Trending Games | Pirate101 | ArcheAge | Wasteland 2 | Destiny

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,858,901 Users Online:0
Games:742  Posts:6,244,072
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Camelot Unchained

Camelot Unchained 

General Discussion  » The list

9 Pages First « 3 4 5 6 7 8 9 Search
177 posts found
  Father_Jack

Apprentice Member

Joined: 2/15/13
Posts: 84

2/19/13 12:17:03 AM#161
Originally posted by NegativeJoe

One thing I would like is some sort of 'matching' system, or something to make it more 'new player' friendly so after the first few months, people can still reasonably pick up the game and play.
I know most don't want it but hear me out.
I know there is no levels, so we don't know much about progression or if there would be different tiers, or anything outside of the main frontier..so who knows if its even relevant

As a huge fan and longtime player of DAoC, I'm sure most of you are like me..went off to play dozens of other games, came back, repeat.

A lot of times I did that it was to a bad game, but I met good friends. I would bring them to DAoC, and they would get the hang of it for 20 lvl's or so..I'd sort of gear them a little bit for their first 'realish' rvr in thid..

and of course, a 1v1 fight or a small group fight would leave them feeling so outmatched they would be scared away. People permanantly in thid, buffed, potions, spellcrafted to perfection, just daily nonstop picking off the new playerbase one by one.

You can't have that, and I did it myself so I'm not really casting stones but countless times I lost friends who were just thinking they finally reached that level to try the famous 'thid' and it ended up being such a buzzkill for them they never stuck around to really get into the game.


It doesn't seem there will be any sort of levels but there has to be a way to make it new player friendly, because DAoC was about the furthest thing from it. And while its not out yet..the first so many months will be fine, it will get to the same point most likely. I couldn't imagine many players picking up the game 3-5 years ago, knowing no one, and sticking it out unless they really kissed some major butt to some richer old players.

I had a bit of the same experience, and I totally agree. There needs to be a way to keep the server "youthful", meaning friendly to new players. In order for the server to stay healthy there needs to be a way to encourge new people to join and have fun.

  Vened

Hard Core Member

Joined: 4/26/07
Posts: 68

2/19/13 4:13:02 AM#162
1. Sticky target. It works.
2. No reward for "mailbox defenders".
3. Open party/warband system. Easy to get in, easy to get out.
4. Guild more important than green chat chanell
5. Lots of rewards like titles, armor shape and so on.
  Loky

Advanced Member

Joined: 3/13/06
Posts: 180

2/19/13 5:44:15 PM#163

Hi and Thanks Mark for posting here.

Tons of great points all through here , I wish I could repost all the ones i thought were great.

1) More than just a "Siege"

-If i am going to attack another realm's castle why just bring trebs, catapults and rams? Can i get my guild , multiple guilds or even Realm together and purchase say... a Dragon! Or how about hiring a undead merc army to assist? Why Not? Make assualting more than just shooting flaming rocks and longshot arrows! 

2) RvR Controlled Economy

- We need metals to forge armor and weapons. We need hides to strip for Leather. We need wood for houses, arrows and whatever else i can build. And we have to fight and compete for these resources. Crafters need the goods to make the goods. RvR should carry the load of these resources.

3) Player Base Raids

- Can someone finally build and name a town with all resources in it? Can my Realm attack it?! Aside from player housing basics, can we not build frontier keeps , walls with houses, forges, inns and perhaps guild houses etc? Could these Holds not be a point of interest to an opposite realm? Instead of a massive battle on a field or in a forest, why not kick the crap out of Cotswold!

4) Death Sucks

-Please make it more of a penatly than a rez sick timer. Not crazy perma death but some where around its hard , so people who cant handle it will quit. Thats right. If the game is "TO HARD" and you dont want to practice or change your style to get better, you can quit. I know people will say "Oh but IM PAYING A SUB! THIS IS GARBAGE!". Good. Now head for a ftp and stop complaining about everything.

5) All RvR

- This is what I personally want. I cannot wait for it. For those saying it cant be done, thanks! Nice having you around it was fun to destroy you. For those who lived rvr on old Dark Age, thought WAR was going to be all rvr from level1 (which i really really tried to make for myself), this is what we have wanted for years. It will be nice to see you all again.

