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News & Features Discussion  » Guild Wars 2: All About Guild Missions

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44 posts found
  User Deleted
2/21/13 3:57:06 PM#21

I'm surprised. While I'd never do the jump puzzle (vertigo) I'd definitely do the mazes and the little chicken/wolf races and the things at the end that would be fun.

Altho I wonder if we'd get to the end and people with DR wouldn't get the chest that's supposed to popup with the reward.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/21/13 3:57:55 PM#22
Originally posted by Aeonblades
Originally posted by Aerowyn
Originally posted by Aeonblades

Eh, it's a step in the right direction, it sounds interesting. The hard part is going to be getting a guild big enough to do all the missions with, because regardless of what they say I doubt a guild will want to just invite random people through the countryside.

I wouldn't say fall from grace, this game is a great game and will be around for a while, but they are going to have to do better than this to get me or the guild I usually run with back anytime soon.

Props to them for stepping up to the plate, it's more than some other companies do these days.

why not though? you want to complete a mission you need help why not just grab someone near by

The same reason I don't grab random people in any game, because roughly 3/4 of the time from my experience we were better off without their 'help'. It's why I make friends and build my own groups or guild groups. If I wanted to play with random people I'd go play an ARPG, MMO's foster guild/teamwork for me.

guess that's why its great you can have multiple guilds... you can't finish one with your current guild look over and see if your other guilds have some people on and grab someone from there.. i currently run in about 4 guilds.. two are pretty large so shouldn't really be an issue

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11306

2/21/13 4:07:53 PM#23
Originally posted by Aeonblades

The same reason I don't grab random people in any game, because roughly 3/4 of the time from my experience we were better off without their 'help'. It's why I make friends and build my own groups or guild groups. If I wanted to play with random people I'd go play an ARPG, MMO's foster guild/teamwork for me.

some of my best times in Everquest dungeons was in pickup groups -- grouping with random strangers

 

PUGs can be irritating for some players, but i love them and i often made new mmo friends because PUG

  taus01

Advanced Member

Joined: 4/12/06
Posts: 1419

2/21/13 4:37:12 PM#24

 

*yawn*

More jumping puzzles and boss zergs...wake me up if something interesting happens.

"Give players systems and tools instead of rails and rules"

  Deto123

Apprentice Member

Joined: 5/02/08
Posts: 698

2/21/13 4:40:25 PM#25
Looks rather boring to be honest. They need to think of something new one day.
  Zeus.CM

Advanced Member

Joined: 6/13/10
Posts: 1794

www.croatian-maniacs.com

2/21/13 4:56:50 PM#26
Originally posted by Deto123
Looks rather boring to be honest. They need to think of something new one day.

Chicken race is something I've never seen before :D

  azmundai

Apprentice Member

Joined: 3/18/10
Posts: 1424

2/21/13 5:02:00 PM#27


Originally posted by taus01
 

*yawn*

More jumping puzzles and boss zergs...wake me up if something interesting happens.


pretty much this.

its a shame too ... with just a semblance of actual coordination required this game could be pretty cool, but the every man for himself style zerg action is just entirely too boring for me.

LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/21/13 5:05:39 PM#28
Originally posted by azmundai

 


Originally posted by taus01
 

 

*yawn*

More jumping puzzles and boss zergs...wake me up if something interesting happens.


 

pretty much this.

its a shame too ... with just a semblance of actual coordination required this game could be pretty cool, but the every man for himself style zerg action is just entirely too boring for me.

which dungeons require.. i play mostly PUGs these days and a coordinated group vs one with a bunch of new players or ones who think the combat is just dps is really night and day.. these missions were designed for group play(so they say) so i'd like to assume they will require little bit of coordination as the devs said they would.. but thing is if they require to much "teamwork" people will bitch the content is too hard and it will get nerfed down which is bound to happen..

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  illyana

Advanced Member

Joined: 1/09/08
Posts: 610

2/21/13 6:43:44 PM#29

i cant wait to rally the guild to do these mission!

looks awesome!


Have fun storming the castle! - Miracle Max

  Zzad

Hard Core Member

Joined: 2/14/11
Posts: 1272

2/21/13 6:53:36 PM#30
Originally posted by Aerowyn
Originally posted by Zeus.CM
I'm plesently surprised. This looks awesome and fun.

 

yup looks fun. .also glad I can jump in and enjoy the new quests not just with my guilds but anyone's

Love to agree with you (once more) Aerowyn.

