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2/21/13 3:57:06 PM#21
I'm surprised. While I'd never do the jump puzzle (vertigo) I'd definitely do the mazes and the little chicken/wolf races and the things at the end that would be fun. Altho I wonder if we'd get to the end and people with DR wouldn't get the chest that's supposed to popup with the reward. |
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2/21/13 3:57:55 PM#22
Originally posted by Aeonblades guess that's why its great you can have multiple guilds... you can't finish one with your current guild look over and see if your other guilds have some people on and grab someone from there.. i currently run in about 4 guilds.. two are pretty large so shouldn't really be an issue I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/21/13 4:07:53 PM#23
Originally posted by Aeonblades some of my best times in Everquest dungeons was in pickup groups -- grouping with random strangers
PUGs can be irritating for some players, but i love them and i often made new mmo friends because PUG EQNext press http://EQ3Wire.com EQ2: Freeport server |
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2/21/13 4:37:12 PM#24
*yawn* More jumping puzzles and boss zergs...wake me up if something interesting happens. |
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2/21/13 4:40:25 PM#25
Looks rather boring to be honest. They need to think of something new one day.
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2/21/13 4:56:50 PM#26
Originally posted by Deto123 Chicken race is something I've never seen before :D |
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2/21/13 5:02:00 PM#27
pretty much this. its a shame too ... with just a semblance of actual coordination required this game could be pretty cool, but the every man for himself style zerg action is just entirely too boring for me. LFD tools are great for cramming people into content, but quality > quantity. |
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2/21/13 5:05:39 PM#28
Originally posted by azmundai which dungeons require.. i play mostly PUGs these days and a coordinated group vs one with a bunch of new players or ones who think the combat is just dps is really night and day.. these missions were designed for group play(so they say) so i'd like to assume they will require little bit of coordination as the devs said they would.. but thing is if they require to much "teamwork" people will bitch the content is too hard and it will get nerfed down which is bound to happen.. I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/21/13 6:43:44 PM#29
i cant wait to rally the guild to do these mission! looks awesome!
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2/21/13 6:53:36 PM#30
Originally posted by Aerowyn Love to agree with you (once more) Aerowyn. It´s looks like a deep & fun addition to the already awesome PvE! Bothly enjoyed by guildies or pass-byers! It brings some deep to the Guild life,very needed since the multiple-guild system... Looks like time to commit even more & better with that guild you expecially represent! Some guild pride & work-together! Always wellcome! They are addressing quite fast core things of the game. Including the daylies achievements system rewamp! That is right...the right way...and most than wellcome!!!! with this & the March mega-update on WvWvW i a´m more than pleased!!! So Ready for an xpac update after this! :P
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2/21/13 6:56:46 PM#31
Originally posted by Zzad yea i really like that dailys will be selectable from a list and looking forward to the continuation of the story as well.. i put my WvW time on a hold till the march update just focusing on leveling my mesmer.. but hoping the march WvW update is a big one:) I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg |
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2/21/13 9:06:33 PM#32
Unexpected surprise here, we werent really expecting Guild sized PvE content in the game...will be nice to see if this ends up good enough to tear my guild away from WvWvW...the idea of having 100 guild members storming a zone and doing a zone wide quest sounds great.
“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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2/21/13 10:06:09 PM#33
Originally posted by Varthander Haha yeah I saw that. Looks fun! Looks like a really solid update that promotes group play, not sure how people can spin that into a negative. |
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2/21/13 10:08:11 PM#34
Originally posted by Aerowyn I don't think half the people making those comments have played anything other than a bit of low level PvE. You can't even zerg rush in dungeons anymore, because they deactivated teleports / revival when you are dead, you need to be coordinated. |
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2/21/13 10:54:17 PM#35
This looks fun. I might have to start playing again when i have time. I thought i read somewhere though, that players don't need to represent their Guild Tags or even be in a guild group to complete these, which is very odd. Those two things should be required, otherwise they are just same as open-world DEs, puzzles, etc.
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2/22/13 3:07:59 AM#36
GW2 keeps getting better and better
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2/22/13 7:04:52 AM#37
Yawn. Wheres my WvW updates?
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2/22/13 7:08:43 AM#38
Originally posted by mCalvert March. |
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2/22/13 7:10:14 AM#39
I see these becoming stale and repetitive very quickly...
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2/22/13 7:12:53 AM#40
Originally posted by Alberel Any content being done multiple times is by nature repetitive and stale... That's the curse of themeparks, once you accept it you can enjoy updates like these and not mark them as boring before even trying to play them. |
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