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General Discussion  » Help me understand this...

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233 posts found
  Maelwydd

Hard Core Member

Joined: 2/26/09
Posts: 1133

2/21/13 12:02:24 PM#201
Originally posted by SoMuchMass
Originally posted by Maelwydd
Originally posted by SoMuchMass

About the game design comment.  Calling the DAoC model "piss poor" design is baseless.  There is nothing that backs up that comment.

lol where did I say that?

You quoted me for calling out a  person that  said DAoC model was "piss poor" design.  Please read it again.

5 pages and counting still can't see it. What post number? I will appologise if you are correct.

  Sideras

Novice Member

Joined: 2/13/04
Posts: 236

2/21/13 12:03:15 PM#202
Originally posted by Teala
Originally posted by muffins89

yes

yes

yes

Why?

Cause it's a spinoff.

  Maelwydd

Hard Core Member

Joined: 2/26/09
Posts: 1133

2/21/13 12:04:12 PM#203
Originally posted by Latronus

You are correct.  Knowing how to program is not really needed to design a game; however, I bet 99% of those that complain about old game designs have absolutely no idea what is required in designing a game or anything else for that matter.  I'd love to see many of these nay Sayers put into a position of authority and have to make these same decisions.  It's easy to say that they would make differing decisions, but when your faced with cost, schedule, & performance parameters, the choices aren't as clear cut as the average gamer thinks.  

I don't dissagree with your point but it still stands that you don't have to know how to program to be a game designer. It certainly helps and it is a common career path it is only 1 of many skills a game designer needs.

  Aeonblades

Hard Core Member

Joined: 10/12/12
Posts: 2123

2/21/13 12:06:30 PM#204
Originally posted by Teala
Originally posted by jtcgs
Originally posted by Teala
Originally posted by muffins89

yes

yes

yes

Why?

because the games lead designers are stuck in the past and cannot come up with any new ideas. They have on rose colored glasses and actually believe the game they are basing it off of was great...so great it seems they think it will apply successfully to anything even though history proves them wrong.

::sigh::  Tamriel is huge, and there are lots of places a person can travel and explore, but we're going to be forbidden to explore the land because the developers want to recreate DAoC?   This maybe the one reason I will not even look at this game now.   Stupid.

This is the kind of people this game is trying to avoid. If you don't want 3 seperate unique PvE experiences and RvR combat, look to Wildstar or some of the other games coming out, you will be much happier :)

Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  SoMuchMass

Apprentice Member

Joined: 1/16/13
Posts: 583

2/21/13 12:08:20 PM#205
Originally posted by Maelwydd
Originally posted by SoMuchMass
Originally posted by Maelwydd
Originally posted by SoMuchMass

About the game design comment.  Calling the DAoC model "piss poor" design is baseless.  There is nothing that backs up that comment.

lol where did I say that?

You quoted me for calling out a  person that  said DAoC model was "piss poor" design.  Please read it again.

5 pages and counting still can't see it. What post number? I will appologise if you are correct.

http://www.mmorpg.com/discussion2.cfm/post/5577799#5577799

 

  rygard49

Novice Member

Joined: 3/22/11
Posts: 985

2/21/13 12:25:12 PM#206

Isn't it actually 50% of the game world that you see, not just 1/3? Three locked zones, one shared zone. Each alliance has access to one locked and the shared equaling two out of four zones. 2/4 = 1/2.

I'd also mention that in the SP ES games you're locked in one nation. This game goes forward and gives you access to four nations total... 300% more than the SP games. Are we saying that more freedom in the MMO version equals less freedom?

  Aeonblades

Hard Core Member

Joined: 10/12/12
Posts: 2123

2/21/13 12:26:27 PM#207
Originally posted by rygard49

Isn't it actually 50% of the game world that you see, not just 1/3? Three locked zones, one shared zone. Each alliance has access to one locked and the shared equaling two out of four zones. 2/4 = 1/2.

