Trending Games | ArcheAge | Guild Wars 2 | WildStar | Warhammer 40K: Eternal Crusade

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,789,110 Users Online:0
Games:723  Posts:6,193,606
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Do we really need totall class balance?

6 Pages « 1 2 3 4 5 6 » Search
103 posts found
  bliss14

Hard Core Member

Joined: 4/01/11
Posts: 509

Ahh devil ether.

2/22/13 4:33:32 AM#81

I think it is too tough to acutally balance classes.  Unless a game actually comes out that is totally PvP..i.e CU.  The only game besides GW that I played PvP was WoW.  The BG's were such a mix of classes that noone could really care about them but arenas did show some class favoritism.  

Give me something similar to q3a in a rpg setting and i'll be happy.

  cybertrucker

Spotlight Poster

Joined: 1/08/07
Posts: 1126

Freeloading mooches are the scourge of the gaming community.

 
OP  2/22/13 4:34:52 AM#82
Originally posted by Icewhite
Originally posted by cybertrucker

Well you should check out WAR then...

You know, you can proceed directly to the specific game fanboyism, without approaching it through the round-about poll.

Fanboyism? That's a laugh. I'm sure you don't see me posting every day about WAR. However there was some very good  things to the system they Implemented.  Back when I did play the game. I played a high elf sword master. And as someone who has played a tank in the majority of MMOs I have played, it was nice to see abitilities that would normally be useless in a PVP situation for  a tank character actually have a roll in PVP.  

  prognar

Novice Member

Joined: 4/06/05
Posts: 10

Games are for fun.....
Pity most people who play them don't realize that.

2/22/13 4:50:56 AM#83

Well, to answer the question, balancing issues came up when pvp got hacked onto pve games that should never have had pvp to begin with.

So end of the day, everything needs to be balanced because of whiners and pvp.

Ironically if everything should be "balanced" dunno why they don't just go back to the old model of everyone has the same character and the same gear and map knowledge is what wins the game....

Oh thats right because then no-one would feel unique... another cliche in the world of pc gaming where everyone goes for "best builds".

  ksternal

Novice Member

Joined: 11/14/12
Posts: 75

2/22/13 10:34:02 AM#84
Sadly these days Devs have absolutely no idea about the MMO world other then they think DPS'ers should be the the complete focus in the game. Sadly Tanks and even more healers have been shit on more and more. If a tank doesn't have the mechanics to hold aggro then their is absolutely no reason to have the title tank class in the game. With the healing class they should be able to keep more then just one player partial healed while keeping their main focus completely healed. Sadly the last game I saw this cancelled (City of Heroes/Villinas) because the people in charge of money had their heads up their arse.
  MightyChasm

Advanced Member

Joined: 2/03/13
Posts: 311

2/22/13 10:36:28 AM#85

We need more rock, paper, scissors mechanics and a hell of a lot less balance and homogenisation.  

PVP in mmo's should not be designed around 1v1 duels but around group play.  

  Xiaoki

Advanced Member

Joined: 3/07/04
Posts: 2428

2/22/13 11:06:21 AM#86


Originally posted by bliss14
I think it is too tough to acutally balance classes. 

And as we all know if something is too hard then theres no point in trying.


Player - my preferred class is underpowered and I have the numbers to prove it. What do you plan to do?

Developer - balance is too hard. So ....nothing.

Player - /uninstall

  Edeus

Novice Member

Joined: 6/10/10
Posts: 513

2/22/13 11:19:35 AM#87

We all say lore and depth matters... and for a lot of us it does.  But the min/maxxers have such a strangle hold on the genre that it won't likely change anything.  They have their place but I honestly don't want them in my groups/BG's/dungeons/risk games... they take the fun out of everything!

Taru-Gallante-Blood elf-Elysean-Kelari-Crime Fighting-Imperial Agent

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2828

The Critical Hit Pretzel!

