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2/12/13 4:06:46 AM#261
Originally posted by nate1980 Totally agree, if they rethought the faction lock then it might rekindle my interest in the game, if they dont then i never will. Some of those points are so glaringly obvious that i just dont see what Zenimax were thinking of, as for the PVP, no matter how vociferous the PVP centric players may get, they represent a minority, as player interest has repeatedly been found to be mostly PVE orientated, by as much as a 80/20 split, if Zenimax doesnt take note of this much at least, then they will consign the game to a niche status, that may even be far less than Eve Online'. imo, the games success hinges on the game world, and having a completely segregated game world, with faction locking is a step backwards, Zenimax should bite the bullet and innovate, not segregate. There are already more than enough instance heavy MMO's out there, we really don't need to add to that particular pile. |
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2/12/13 4:22:30 AM#262
Originally posted by GrumpyBuddha I agree, it is a fundamental flaw. But like it has been stated, the faction lock is mostly in the interest of balancing PVP, encounters, and building a community on an otherwise mega-server. So the goal then would be to find a middle ground, maybe something that is not exactly what all sides of the argument want, but good enough to build a bridge and make an enjoyable transition from the single player TES series most of us love, to the online mess I am sure most of us will complain about but still throw some money at.
I am not saying the idea I posted was the solution, but something along those lines could give everyone the gameplay experience they want to some degree. |
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2/12/13 5:49:56 AM#263
Kosac
You said it tsw. That's what this game will be pvp wise if they listen to the "we demand freedom in everything" people. |
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2/12/13 6:03:05 AM#264
Where's this "tes fans vs daoc fans" nonsense come from. I'm a fan if both. Many of these so called "tes fans" are fans of other mmos in disguise, its pretty obvious when you see their fix suggestions when they have more in common with wow, tsw, swg, EQ etc.. than they do tes.
Fact is tes single player doesn't have pvp (or group pve or raids or ecconomy) BECAUSE IT'S A SINGLE PLAYER GAME NOT A MMO. So they had to either come up with something new for pvp or take an existing model. Imo an eve type model would fit tes better, but it would scare away all the carebears. Thank god they picked a good game to copy pvp off in daoc though. There's so many shit pc models they could have copied - wow (like everyone else), star wars galaxies, EQ, the secret world etc.. |
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2/12/13 6:27:06 AM#265
faction lock is the way to go in teso. |
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2/12/13 7:31:17 AM#266
I tend to be a one toon gamer but with TESO I have to roll 2 more toons to be able to explore everything and that is stupid.
If it's not broken, you are not innovating. |
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2/12/13 10:38:42 AM#267
Originally posted by ShakyMo Still, open world PvP would be nice. It takes one to know one. |
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2/13/13 8:49:06 AM#268
Originally posted by Torgrim You don't have to, you just want to. Stupid is confusing "want" with "have to." |
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2/13/13 8:51:28 AM#269
Originally posted by Astraeis I totally disagree. I have seen enough "open world PVP" in PVP servers in too many MMOs to believe the hype that it is anything other than griefing. A soldier in a battlefield who kills you is just doing his job. One that does it at a mall while you're trying on a pair of pants is just a murderer. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
2/14/13 1:21:08 PM#270
All the freedom of the original Elder Scrolls Game is still here. You get access to more zones then any single TES game ever made. You have the perfect combination of MMO systems and TES systems. You still have the freedom to wear any weapon or armor and to progress your character using a resource driven combat system (Stam, Health, Magika). You have the perfect blend of Themepark systems with Elder Scrolls open world exploration centric gameplay. You have acces to arguably the best form of PvP. There is going to be a return to open publix dungeons that made MMO's of old more sociable and fostered community growth.
Sounds like an amazing list to look forward too and I for one can't wait. |
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2/14/13 2:24:42 PM#271
I am somewhat on the fence on this issue but there has been some good points brought up. Either way, I think people on both sides of the issue should just wait and see what happens until they make any decisions about the game. They may find out that something they didn't like (or liked) before is actually fun to them now. When I first started playing online games, UO was my first experience. After getting taken to school by "PKs" quite a few time, I decided pvp games weren't for me. Luckily for me, Everquest (1) came out and I left UO and never went back. As I have gotten more experienced and tried many games, I actually grew to appreciate my time in UO and began to find myself drawn back to the PVP games I used to avoid. Now I prefer those games (when done correctly). That's why I am excited about faction lock and what ESO looks like it is shaping up to be. My only fear would be that it tries to be everything for everyone and winds up doing nothing well. Still, I am pretty sure I'll be there the first weekend ESO goes live and finding out first hand. |
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2/14/13 4:38:27 PM#272
Originally posted by Iselin Everything has its down side, but when the combat system is truly engaging and fun, I would not mind being ganked and having to mobilize my allies every now and then. When the combat system is no fun I am not interested in PvP anyway. For a PvP centric game like TESO that will be a no go for me. For some reason I have the feeling that faction lock and separation is related to the fact that the combat system is not engaging enough. It takes one to know one. |
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2/16/13 3:55:46 PM#273
What a terrible idea. This goes against the philosophy of the Elder Scrolls in general. It's another Swtor in the making. Both Empire and Republic factions can't see each other for the first several planets.
