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2/17/13 5:01:35 AM#121
Originally posted by h0urg1ass I have to defend Gary Gygax here... while he is indeed at the origin of the "class+level" design, he's definitely not at the origin of the "holy trinity with threat table" design. The classes in D&D are closer to the GW2 classes than to EQ/WoW clone classes.
Basically, you want UO... :) PS: I'd take GW2's design anytime over Rift. Rift is just another "Tank/DPS/Healer with threat table" WoW clone. But that's just me. There's only one truth. And it's not yours. |
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2/17/13 5:18:32 AM#122
They should absolutely be applauded for not copying traditional mmorg Mechanics AGAIN. Even if GW2 suddenly turns into a disaster it will offered us customer/ players something new and something that future devs can innovate from. We have traditional mechanics, whats the point of the more of the same.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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protoroc
Apprentice Member
Joined: 3/06/04
Now Playing: Rock Band 2 |
2/17/13 9:19:02 AM#123
I enjoy the DEs, heart quests and all the PVE fun that comes along with them. The lack of trinity makes the combat extremely shallow and stale. The skills are uninspired, using the same weapon skills since level 3 is boring as hell. I applaud them for trying something different but it's obvious that it's mostly a failed experiment (especailly after the last patch that returns to basic mmo endgame by forcing you into their horribly dungeons for daily laurels, same tredmill as WOWs almost).
GW2 is a MMO you play for a month tops before you have everything you want that doesn't require you to depend on RNG. There's no reason to play past level 80 unless you're in some really sweet WVW guild. |
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2/17/13 9:21:45 AM#124
Yes but not quest hubs actual world depth would have been nice and RPG features.
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JoeyMMO
Apprentice Member
Joined: 10/09/11
To busy playing GW2 to post much around here... *shrug* |
2/17/13 1:11:19 PM#125
Lack of Quest Hubs: OMG, how can anyone find Quest Hubs better than hearts and Dynamic Events? Quest Hubs are meaningful interaction and immersive? How can you find a quest-giver that asks you to go find a necklace somewhere meaningful or immersive? The quest giver remains there statically and you can have another player go fetch it just as or before you've returned it. How totally and utterly meaningless can these static quest hubs get? Lack of Defined roles: this is a two-edged sword. It's either LF Tank, LF healer, ... or you allow players to really fill different roles. The people who are used to playing certain needed classes that relatively few actually wanted to play, may not like that. The sense of being needed isn't there, that's probably true. It could have been a better game for dungeons if different roles were more clearly defined. With great flexibility you get the problem of having to choose how you play your class. That's not easy at all and can be quite daunting at first. |