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2/20/13 11:01:20 PM#41
Originally posted by skyexile It hast to be server side because they weren't affected by lag at all. I was playing with a ~300 ping (56k modem) the first few years and the queued spell always started casting immediately and not after 300 ms. DAoC - Excalibur & Camlann |
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2/20/13 11:21:04 PM#42
Originally posted by Raagnarz That was the only thing i hated about playing a caster. I did not mind that I could/would die in 1-3 hits but when I was in melee range I was SOL if insta-cast was down. If it was up you were always tring to root or mezzzzzz. Same went with the bow for a scout. I hope that will not carry over to CU. I am fine with the must stand in one place for both play styles. Please just make it were i can still use abilities or have a higher rate of fizzle when using said ability if in melee range. |
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2/20/13 11:24:25 PM#43
Originally posted by Teh_Axi Snail paced? good god have you even played the end game in daoc lately? It's anything but slow.
ANd GDC is not for latency, it's so pleople won't dump 10 abilities /spells all at once. It's a way to create a flow to combat in a game.
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2/21/13 12:56:11 AM#44
Originally posted by CyborWolfTK
I know right. Casters can kill eachother faster then people die in Call of Duty lol. Some people just have no idea :/ |
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2/21/13 7:39:49 AM#45
Originally posted by CyborWolfTK Yes its a slow pace game, getting nuked by multiple players doesnt change that. |
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2/21/13 8:07:13 AM#46
I'm not a fan of the combat system in WOW, but I came from DAOC so naturally I preferred that sort of setup. I was a bit bothered by the setup in WAR because of that, but I got over it. I still think the DAOC method flows more naturally and hope a good hard look is being taken at it. You don't need a GCD to "create flow"
Eldritch, Nightshade, Warden, Druid, Mauler, Mentalist |
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2/21/13 9:20:54 AM#47
Originally posted by Outis The problem with that is you would have to make casting a low weaker, possibly to a point where it is not that much fun anymore because you don't feel like doing much. Or casting would be o strong that there would be no point of playing aything else. I'm not for a full interrupt system. Being interruptet even when attacked by a lvl1 pet or even be interrupted when your opponent is not hitting is just stupid. But a major setback would be nice. |
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2/21/13 12:42:36 PM#48
Originally posted by Jithak I think its like always, the balance that is important. For the melee, it would be frustrating, if he can not interrupt the caster and the caster needs a chance to get rid of a melee. The hard thing is to find the right numbers and chances for this (depends on damage output and resistances etc...). Imho, this is a good issue for skills in the character development. The caster trains "concentration", that represents the chance, not to get interrupted by damage. The melee has special interrupt skills like shield bash and a a "disturb" skill, that opposes "concentration". I also liked the daoc quickcast skill, as "panic button". Oh yes and please keep the endurance consuming sprint skill! Back on topic. CD is needed, but a GCD is only a simplyfied CD. A more distinguished CD (cast time, swing time, etc), will add more strategic depth imo. For example, you could swing at the enemy and shout at the same time. |
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Originally posted by MarkJacobs
Excellent
Thanks, Mark! Finally someone in the industry who actually understands the issues
Birger, Galahad, Healer |
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2/21/13 5:20:09 PM#50
Originally posted by CyborWolfTK |
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2/23/13 1:15:41 AM#51
Originally posted by Kryptonite_Hilo
Yeah I'll just stay in a game that doesnt exsist, not that its even relevant as I was talking about the pacing of gameplay. I never said I want the game to be vanilla WoW or even mentioned RvR. Fact is DAoC biggest weakness has always been its combat, even if you fanboys refuse to accept it. |
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