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Bungie is developing their next AAA IP code-named Destiny, Blizzard's largest and most talented team is working on project Titan. If MMO's were truly dying, they wouldn't put that much man power on it. Then you have Bethesda who have been on a killing spree of great games, are coming up with an Elder Scrolls MMO. MMO's are not dying but becoming the FUTURE of gaming! Up before Halo, FPS were uncommon on console systems, untill Jason Jones created Halo for the Xbox and FPS was suddenly the most popular genre for console systems. The same way, I anticipate possibly a same scenario for MMO's where I believe by next generation of consoles MMO's will be much more common. No more limitations by interface matchmaking, servers isolating players inside linear corridor's... instead we will have a seamless world and experience. Am I the only one noticing the potential greatness of the MMO genre? Or am I just overhyping? State your arguments why MMO's are dying, i'm curious why lots feel this way. |
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2/18/13 4:50:29 AM#2
I think the more traditional open world, 'grindy' mmo are dieing; and there is a move to faster paced, more lobby orientated 'casual' mmo games. We have seen this with many MORTS, MOFPS and even the more mainstream MMORGS which have become casual friendly (despite the fact that the GW2 combat system is apparently so complex that only those people who play it could possibly understand it). But that makes sense, as the average gamer age rises people have less disposable time, and as the older mechanics have all been experienced before there is less enjoyment to be found in grinding your way slowly through a generic fantasy world. Personally I like the idea of an online world, but I also no longer have the time to spend in one that I did when I was younger. |
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2/18/13 4:57:35 AM#3
As far as I know Destiny isn't an MMO. Even Bungie refuses to call it as such. It is always online though, and you get to play on a persistent world, which are two prominent features of an MMO. What I see is the "always online" games are gaining popularity on consoles. This has been around in PCs for a while though. From a business standpoint it combats piracy and at the same time opens up a business model that is much lucrative than simply selling copies of the game. From a gamer's POV it allows us to share this one (presumably) big world with thousands of other people. Apparently that's enough for some people to wet their pants. |
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2/18/13 5:08:37 AM#4
Originally posted by KhinRunite They are calling it a MMO Shared world shooter. The whole game can be played SP or tackled with lots of people like and mmo. Its what swtor should have been a SP game with MP. Its kinda weird. Without knowing more info it seems like its gonna be MMO meets coop.
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2/18/13 6:12:18 AM#5
They are not dying. The cashgrab casual market's focuss is shiftting from mmorpg to mmo. Maybe this is for the better, so mmorpg will get smaller, made by the fans for the fans and back to its roots. |
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2/18/13 7:49:23 AM#6
I don't see MMO as dying genre at all, or why we have X number born every year. try before buy, even if it's a game to avoid bad surprises. |
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2/18/13 8:01:50 AM#7
No. The MMO is not dying. We have ArcheAge, EverQuest Next, and Black Desert to look forward to. There are plenty of dev teams that are aware of all the cookie-cutter bs.
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2/18/13 8:07:54 AM#8
Originally posted by Paincake State your arguments why MMO's are dying, i'm curious why lots feel this way. i havent seen anyone post that mmos are dying -- ive seen plenty of people post that they are in a rut tho EQNext press http://EQ3Wire.com EQ2: Freeport server |
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2/18/13 8:14:10 AM#9
I see MMOs fragmenting and morphing in to single player games. Traditional MMO market isn't dying but it's not growing. MOBAs and other limited player games with massive hubs are clearly future. People want to play social, together with other players but not dedicating there life to game like MMOs traditionally needed.
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2/18/13 8:14:13 AM#10
Who says they are going to die?
The MMO or rather online market remains only one of two areas of growth in the gaming industry (alongside mobile). It isn't going to die. It is however getting a lot more competitive and risky.
Most companies can't afford to drop down 50-100mil on a game, let alone an MMO which needs to make regular income. This is instead the dawn of diversification in the western market, where smaller companies start doing more unusual things, rather than just copying the big boys. |
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2/18/13 9:27:16 AM#11
Originally posted by Paincake i assume you never played mmos before WoW? mmos used to be more seamless then it is now. ![]() |
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2/18/13 9:35:08 AM#12
Originally posted by Paincake 1. Bethesda is not making TESO... 2. Who is saying MMOs are dying?!? 3. Dont confuse people saying MMOs are stagnant from lack of originality with "dying"...subscriptions...now that is dying. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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2/18/13 10:20:47 AM#13
If you mean the banal, linear, redundant Themepark model of MMO, I can only say I hope so. Its time for a re-emergence and rebirth of the Virtual World. Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
2/18/13 11:20:15 AM#14
Originally posted by jtcgs There are fewer games which can justify subscriptions as their quality is not on a sufficient level. Subscription as such is the most profitable business model for a high quality game. Is your MMO mediocre? Go with F2P (or B2P as some people refer to F2P with box price) to maximize profit. Is your MMO a blast? Go with P2P to maximize profit. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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2/18/13 11:21:35 AM#15
It's not dying, just completely oversaturated with a lot of games that have no staying power due to them being a bunch of flash with no staying power as actual virtual worlds, which is what retained players to begin with..
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2/18/13 11:28:33 AM#16
Destiny is not an MMO.
Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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2/18/13 11:29:13 AM#17
If the genre isn't dying then why is every mmo in the last decade terrible? Just because companies continually throw money in the garbage doesn't mean the endeavor is thriving.
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2/18/13 11:33:26 AM#18
Originally posted by JimmyYO Just because you think they're terrible doesn't mean the genre is dying. The world does not revolve around your subjective opinion. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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2/18/13 11:33:37 AM#19
Where's the pie charts and graphs?
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2/18/13 11:59:16 AM#20
Destiny sounds like a good game. IGN has a feature on it. The best quote http://www.ign.com/articles/2013/02/17/bungies-destiny-a-land-of-hope-and-dreams "Within the game proper, Jones said they know that players “don’t want to work hard, they don’t want to read, and they don’t’ want to go to the Internet to figure out our bullshit.” In other words, they understand that what they’re making is escapist entertainment. “This has led us to a huge investment in [user interface],” Jones explained. Clearly, Bungie has a story to tell and information to convey, but they don’t want to bog you down with any of it." |
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