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2/22/13 6:16:27 AM#61
Originally posted by Scalpless The aux weapons and wheel seem to be where TSW is doing these sorts of things -- the new weapons come with all sorts of special abilities, and it looks like the whip is the latest addition (Issue 6): "The vicious Whip can be used for great area damage, but also for buffing your team or sneaky crowd control. Use the Whip to encourage your team mates to run faster or snare tricky opponents and pull them towards you." This nice thing about the wheel model is that the wheels can be expanded with lots of new abilities and weapons. And given that the wheels are simply the pools of abilities, the progression is more horizontal. |
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
2/22/13 6:24:19 AM#62
when i play TSW i really dont care about the skill builds. I get the active skills that i like and add the passives that directly impact my active ones. I just hope that theres no cookie cutter flavor of the month builds in order to join groups because that would suck... i play what i want not what others need.
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2/22/13 6:31:37 AM#63
Originally posted by rojo6934 Many leet nightmare groups will try to force you into a cookie cutter, but there are also groups that tackle the nightmares without all the critiera, and experiment with builds. |
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2/22/13 6:37:58 AM#64
Originally posted by rojo6934
I am terribly sorry, but you won't find a group. The elitist will let you play the way you like - in Kingsmouth, not in his NM group :( |
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2/22/13 6:43:12 AM#65
Originally posted by Bjelar Ignore the elitists and find one of the other groups doing nightmares: |
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2/22/13 7:14:08 PM#66
Originally posted by Ortwig Yes I understand and my statement wasn't mean to be a good design or implementation so much as to make a point. I don't know that the best way to get a decent effect of this in the context of a single shared static world. It may not really even be practical. But you get the main overarching point. |
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2/22/13 7:35:42 PM#67
I only played TSW for about 1 hr during one of their beta's, so obviously my opinion isn't based on any in-game experience, but seriously, how hard is it to type "TSW (perferred build) PvE/PvP" into Google. Done and done.
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2/22/13 7:38:37 PM#68
Originally posted by Bjelar Actually i run with a cabal that encourages changing builds up and finding new things. and we have cleared every nightmare run in the game with Master Planner aswell.
The only requirement we have is to be on vent and listen to us on Boss Mechanics. In terms of build we will tell you how well its doing and maybe give ways to improve it. however cookie cutter isnt how we do things.
This isnt a advertisement so i wont give out our cabal name unless absolutely nessessary. Because i can. |
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2/23/13 7:23:55 AM#69
Originally posted by gestalt11 I do, and it's something I wish more games would take to heart. The more the game can remove mindless repetition in any form, the better; that said, it can't be so difficult that it pisses enough people off that not enough people are playing your game. I do like the idea of boss/elite "intelligent strategy" that can size up a party, make some decisions about the weak points of the group, and use abilities effectively to make it hard on the team. Different party mixes, of course, call for the boss to do something different -- this way, not so easy to just post a YouTube for everyone to copy. Find ways to counter Google! This, by the way, might also allow for some non-trinity mixes in the party as well -- bring in the special teams. :) I remember when we first ran the slaver series of dungeons in the original AD&D campaigns, and everyone was amazed that the monsters were acting intelligently and using real tactics. One of the most fun at tabletop we ever had.
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2/23/13 9:38:25 AM#70
What holds TSW back is it's terrible preformance. No one is going to try for end game if they are running at 30 FPS in a backyard, with a 3570k and a GTX670 or better. Even with those specs, the graphics look terrible in DX11 to put that much strain on a new PC. This is classic Funcom, bad coding. I dealt with this in AO, years ago. An amazing game but FML, even after playing for 4 years and upgrading 10X past the recommended specs, I still ran at 10-30 fps... Smoothness is required for an MMO, gameplay will be ignored if this is not put forth first. |
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2/24/13 5:15:54 PM#71
Originally posted by Bjelar Not true, especially if you're a healer or tank build. If that NM group really needs a tank they'll take you. As long as you're doing your tanking job correctly I don't think they will care what your build is. Same with a healer. My tank is Chaos/Fist with Chainsaw and tanks just fine. |
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2/25/13 6:36:30 AM#72
You people seem to use the term elitist too much here. Its not just about the builds. You also need to have experience with the dungeon.
I looked for/ founded learning groups for The ankh. I spent about 20 hours of wiping learning the dungeon mechanics in The ankh over the course of 5 days. I suffered (although strengly enough thats fun for me) and i learned how to do it to the point where i almost dont make mistakes in that dungeon anymore. Now when i look for a group or for members i look for pll who are past the same point as i am.
If you arent experienced with a dungeon u make a learning group. Thats not elitism thats common sense.
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erictlewis
Hard Core Member
Joined: 11/08/08
The definition of insanity is doing the same thing over and over while expecting different results. |
2/25/13 6:40:15 AM#73
Wow make the game dumber. Look if you get stuck there is always google. If your really stuck there is a site unfair.com that has a walkthough guide for every quest. Honestly the one thing I liked about the game is it made you think.
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2/25/13 6:41:46 AM#74
Originally posted by ashleymorrow No this is whats bad about MMORPGS these days they are too dumbed down.. |
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