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News & Features Discussion  » Final Fantasy XIV: A Realm Reborn: Benchmark ARR Test Released & Other Videos

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40 posts found
  purpherb

Advanced Member

Joined: 2/21/13
Posts: 5

2/21/13 6:59:46 PM#21

Ill take it

 5533 at maximum settings and 1920 resolution,

 

 8727  at maximum and the normal resolution

  snapfusion

Apprentice Member

Joined: 7/17/11
Posts: 976

2/21/13 7:00:23 PM#22
Originally posted by XAPGames
Originally posted by TribeofOne
 

the original game engine was horribad performancewise. they've made the game look BETTER and vastly improved performance.

Good info, thanks!

 

Agreed, this game suffered some of the worst performance issues of any MMO Ive played, it took my high end gaming PC and just crippled it.  The performance was so bad that the first time I logged in I was literally in shock.  No matter what you did, say turning the graphics and resolution down to it;s lowerst level, it had no bearing on performance, it was still a choppy unplayable mess.  There was something severly broken with the rendering engine.

It performed so horribly in all areas I couldnt play it for more than a couple minutes without gettnig a headache.  HOw this game shipped with such a broken graphics engine is a mystery.

  Jockan

Hard Core Member

Joined: 9/03/08
Posts: 4110

2/21/13 7:08:52 PM#23
I must say the game looks amazing. 

  Jimmydean

Hard Core Member

Joined: 9/21/04
Posts: 1302

2/21/13 10:17:09 PM#24
Makes it really hard to play any other game after watching this and running the benchmark. Also makes me glad that I enjoyed 1.0 enough to play through the original storyline, max my jobs, and attain legacy status =D. Cya in Eorzea!
  Ppiper

Advanced Member

Joined: 2/08/13
Posts: 654

2/21/13 10:29:40 PM#25
Will you be able to use your mouse and keyboard like most other games i.e. WoW? Worried about the mechanics of the game.
  Draucant

Novice Member

Joined: 7/28/09
Posts: 30

2/21/13 10:38:27 PM#26
UI is greatly improved, so mouse and keyboard will perform as well as other MMOs
  DAOWAce

Advanced Member

Joined: 10/12/03
Posts: 112

I tried so hard and got so far, but in the end it doesn't even matter.

2/22/13 12:23:28 AM#27
Originally posted by XAPGames

Something I don't understand with ARR.  If the issues with FF XIV were mostly gameplay and UI, why so much effort into a graphics upgrade?

It's not really a graphics upgrade; it's more about changes to the engine.

 

Visual fidelity arguably DECREASED across the board; most notably the shadowing and environmental lighting. Texture and animation quality shifted as well.  The only increase in quality is the UI.. which isn't a graphical quality element.

 

The new engine has drastically different AND overblown lighting effects, which changes the overall image, for the worse IMO. Shadows appear to be worse and have flickering issues. (But hey, at least the game actually has environmental shadows now, the original version didn't.) Texture quality is lower. Animations might be as well (but it's hard to tell when the camera is moving around so wildly, judging this based on the alpha).

 

Basically, it's an engine designed to run on lower spec machines, which it does now. Unfortunately, that comes at the cost of the fidelity the game previously had. They try to hide that with the overblown lighting effects, like most console games are doing nowadays because the hardware is SEVEN YEARS OLD.

 

Why are they still releasing this game for the PS3 is beyond me.

 

 

FWIW, my score is 7716.  i7-3770K, GTX 670. 1080p at max settings.

 

Rerunning with occlusion culling ON, because that is NOT a graphical option, that is a rendering option which should be enabled AT ALL TIMES unless there is a specific reason for it to be off.  Rendering objects behind objects when they are not visible is a COMPLETE waste of processing power; it boggles my mind why it turns off when increasing the preset quality.

I also don't see SSAO active at all, unless it's extremely subtle and doesn't affect grass and most other objects.

Edit: Re-ran:

Score:7987
Average Framerate:68.052

Going again with FRAPS to see just how low it dips with people on screen, but it feels around 30. Still suffers heavily when more than 10 people are on screen; could've worked around that with DX11 features, but nope, have to support an extremely old platform so it's stuck with DX9.

Edit2: Yup. Dropping down to low 30's, high 20's when in the grass scenes with a bunch of people.  Nothing's changed in that aspect from the last engine.

DAOWAce Xfire Miniprofile
  jordank23

Novice Member

Joined: 10/05/03
Posts: 97

2/22/13 12:56:17 AM#28
Originally posted by DAOWAce
Originally posted by XAPGames

Something I don't understand with ARR.  If the issues with FF XIV were mostly gameplay and UI, why so much effort into a graphics upgrade?

