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General Discussion  » Help me understand this...

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233 posts found
  nationalcity

Apprentice Member

Joined: 10/31/04
Posts: 325

2/17/13 4:37:33 PM#41
Originally posted by Teala
Originally posted by muffins89
Originally posted by Teala
Originally posted by jtcgs
Originally posted by Teala
Originally posted by muffins89

yes

yes

yes

Why?

because the games lead designers are stuck in the past and cannot come up with any new ideas. They have on rose colored glasses and actually believe the game they are basing it off of was great...so great it seems they think it will apply successfully to anything even though history proves them wrong.

::sigh::  Tamriel is huge, and there are lots of places a person can travel and explore, but we're going to be forbidden to explore the land becuase the developers want to recreate DAoC?   This maybe the one reason I will not even look at this game now.   Stupid.

you'll just need to make more than one character.  think of it as 3 ES games in one.

No.  I just won't play their game.

Then don't, I mean there not gonna be able to please everybody some people are gonna like it some are not....

 

The new RVR Camelot Unchained is on the horizon maybe that is what your looking for then.......

  sk8chalif

Apprentice Member

Joined: 9/18/10
Posts: 591

2/17/13 4:38:42 PM#42
Originally posted by Vinterkrig

All I see is one guy whining about DAOC

..another whining about being able to travel in Wow

and a few people complaining it isn't TES enough for them

 

go play the new exspansion pack FFS

 

 

How I see it is, 3 nations are at war to spead their land by capturing the center area.... I played Skyrim for a bit, its got great graphics, the story is OK at best and the freedom is great, but it only works because it is a single player game. It could work as a co-op as well, but not as an mmo with longeviity. 

 

This is what it'll be to be as an MMO, and they're locking sides so you make alts and play for another month or two, be less braindead.. the company wants it this way, it has "replayability" 

 

Anyways, for all the bitching that is happening, you all will end up purchasing it and playing it for at least the first month, I'd put my money on it.

 

<3

thanks you lol


~The only opinion that matters is your own.Everything else is just advice,~

  teddyboy420

Hard Core Member

Joined: 5/22/04
Posts: 388

Blessed are the forgetful: for they get the better even of their blunders - Friedrich Nietzsche

2/17/13 4:40:44 PM#43
......

Simple, a DaoC 2 wouldnt sell, so they are tagging another name onto it.

 

DAoC is STILL, to this day, considered some of the best, if not THE best PvP experience in any MMO, and you are trying to say it wouldn't sell? lol.

I'm not arguing about whether this was the right thing to do for this game, b/c personally, I'm not convinced it is. Too much shoe-horning trying to be done to get TES into a certain vision of the designers imo. But that being said, I think the game could still be good. I certainly don't think the 3 faction system, or not being able to go into the home areas of the other races is going to be the reason TES fails, if fail it does.

Not every game has to be a friggin sandbox, in fact, thank the gods they're not, b/c I can't think of a single sandbox MMO (besides EVE, and I think EVE is only so successful b/c of it's "corporate" world setting in space) that has done anything beyond just existing. Look @ Darkfall, when that was in development all the sandbox lovers were hyping it up to be the end-all be-all of PvP MMO's, and it turned out to be total shit. I'd much rather see DAoC 2 then something like Darkfall 2. I also love the argument that anything that isn't sandbox is "antiquated" game-design from "2003" that should be left behind. Games are meant to be fun, and a lot of times, doing whatever the hell you want to do, isn't fun, especially with people being people, i.e. (especially w/ the anonymity of the net) douchebags. I admit some freedom is fun, but there needs to be boundries, and limits, and imo, those boundries and limits are all the more important in a PvP focused MMO. There needs to be goals, and rewards, worth fighting for.

I think the most enjoyable MMO will be a generous helping of sandbox and themepark. I think open class systems will never work in an MMO b/c there will always be a "best" build that always falls into the trinity, and that's what people will build their characters into. So there should be set classes. Also, I think freedom to explore is huge, but I don't think everyone needs to go everywhere either. Or, maybe let people go anywhere they want, but if they go certain places, where they obviously shouldn't be going (other races home-turf for instance) it means almost certain death, like 99.5% certain. Then, there should be set objectives that people can congregate for, both PvE and PvP, and if it can be done something like RvR. People need things to do, and if there's not enough to do, there's no reason to log in, so a generous mix of traditional raiding, mixed in w/ flare-up PvP battles in certain areas, and maybe something like keeps that races of certain allignments can conquer and hold for their faction....the trick is doing all these things, and doing them well.

