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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
I'm a huge fan of RvR Pre-ToA DAOC, and I loved DAOC battlegrounds. Today's battleground like WoW or GW2 though, I couldn't care less about them. They are boring, way too small, repetative, and not fun for me at all. I know CU will have lots of RvR, but I wonder if there will be lowbie battlegrounds with a keep sort of like we had in DAOC. I don't think I've seen anything from MJ about, maybe we'll find out before or when the kickstarter starts. If they happen to be in CU that would be great, but if not, I'd still be interested in CU because of the Tri-realm pvp battles. I just wonder if there are plans for the low level battlegrounds like DAOC had.
What happens when you log off your characters????..... |
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2/20/13 1:10:51 PM#2
Originally posted by Tayah Yes - One giant battleground that will be called the server you log into. :) Seriously though, What would be the point of a battleground in a game where the entire world is already a battleground? It's not like you're off leveling in the world doing quests and decide that you want to fight some other players... Wrong game my friend. |
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2/20/13 1:21:33 PM#3
Originally posted by SyrixII MJ hinted at a RvR area for newbies so they don't have to face veterans on day 1. I am assuming it will be something like a daoc-style BG. DAoC - Excalibur & Camlann |
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2/20/13 1:34:32 PM#4
Originally posted by boxsnd I guess that is possible. but i took it that it would be more like a training area where you fight a few guards so that you know how to target, cast spells, move around. Not a tutorial but just a quick familiarization area without having to do so out in the wild against players. |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
Originally posted by SyrixII It's not something have to have in a game, but DAOC battlegrounds were to me, the best there ever were in any mmorpg. I absolutely can't stand the type of battlegrounds WoW and GW2 have so it's not like I'm wishing for battlegrounds. I was just wondering, because there are people that like to play in them with alts for a little break and different kind of fun when they're not doing RvR.
What happens when you log off your characters????..... |
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2/20/13 1:43:42 PM#6
all bg's do is allow "twinks" to kill the non "twinks" to make them selfs feel better... i dont see CU accomodating this tbh
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2/20/13 1:49:16 PM#7
From what it sounds like, BGs won't be a part of his vision...at least so far from what we know. If everyone will be RVRing nearly immediately, then it'll bascially be one big open RVR area. To me it sounded like the first area you zone into will be a PVE type zone that's safe from enemy players so you can learn your controls and get situated.
Kryllen / Cup - Alb/Palo |
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2/20/13 1:50:10 PM#8
Originally posted by boxsnd Something like this possibly. They said there will be some newbie protection. Which is good. But he also stated that even new characters would be able to contribute in RvR. In a more horizontal scalig game it would totally be possible to play with an experianced group. Of course you wouldn't be as strong as them but it's not that you would be like a lvl 1 char in DAoC not being able to get one hit against a lvl 50. |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
I hope the RvR world is huge. At least as big as all the Old Frontiers RvR areas combined.
What happens when you log off your characters????..... |
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2/20/13 1:53:38 PM#10
Originally posted by Tayah I sure hope there aren't as I feel instanced BGs was the biggest thing that screwed up Warhammer Online.
If you don’t do stupid things while you’re young, you’ll have nothing to smile about when you’re old. |
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2/20/13 4:25:21 PM#11
God I hope there are no BG's. The last thing game needs is separating the player base into level ranged instances. Not to mention I tend to agree with the fact that in most cases, months after launch, BG's exist for twinks to destroy non twinks. That chases away any new playerbase. Which means the BG's exist only to feed the ego of someone who can't hang in the full scale/leveled/skilled war.
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2/20/13 6:40:07 PM#12
No battlegrounds.
Again, no battlegrounds. All they do is draw people away from big boy RVR. Battleground serve no purpose except to bottle up RVR and put it in a shoebox. I know that you want a tiny RVR area for lowbies, but oh well, deal with the big kids and just join regular RVR like all the other grownups. |
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2/20/13 10:55:05 PM#13
People who say no BGs obviously haven't played DAoC and think we are talking about WoW-style BGs.