 

  Loky

Advanced Member

Joined: 3/13/06
Posts: 180

2/19/13 6:02:00 PM#164

My not so long list for anyone that did not feel like reading the other list:

1) lots of CC and lots of ways to defend/deter it

2) Merlin, Norse Gods and a pot of gold at the end of a frickin rainbow. LOTS OF LORE!!

3) Full weather systems. Thunderstorms, blizzards, etc

4) No x-realming. Anytime.

5) 8 person groups

  Loky

Advanced Member

Joined: 3/13/06
Posts: 180

2/19/13 6:04:17 PM#165
Originally posted by Vened
1. Sticky target. It works.
2. No reward for "mailbox defenders".
3. Open party/warband system. Easy to get in, easy to get out.
4. Guild more important than green chat chanell
5. Lots of rewards like titles, armor shape and so on.

all of this

  akley

Novice Member

Joined: 4/08/11
Posts: 17

2/19/13 7:23:34 PM#166
The gold loss as death penatly / kill reward was PERFECT. Just sayin
  Tierless

Apprentice Member

Joined: 7/01/08
Posts: 2114

joie de vivre

2/19/13 10:18:54 PM#167

1. Gladiator Arenas or pits to Duel/Practice
2. Extremely Rare Dev Controlled NPCs/champions/Gods that maul everyone
3. An appearance tab
4. Barber shops to adjust hair, etc.
5. Contract system like Eve has

mmorpg.com/blogs/Xobdnas

  Jaweese

Novice Member

Joined: 5/05/06
Posts: 2

2/20/13 9:42:05 AM#168
1. Player-built cities in RvR.

2. Higher utilty items shouldn't always be preferred over lower utilty items. In many games, gear progression is linear, where you almost don't have to look at stats; the item level and rarity gives you enough information. DAoC avoided this by having stat caps. You had to piece your gear together in a way that would fit. It made gear choice more interesting.

3. I think a rejection of the bind-on-equip mechanic encourages realms to be a tighter, close-knit group. There's something satisfying about handing down old gear to someone who could use it. A simple durability mechanic (more significant than in DAoC) is probably enough to keep crafters busy.

4. I loved LoTRO's music system where you could code a .abc file and play it to friends. I probably spent more time with this than the actual game.  Not a make-or-break feature though.

5. Not pay-to-win.
  Loky

Advanced Member

Joined: 3/13/06
Posts: 180

2/20/13 3:41:30 PM#169
Originally posted by NegativeJoe

 


Originally posted by shadevice

[mod edit]



[mod edit]

Skill>Gear. Agreed. A organized group will defeat unorganized players, in RvR , regardless of gear. DAoC has seen this countless times. I like it

  NegativeJoe

Advanced Member

Joined: 11/22/05
Posts: 171

sorry if it hurts

2/20/13 4:47:54 PM#170

 


Originally posted by shadevice
[mod edit]

 


i did't have an argument, i had an opinion.
you had the argument and maybe its a fine one.. but not to my post, which is what you quoted.

i was talking about new player, brand new players trying to learn a game.

you came back with an example of a pre made group of players who have been playing the game 10 years, doing well on a private server.

i mean, seriously its like if we were arguing wether 5 years olds should all get trophy's in little league and alex rodrigez chimes in 'no handholding! i don't want to share my paycheck'. absolutely not relevant to the post you quoted.


and it doesn't matter how you feel about it, or how 'niche' this game wants to be, if you end up with ~1500 players max at peak times who ever play it(like daoc has been for 8 years, barring a few month stretch when the 3 classic servers brought back thousands for a short while) then its not going to be able to sustain a devoted team and its going to fail.

 


and not to nitpick but please refer to the mmorpg.com rules and regulations, and try to refrain from naming private servers


Unofficial Servers
Discussing or advertising unofficial servers or emulators for MMOs is not permitted on the MMORPG.com forums. These servers are against the Terms of Service of the original game, and violate the intellectual propriety rights of the game's publisher and developer.

::::26:: ::::26:: ::::26::

  shadevice

Apprentice Member

Joined: 7/27/12
Posts: 71

2/20/13 5:36:20 PM#171
Originally posted by NegativeJoe

 


Originally posted by shadevice
Uthgarde is indeed a private server but old school daoc players play on it because its CLASSIC, pre toa, pre all the ez mode stuff.

 

If you read my post, there is no insults or rude remarks towards you, just facts. Apparently your argument isn't strong enough so you have shown your true colors.