And with all that said,  to be honest, I don't know that a MMO that stays true to TES's roots would even be possible, let alone any good. TES games have all been extremely single-player focused, yeah they tried very hard to convey a sense of a living-breathing world, but that sense would crumble in seconds if there actually were other people running around with you. People always say things along the lines of how awesome Skyrim or Oblivion would be if other people could adventure with you.....no, it wouldn't be awesome at all, it'd be pretty damn lame b/c those worlds weren't built for multiple heroes.

As has been said, not every game is for everyone. But I really think it's kinda silly to definitvely dennounce a game simply b/c some games have some areas off-limits to your alignment. Go play Minecraft....or Darkfall (lol), if that what you want.

  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 7431

"Really officer, they're herbs."

 
OP  2/17/13 4:41:11 PM#44
Originally posted by sk8chalif
Originally posted by Teala

It is just dumb.  We can travel all over the world in WoW, but in TESO we're limited to the lands of our faction, leaving 2/3 of the world unplayable.   Even in old DAoC we could travel to enemy lands.    Why are they taking this game backwards in game play?  Makes absolutely no sense.   Plus this ideal of faction pride seems lame.  We had faction pride in WoW and we could go where we wanted.   What makes the developers think not being able to travel to other factions lands equate to faction pride?  Again...this makes absolutely no sense and will only hurt their game in the end.  

In my opinion this is just bad game design.  

wow there wow this .. please..

its make perfect sense to me,

by making this kind of design its make people stay in the game much longer.

you will create a character in 1 faction lvl it to 50 if u want to go on the other faction and explore you will need to make another character in the other faction and lvl it to 50. its brillant.

 

 

 

Did you play all three factions in DAoC?  What about WoW, did you play alliance and horde?  I didn't.  In DAoC I played Hibernian, and never played the other two factions - ever.    In WoW I never played Alliance - ever - always Horde.   So there you go.  I prefer to make one character and play it.   If their game requires me to make multiple characters to play the whole game - I am not likely to play it.  

It is not like I am asking to much.  All I am saying is, allow us to explore the whole world of Tamriel.   I do not care if the enemy can attack me freely when I am on their lands.   They can do it in WoW - that never stopped me from exploring and adventuring.   Are you telling me the developers of this game are not capable of developing a game as good as a game from 2003?  If you are, then why even waste my time and money?   The game isn't as good as the games that came before it.

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

2/17/13 4:43:37 PM#45
Originally posted by sk8chalif
Originally posted by Teala

It is just dumb.  We can travel all over the world in WoW, but in TESO we're limited to the lands of our faction, leaving 2/3 of the world unplayable.   Even in old DAoC we could travel to enemy lands.    Why are they taking this game backwards in game play?  Makes absolutely no sense.   Plus this ideal of faction pride seems lame.  We had faction pride in WoW and we could go where we wanted.   What makes the developers think not being able to travel to other factions lands equate to faction pride?  Again...this makes absolutely no sense and will only hurt their game in the end.  

In my opinion this is just bad game design.  

wow there wow this .. please..

its make perfect sense to me,

by making this kind of design its make people stay in the game much longer.

you will create a character in 1 faction lvl it to 50 if u want to go on the other faction and explore you will need to make another character in the other faction and lvl it to 50. its brillant.

in dev mind.

 which is funny because it doesnt.

History shows that open world games last as long if not longer than factioned.

The Realm, Meridian 59,Lineage 1,  UO, Asherons Call, EQ1....they are all STILL GOING today. UO and EQ 1 has more people playing it than DaoC, a game made YEARS later...and Lineage has more than all I listed combined.

Lets face it, the devs are going with DaoC because they havent learned anything new in the last 10 years. They think inside the box which will make this just another MMO.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 7431

"Really officer, they're herbs."