It's not really a graphics upgrade; it's more about changes to the engine.

 

Visual fidelity arguably DECREASED across the board; most notably the shadowing and evironmental lighting. Texture and animation quality shifted as well.  The only increase in quality is the UI.. which isn't a graphical quality element.

 

The new engine has drastically different AND overblown lighting effects, which changes the overall image, for the worse IMO. Shadows appear to be worse and have flickering issues. (But hey, at least the game actually has environmental shadows now, the original version didn't.) Texture quality is lower. Animations might be as well (but it's hard to tell when the camera is moving around so wildly, judging this based on the alpha).

 

Basically, it's an engine designed to run on lower spec machines, which it does now. Unforunately, that comes at the cost of the fidelity the game previously had. They try to hide that with the overblown lighting effects, like most console games are doing nowadays because the hardware is SEVEN YEARS OLD.

 

Why are they still releasing this game for the PS3 is beyond me.

 

 

FWIW, my score is 7716.  i7-3770K, GTX 670. 1080p at max settings.

 

Rerunning with occlusion culling ON, because that is NOT a graphical option, that is a rendering option which should be enabled AT ALL TIMES unless there is a specific reason for it to be off.  Rendering objects behind objects when they are not visible is a COMPLETE waste of processing power; it boggles my mind why it turns off when increasing the preset quality.

Edit: Re-ran:

Score:7987
Average Framerate:68.052

Going again with FRAPS to see just how low it dips with people on screen, but it feels around 30. Still suffers heavily when more than 10 people are on screen; could've worked around that with DX11 features, but nope, have to support an extremely old platform so it's stuck with DX9.

 
 

All incorrect.  Game looks better, runs smoother, plays smoother and feels smoother.  You good sir must be a lot of fun to be around.

Played: Shadowbane, UO, PlanetSide, SWG, EQ 2, City of Heros, AO, AoC, Daoc, WOW, lotro, Eve, GW, Tabula, Pirates of the burning sea (yup), Vanguard, Warhammer, Lineage 2

Out of all those I loved Shadow Bane, SWG (it had its issues but those first few months were great) and AO after about 5 months I was in love) RIP..not since then have I loved a MMO...

  DAOWAce

Advanced Member

Joined: 10/12/03
Posts: 112

I tried so hard and got so far, but in the end it doesn't even matter.

2/22/13 1:18:04 AM#29
Originally posted by jordank23

All incorrect.  Game looks better, runs smoother, plays smoother and feels smoother.  You good sir must be a lot of fun to be around.

No need to quote my entire post.

Have you even played the game?

It looks worse, it runs better, it plays smoother. It also feels like WoW instead of FFXIV, which made me stop playing the alpha.

While it's most likely improved since then, it's still using auto-attack combat, meaning I won't be wasting my time with it despite wanting to love FFXIV since its release.

DAOWAce Xfire Miniprofile
  Skuall

Hard Core Member

Joined: 4/20/05
Posts: 794

2/22/13 4:19:37 AM#30
lol lots of mobs from FFXI are back :D
  drivendawn

Elite Member

Joined: 4/17/11
Posts: 926

2/22/13 10:59:21 AM#31
Originally posted by DAOWAce
Originally posted by jordank23

All incorrect.  Game looks better, runs smoother, plays smoother and feels smoother.  You good sir must be a lot of fun to be around.

No need to quote my entire post.

Have you even played the game?

It looks worse, it runs better, it plays smoother. It also feels like WoW instead of FFXIV, which made me stop playing the alpha.

While it's most likely improved since then, it's still using auto-attack combat, meaning I won't be wasting my time with it despite wanting to love FFXIV since its release.

Have to disagree with you on the WOW thing but hey hope you find the game your lookin for.

  DAOWAce

Advanced Member

Joined: 10/12/03
Posts: 112

I tried so hard and got so far, but in the end it doesn't even matter.

2/23/13 2:10:45 AM#32
Originally posted by drivendawn

Have to disagree with you on the WOW thing but hey hope you find the game your lookin for.

We can now pointlessly jump and rotate our character exactly like WoW which offers zero benefit to combat (or even moving around the evironment, unlike WoW).  The fact that combat was changed to auto attack (in patch 1.19 IIRC) and still exists in AAR makes the combat feel -exactly- like WoW; minus the fact that we require TP for skills instead of mana/rage/energy (hell, it's basicaly like rage actually).