It´s looks like a deep & fun addition to the already awesome PvE! Bothly enjoyed by guildies or pass-byers!

It brings some deep to the Guild life,very needed since the multiple-guild system... Looks like time to commit even more & better with that guild you expecially represent! Some guild pride & work-together! Always wellcome!

They are addressing quite fast core things of the game. Including the daylies achievements system rewamp!

That is right...the right way...and most than wellcome!!!!

with this & the March mega-update on WvWvW i a´m more than pleased!!!

So Ready for an xpac update after this!  :P

 

 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/21/13 6:56:46 PM#31
Originally posted by Zzad
Originally posted by Aerowyn
Originally posted by Zeus.CM
I'm plesently surprised. This looks awesome and fun.

 

yup looks fun. .also glad I can jump in and enjoy the new quests not just with my guilds but anyone's

Love to agree with you (once more) Aerowyn.

It´s looks like a deep & fun addition to the already awesome PvE!

It brings some deep to the Guild life,very needed since the multiple-guild system... Looks like time to commit even more & better with that guild you expecially represent! Some guild pride & work-together! Always wellcome!

They are addressing quite fast core things of the game. Including the dayliesachievements system rewamp!

That is right...the right way...and most than wellcome!!!!

with this & the March mega-update on WvWvW i a´m more than pleased!!!

So Ready for a content update after this!  :P

 

 

yea i really like that dailys will be selectable from a list and looking forward to the continuation of the story as well.. i put my WvW time on a hold till the march update just focusing on leveling my mesmer.. but hoping the march WvW update is a big one:)

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

2/21/13 9:06:33 PM#32
Unexpected surprise here, we werent really expecting Guild sized PvE content in the game...will be nice to see if this ends up good enough to tear my guild away from WvWvW...the idea of having 100 guild members storming a zone and doing a zone wide quest sounds great.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  User Deleted
2/21/13 10:06:09 PM#33
Originally posted by Varthander
Chicken races.. im sold.

Haha yeah I saw that. Looks fun!

Looks like a really solid update that promotes group play, not sure how people can spin that into a negative.

  User Deleted
2/21/13 10:08:11 PM#34
Originally posted by Aerowyn
Originally posted by azmundai

 


Originally posted by taus01
 

 

*yawn*

More jumping puzzles and boss zergs...wake me up if something interesting happens.


 

pretty much this.

its a shame too ... with just a semblance of actual coordination required this game could be pretty cool, but the every man for himself style zerg action is just entirely too boring for me.

which dungeons require.. i play mostly PUGs these days and a coordinated group vs one with a bunch of new players or ones who think the combat is just dps is really night and day.. these missions were designed for group play(so they say) so i'd like to assume they will require little bit of coordination as the devs said they would.. but thing is if they require to much "teamwork" people will bitch the content is too hard and it will get nerfed down which is bound to happen..

 

I don't think half the people making those comments have played anything other than a bit of low level PvE.

You can't even zerg rush in dungeons anymore, because they deactivated teleports / revival when you are dead, you need to be coordinated.

  observer

Elite Member

Joined: 2/17/05
Posts: 2114

First came pride, then envy.

2/21/13 10:54:17 PM#35
This looks fun.  I might have to start playing again when i have time.  I thought i read somewhere though, that players don't need to represent their Guild Tags or even be in a guild group to complete these, which is very odd.  Those two things should be required, otherwise they are just same as open-world DEs, puzzles, etc.
  evilprey

Novice Member

Joined: 9/22/12
Posts: 57

2/22/13 3:07:59 AM#36
GW2 keeps getting better and better
  User Deleted
2/22/13 7:04:52 AM#37
Yawn. Wheres my WvW updates?
  Zeus.CM

Advanced Member

Joined: 6/13/10
Posts: 1794

www.croatian-maniacs.com

2/22/13 7:08:43 AM#38
Originally posted by mCalvert
Yawn. Wheres my WvW updates?

March.

  Alberel

Novice Member

Joined: 12/02/09
Posts: 1121

2/22/13 7:10:14 AM#39
I see these becoming stale and repetitive very quickly...
  Zeus.CM

Advanced Member

Joined: 6/13/10
Posts: 1794

www.croatian-maniacs.com

2/22/13 7:12:53 AM#40
Originally posted by Alberel
I see these becoming stale and repetitive very quickly...

Any content being done multiple times is by nature repetitive and stale... That's the curse of themeparks, once you accept it you can enjoy updates like these and not mark them as boring before even trying to play them.

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