 
OP  2/17/13 4:45:33 PM#46
Originally posted by Vinterkrig

All I see is one guy whining about DAOC

..another whining about being able to travel in Wow

and a few people complaining it isn't TES enough for them

 

go play the new exspansion pack FFS

 

 

How I see it is, 3 nations are at war to spead their land by capturing the center area.... I played Skyrim for a bit, its got great graphics, the story is OK at best and the freedom is great, but it only works because it is a single player game. It could work as a co-op as well, but not as an mmo with longeviity. 

 

This is what it'll be to be as an MMO, and they're locking sides so you make alts and play for another month or two, be less braindead.. the company wants it this way, it has "replayability" 

 

Anyways, for all the bitching that is happening, you all will end up purchasing it and playing it for at least the first month, I'd put my money on it.

 

<3

Put your money on it all you want.  Last game I purchased was WoW Cataclysm.   I haven't played or bought any new MMO's for a couple of years now, I have beta'd them, but haven't bought and played them - not TSW, not Rift, not GW2, etc, etc...  I will not waste money on games that are not as good as games that are all ready out.   If TESO is not going to be as good as WoW...I will not spend a dime on it.

  teddyboy420

Hard Core Member

Joined: 5/22/04
Posts: 388

Blessed are the forgetful: for they get the better even of their blunders - Friedrich Nietzsche

2/17/13 4:48:27 PM#47
Originally posted by jtcgs
Originally posted by sk8chalif
Originally posted by Teala

It is just dumb.  We can travel all over the world in WoW, but in TESO we're limited to the lands of our faction, leaving 2/3 of the world unplayable.   Even in old DAoC we could travel to enemy lands.    Why are they taking this game backwards in game play?  Makes absolutely no sense.   Plus this ideal of faction pride seems lame.  We had faction pride in WoW and we could go where we wanted.   What makes the developers think not being able to travel to other factions lands equate to faction pride?  Again...this makes absolutely no sense and will only hurt their game in the end.  

In my opinion this is just bad game design.  

wow there wow this .. please..

its make perfect sense to me,

by making this kind of design its make people stay in the game much longer.

you will create a character in 1 faction lvl it to 50 if u want to go on the other faction and explore you will need to make another character in the other faction and lvl it to 50. its brillant.

in dev mind.

 which is funny because it doesnt.

History shows that open world games last as long if not longer than factioned.

The Realm, Meridian 59,Lineage 1,  UO, Asherons Call, EQ1....they are all STILL GOING today. UO and EQ 1 has more people playing it than DaoC, a game made YEARS later...and Lineage has more than all I listed combined.

Lets face it, the devs are going with DaoC because they havent learned anything new in the last 10 years. They think inside the box which will make this just another MMO.

Pot, meet kettle.

You are saying these devs haven't learned anything new in the past 10 years and that's why they're going w/ something like DAoC, yet all those games you mentioned are EVEN OLDER. So games should be designed like those games? What? No one has leanred anyhting in the past 11-15 years? Games made like those are just devs thinking inside the box, and that's what makes them just another MMO.

See how that works?

I do think you're right on one point though. Someone needs to break all these molds. Imo that should be a combination of all design philosophies, a good portion of sandbox, theme-park, AND RvR all blended together w/ a heaping of love and passion. That's what I'm waiting for. Will TES be it? Most likely not. But I'm still willing to give it a try. The last thing that will keep me away is not being able to adventure in a few places b/c of my alignement.

  User Deleted
2/17/13 4:53:20 PM#48
Originally posted by Teala

It is just dumb.  We can travel all over the world in WoW, but in TESO we're limited to the lands of our faction, leaving 2/3 of the world unplayable.   Even in old DAoC we could travel to enemy lands.    Why are they taking this game backwards in game play?  Makes absolutely no sense.   Plus this ideal of faction pride seems lame.  We had faction pride in WoW and we could go where we wanted.   What makes the developers think not being able to travel to other factions lands equate to faction pride?  Again...this makes absolutely no sense and will only hurt their game in the end.  

In my opinion this is just bad game design.  