 


 


i did't have an argument, i had an opinion.
you had the argument and maybe its a fine one.. but not to my post, which is what you quoted.

i was talking about new player, brand new players trying to learn a game.

you came back with an example of a pre made group of players who have been playing the game 10 years, doing well on a private server.

i mean, seriously its like if we were arguing wether 5 years olds should all get trophy's in little league and alex rodrigez chimes in 'no handholding! i don't want to share my paycheck'. absolutely not relevant to the post you quoted.


and it doesn't matter how you feel about it, or how 'niche' this game wants to be, if you end up with ~1500 players max at peak times who ever play it(like daoc has been for 8 years, barring a few month stretch when the 3 classic servers brought back thousands for a short while) then its not going to be able to sustain a devoted team and its going to fail.

 


and not to nitpick but please refer to the mmorpg.com rules and regulations, and try to refrain from naming private servers


Unofficial Servers
Discussing or advertising unofficial servers or emulators for MMOs is not permitted on the MMORPG.com forums. These servers are against the Terms of Service of the original game, and violate the intellectual propriety rights of the game's publisher and developer.

rofl...yeah I'm done talking to you. one last thing though, you should really read all of marks blogs, perhaps more than once. CU won't hold any hands

  uberowo

Novice Member

Joined: 5/20/10
Posts: 18

2/20/13 6:36:24 PM#172
Originally posted by Voiidiin

4. Mounted combat. One of the worst parts of GW2 is the lack of mounts.

 

I could not possible disagree more with you on this point.

 

First of all; mounts are just a graphical upgrade. They can make your character run as fast as they want, mount or no mount. How you can list "lack of mounts" as a serious flaw to any game is beyond me.

 

Secondly; The class diversity of DAoC was one of its greatest strengths. Speed classes (and good frontier designers) are absolutely necessary if they want to achieve the same remarkably entertaining and diverse endgame pvp again. Without them small scale pvp will be impossible during prime time.

 

  uberowo

Novice Member

Joined: 5/20/10
Posts: 18

2/20/13 7:03:26 PM#173

 

1) Class diversity.  Tanks, Healers, ranged & melee dps classes. Specialists: Speed classes, CC classes, stealth classes. While I acknowledge the horror of balancing a game like this, I absolutely loved the classes of DAoC. The Minstrel may be the coolest class ever made. (The only game that came close was Vanguard.)

2) Small-ish scale RvR. While I love a good zerg and castle sieges, I also like to run around in small groups every now and then. This needs to be made viable. DAoC managed to pull this off. I believe it's mostly because of speed classes, but also to some extent the CC that was available.

3) The "stealth wars" metagame of DAoC was a wonderful addition to RvR. I played a Ranger as my main most of the time. Easily the best time I've had in an MMO to date. The total awesomeness of assassins climbing the walls during sieges and laying the smack down on unsuspecting wizards was also hella fun.

4) Death penalties. When you kill someone in RvR and they can't get a res for whatever reason.. They should not be back in the same fight for at least 5 minutes. I don't want  to loose items, xp, money or anything like that.. I just want them to feel like they "lost" a fight. Waiting 15 seconds to respawn 30 meters away just doesn't cut it. DAoC got this right.

5) Sieges. One of the most retarded aspects of Warhammer was the *epic* fail that ranged classes barely had long enough range to nuke/shoot from the walls of the castles and down to the ground below. Clearly, archers and fireball tossing wizards on the castle walls are a must for any respectable RvR oriented game. (Obviously you can shoot back at them as well.)

 

 

  Tierless

Apprentice Member

Joined: 7/01/08
Posts: 2114

joie de vivre

2/20/13 8:44:57 PM#174

1. Lord British
2. Sir Jacobs
3. Cheffing
4. Mass amounts of stats and records
5. Collision or a hold the line collission like block move

mmorpg.com/blogs/Xobdnas

  Tumblebutz

Novice Member

Joined: 2/20/13
Posts: 338

2/20/13 10:02:09 PM#175

(1) An RvR dynamic which offers options for solo and small group play.  Camping choke points and common routes through the frontier in DAoC was perfect for this. 

(1a) As a subset of (1) I would add the need/ability to utilize scouts and scouting techniques.  (i.e. no flaming maps!)

(1b) Stealth which is useful without being overpowered.   

(2) Sensibly implemented buff system.  Stat buffs should not create an insurmountable gap between those with and those without.  If this becomes too hard to balance, my solution would be to simply remove stat buffs from the game, completely.