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2/18/13 7:40:58 PM#274
Virgin post :) First of all, I love Skyrim, and am SO PUMPED for the Elder Scrolls Online. I will play it regardless. I understand the reason for the developers choosing to go this route, however, I disagree with it. As previously discussed here, faction locked territories simply are a let down for anybody that loves exploring the entire world in a 'sandbox' fashion. The discussion is centered around ganking and the concern that enemy players could disrupt your leveling, but I think it is the wrong discussion. It is simply an injustice to make a huge, beautiful world (which, by the screenshots and videos I have seen, looks that way) and then keep 2/3 of the players in the game from exploring any given faction zone. All gameplay implications aside, it is the wrong idea to start off with for the Elder Scrolls Online. Let us go anywhere! Another gigantic flaw with this idea is that Skyrim is in the Ebonheart Pact territory. I haven't read every single reply to this discussion, so I don't know if I'm kicking a dead horse, but wouldn't an overwhelming majority of people then play for the Ebonheart Pact? I, for one, want to go to Skyrim in this game! If territories are faction locked, I am definitely making a dark elf. HOWEVER, I also want to go see every single territory on my main character. I do not plan on making an alt for a long time, probably not until I reach level 50. And even if I do make an alt, I would like to play on the same faction, with the same team. That's how I viscerally feel about my MMO experience. I take a side, and stick to it through the entirety of the game. The point is, if part of their attempt is to increase replayability with this decision, they've even made wrong assumptions there. For players like me, it will actually destroy my replayability. Forcing me to play with different factions is really annoying and frustrating As a hardcore RPG fan, I would absolutely love to see them change their minds on this one. I signed up for beta, so if I get in, Zenimax Online can count on my being very vocal against this.
What are we running from? |
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2/18/13 7:55:41 PM#275
I would have liked to see players being able to pick their factions. You join the mages guild, maybe they have a hate on for the assassin guild. You pick the faction you want, but you don't just make new friends you gain enemies. That to me would be more like Elder Scrolls. This forced faction stuff will only hurt player numbers. In a world where there are many many mmo's to pick from and a req X number of people playing, I fail to see the logic. More like, once more we get a dev who believes they know what people want and will drive the game into the ground before doubting their own awesumeness. |
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2/18/13 8:06:05 PM#276
Originally posted by Iceman8235 Ah this is it for me too. It made the other faction somewhat "mysterious" if you had never played them. It also gave a sense of belonging to your side. Speaking of DAoC. The enemy were truly outsiders. The biggest dissapointiment for me was that the WvWvW in GW2 was all races against all races. Take a look at Rift etc. It just makes more sense. Now I think you should be able to explore as long as you are flagged immediately for PvP when you eneter someone elses land. Wa min God! Se æx on min heafod is! |
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2/18/13 8:32:15 PM#277
Originally posted by notanaem I really wish people would stop using this as a selling point. That is what EA and Bioware tried to use as a selling point for SWTOR. It doesn't work. Not everyone likes making multiple alts. Some people prefer to play one main toon. Face it, this game will be dead before it launches and will just be another SWTOR, Aion, Warhammer or one of the many other failed games becuase the designers make a bad game design decission. This faction land lock will ruin this game. ![]() |
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2/18/13 10:30:21 PM#278
Factions in general make me lose interest.
Another game where you get to kill faceless, no name, enemies youll never chat with or get to know. Yawn.
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2/18/13 11:15:47 PM#279
Originally posted by Crunchy222 You know, one of the best things in games that didnt have some kind of restriction between combatants was getting to know who your enemy was. They might become an ally or your greatest nemesis. I remember in SWG hating this one guy in a rival guild. For years we would go at each other. Then later we both ended up joining another guild and eventually became friends. Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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2/18/13 11:27:17 PM#280
No not at all. I really dont see what the big deal is honestly. I dont really care if you cant go see your enemy lands, what are you going to do there anyways? Run around low level players tryin to get them to attack you? Dont even say i wanna explore either, just make an alt for that. Even if you could go Explore their lands, you wouldnt get to do any of the story missions there so that's no fun to me atleast. Also if anything makes this game "FAIL"!! Will not be locked factions, it will be crappy RVR since it is obviously the main focus of this game. This is all my opinion of course. |
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