Actually you couldnt go to the other realms in Doac .. you only had access to thier frontier zone (which was just another pvp area) unless of course you're talking about the PvP servers.

  kartool

Hard Core Member

Joined: 12/23/07
Posts: 452

2/17/13 4:56:47 PM#49
Originally posted by Nemesis7884

what is especiall stupid about that system is that you will only see 1/3 of the content, meaning the devs have to develop 3 times as much content and that within a themepark game, a genere that is known for its constant lack of content...

 

People seem to forget that Cyrodil counts as content as well, so you're looking at 4 play areas - not 3. Two of those areas you will be able to explore if you only ever create one character, meaning you would see half the content. If you're going to bitch about a game at least figure out basic math.

  Netspook

Advanced Member

Joined: 3/01/07
Posts: 1422

2/17/13 4:56:56 PM#50
Originally posted by sk8chalif
Originally posted by Teala

It is just dumb.  We can travel all over the world in WoW, but in TESO we're limited to the lands of our faction, leaving 2/3 of the world unplayable.   Even in old DAoC we could travel to enemy lands.    Why are they taking this game backwards in game play?  Makes absolutely no sense.   Plus this ideal of faction pride seems lame.  We had faction pride in WoW and we could go where we wanted.   What makes the developers think not being able to travel to other factions lands equate to faction pride?  Again...this makes absolutely no sense and will only hurt their game in the end.  

In my opinion this is just bad game design.  

wow there wow this .. please..

its make perfect sense to me,

by making this kind of design its make people stay in the game much longer.

you will create a character in 1 faction lvl it to 50 if u want to go on the other faction and explore you will need to make another character in the other faction and lvl it to 50. its brillant.

in dev mind.

 

 

 

Your mind is obviously very different from the devs'. They talk about preserving faction identity, you clearly don't care about that at all.

This design MAY make SOME ppl stay much longer, but it's also causing others to completely avoid the game. It's not just a bad design, imo, it's completely retarded. For me, this is just another nail in a coffin that was already completely nailed shut.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6501

"I fight so you don't have to."

2/17/13 4:59:34 PM#51
Originally posted by Teala
Originally posted by Vinterkrig

All I see is one guy whining about DAOC

..another whining about being able to travel in Wow

and a few people complaining it isn't TES enough for them

 

go play the new exspansion pack FFS

 

 

How I see it is, 3 nations are at war to spead their land by capturing the center area.... I played Skyrim for a bit, its got great graphics, the story is OK at best and the freedom is great, but it only works because it is a single player game. It could work as a co-op as well, but not as an mmo with longeviity. 

 

This is what it'll be to be as an MMO, and they're locking sides so you make alts and play for another month or two, be less braindead.. the company wants it this way, it has "replayability" 

 

Anyways, for all the bitching that is happening, you all will end up purchasing it and playing it for at least the first month, I'd put my money on it.

 

<3

Put your money on it all you want.  Last game I purchased was WoW Cataclysm.   I haven't played or bought any new MMO's for a couple of years now, I have beta'd them, but haven't bought and played them - not TSW, not Rift, not GW2, etc, etc...  I will not waste money on games that are not as good as games that are all ready out.   If TESO is not going to be as good as WoW...I will not spend a dime on it.

Yep, this will probably be the nr 1 reason for why us who played and enjoyed Skyrim wont be playing this game.

Faction locked world, mega servers etc. Just nonsense that adds nothing to the game but make it easier for the devs to design the game.

  User Deleted
2/17/13 5:03:14 PM#52
Originally posted by Yamota
Originally posted by Teala
Originally posted by Vinterkrig

All I see is one guy whining about DAOC

..another whining about being able to travel in Wow

and a few people complaining it isn't TES enough for them

 

go play the new exspansion pack FFS

 

 

How I see it is, 3 nations are at war to spead their land by capturing the center area.... I played Skyrim for a bit, its got great graphics, the story is OK at best and the freedom is great, but it only works because it is a single player game. It could work as a co-op as well, but not as an mmo with longeviity. 

 

This is what it'll be to be as an MMO, and they're locking sides so you make alts and play for another month or two, be less braindead.. the company wants it this way, it has "replayability" 

 

Anyways, for all the bitching that is happening, you all will end up purchasing it and playing it for at least the first month, I'd put my money on it.

