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The Pub at MMORPG.COM  » MMORPG: Almost all lack a Player Bounty System

19 posts found
  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1260

 
OP  2/19/13 8:25:10 AM#1

With proper sanctions in place, a Player Bounty System can work. The thought of hunting down an enemy player, especially if that player is a convicted griefer, is intoxicating. Moreover, the PBS would work as a lowbie-ganking deterrent.

Rules

  1. If Gankenstein kills more than "x" amount of players that are far under his level (unless Gankenstein is attacked first), then Gankenstein will be placed on the Player Bounty System.
  2. If you accept a bounty mission on Gankenstein and kill him, he will drop all non-soulbound items and gold that is on him. However, being killed will not remove Gankenstein from the PBS. Gankenstein will remain on the PBS for "x" amount of time (depending on the repeated offense).
  3. Other than bringing a griefer to justice and possibly obtaining loot that the griefer drops, there are no rewards. If there must be rewards, it can only be in the form of infamy points that can be used towards titles or aesthetic goods. You can only accept a mission on the same player once per week.
  4. Anyone can accept a mission on the PBS. However, if your faction rating is high enough in that faction's town, NPCs of that town may let you know how long ago they saw the target and/or what direction he or she was heading.
  5. The Player Bounty System is completely optional. You don't have to have anything to do with it...unless you are a griefer.
 
Bringing bad players to justice is all the reward I need.
 

We you be interested in a Player Bounty System?

Yes
No
Maybe
(login to vote)
  mrBurns210

Novice Member

Joined: 10/17/12
Posts: 58

2/19/13 8:33:51 AM#2

I can say the Bounty + prison system in Age of Wushu almost works too well as a deterrent to obscene griefing. I have rarely been straight 'pked'. All the pvp action I see tend to be consensual( different pvp events such as  guild escorts / school spying / kidnapping  ).

This is a major factor of what I love about AoW. For me this is now a feature that is a must for any future mmo I play.

  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1260

 
OP  2/19/13 8:35:21 AM#3
Originally posted by mrBurns210

I can say the Bounty + prison system in Age of Wushu almost works too well as a deterrent to obscene griefing. I have rarely been straight 'pk' all the pvp I see tend to be consentual ( different pvp events such as  guild escorts / school spying ).

This is a major factor of what I love about AoW. For me this is now a feature that is a must for any future mmo I play.

Oh! I didn't know that AoW had a Player Bounty System. Hmm. I might have to try it out!

  DSWBeef

Advanced Member

Joined: 8/11/09
Posts: 772

2/19/13 8:37:20 AM#4
AA is getting a bounty system which is gonna be awesome. My guild has decided to run a bounty hunting guild. 

Playing: Archeage Alpha, World of Warcraft, and Diablo 3
Waiting on: Archeage, Everquest Next and The Black Desert

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6909

2/19/13 8:39:38 AM#5


Your proposal has nothing to do with Bounty System. It is a criminal/law system - you get bad karma, you lose stuff upon death.

  greenreen

Advanced Member

Joined: 11/19/12
Posts: 1440

2/19/13 8:39:51 AM#6

Yes I would. I remember people that ganked in Stranglethorn Bay in wow. I vowed that when I hit max level I would return, and I did. Every few days I would go protect people trying to quest. I got nothing out of it but their gratitude. Often they would say that they had been pondering getting their main but just wanted to play the alt. You never know who is behind that lowbie you save.

Killing alliance in Stranglethorn was the only time I enjoyed teabagging. It was definitely enjoyable to see if they could beat someone that wasn't 40 levels below them. Lots of times they couldn't lol

  mrBurns210

Novice Member

Joined: 10/17/12
Posts: 58

2/19/13 8:43:24 AM#7

Ya def is a good game. It is different and takes time to get used to ( first time I played about an hr hated and logged off). Got back on the next day figured I would take the time and give it a shot. I havent looked back since ( lost myself the entire weekend ingame ). The game is in closed beta but there will be no char wipes going forward. You can try it for free ( when it goes live is will be f2p) . The deluxe package gets you 2 months of vip ( $9 a month for vip overall, i find worth it )  plus a bunch of stuff to help get your char started. If you have any question just as away.

  User Deleted
2/19/13 8:44:17 AM#8
I played a Bounty Hunter in SWG and absolutely loved the player bounties.  It was so rewarding and fun to track down Jedi players and come up with unique ways to ambush them.  Some of the most enjoyable evenings I've ever had gaming.  
  thark

Advanced Member

Joined: 1/01/03
Posts: 1107

2/19/13 8:48:07 AM#9

That system is implemented in Wizardry Online with poster and everything..

