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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Has faction lock made u lose intrest?

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315 posts found
  Marirranya

Novice Member

Joined: 12/13/12
Posts: 154

2/19/13 12:31:19 AM#281

still gonna play it :3

im used to faction restrictions heh wow taught me that xD

There are people who play games and then there are gamers.

http://alzplz.blogspot.com

  Legendtrigger

Novice Member

Joined: 2/01/13
Posts: 41

2/19/13 3:32:39 AM#282
No, i dont mind faction lock at all :).
  Distopia

Drifter

Joined: 11/22/05
Posts: 15605

"what a boring life, HATING everything" -Gorilla Biscuits

2/19/13 3:35:01 AM#283
Only it if means the game feels as though there is no exploration to be had due to it. A definite try before buy for me.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  SoMuchMass

Apprentice Member

Joined: 1/16/13
Posts: 583

2/21/13 11:29:12 AM#284

I am more interested in the game due to faction lock.  I want to see something new, instead of the same old.  Faction lock fits perfectly with the mega server technology as they don't have to worry about PvP or PvE servers.  It is a game design choice tha isn't going to change, if you don't like it just don't play simple as that.

I loved the system in DAoC.

  JimmyYO

Apprentice Member

Joined: 9/13/11
Posts: 541

2/21/13 11:34:48 AM#285
Being locked out of anything goes against the spirit of the elder scroll series.
  SoMuchMass

Apprentice Member

Joined: 1/16/13
Posts: 583

2/21/13 11:36:12 AM#286
Originally posted by JimmyYO
Being locked out of anything goes against the spirit of the elder scroll series.

You were always locked out in TES games.  You were restricted to Skyrim, did you not like that?

  Jetrpg

Novice Member

Joined: 4/22/06
Posts: 2392

2/21/13 11:37:49 AM#287
Originally posted by Dantae87

i for one am leening to yes, now not lost 100% , i will give the game a shot but right off the bat 75% intrest is lost due to this flaw....i do not see a intrest in a game where i cannot explore the world and am limited to a set area, in wich is brutally unrealistic. They have taken a HUGE aspect of what a MMO is by removing world exploration...for a company that said this game is focused on exploration this is the wrong direction. I would like to write my story the way i want it to be written, not locked to one place like "John lived in Daggerfall and never seen the outter world cuz it wasnt allowed..." cuz that sounds like a epic story alright....

ArcheAge cant get here fast enough....hope ESO dosnt kill off the Elder Scrolls series like how blizzard did to the Warcraft series because of WoW suscess...

 

P.S No im no ta noob ganker wolrd PvP lover...i just liked how WoW did it but dont liek WoW...so dont tell me to go back to WoW cuz it sucks now...

 

 

this guy explains my view exactly...watch it and see where us kind of ppl come from:

https://www.youtube.com/watch?v=pCmveOvYXzo

 

This guy offers a good suggestion on what could have been done to address this issue at 2:40 in his video:

https://www.youtube.com/watch?v=_ZxZH1L4eAw

The existance of DAOC proves this premise incorrect, infact may prove otherwise. as for Setting and emersion DAOC was very high to tops... so.

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  mbolme

Novice Member

Joined: 9/27/05
Posts: 48

2/21/13 11:43:56 AM#288
Originally posted by Iceman8235
I don't mind not having the entire map to roam for pve, if anything I'd rather have it that way.  DAoC was the best gaming experience I've ever had and part of the draw was seeing enemies as real invaders from unknown lands.  A lot of the mystery would be lost if enemies could freely mingle outside of the open world pvp areas.

Spot on. They WERE real invaders from unknown lands. It was great.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17221

2/21/13 11:46:41 AM#289
Originally posted by SoMuchMass
Originally posted by JimmyYO
Being locked out of anything goes against the spirit of the elder scroll series.

You were always locked out in TES games.  You were restricted to Skyrim, did you not like that?

That's a ridiculous argument (which I keep seeing) as what you were offered was the entirety of "Skyrim". There wasn't a "Skyrim" and a separate "Hammerfell" where you had to create a completely different character in order to access it.