I'd also mention that in the SP ES games you're locked in one nation. This game goes forward and gives you access to four nations total... 300% more than the SP games. Are we saying that more freedom in the MMO version equals less freedom?

That seems to be the mob mentality lately, yes.

Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 2857

2/21/13 12:32:32 PM#208

What depresses me most about this "DAoC reincarnated as TESO" situation is that it's unlikely we'll see a non-PvP-centric TES MMO in the next 5 to 8 years.

It seems to be accepted practice in the industry that you NEVER have 2 MMO's running concurrently based on the same IP. So TES fans are pretty much stuck with this "interpretation" of the TES SPG gameplay.

 

Of course, it seems that creating clones of a game is only ever "bad" if you didn't like the game that has been cloned. 

 

Why is it that TWO DAoC clones (CU and TESO) are currently in the pipeline ? If DAoC was so great, why isn't someone just making "DAoC 2" or "DAoC: ReLoaded" or whatever ?

  Aeonblades

Hard Core Member

Joined: 10/12/12
Posts: 2123

2/21/13 12:33:51 PM#209
Originally posted by SpottyGekko

What depresses me most about this "DAoC reincarnated as TESO" situation is that it's unlikely we'll see a non-PvP-centric TES MMO in the next 5 to 8 years.

It seems to be accepted practice in the industry that you NEVER have 2 MMO's running concurrently based on the same IP. So TES fans are pretty much stuck with this "interpretation" of the TES SPG gameplay.

 

Of course, it seems that creating clones of a game is only ever "bad" if you didn't like the game that has been cloned. 

 

Why is it that TWO DAoC clones (CU and TESO) are currently in the pipeline ? If DAoC was so great, why isn't someone just making "DAoC 2" or "DAoC: ReLoaded" or whatever ?

Because EA has what is left of Mythic in a stranglehold choking the last breath out of their lungs, and god help us all if EA decides to make DAoC 2.

Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  rygard49

Novice Member

Joined: 3/22/11
Posts: 985

2/21/13 12:35:16 PM#210
Originally posted by SpottyGekko

Why is it that TWO DAoC clones (CU and TESO) are currently in the pipeline ? If DAoC was so great, why isn't someone just making "DAoC 2" or "DAoC: ReLoaded" or whatever ?

Licensing.

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2718

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

2/21/13 12:48:32 PM#211
Originally posted by SpottyGekko

What depresses me most about this "DAoC reincarnated as TESO" situation is that it's unlikely we'll see a non-PvP-centric TES MMO in the next 5 to 8 years.

It seems to be accepted practice in the industry that you NEVER have 2 MMO's running concurrently based on the same IP. So TES fans are pretty much stuck with this "interpretation" of the TES SPG gameplay.

 

Of course, it seems that creating clones of a game is only ever "bad" if you didn't like the game that has been cloned. 

 

Why is it that TWO DAoC clones (CU and TESO) are currently in the pipeline ? If DAoC was so great, why isn't someone just making "DAoC 2" or "DAoC: ReLoaded" or whatever ?

But yet I guarentee you we will see a Elder Scrolls Single Player RPG within 2. 

 

 

To be as blunt as possible, to design an Elder Scrolls MMO in any incarnation other then the current one has proven to be disasterous.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/21/13 12:50:40 PM#212
Mael you came do any story at any time in skyrim.

Many of the quests have level and / or the the completion of other quests as requirements.

For instance you can't do the dawnguard chain until you reach level 10

You can't do half the deadric quests until you reach certain levels (some are level 30)

You can't do dragonborn main story line until you've got as far as high hrothgar on the main story line.

Also I'm really confused as to why you guys think daoc isn't "open world" the game has NO INSTANCES.
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/21/13 12:52:13 PM#213
Gecko
Because EA are a bunch of idiots.
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/21/13 12:53:55 PM#214
Aeon
Lol yeah I wouldn't touch a ea daoc2 with a ten foot barge pole.