(2b) Bots should never, ever be a part of this game.... ever.  This is an absolute deal-breaker for me (and, I suspect, for many others.)

(3) AoE needs to be very well balanced and should not dominate RvR.  Single target classes need to have a role to fill and single target spells/abilities need to be useful within the group dynamic.  (A rule of thumb might be an AoE spell/ability delves for about 35% of the effectiveness of any comparable single target spell/ability.)

(4) CC needs to be very well balanced.  (A rule of thumb might be: if you can't move, you can fight/defend and if you can't fight/defend, you can move.)  Stuns should be VERY minimal.

(5) Viable, effective and USEFUL Archer classes who can contribute in large scale battles.

I'd also like to see a death penalty that serves to make dying something that should be avoided, rather than just a prolonged form of CC.

Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival

RED IS DEAD!

  skyexile

Novice Member

Joined: 8/14/07
Posts: 701

2/20/13 10:07:18 PM#176


Originally posted by uberowo

Originally posted by Voiidiin 4. Mounted combat. One of the worst parts of GW2 is the lack of mounts.
 

I could not possible disagree more with you on this point.

 

First of all; mounts are just a graphical upgrade. They can make your character run as fast as they want, mount or no mount. How you can list "lack of mounts" as a serious flaw to any game is beyond me.

 

Secondly; The class diversity of DAoC was one of its greatest strengths. Speed classes (and good frontier designers) are absolutely necessary if they want to achieve the same remarkably entertaining and diverse endgame pvp again. Without them small scale pvp will be impossible during prime time.

 


Yea i hadnt played Daoc but i loved GW2 for not having mounts, making sure your group had enough swiftness to go around and that it was constantly buffed was a good part of your build and group synergy.

Mounted combat is such a shitty gimmick anyway.

SKYeXile
TRF - GM - GW2, PS2, WAR, AION, Rift, WoW, WOT....etc...
Future Crew - High Council. Planetside 1 & 2.

  Ebonheart

Advanced Member

Joined: 7/20/05
Posts: 138

2/21/13 6:36:43 AM#177
Originally posted by Voiidiin

So i was thinking we could come up with a list (5 ideas per post) that is a must have or must have not for CU.

1. Movable and reusable siege.

2. Faction based PvP not FFA. (failed on Andred and Mordred) Lot of other FFA MMOs avail, i think we need a fresh 3 faction representation.

3. Collision detection, this might be a pipe dream but it would make all sieges more strategic, making a moving line to advance, blocking choke points.

4. Mounted combat. One of the worst parts of GW2 is the lack of mounts.

5. Scalable walls, one thing that was awesome about DAoC siege warfare was you had to watch the climb points, maybe this can be a skill that you train into, changing the speed you can scale a wall.

I'll second this, it's pretty much what I would've listed.

We'll have to see how the engine works, however, to see if the whole mounted combat and collision detection is possible.

Everything else is guaranteed though, I'm sure of that.

 

My only additions would be:

1. Make sure there are wall-mounted siege weapons (anti-siege) for defenders. Just some ballistas, maybe something larger if it's a big keep or if the keep has been improved (#2 below)

2. Reinforceable/Repairable/Customizable strongholds. Let players (or guilds if they own it) increase the defense capability of a keep through crafting. Add some more wall cover and arrow slits, reinforce the walls and gates, maybe add a moat and place some stakes along the outside of the wall to prevent climbing (until a siege weapon has destroyed it). The possibilities are endless as far as customization and it gives carebear crafters something to do on the battlefield. "Oi boss, fix da wall boss." *whack* *whack*

Base the available defense improvements on how long the keep has been owned.

 

Example:

1. Keeps have 1 - 10 infastructure levels.

2. Each level opens up new improvements and additions. (sort of like CKII technology requirements)

3. +1 level for every 24 hours held.

4. -5 infastructure levels if captured by another faction or...

I'm not sure how to deal with other factions capturing an improved keep and whether to have it revert to a lower level, but I'll leave that up to someone else. A significant reduction (-5 or so) would place the keeps at relatively low level most of the time if they were in a heavily contested area, making defense more important over the long term and prevent the undefended base cap cycle, which is one big problem that PvP-centric games with capture points often have. (Cite: Planetside 2)

9 Pages First « 3 4 5 6 7 8 9 Search