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2/19/13 4:06:47 PM#101
Originally posted by General_Dru-Zod The question is why should one waste their time when there is a chance ... even a small one ... that there will be griefing. Using your analogy, why should i choose a school with a chance of some bullies, when there are plenty of schools when bullying is not possible because the rule of physics is changed so that none of them can touch you in the main hall? |
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2/19/13 4:08:49 PM#102
Any thing I build or make..can be looted destroyed by douchebags...hmm sounds fun {/sarcasm off}
I believe I shall pass. No matter how cynical you become, its never enough to keep up - Lily Tomlin |
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2/19/13 4:15:46 PM#103
This kind of reminds me of Shadowbane and would probably run into the same problem that Shadowbane had or did when I played at release for around year or so. The griefing wasn't as bad as people said it would be or made it out to be. Guilds formed for protection and territory. Then came alliances for the same reason... Then it ultimately came down to, on ever single server I played, the MEGA GUILD FOR WORLD DOMINATION vs. THE OTHER MEGA GUILD FOR WORLD DOMINATION or/ vs. The Coalition of the Very, Very Numerous, but Significantly Smaller Guilds Who Don't Want to Surrender. Whoever won griefed and chased the loser off the server. Then the cycle started again when drama caused the winner(s) to fracture... only this time with half the server population having left. |
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2/19/13 4:18:59 PM#104
Originally posted by apocoluster Pretty much this, a game where anything another player can build or make can be looted and destroyed in less time than it took to build or make really only appeals to those that want to rape, pillage and burn all day and not to those who like to build and make. The consequence of this is that the bandits drive the citizens out of the game and are left ganking each other until they get bored and leave in search of a game where they can gank "noobs and carebears". |
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2/19/13 4:21:13 PM#105
Not my cup of tea at all. But I would look forward to all the funny videos of the game that would be put up on the internet.
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2/19/13 4:21:55 PM#106
Originally posted by nariusseldon All schools have bullies verbal, cyber and physical ... when there is a will theres a way. This is a "school" where you can learn & train to be anything... why would you let bullies get in the way of your future? |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
2/19/13 4:26:08 PM#107
Conversations with my mother and dinner with my GF often work this way. So far I hate squash, every single time I've had it, no matter what kind or how it's prepared, it tastes awfull. There is always the chance that someone will make a squash that tastes good. However I'm looking at very skeptical. My mother often wants me to review some new exercise plan or supplement she's taking or some new age treatment she is doing. The majority of the time it is all hype and garbage, it's gotten to the point now where every time she wants me to I say no. She says why: The answer, there is only so much time during the day to do things including researching new products. I'm not going to waste my time looking at some half-baked idea whose foundation is not only unproven but violates the things we allready know to be true. So unless there is a whole lot of research available behind it that she can allready point to, there are more constructive things I can do with that time. There is many more things to learn and know. Same with this. I've met enough jerks in my gaming days, I know what I like and what I don't like. In my 13 years I don't think the overall community has gotten better, more players and bigger games IMO typically make the overall community worse. A game that lets other players grief, or rewards them by giving them their loot means that the game will have enough griefers to make the game unenjoyable for me, regardless of what else it offers. There are other games on the market that do offer most of what I'm looking for. So it may not be 100% positive that the game will be a griefing, gank whore paradise, but unless there is something else that controls it, I would avoid it until it shows itself to be that something else. The purpsoe of the game is entertainment, if there is too much griefing it fails to live up to that premise. Don't compare this to real life. Yes there are always bullies. However if I'm going to a school, regardless of the bully, the purpose is to learn something, I will leave the school when that purpose is no longer being met. Same with the game. If it isn't entertaining me, it is not serving it's purpose. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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2/19/13 4:36:59 PM#108
Purely player-driven MMO... what would you call it? "Gimme your lunch money"? |
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2/19/13 4:47:50 PM#109
If this MMO where sitting right next to a typical w/ slight variations themepark I would absolutely give it a try. I would probably have to join a very capable guild within the first week like in DFO. Whether I would stay and for how long would be circumstatial.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/19/13 4:58:42 PM#110
Originally posted by General_Dru-Zod
We've already established that things like history are not anything you're concerned with, so I won't bother with that kind of silliness, but I do find this interesting: "fear" "defeat" "bullies" You keep shifting the argument in that direction, despite several making it clear those are not the issue. I think the bigger question here is what happened in your past experiences that you are projecting this view onto others. You seem unable to accept past, fact, history or any rational explanation, continually reverting back to this fear and bullying thing. Why is that? filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/19/13 6:08:25 PM#111