 

  Phry

Elite Member

Joined: 7/01/04
Posts: 5258

2/21/13 11:49:22 AM#290
Originally posted by Jetrpg
Originally posted by Dantae87

i for one am leening to yes, now not lost 100% , i will give the game a shot but right off the bat 75% intrest is lost due to this flaw....i do not see a intrest in a game where i cannot explore the world and am limited to a set area, in wich is brutally unrealistic. They have taken a HUGE aspect of what a MMO is by removing world exploration...for a company that said this game is focused on exploration this is the wrong direction. I would like to write my story the way i want it to be written, not locked to one place like "John lived in Daggerfall and never seen the outter world cuz it wasnt allowed..." cuz that sounds like a epic story alright....

ArcheAge cant get here fast enough....hope ESO dosnt kill off the Elder Scrolls series like how blizzard did to the Warcraft series because of WoW suscess...

 

P.S No im no ta noob ganker wolrd PvP lover...i just liked how WoW did it but dont liek WoW...so dont tell me to go back to WoW cuz it sucks now...

 

 

this guy explains my view exactly...watch it and see where us kind of ppl come from:

https://www.youtube.com/watch?v=pCmveOvYXzo

 

This guy offers a good suggestion on what could have been done to address this issue at 2:40 in his video:

https://www.youtube.com/watch?v=_ZxZH1L4eAw

The existance of DAOC proves this premise incorrect, infact may prove otherwise. as for Setting and emersion DAOC was very high to tops... so.

DAoC was a good game, in its time, but it wasnt a popular game by any means, it was very much, a niche game.  There is a very good chance that by taking the path they have with ESO, that they will alienate the very people they are desperate to buy into this game, and if the game only attracts the kinds of numbers that DAoC did, then the game will be a failure, perhaps not a failure of epic proportions, but, not a game that i would put much in the way of odds on, for being around for any length of time.

  SoMuchMass

Apprentice Member

Joined: 1/16/13
Posts: 583

2/21/13 11:54:50 AM#291
Originally posted by Phry
Originally posted by Jetrpg
Originally posted by Dantae87

i for one am leening to yes, now not lost 100% , i will give the game a shot but right off the bat 75% intrest is lost due to this flaw....i do not see a intrest in a game where i cannot explore the world and am limited to a set area, in wich is brutally unrealistic. They have taken a HUGE aspect of what a MMO is by removing world exploration...for a company that said this game is focused on exploration this is the wrong direction. I would like to write my story the way i want it to be written, not locked to one place like "John lived in Daggerfall and never seen the outter world cuz it wasnt allowed..." cuz that sounds like a epic story alright....

ArcheAge cant get here fast enough....hope ESO dosnt kill off the Elder Scrolls series like how blizzard did to the Warcraft series because of WoW suscess...

 

P.S No im no ta noob ganker wolrd PvP lover...i just liked how WoW did it but dont liek WoW...so dont tell me to go back to WoW cuz it sucks now...

 

 

this guy explains my view exactly...watch it and see where us kind of ppl come from:

https://www.youtube.com/watch?v=pCmveOvYXzo

 

This guy offers a good suggestion on what could have been done to address this issue at 2:40 in his video:

https://www.youtube.com/watch?v=_ZxZH1L4eAw

The existance of DAOC proves this premise incorrect, infact may prove otherwise. as for Setting and emersion DAOC was very high to tops... so.

DAoC was a good game, in its time, but it wasnt a popular game by any means, it was very much, a niche game.  There is a very good chance that by taking the path they have with ESO, that they will alienate the very people they are desperate to buy into this game, and if the game only attracts the kinds of numbers that DAoC did, then the game will be a failure, perhaps not a failure of epic proportions, but, not a game that i would put much in the way of odds on, for being around for any length of time.

All  MMOs were exteremly niche at that time including EQ.

  Jetrpg

Novice Member

Joined: 4/22/06
Posts: 2392

2/21/13 12:03:21 PM#292
Originally posted by SoMuchMass
Originally posted by Phry

DAoC was a good game, in its time, but it wasnt a popular game by any means, it was very much, a niche game.  There is a very good chance that by taking the path they have with ESO, that they will alienate the very people they are desperate to buy into this game, and if the game only attracts the kinds of numbers that DAoC did, then the game will be a failure, perhaps not a failure of epic proportions, but, not a game that i would put much in the way of odds on, for being around for any length of time.

All  MMOs were exteremly niche at that time including EQ.

Yeah it was the second most played mmorpg a few months after its release... totally niche.  The fact is the player base was far smaller,  potential player base with computers that did more than wordprocess with the additional access to aol (w/e) were even that more limited. Furthermore, the game ... unlike EQ didn't really advertise. i remeber EQ games and posters in video game shops all the time , ohh ahh , a few copies of daoc in the back somewhere. 

