid competition out there right now.

SWTOR is the greatest mmo ever!

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