 

 

  botrytis

Elite Member

Joined: 1/04/05
Posts: 2516

2/19/13 8:50:42 AM#10
SInce I don't like open world PvP games  - I don't see this system doing anything for the games I am playing. Waste of coding.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17126

2/19/13 8:54:12 AM#11
Originally posted by mrBurns210

I can say the Bounty + prison system in Age of Wushu almost works too well as a deterrent to obscene griefing. I have rarely been straight 'pked'. All the pvp action I see tend to be consensual( different pvp events such as  guild escorts / school spying / kidnapping  ).

This is a major factor of what I love about AoW. For me this is now a feature that is a must for any future mmo I play.

How does Age of Wushu get around any exploits of the system. Meaning, why wouldn't a friend just kill the perpetrator  and collect the bounty and split it with the perpetrator?

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12122

Currently playing EVE, SMITE, Wildstar, and Combat Arms

2/19/13 8:56:06 AM#12
Originally posted by Gdemami


Your proposal has nothing to do with Bounty System. It is a criminal/law system - you get bad karma, you lose stuff upon death.

Agreed, this really isn't about bounties but about a personal grudge someone has with killing low level players. There's no bounty even being presented. 

"If Gankenstein kills more than "x" amount of players that are far under his level (unless Gankenstein is attacked first), then Gankenstein will be placed on the Player Bounty System."

 

This proposal doesn't describe anything different from the standard criminal system UO, L2 and many others have used for a decade.

 

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fovoroth

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11429

2/19/13 8:57:06 AM#13
Originally posted by thark

That system is implemented in Wizardry Online with poster and everything..

http://wizardryonline.wikia.com/wiki/Bounty_System

  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1175

2/19/13 8:59:51 AM#14

*NOSTALGIA*

That feeling when you accomplished being the second jedi on a server, only to realize that you were to be hunted by every damn bounty hunter for not being first.

  mrBurns210

Novice Member

Joined: 10/17/12
Posts: 58

2/19/13 8:59:52 AM#15
Originally posted by Sovrath
Originally posted by mrBurns210

I can say the Bounty + prison system in Age of Wushu almost works too well as a deterrent to obscene griefing. I have rarely been straight 'pked'. All the pvp action I see tend to be consensual( different pvp events such as  guild escorts / school spying / kidnapping  ).

This is a major factor of what I love about AoW. For me this is now a feature that is a must for any future mmo I play.

How does Age of Wushu get around any exploits of the system. Meaning, why wouldn't a friend just kill the perpetrator  and collect the bounty and split it with the perpetrator?

That happens but I dont consider it an exploit as I do 'crooked cops'. The prison system itself is pretty 'harsh' it doesnt cost a lot to send a player to jail for a long period. jail player has to be online for  the jail time to be counted ( so much evil done by a player, he/she could face a beheading which he/she will suffer from a major debuff for 1 day I think)

  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1260

 
OP  2/19/13 9:10:32 AM#16
Originally posted by Gdemami


Your proposal has nothing to do with Bounty System. It is a criminal/law system - you get bad karma, you lose stuff upon death.

 

Players commit crimes. Bounty Missions are placed on those who commit crimes. Bounty Hunters hunt down these criminals. How is this not a Bounty System?

 

There is a big difference than just making a target of anyone who griefs, e.g., making a griefers name in red for anyone to attack on sight. Accepting a mission and purposely hunting the target is much more personal and rewarding. IMO, it adds more purpose to play...  which is something most modern games lack.

  Dauzqul

Spotlight Poster

Joined: 2/10/12
Posts: 1260

 
OP  2/19/13 9:13:01 AM#17
Originally posted by moosecatlol

*NOSTALGIA*

That feeling when you accomplished being the second jedi on a server, only to realize that you were to be hunted by every damn bounty hunter for not being first.

I was in that boat, too. I had an extremely early unlock on Eclipse server (probably in first 5 after completing my 27th profession ;/). I was being hunted like a dog. So fun.

  moosecatlol

Apprentice Member

Joined: 8/25/10
Posts: 1175

2/19/13 9:18:53 AM#18
Originally posted by Sijjistoryus
Originally posted by moosecatlol

*NOSTALGIA*

That feeling when you accomplished being the second jedi on a server, only to realize that you were to be hunted by every damn bounty hunter for not being first.

I was in that boat, too. I had an extremely early unlock on Eclipse server (probably in first 5 after completing my 27th profession ;/). I was being hunted like a dog. So fun.

It was even dirtier when both of us had bounty hunters with triple sliced scatter pistols. We were frenemies, we would assist each other with other bounty hunters, but if we were ever caught idle, it was fair game.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12122

Currently playing EVE, SMITE, Wildstar, and Combat Arms

2/19/13 9:37:39 AM#19
Originally posted by Nadia
Originally posted by thark

That system is implemented in Wizardry Online with poster and everything..

http://wizardryonline.wikia.com/wiki/Bounty_System

The bounty system in Wizardry Online is a great complement to the criminal system. It's kind of weak on its own but it's a powerful addition to the overall mechanics of keeping PKing from getting rampant. Another good system is the EVE Online bounty hunting system.

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fovoroth