Whats wow player base say what 11 million (idk what it is w/e) if a mmo came out and had 6.5-7 million player base for a few years would you call it niche ... ?

 

PS. edit - daocs graphics were very advanced for the time and the number of people on the screen as well as the SIZE OF STRUCTURES in the game were crazy very taxting game for that periord ... similar to aoc (tho much of aoc was bad design and code) But even the network req.s of daoc was rought my cousin has a 48 (or 32)k b not a 56k b modem he lagged (actual lag, where he is waiting on data to d/l the position of objects and players) in any area slightly busy. It was so funny and im talking like first few months. Today this is not even a reality for most game devs.

 

I would like to point out despite daoc crowning achivement being pvp ... its something you had to work for. Daoc was for the most part a pve game, a forgotten aspect. i ment most players in the first few year spent their times pveing, enjoying pvp on frequent occasion. Sure did some people level 1 character and stay in pvp forever after that ... NO Maybe liek a total 100 people did this and that seems liek a high guess. Alts were common server/side switchs were common.

AND HERE IS THE GOLDEN GOOSE OF DAOC EVERYONE FORGETS. When you were an alb for a few months, year, w/e; and then you rolled hibernia , your entire games setting changed, you classes changed, the sounds and sights all changed. it was amazing entertianing and what kept many of us who stayed or came back despite major basic issue with the game. (no tooltip info, class imbal... that no one cared to really address, (everyone remember zerkers, what about blademaster,,  what about albs.. shit what were they yeah mercs. {at one poitn merc tear it up tho}) etc.) .

- w/e i hope we get to see area music .. it was better than they high dynamic music of today.. when i want into a shanty town while questing i demand music changes :)

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  Ryowulf

Hard Core Member

Joined: 8/28/05
Posts: 671

2/21/13 12:08:14 PM#293
Originally posted by ShakyMo
Where's this "tes fans vs daoc fans" nonsense come from. I'm a fan if both. Many of these so called "tes fans" are fans of other mmos in disguise, its pretty obvious when you see their fix suggestions when they have more in common with wow, tsw, swg, EQ etc.. than they do tes.

Fact is tes single player doesn't have pvp (or group pve or raids or ecconomy) BECAUSE IT'S A SINGLE PLAYER GAME NOT A MMO.

So they had to either come up with something new for pvp or take an existing model. Imo an eve type model would fit tes better, but it would scare away all the carebears. Thank god they picked a good game to copy pvp off in daoc though. There's so many shit pc models they could have copied - wow (like everyone else), star wars galaxies, EQ, the secret world etc..

Try to understand, the problem with faction lock is the trouble it creates not in the idea itself.  SWtoR's storyline for example is a fine idea, but when you figure in the voice acting costs, the time/effort, etc it becomes apparent that for a fast lvling, themepark game its a nightmare to add more content at the pace that's needed to keep people around.

Bioware ignore the warnings and the game suffered because of it.  As a fan of ESO I want to see the game do well, so I am disappointed to see the devs so caught up in their own egos that they can't see the issues.

Faction lock means you either make 3 times the content or copy the content but use different skins, etc. Either way its bad.  Generating content is hard enough for an mmo without having to make 3 times as much. Coping is also bad because when people make alts (which you encourage them to do) they will clearly see the sameness.

MMO players can be a fickle toon oriented lot.  They like a race. They want to play that race.  Not just any race will do.  Faction lock means people have to play races they aren't happy with to be with their guilds.

Maybe guilds, instances, raids and dungeons won't be locked.  Maybe you can form a group and do a dungeon with anyone. I hope so, but I doubt it.

The point is, it will chase people away. An mmo needs players and a certain amount too. Otherwise Tera, TSW, and Tor (to name a few) could have continued to be sub with their small(relative) number of followers.  I am not saying make it so generic, so bland in hopes of drawing the most amount of people. What I am talking about is not going out of your want to make people go to another game.

For the health and future of the game we should all be asking the devs to see these problems and find a way to deal with them.