2/22/13 11:24:10 AM#88
I do feel balance should be obtained but considering how near impossible that is, I'd rather have just classes present witha  large variety then having a game with very few classes that can't get balance right anyways. 
  BCuse

Advanced Member

Joined: 11/12/05
Posts: 140

2/22/13 11:43:48 AM#89
i'm not a fan of balance.  i prefer that the classes compliment each other with their own individual strenth and weakness. 
  Angier2758

Apprentice Member

Joined: 9/05/09
Posts: 1060

2/22/13 12:02:05 PM#90

I actually like class balance like DAoC did it.  They obviously flubbed it eventually, but I like the idea of rock paper scissors design or classes with special niches.

Back in DAoC I was an animist in a gank group.... but animists were terrible members of gank groups within the normal strategies used.

We would actually set up traps to deal with zergs and gank groups... setting up root shrooms near gates was actually quite funny.

I miss people having to work around their classes limitations :(

  bliss14

Hard Core Member

Joined: 4/01/11
Posts: 509

Ahh devil ether.

2/22/13 12:15:32 PM#91
Originally posted by Xiaoki

 


Originally posted by bliss14
I think it is too tough to acutally balance classes. 


And as we all know if something is too hard then theres no point in trying.

 


Player - my preferred class is underpowered and I have the numbers to prove it. What do you plan to do?

Developer - balance is too hard. So ....nothing.

Player - /uninstall

I'm not saying don't try.  I'm saying that there is always going to be an imbalance.  A nerf goes too far, a buff goes too far.  Etc, etc.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18809

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

2/22/13 12:58:27 PM#92
Originally posted by Grunch
Originally posted by Kyleran
Originally posted by Icewhite
Originally posted by BadSpock

Yeah, I mean armor is only useful when you get hit by something. Pro-tip - Don't get hit, don't need armor.

And magic > metal in fantasy.

Hence, class balance is ridiculous is MMOs because everyone can choose to be a wizard type.

But wizards are supposed to be VERY rare and totally OP.

And in some systems, they wear plate. We just call them Pallies.

WoW really is an odd duck, in a whole lot of ways.

Actually, when DAOC first came out, the healing class on the Albion side wore chain mail and had a chain lighting effect that was way overpowered.  People started calling them "Chain Wizzys" however Mythic quickly nerfed them back into their "can't kill sh!t" when soloing mode.

Most high level clerics you saw running around  were power leveled by alts, especially after a year or two went by. (did it myself actually to create my buff bot)

 

Proof? I never recalled healers having "chain lightning" spells. Healers never had any offensive damage spells. The roblem with healers was they had area effect stuns and there was no immunity timers for CC back then. The chain wizzies were Thanes.

I stand corrected, they didn't have chain lighting, but they did have Smite, and they were called Smite Clerics on the Albion side.  Until they were nerfed they did similar damage to a Wizard, yet could wear chain hence the term Chain Wizzy, for their armor, and not the skill itself. (though I can't recall, Smite might actually have looked like a lighting bolt)

And back in the day, they were quite deadly, especially pre-nerf, which you can read about some in the thread below. In fact, seems there were issues with no one making Rejuv clerics until the Smite nerf fully took effect.

http://camelot.allakhazam.com/db/skills.html?cskill=25

 

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  PsiKahn

Apprentice Member

Joined: 12/26/12
Posts: 124

2/22/13 2:06:03 PM#93

I think one huge impediment to a design that doesn't obsess too much over balance is the amount numerical data commonly supplied to players.  Players know exactly what their level is, their spec is, their damage output, their weapon statistics, etc.  "Hey, my tank class does X damage per second at level Y with Z gear, whereas this guy's caster class can easily do A damage at the same level.  That's not fair!  This class is gimp!"  Take some of that data away and people will more have to think about "Do I like the way this character plays?" and "How can I best adapt my abilities to my play style?"  I think having finite level caps is a factor hear too, since it creates the expectation that a "maxed" character has parity with another "maxed" character.

Eschewing precise balance isn't an excuse for bad design however.  Obviously if one avenue of play proves extremely dominant in an overt way, disrupting the ability of other players to choose alternative avenues, then it should be tweaked.  But it's okay for one set of abilities to turn out to be somewhat "op" for damage, as long as players don't have that fact thrown into their face by explicit numbers constantly.  They'll just think "woah that guy is tough."