DAoC - Excalibur & Camlann |
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2/20/13 11:00:58 PM#14
Originally posted by boxsnd i say no BGs and i was a long time DAOC player. Thid fit nicely into DAOC because of the PvE leveling grind. It gave people a place to stop off and play RvR without having to get slaughtered by the guys who finished the PvE grind to 50. CU is being designed with the expectation that players will be walking into the RvR fights right from the moment they create their character. With that in mind, I can't see there being a need for BGs. |
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2/20/13 11:32:27 PM#15
Originally posted by SyrixII So you expect day 1 newbies to fight 5 year veterans with a huge amount of progression behind them? That would drive them away pretty quickly. DAoC - Excalibur & Camlann |
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2/20/13 11:48:36 PM#16
Originally posted by boxsnd We don't know what king of "progression" they have planned. Progression could very well be different than what you expect. No one is holding a gun to their head and telling them that they HAVE to make a 5 year character have 100 times the damage and health of a day one character. Of course players want to feel a power increase over time, but that doesn't mean they need to move from peasant status to god status. I think that is the problem that current PvE MMOs have developed that makes it difficult for people to see a design vision where that isn't neccessary. To create those epic PvE progression expansions, they needed that. It drives their players and their games. In an RvR focused game, that isn't needed nearly as much. A good example would be this. Compare a realm rank 5 character to a fresh new level 50 with no frontier kills in DAOC. That fresh new 50 (if he is a wise player) will have a valid chance at beating that realm rank 5 guy in a one on one fight. Does that mean that realm rank 5 guy hasn't had months if not years of progression to get realm rank 5? NO, it doesn't. He very well put in the time and got the rewards. They just didn't make the rewards break the competetive level between the two players. When thinking of progression in CU, you'll have to forget what you have learned from other MMOs. I'm not sure there has ever been a game that you can actually compare CU to from what MJ has stated so far. Maybe I am wrong, but all we have right now is what he has told us, and what I am hearing states we have to look at this game completely different than what has been thought to us by the current market.
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2/21/13 12:23:46 AM#17
Originally posted by boxsnd Actually yes. But I say yes because we don't know how the leveling/skill/progression system will work. Some games allow for lower level or less skilled characters to fight semi buffed. Some other games remove hit caps based on levels so lower level or less skilled players can still hit high progressed players albeit not as hard. Until we have the answers on how progression and the world will work, I'm happy to say I am 100% against splitting off the population aside from a newbie area. |
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2/21/13 12:41:17 AM#18
Originally posted by Scilly
Not true. Bg's are an excellent place to lean how to play the game, and it also allowed people to learn there role in RvR. Sorry you had such a bad time, You didn't happen to be one of those fools we always saw running out solo all by yourself where you? /Raises eyebrows Hmm
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2/21/13 12:42:39 AM#19
given that the game is totally RvR i dont see why they would even need to buff stats when you enter RVR...since its all RVR just dont give level 1 shit stats...i dont get it why so many MMO's feel the need to let people startout with 1 basic attack, fuck all gear and a pitiful amount of health. shit, give people a full set of green gear to start with. they are having a newbie zone, this could be to level 20 theres no reason abit of power cant come from these levels, i would expect some since you're leveling skills, there would be some specilization happening here im sure too with some banes and boons and a gear increase and leveling of skills through use. but it does not have to be jumping from 100HP and 20dps to 1000HP and 300dps with all the evade and crit chance bullshit thrown in the mix too. I would hope a level 1 could if he so chooses jump straight into the proper world right away and RvR with the bigs boys, but beating one at this level would require some fair skill as i would imagine there would be maybea 100%-200% difference in power. Once leveling the training zone due to level though id imagine that to be more in the realm of 50%-80% (im prettymuch only talking effective health+DPS, combined to be stated percentage) but the higher levels would obviously have access to those big "realm" abilities, better gear specilized gear for min maxing and more refined specs. SKYeXile |
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2/21/13 12:44:28 AM#20
Originally posted by Raagnarz In daoc new players even with a few weeks experience in PvE and BGs and being on the same item level (pre-ToA), they were still getting their asses kicked in level 50 RvR. Now imagine having them thrown into the lion's den on day 1 with the most basic items, no progression at all, no experience at all. It would be a terrible mistake. DAoC - Excalibur & Camlann |
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