Again, this is all from alpha experience, so they most certainly could've refined things since then, but considering the experience we had with FFXIV's beta, I'm not holding my breath.

 

I need to include this in every post I make about FFXIV: http://www.mmorpg.com/discussion2.cfm/post/5104801/thread/354531#5104801

DAOWAce Xfire Miniprofile
  BobRichmond

Novice Member

Joined: 11/21/08
Posts: 19

2/25/13 10:18:38 AM#33
Once I got the missing XInput1_3.dll file replaced the benchmark ran. I wish I didn't have a defective GPU, so I could run this on 1920x1080 high or max, but my current 7970 oced shut off when it gets around 70 degreesC.. As it is I got a 11987 score on 1920x1080 medium.

Bob

  bschittone

Hard Core Member

Joined: 3/31/12
Posts: 17

2/25/13 10:34:29 AM#34

Not bad I guess...

 

 

FINAL FANTASY XIV: A Realm Reborn Official Benchmark (Exploration)

Tested on:2/24/2013 1:01:52 PM

Score:3726

Average Framerate:30.754

Performance:High

 -Easily capable of running the game. Should perform well, even at higher resolutions.

 

Screen Size: 1920x1080

Graphics Presets: Maximum

General

  Cypruska

Advanced Member

Joined: 7/24/06
Posts: 40

2/25/13 2:30:39 PM#35
Originally posted by exile01
PS3 version stutters like mad. I bet they will make a PS4 version since its based on x86 architectur now.

I was going to say that. PC will always beat PS3... it can be upgradable, not like consoles!

Cypruska Xfire Miniprofile
  Gismoland

Apprentice Member

Joined: 4/08/05
Posts: 69

If you can''t see what''s in your soul, then what''s the point of looking at a mirror?!

2/25/13 4:50:49 PM#36
Soo many Scores with Nasty CPU = Fake..
  Gismoland

Apprentice Member

Joined: 4/08/05
Posts: 69

If you can''t see what''s in your soul, then what''s the point of looking at a mirror?!

2/25/13 4:52:52 PM#37

FINAL FANTASY XIV: A Realm Reborn Official Benchmark (Exploration)
Tested on:2/25/2013 8:18:48 PM
Score:4425
Average Framerate:35.761
Performance:High
 -Easily capable of running the game. Should perform well, even at higher resolutions.

System:
Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120830-0333)
AMD FX(tm)-6300 Six-Core Processor
16282.957MB
AMD Radeon HD 6800 Series(VRAM 696 MB) 8.17.0010.1172

  colex

Novice Member

Joined: 3/24/07
Posts: 2

2/26/13 2:50:01 AM#38

 

FINAL FANTASY XIV: A Realm Reborn Official Benchmark (Exploration)

Tested on:2/26/2013 3:45:45 AM

Score:6230

Average Framerate:53.625

Performance:Very High

 -Easily capable of running the game. Should perform exceptionally well, even at higher resolutions.

 

Screen Size: 1680x1050

Graphics Presets: Maximum

 

System:

Windows 8 Pro 64-bit (6.2, Build 9200) (9200.win8_gdr.130108-1504)

AMD FX(tm)-8350 Eight-Core Processor 

16360.738MB

NVIDIA GeForce GTX 660 (VRAM 4034 MB) 9.18.0013.1407

 

  Kniknax

Apprentice Member

Joined: 12/01/05
Posts: 559

2/26/13 11:49:52 AM#39

 

FINAL FANTASY XIV: A Realm Reborn Official Benchmark (Exploration)

Tested on:25/02/2013 19:37:09

Score:6391

Average Framerate:53.363

Performance:Very High

 -Easily capable of running the game. Should perform exceptionally well, even at higher resolutions.

 

Screen Size: 1920x1200

Graphics Presets: Maximum

 

 

System:

Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130104-1431)

Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz

16345.957MB

NVIDIA GeForce GTX 660 Ti(VRAM 4042 MB) 9.18.0013.1407

 

 

"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright

  tyranade

Novice Member

Joined: 11/08/12
Posts: 15

2/27/13 4:50:52 AM#40

Score:7398 on Max Settng

System:
Windows 8 Pro 64-bit (6.2, Build 9200) (9200.win8_gdr.130108-1504)
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
8152.395MB
NVIDIA GeForce GTX 670(VRAM 4042 MB) 9.18.0013.1070

Screen Size: 1920x1080
Graphics Presets: Maximum

Average Framerate:63.361
Performance:Extremely High
 -Easily capable of running the game on the highest settings.
 

 
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