  RelGn

Novice Member

Joined: 3/30/05
Posts: 515

2/21/13 12:11:18 PM#294

This 100% game breaker.

thanks for sharing i m not going to buy eso

  Aeonblades

Apprentice Member

Joined: 10/12/12
Posts: 2123

2/21/13 12:14:51 PM#295
Originally posted by Ryowulf
Originally posted by ShakyMo
Where's this "tes fans vs daoc fans" nonsense come from. I'm a fan if both. Many of these so called "tes fans" are fans of other mmos in disguise, its pretty obvious when you see their fix suggestions when they have more in common with wow, tsw, swg, EQ etc.. than they do tes.

Fact is tes single player doesn't have pvp (or group pve or raids or ecconomy) BECAUSE IT'S A SINGLE PLAYER GAME NOT A MMO.

So they had to either come up with something new for pvp or take an existing model. Imo an eve type model would fit tes better, but it would scare away all the carebears. Thank god they picked a good game to copy pvp off in daoc though. There's so many shit pc models they could have copied - wow (like everyone else), star wars galaxies, EQ, the secret world etc..

Try to understand, the problem with faction lock is the trouble it creates not in the idea itself.  SWtoR's storyline for example is a fine idea, but when you figure in the voice acting costs, the time/effort, etc it becomes apparent that for a fast lvling, themepark game its a nightmare to add more content at the pace that's needed to keep people around.

Bioware ignore the warnings and the game suffered because of it.  As a fan of ESO I want to see the game do well, so I am disappointed to see the devs so caught up in their own egos that they can't see the issues.

Faction lock means you either make 3 times the content or copy the content but use different skins, etc. Either way its bad.  Generating content is hard enough for an mmo without having to make 3 times as much. Coping is also bad because when people make alts (which you encourage them to do) they will clearly see the sameness.

MMO players can be a fickle toon oriented lot.  They like a race. They want to play that race.  Not just any race will do.  Faction lock means people have to play races they aren't happy with to be with their guilds.

Maybe guilds, instances, raids and dungeons won't be locked.  Maybe you can form a group and do a dungeon with anyone. I hope so, but I doubt it.

The point is, it will chase people away. An mmo needs players and a certain amount too. Otherwise Tera, TSW, and Tor (to name a few) could have continued to be sub with their small(relative) number of followers.  I am not saying make it so generic, so bland in hopes of drawing the most amount of people. What I am talking about is not going out of your want to make people go to another game.

For the health and future of the game we should all be asking the devs to see these problems and find a way to deal with them.

Not knocking your opinion, I just can't personally understand why someone would not want 3 seperate factions to play on. It's 3 unique experiences, and if anything helps the longevity of games. It kept me playing DAoC for 6 years because once I got tired of Albion, I moved to Hibernia, then Midgard, spending about the same amount of time in each. Each had their own distinct feel, I loved all 3 realms.

Currently Playing: ESO and FFXIV
Have played: You name it
If you mention rose tinted glasses, you better be referring to Mitch Hedberg.

  Jetrpg

Novice Member

Joined: 4/22/06
Posts: 2392

2/21/13 12:20:23 PM#296
Originally posted by Aeonblades
Originally posted by Ryowulf

Try to understand, the problem with faction lock is the trouble it creates not in the idea itself.  SWtoR's storyline for example is a fine idea, but when you figure in the voice acting costs, the time/effort, etc it becomes apparent that for a fast lvling, themepark game its a nightmare to add more content at the pace that's needed to keep people around.

Bioware ignore the warnings and the game suffered because of it.  As a fan of ESO I want to see the game do well, so I am disappointed to see the devs so caught up in their own egos that they can't see the issues.

Faction lock means you either make 3 times the content or copy the content but use different skins, etc. Either way its bad.  Generating content is hard enough for an mmo without having to make 3 times as much. Coping is also bad because when people make alts (which you encourage them to do) they will clearly see the sameness.

MMO players can be a fickle toon oriented lot.  They like a race. They want to play that race.  Not just any race will do.  Faction lock means people have to play races they aren't happy with to be with their guilds.

Maybe guilds, instances, raids and dungeons won't be locked.  Maybe you can form a group and do a dungeon with anyone. I hope so, but I doubt it.

The point is, it will chase people away. An mmo needs players and a certain amount too. Otherwise Tera, TSW, and Tor (to name a few) could have continued to be sub with their small(relative) number of followers.  I am not saying make it so generic, so bland in hopes of drawing the most amount of people. What I am talking about is not going out of your want to make people go to another game.

For the health and future of the game we should all be asking the devs to see these problems and find a way to deal with them.