 

<3

Put your money on it all you want.  Last game I purchased was WoW Cataclysm.   I haven't played or bought any new MMO's for a couple of years now, I have beta'd them, but haven't bought and played them - not TSW, not Rift, not GW2, etc, etc...  I will not waste money on games that are not as good as games that are all ready out.   If TESO is not going to be as good as WoW...I will not spend a dime on it.

Yep, this will probably be the nr 1 reason for why us who played and enjoyed Skyrim wont be playing this game.

Faction locked world, mega servers etc. Just nonsense that adds nothing to the game but make it easier for the devs to design the game.

Zod played and enjoyed skyrim (enjoyed Morrowind more) and will enjoy this game too.

  Squeak69

Novice Member

Joined: 1/21/13
Posts: 959

cheese cheese wheres da bloody cheese

2/17/13 5:05:57 PM#53
ill be honest im not found of the split factions thing but i understand it, ill still pay and enjoy it though, its how the game play is that will depend on it and i wont take other people say on it till i play it myself

F2P may be the way of the future, but ya know they dont make them like they used to
Proper Grammer & spelling are extra, corrections will be LOL at.

  ChakaCan

Novice Member

Joined: 1/17/13
Posts: 22

2/17/13 5:09:18 PM#54

I wouldn't get so angry over the setup of 3 faction areas in TESO.  This game will be FUN to play while we wait for a better game.  Bill Murphy has already tried this game for a few hours and said it is another themepark.  Players from all these new games (including WoW) will love it. 

Even if I could go into all 3 areas with one toon,  I will still be waiting for a better game.  Maybe Archeage, or Black Dessert, or God willing EQNEXT.   At least TESO has action combat, Yay for them!!!

  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

2/17/13 5:11:08 PM#55

I like the idea of factions.  Helps to foster the development of realm pride.

 

It did work in DAoC, where you were not permitted into the opposing realms' territory save on PvP or PvE only servers which no longer exist.

 

Whether or not it belongs in the Elder Scrolls is a valid discussion, but the concept itself is not 'outdated' in any way.  If anything, they should simply consider PvP/PvE alternative servers like they had in DAoC for people who aren't interested in the faction based gameplay.

  maddog15a

Apprentice Member

Joined: 5/09/07
Posts: 80

2/17/13 5:15:58 PM#56
Originally posted by Yamota
Originally posted by Teala
Originally posted by Vinterkrig

All I see is one guy whining about DAOC

..another whining about being able to travel in Wow

and a few people complaining it isn't TES enough for them

 

go play the new exspansion pack FFS

 

 

How I see it is, 3 nations are at war to spead their land by capturing the center area.... I played Skyrim for a bit, its got great graphics, the story is OK at best and the freedom is great, but it only works because it is a single player game. It could work as a co-op as well, but not as an mmo with longeviity. 

 

This is what it'll be to be as an MMO, and they're locking sides so you make alts and play for another month or two, be less braindead.. the company wants it this way, it has "replayability" 

 

Anyways, for all the bitching that is happening, you all will end up purchasing it and playing it for at least the first month, I'd put my money on it.

 

<3

Put your money on it all you want.  Last game I purchased was WoW Cataclysm.   I haven't played or bought any new MMO's for a couple of years now, I have beta'd them, but haven't bought and played them - not TSW, not Rift, not GW2, etc, etc...  I will not waste money on games that are not as good as games that are all ready out.   If TESO is not going to be as good as WoW...I will not spend a dime on it.

Yep, this will probably be the nr 1 reason for why us who played and enjoyed Skyrim wont be playing this game.

Faction locked world, mega servers etc. Just nonsense that adds nothing to the game but make it easier for the devs to design the game.

Actually it doesn't make it that easyer remember each faction has to have its own quests and its own events.  What this means is that PvE wise updated content will be on the slow side.  Unless of course they make all the events happen in Cyrodiil, which would turn this game into nothing but a race to the top.  There is also the inevitable population drop, of which they plan to have(the whole point of the mega server) so after that new content will be even slower.

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

2/17/13 5:20:37 PM#57
Originally posted by teddyboy420

Pot, meet kettle.