Likely be some crappy linear instanced to hell and back sub par wow clone.
  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 7432

"Really officer, they're herbs."

 
OP  2/21/13 12:56:42 PM#215
Make note of this thread, tag it, because someday it'll be used as a means to say, "we told you so.", just as we have done so many times in the past regarding poorly designed and implemented games.   I am saying it here and now that this land locked game design they are using in TESO will be one of the main things that end up hurting this game.   It will be another Warhammer, Aion, Rift, SWTOR...people do not play poorly designed games.   This game is all ready showing signs of bad game design.   If they insist on locking lands to a specific faction it will not be a very popular game.

  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

2/21/13 1:13:03 PM#216
Originally posted by Teala
Make note of this thread, tag it, because someday it'll be used as a means to say, "we told you so.", just as we have done so many times in the past regarding poorly designed and implemented games.   I am saying it here and now that this land locked game design they are using in TESO will be one of the main things that end up hurting this game.   It will be another Warhammer, Aion, Rift, SWTOR...people do not play poorly designed games.   This game is all ready showing signs of bad game design.   If they insist on locking lands to a specific faction it will not be a very popular game.

LOL, that's the truth.  When the game releases and the RvR is NOTHING like DAoC and the Elder Scroll fanbase is enraged, I'll drop back by with "I told you so".

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/21/13 1:24:12 PM#217
Oh don't get me wrong there's plenty could go wrong with the game.

but the "evil faction lock" isn't it.

Lack of community with the mega server
Overuse of phasing and instancing
Pandering to the "raiders must have best" crowd
Overuse of "you are THE hero" storyline
Etc..
  Aeonblades

Hard Core Member

Joined: 10/12/12
Posts: 2123

2/21/13 1:26:28 PM#218
Originally posted by Teala
Make note of this thread, tag it, because someday it'll be used as a means to say, "we told you so.", just as we have done so many times in the past regarding poorly designed and implemented games.   I am saying it here and now that this land locked game design they are using in TESO will be one of the main things that end up hurting this game.   It will be another Warhammer, Aion, Rift, SWTOR...people do not play poorly designed games.   This game is all ready showing signs of bad game design.   If they insist on locking lands to a specific faction it will not be a very popular game.

Done and done, will bookmark it as a constant reminder than a few disgruntled people don't make up a majority, thank goodness. Also, Rift is great give it a try, but you probably won't because you make your mind up before you even try. Or just take someone elses opinion and run with it.

I'm not saying this game is the second coming by any means, but it's going to be successfull with or without players who like to hold hands and sing kumbaya.

Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  Laromuss

Apprentice Member

Joined: 3/13/12
Posts: 328

2/21/13 1:31:41 PM#219
Originally posted by Maelwydd
Originally posted by Latronus

You are correct.  Knowing how to program is not really needed to design a game; however, I bet 99% of those that complain about old game designs have absolutely no idea what is required in designing a game or anything else for that matter.  I'd love to see many of these nay Sayers put into a position of authority and have to make these same decisions.  It's easy to say that they would make differing decisions, but when your faced with cost, schedule, & performance parameters, the choices aren't as clear cut as the average gamer thinks.  

I don't dissagree with your point but it still stands that you don't have to know how to program to be a game designer. It certainly helps and it is a common career path it is only 1 of many skills a game designer needs.

Where I work, it is a resume' requirement to even be a potential hire as a designer you must know how to Script.  There is a big difference between scripting and programming.  However designers are not required to program any code, that is the coder's job.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/21/13 2:01:49 PM#220
Designers that can't code at all are a pain in the arse.

Once had this guy that drew out all the UI in micro managed detail. Then just drew a cloud on his drawing with DO CALCULATIONS on it. if they can't code they at least need to know maths otherwise they want the impossible because they can't understand exponential problems, had one guy like this too with a route planner
- "why are you doing all this genetic algorithm stuff just pick the fastest route"
- "err because users will be sat there for a week waiting for the calculation"
- "well just code it better then"
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