Not knocking your opinion, I just can't personally understand why someone would not want 3 seperate factions to play on. It's 3 unique experiences, and if anything helps the longevity of games. It kept me playing DAoC for 6 years because once I got tired of Albion, I moved to Hibernia, then Midgard, spending about the same amount of time in each. Each had their own distinct feel, I loved all 3 realms.

Its becuase they haven't seen it done, so they are skeptical .. i understand. I hope ESO is not as quest driven as modern mmos, TEs games normally have a good deal of open world... this mean mob camps .. mob camps are easy and take very little resoruces to develop. You don't have design every visable area to have 5 quests with-in sight. That is why mythic could make three factions with areas each larger than the total size of most games. Instead the deisgned setting from area to area and with-in areas.

Hopfully we will finally see a successful hybrid system that allows solo quest play but also rewards grouping.

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  ragz45

Novice Member

Joined: 5/01/08
Posts: 482

2/21/13 12:21:09 PM#297

I've completly lost interest.  From the moment the game was discribed as thempark (which in an ES game is sacrilige) by Bill Murphey, I lost interest.  Bill Murphey is fairly level headed, and always err's on the side of optimisim in reviews.  Even given some games better light than I personally feel that they deserve.  So for him to call a game Themepark means it is very much so a themepark.

On top of all of that, being faction locked just pisses me off.  The one major IP out of all great IP's that represents freedom in games is Elder Scrolls, and for god knows what reason they decided to place all of these hinderances on players to remove that freedom in their MMO.

Interest deflated.

  Jetrpg

Novice Member

Joined: 4/22/06
Posts: 2392

2/21/13 12:29:00 PM#298
Originally posted by ragz45

I've completly lost interest.  From the moment the game was discribed as thempark (which in an ES game is sacrilige) by Bill Murphey, I lost interest.  Bill Murphey is fairly level headed, and always err's on the side of optimisim in reviews.  Even given some games better light than I personally feel that they deserve.  So for him to call a game Themepark means it is very much so a themepark.

On top of all of that, being faction locked just pisses me off.  The one major IP out of all great IP's that represents freedom in games is Elder Scrolls, and for god knows what reason they decided to place all of these hinderances on players to remove that freedom in their MMO.

Interest deflated.

DAoc was techinically themepark i wouldn't mind that style at all. i wouldn't mind a quested themepark sat in a  sandbox... why don't people do this... it would be quest light .. ie you would want to grind or group at point to take on the next quests, but most of your advancement could be done questing solo ... but it would be more lucritive and fast to group and kill camps... be them zone or sandbox based.

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

  Slampig

Hard Core Member

Joined: 12/29/03
Posts: 2391

Whatever you do, do NOT speak ill of Asheron's Call 2...

2/21/13 12:34:18 PM#299
While I will still give this game a shot I have to say that I am getting burned out onhaving factions at all. I miss the days when all races could communicate with each other and could guild together and go wherever they could go. Hell, if they have to have factions let each one at the LEAST be able to communicate with the other or others. When someone from a rival faction stands there and hurls emotes at me, sure, it could be annoying. Now imagine if you could just type in your chat box and tell that chump to stuff it, that would be aces...

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  sk8chalif

Apprentice Member

Joined: 9/18/10
Posts: 592

2/21/13 12:42:46 PM#300
Originally posted by Maelwydd
Originally posted by Asariasha

While I understand that being limited in terms of exploration to the zones of the chosen realm, I think that such a limitation is the right design decision. The player is forced to decide on which side to play meaning that it generates what is called realm pride. It is a very strong mechanic in order to create a lasting identification to the realm (alliance) you chose to fight for and supports the creation of an avid community.

 

Being forced to make a decision always makes oneself feel uncomfortable, but to me this is of major importance. because. Community and the interaction between players actually is what makes you feel comfortable and "at home" in a MMORPG. It uses the bond between players of a realm and strong feelings aligned to that bond to fight for your and your realms interests.

 

 

Realm pride...

What if you have no interest in the PvP side of the game and just want to play a TES game with friends? If you have no interest in the conflict then this design choice is BAD. Seeing as how TES series are 100% PvE games choosing to make the onlive version Dictate to these PvE fans that they have to engage in the PvP design, no choice, no escape...and to top if off lock 2/3rds of the world off unless you make an alt....

Seriously?

omg.. this is like asking blizzard to make a server where alliance and horde are friends and u can visit ogrimmar while you are human. Seriously...?


~The only opinion that matters is your own.Everything else is just advice,~

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