You are saying these devs haven't learned anything new in the past 10 years and that's why they're going w/ something like DAoC, yet all those games you mentioned are EVEN OLDER. So games should be designed like those games? What?

 do you not understand how the conversation GOT TO WHERE IT WAS WHEN YOU QUOTED ME?

Funny thing about conversations when you jump into the middle of them is that you dont know whats going on.

TES = OPEN WORLD with NO locked factions and NO locked races or closed off areas for specific types of play.

THAT is the basis of what is being said ALONG with the FACT that MMORPGS today are locked into a rut that many people are getting SICK of as can be seen by so many failed games lately...all of whom follow the same god damn trend...being clones, clones of what? WoW, which is a clone of DaoC.

Derp.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

2/17/13 5:26:02 PM#58
Originally posted by Netspook

 

Your mind is obviously very different from the devs'. They talk about preserving faction identity, you clearly don't care about that at all.

We know, and that is why we are pissed. They are targetting carebear DaoC players so full of dum dum they must have opposition that looks nothing like them...because OMG HOW CANZ I TELL WHO BAD GUYZ IZ?

So yes, please trash my beloved IP, make alien looking elves beautiful and dont mix races so mouthbreathers dont get all muddy headed over who they are supposed to fight.

Perserve the derp, hold hands, put up those guide rails, trash an IP and watch as shortly after it goes F2P because yet another bland MMORPG that looks like the rest is released.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  thark

Elite Member

Joined: 1/01/03
Posts: 1105

2/17/13 5:28:10 PM#59
Originally posted by Teala

It is just dumb.  We can travel all over the world in WoW, but in TESO we're limited to the lands of our faction, leaving 2/3 of the world unplayable.   Even in old DAoC we could travel to enemy lands.    Why are they taking this game backwards in game play?  Makes absolutely no sense.   Plus this ideal of faction pride seems lame.  We had faction pride in WoW and we could go where we wanted.   What makes the developers think not being able to travel to other factions lands equate to faction pride?  Again...this makes absolutely no sense and will only hurt their game in the end.  

In my opinion this is just bad game design.  

 Look..Dumb or not. , besides..Do you know how BIG one of those 3 territories will be ?

This is how they choose to design their game, because they believe in a conflict of war between 3 factions, I find it much more dumb if we have 3 conflicting nations and we all are able to group up and run around completly unmolested in each others territories, and even group up and join guilds with each other, they did that in EQ2 , let's have a guild were necromancers from Freeport can join a couple of  elf priests from Antonica, it doesnt make sence..

It's like....Let these Orc's roam around in Rivendale , We will invite them for tea and bisquits later, maybe Galadriel will join ..:) See the problem here ?

Faction pride or not..I think it's a good idea..

  Iselin

The Listener

Joined: 3/04/08
Posts: 3734

2/17/13 5:35:02 PM#60
Originally posted by Teala
Did you play all three factions in DAoC?  What about WoW, did you play alliance and horde?  I didn't.  In DAoC I played Hibernian, and never played the other two factions - ever.    In WoW I never played Alliance - ever - always Horde.   So there you go.  I prefer to make one character and play it.   If their game requires me to make multiple characters to play the whole game - I am not likely to play it.  

It is not like I am asking to much.  All I am saying is, allow us to explore the whole world of Tamriel.   I do not care if the enemy can attack me freely when I am on their lands.   They can do it in WoW - that never stopped me from exploring and adventuring.   Are you telling me the developers of this game are not capable of developing a game as good as a game from 2003?  If you are, then why even waste my time and money?   The game isn't as good as the games that came before it.

You say you played DAoC as a Hib only. The division of territory in TESO is exactly the same. You have 3 separate PVE areas with RvR in Cryodil just like DAoC had it in the frontier areas.  What exactly is it you're confused about? Or is your confusion merely feigned for the purpose of stating your preference for WOW open world (aka griefer's heaven) over DAoC-style RvR.

DAoC didn't "require" you to make 3 characters, and apparently you didn't. So why are you saying TESO does? 

You also seem to be saying that you'd prefer the territorial structure of TESO to be a WOW clone. I must say that i'm surprised that there's still one person promoting WOW cloning.

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