But another issue here is that PvP in many MMOs is just glorified deathmatch.  And no one would play Unreal Tournament with a handicap character.  Add more meaning and fluidity to PvP and there will be a level of depth that makes differentiation a thing of value.

  Rossboss

Novice Member

Joined: 10/26/10
Posts: 241

2/22/13 2:15:57 PM#94

No.

Equality is the root of all evil in video games. It's a must to create an imbalance for players so they can explore each permutation of the game in its entirety.

I played WoW up until WotLK, played RoM for 2 years and now Rift.
I am F2P player. I support games when I feel they deserve my money and I want the items enough.
I don't troll, and I don't take kindly to trolls.

  MightyChasm

Advanced Member

Joined: 2/03/13
Posts: 311

2/22/13 2:18:09 PM#95
Originally posted by Rossboss

No.

Equality is the root of all evil in video games. It's a must to create an imbalance for players so they can explore each permutation of the game in its entirety.

In words of english please.  Do you mean that entitlement kills all discussion?  Entitlement is power and power bought cheaply, is that what you mean? 

  Rossboss

Novice Member

Joined: 10/26/10
Posts: 241

2/22/13 2:29:32 PM#96
Originally posted by MightyChasm
Originally posted by Rossboss

No.

Equality is the root of all evil in video games. It's a must to create an imbalance for players so they can explore each permutation of the game in its entirety.

In words of english please.  Do you mean that entitlement kills all discussion?  Entitlement is power and power bought cheaply, is that what you mean? 

Sorry, I meant about class/path playstyles.

There needs to be class inequality to allow players to get a sense that they are either the underdog of the game or superior to other players. It's the constant struggle for players to reach the top of their game, much similar to jobs in the real world.

People generally like to make more advances within a business to make more money for their own reasons. Most players still thrive on becoming the best version of themselves in real life and whatever class they play in any game. Once players feel like they have plateau'd in a game, they often create a new character of a less used class or a more difficult class.

Having an imbalance in classes facilitates players with a reason to play through the game again.

I played WoW up until WotLK, played RoM for 2 years and now Rift.
I am F2P player. I support games when I feel they deserve my money and I want the items enough.
I don't troll, and I don't take kindly to trolls.

  MightyChasm

Advanced Member

Joined: 2/03/13
Posts: 311

2/22/13 2:36:15 PM#97
Originally posted by Rossboss
Originally posted by MightyChasm
Originally posted by Rossboss

No.

Equality is the root of all evil in video games. It's a must to create an imbalance for players so they can explore each permutation of the game in its entirety.

In words of english please.  Do you mean that entitlement kills all discussion?  Entitlement is power and power bought cheaply, is that what you mean? 

Sorry, I meant about class/path playstyles. There needs to be class inequality to allow players to get a sense that they are either the underdog of the game or superior to other players. It's the constant struggle for players to reach the top of their game, much similar to jobs in the real world. People generally like to make more advances within a business to make more money for their own reasons. Most players still thrive on becoming the best version of themselves in real life and whatever class they play in any game. Once players feel like they have plateau'd in a game, they often create a new character of a less used class or a more difficult class. Having an imbalance in classes facilitates players with a reason to play through the game again.

Sorry to be a tosser but paragraphs.  Think we are ona similar wavelength though. 

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1833

2/22/13 3:13:24 PM#98
Originally posted by infiniti70

I am not a developer, but I do not think it would be that difficult to have a swing radius shown on screen for melee, while giving a thrust option (at reduced dmg) for more precision. We already see this in GW2 where strikes hit multiple foes based on weapon range. Would definately remove a lot of zerging.

Range attacks simply being a line shooting froward that can be adjusted for trajectory (lob over freinds). Agree, it would slow combat down and require more coordination), but I think that is a good thing.

I do not think our thoughts are off too much on CC, we both want it to be tatical. If all actions were based on a stat like stamina and CC took a heavy toll, then I think it would work well and be a very tactical part of any encounter.