Originally posted by Loktofeit Mr. Sunsoar had a legitimate claim given his experience with darkfall etc.. however he does not speak for the other 90% that wrote off the game that had no such experience. My gaming history is quite extensive and my overall expereince been great obviously if dont mind playing with the possibility of being killed/razed (permenantly) for that matter. Im completely open to any game no matter how carebarish or hardcore it is because I will find a way to have fun and be successful. I was just hoping others thought the same about themselves. Zod out
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
2/19/13 8:05:51 PM#112
Originally posted by General_Dru-Zod Yes we can find a way to have fun in any game. That is possible. However why would I want to go through all the work and effort needed to have in a game where others are deliberately trying to interfere with me when I can have just as much, if not more, in a game where they are not trying to do that. *boggle* You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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2/19/13 8:28:46 PM#113
Originally posted by VengeSunsoar Exactly. Unless they start giving out awards for most griefed, there is no reward for watching other people break what you create. Let's play it out though. Red curtain opens. And the nominees are - guy who was picking flowers killed in 2 shots from behind - video plays, audience clapping. Lady with a basket of chicken eggs - caught while walking from her shed to her home and ganked by 5 well geared players with full egg loot - video plays, audience cheering. And the winner is... Thank you, thank you everyone. I mean I knew I was griefed but WOW, the most griefed in the game?!?! I'd like to thank the people that did nothing to stop it and the people that planned it. Pre-meditation, how about pre-slackification. You big knuckleheads - here's a noogie. Oh, and to all the people behind the scenes who laughed at me when they heard the story. YOU should have this award, no really, if it weren't for you, I wouldn't be up here today. Remember the time I asked you Frank why you were holding that lawnmower blade and you said - I reckon I'ma' gonna' keel you wid ut. Who knew it would get me here today. Good times, good times. Thank you all! 0_o |
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2/19/13 8:41:14 PM#114
That would be the end of MMO era, then back to single player.
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2/20/13 3:18:55 AM#115
The thread title of "If a purely player-driven MMO were to come out, would you play it?" is kind of amusing, OP. Because when MMORPGs came out, they were player-driven. *Waves to original UO* EVE is the only one that comes to mind as the most player-driven title of the famed names out there in today's MMORPGs, and even then, it was a 2003-2004-ish release and is considered "Old School." "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
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2/20/13 3:27:51 AM#116
Back in Phantasy Star Online for the gamecube (even moreso than the DC) hackers had complete control over the game and it´s content to the point they could add and take away quests, and they could even ban or delevel people´s characters for the lulz. This created several, unnamed "factions" where people hurdled themselves into specific "safe zones" or around a few decent hackers that prevented this from happening around themselves. It also made it so that you words and actions mattered a lot since a rage moment to the wrong person could cost you the character or even your account. And back then there was no such thing as "Staff" or "customer support" xD
It was an unique experience. |
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2/20/13 3:28:48 AM#117
Originally posted by znaiika Today's MMORPGs *are* SPRPGs. They just require you to be constantly online to play it. Look at all the compaining about an MMO title that promotes grouping. Look at all the complaining of any obstacles to solo-friendliness. Look at all the complaining about the idea of getting past "soul-binding" and such to get other people involved with gear you find. It's like the developers hate the idea of players sharing stuff, and you MMORPG people bought off on it. [I no longer count myself in the crowd. Stopped the shenanigans in 2009, but do keep tabs on what the genre is up to. Maybe MMORPGs will be about... "Multiplayer" again. Who knows?] Look at all the complaining just on the idea of expanding an MMO title to other things outside of combat. Even talk about spicing up game economies is met by hostile fire. This is just some of the stuff, and all coming from today's "Massive Multiplayer Online*" Role Playing crowd. A purely player-driven MMORPG wouldn't mean bringing the genre back to single player. Looking at the traits of modern MMORPGs, they already essentially are SPRPGs that require an online connection.
* = I use the term very loosely. "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918) |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
2/20/13 4:16:27 AM#118
Originally posted by IfrianMMO Is there an article on that somewhere? If not, could you write a post or blog here about PSO back then and the stuff you describe? That is some genuinely interesting gaming history. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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2/20/13 8:15:43 AM#119
Originally posted by Neverdyne I have always wondered why sandbox mmo ideas always seem to incorporate a ton of built-in griefing systems. Your idea is neat, but it would wind up being a completely niche game, and probably not very well made (if history was an indicator of the future). On the flip side, if a game of this nature operated more like Minecraft, where you could completely separate yourself from any and all griefers (unless you chose to play on an open pvp style server), I could see the game doing very well. |
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2/20/13 9:23:19 AM#120
Originally posted by General_Dru-Zod We are talking about MMOs here ... school is just an analogy. And it is possible to avoid griefing in a random PUG instanced dungeon, since you can just quit and join another one. And you are right, i would not let bully get in my way of my entertainment, simply by playing games where they cannot affect me. That is the point.
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