Sop I still believe CC is a great method of class balance, paticularly is that skill sets offsets DPS and Heals...where most crys of imbalance come from.

 

 

I agree with you two for the most part. Things I'd like to add though.

Blades with an edge and arrows should be able to hamstring an opponent if they're hit in the legs. Accuracy should be reduced if hit in the head or arms. A person should be stunned if hit in the head with a club, mace, or like-weapon.

If the world has magic, it's pefectly acceptable for wizards and sorcerors to be able to control people. However, I thought I just had is if they have a concentration meter and can only hold as many people as this meter allows. The spellcaster can't move or perform any other action while controlling other people (making them sleep etc). If attacked, the spellcaster loses concentration and people recover from being controlled. It's just an off of the top of my head idea, but it'd be more realistic and would require for spellcasters to use it strategically. 

  bliss14

Hard Core Member

Joined: 4/01/11
Posts: 509

Ahh devil ether.

2/22/13 6:00:28 PM#99
Originally posted by nate1980
Originally posted by infiniti70

I am not a developer, but I do not think it would be that difficult to have a swing radius shown on screen for melee, while giving a thrust option (at reduced dmg) for more precision. We already see this in GW2 where strikes hit multiple foes based on weapon range. Would definately remove a lot of zerging.

Range attacks simply being a line shooting froward that can be adjusted for trajectory (lob over freinds). Agree, it would slow combat down and require more coordination), but I think that is a good thing.

I do not think our thoughts are off too much on CC, we both want it to be tatical. If all actions were based on a stat like stamina and CC took a heavy toll, then I think it would work well and be a very tactical part of any encounter.

Sop I still believe CC is a great method of class balance, paticularly is that skill sets offsets DPS and Heals...where most crys of imbalance come from.

 

 

I agree with you two for the most part. Things I'd like to add though.

Blades with an edge and arrows should be able to hamstring an opponent if they're hit in the legs. Accuracy should be reduced if hit in the head or arms. A person should be stunned if hit in the head with a club, mace, or like-weapon.

If the world has magic, it's pefectly acceptable for wizards and sorcerors to be able to control people. However, I thought I just had is if they have a concentration meter and can only hold as many people as this meter allows. The spellcaster can't move or perform any other action while controlling other people (making them sleep etc). If attacked, the spellcaster loses concentration and people recover from being controlled. It's just an off of the top of my head idea, but it'd be more realistic and would require for spellcasters to use it strategically. 

So being hit in the head with an edge won't result in a concussion?

There is no way to accurately represent the effects of being hit with a weapon.  You could go all out and say any hit inflicts the utmost damage it could i suppose.  Edge to the head inflicts daze.  Edge to the legs inflicts hobble/cripple.  Then reduce it by percentiles according to armor. 

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1833

2/22/13 11:36:56 PM#100
Originally posted by Grunch
Originally posted by Kyleran
Originally posted by Icewhite
Originally posted by BadSpock

Yeah, I mean armor is only useful when you get hit by something. Pro-tip - Don't get hit, don't need armor.

And magic > metal in fantasy.

Hence, class balance is ridiculous is MMOs because everyone can choose to be a wizard type.

But wizards are supposed to be VERY rare and totally OP.

And in some systems, they wear plate. We just call them Pallies.

WoW really is an odd duck, in a whole lot of ways.

Actually, when DAOC first came out, the healing class on the Albion side wore chain mail and had a chain lighting effect that was way overpowered.  People started calling them "Chain Wizzys" however Mythic quickly nerfed them back into their "can't kill sh!t" when soloing mode.

Most high level clerics you saw running around  were power leveled by alts, especially after a year or two went by. (did it myself actually to create my buff bot)

 

Proof? I never recalled healers having "chain lightning" spells. Healers never had any offensive damage spells. The roblem with healers was they had area effect stuns and there was no immunity timers for CC back then. The chain wizzies were Thanes.

Albions had Clerics and 1 of the 3 specializations they could choose was Smite. They were called Smite Clerics. They were good at dealing dmg, but bad at healing and buffs. They were nerfed. 

6 Pages « 1 2 3 4 5 6 » Search